Bio Engineer Archive
Thread: Template
Carbine Accuracy While Moving +30/+55
Carbine Aiming +25
Carbine Speed +60/+85
Counterattack +105/+124
Defense Vs. Blind +80
Defense Vs. Dizzy +80
Defense Vs. Intimidate +45
Defense Vs. Knockdown +115
Defense Vs. Posture Change (Down) +70
Defense Vs. Stun +40
Melee Defense +109/+112
Ranged Defense +98/+111
Terrain Negotiation +20
Message Edited by TAfirehawk on 08-04-2004 11:45 AM
For example on my TKA/Brawler/Fencer toon, when I went pistols to get the state defenses, I got HAMMERED while grinding when I actually got hit... same melee defense, same dodge (though, no COB) but Melee Mitigation did not seem to work at all.
Could be wrong, but others have told me the same thing.
Creature Handler dictates how many pets you can have out. Pets includes classic CH pets, faction pets and droids. Since Jedi can't block the exploding droids, they are very effective at killing Jedi. Following the same logic, 2 droids is better than 1.
TAfirehawk wrote:
How does 0002 CH help with Explosion Droids?
novamarine wrote:
Creature Handler dictates how many pets you can have out. Pets includes classic CH pets, faction pets and droids. Since Jedi can't block the exploding droids, they are very effective at killing Jedi. Following the same logic, 2 droids is better than 1.
TAfirehawk wrote:
How does 0002 CH help with Explosion Droids?
BUT the extra pet comes at 0003 CH......hence my confusion.....
Guulay wrote:
yes but also mitigation is preventing 40% of the damage i'm taking in PvP, chances of ME successfully kiting = 0 so that mitigation is kind of necessary.
It is VERY important to learn as a ranged profession that dizzy prevents burst running. If you keep an opponent dizzied such that they cannot burstrun, you should be able to kite them easily.
Also, instead of mitigation, rely on intimidate. If a melee character gets close to you, intimidate them so you take no damage then focus on posture/KDing them and use the delay to put distance between you and them. Keep them dizzied and they cannot catch you.
Tactics. ![]()
novamarine wrote:
Guulay wrote:
yes but also mitigation is preventing 40% of the damage i'm taking in PvP, chances of ME successfully kiting = 0 so that mitigation is kind of necessary.
It is VERY important to learn as a ranged profession that dizzy prevents burst running. If you keep an opponent dizzied such that they cannot burstrun, you should be able to kite them easily.
Also, instead of mitigation, rely on intimidate. If a melee character gets close to you, intimidate them so you take no damage then focus on posture/KDing them and use the delay to put distance between you and them. Keep them dizzied and they cannot catch you.
Tactics.
TAfirehawk wrote:
SHHHHHHHH!!!!!!!!!!!
Rofl...
You know, sometimes I do question myself as to why I give away info like this for free.
novamarine wrote:
TAfirehawk wrote:
SHHHHHHHH!!!!!!!!!!!
Rofl...
You know, sometimes I do question myself as to why I give away info like this for free.
Not SOMETIMES......geesh......
I freely give out uber template info but THIS..... ![]()
But honestly, this kind of info is what makes the Carbineer Forum a special place.....
novamarine wrote:
TAfirehawk wrote:SHHHHHHHH!!!!!!!!!!!Rofl...
You know, sometimes I do question myself as to why I give away info like this for free.
Must have something to do with being the correspondent or something