Bio Engineer Archive

Thread: Template

IveBeenNerfed
Fri Jul 23, 2004 6:25 pm
#183






MasterOfEverything wrote:


anything that has as little BH in it as possible


IE TKM, BH 3/0/0/0








Errr... you must have missed the MBH... yeah... missed it..



They nerfed my Sig.
MasterOfEverything
Fri Jul 23, 2004 6:36 pm
#184

Oh, thought that was your sig.


Mine is going to be MBH, Carbineer 4240, Pistoleer 0044

IveBeenNerfed
Fri Jul 23, 2004 6:52 pm
#185

lol oops my mistake, i thought he was looking for MBH tamplates, my mistake sorry



They nerfed my Sig.
djinn2020
Fri Jul 23, 2004 11:17 pm
#186






MasterOfEverything wrote:


anything that has as little BH in it as possible


IE TKM, BH 3/0/0/0









agreed, TKM, or perhaps even fencer (not my style, but people seem to do pretty well with it)




Obed Ogat Idea for Jedi missions | Elite-Elite BH discussion thread
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bah... maybe they'll re-introduce it by the time i hit elder--2--
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DRAGONFETT
Sun Jul 25, 2004 8:21 pm
#187

Hello. I'm sure none of you have seen me on these forums before... I just sit back and watch the chat. Anyways. I now feel like i have something to ask. I was thinking of my template and heres what i came up with.

Master Sword
Master Brawler
TKA 4/3/0/4
Fencer 4/2/4/0
Pikeman 0/0/4/0

So far, i think it looks great. the only thing is that im not sure if its overkill. I mean. am i going over and caps? im not sure what they are and how to calculate them. Thanks you all for any help!



Pendrake - Master Swordsman
DRAGONFETT
Sun Jul 25, 2004 8:29 pm
#188

Sry but I found another question to ask. If i hit a speed cap with my character, does that mean that i will always be at the fastest possible speed no matter what the weapon speed?



Pendrake - Master Swordsman
Polax-CP
Sun Jul 25, 2004 8:49 pm
#189

+80 is what ur two handed weapon speed will be and at +95 u will cap out on a 6.4 sec hammer. so id imagine ull be capping on very good speed two handed weapons, maybe 5 seconds and less



Polax (a.k.a Cid Prolend)
Master Doctor/Master Swordsman
PVE Machine
Guulay
Tue Aug 03, 2004 2:11 pm
#190

Ok, I've been sitting in front of www.swgcb.com for about 30 minutes now just putting together templates I think would fair well in PvP and I've found one that I think I like.


BH 0-3-0-0

Master Carbineer

Swordsman 0-0-3-0

Novice Medic


I'll be lacking a couple of things, defense vs. states and melee/ranged defenses. I'd be capped on Speed and accuracy would be +180. I'd also have high counterattack (is this broken or is it just the things like the two handed counterattack CA/AA's?). What do you guys think?




F'abio Gu'ulay
Rogue Squadron
Some people call me the Space Cowboy . . .
or the Zinc Sauciay!
Brilyn
Tue Aug 03, 2004 2:43 pm
#191

I think you'd be better off with Pistoleer 0030 over Swordsman 0030.


The secondary benefit is that you'd free up 29 points, as you wouldn't need to pay for the 2-handed Tree in Brawler (or Novice Brawler), so you could take Pistoleer 0040, and have 27 points left to spend.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Guulay
Tue Aug 03, 2004 2:57 pm
#192

yes but also mitigation is preventing 40% of the damage i'm taking in PvP, chances of ME successfully kiting = 0 so that mitigation is kind of necessary. That was probably the thing i debated over most, mitigation vs state defenses. Maybe someone can correct me ... if I'm wrong I hope they do, I'm not completely sure myself... I'm gonna be starting PvP for the first time for REAL soon.

If I was to drop Swordsman I could do:

BH 0-3-2-0

Master Carbineer

Pistoleer 4-0-4-0

Medic 2-0-0-0


Using Pistoleer as both defense and a back up if I'm low on HAM or Unbuffed.





F'abio Gu'ulay
Rogue Squadron
Some people call me the Space Cowboy . . .
or the Zinc Sauciay!
Aibar
Tue Aug 03, 2004 6:48 pm
#193

Imo picking up swordsman for the mitigation does make sense right now, but i have heard that mitigation is going to be taken out of the game so it will be irrelevant

i would do pistoleer 0-0-4-4 to get some melee def and state def but thats just my opinion.





____Reklaw__________________________
ELDER JEDI PILOT
*Leader Of Wraith Squadron -WSQ-*
Kiajons Snack Shack -1445 -6155 Spirit, Tatooine
|Kiajon* 12 Point Chef/Tailor|

3D4D
Tue Aug 03, 2004 7:25 pm
#194

How about this one...


BH 3/4/0/0


Master Carbineer


Creature Handler 0/0/0/2


Medic 1/1/0/0


One skill point left.


Advantages:


Speed and Accuracy advantage from BH.


Ability to Hunt Jedi.


Ability to use explosive Droids X 2 with Creature Managment 2.


Disadvantages:


Very little defence and a combat template that is highly dependant on other professions.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
TAfirehawk
Wed Aug 04, 2004 7:43 am
#195

How does 0002 CH help with Explosion Droids?





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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