Bio Engineer Archive

Thread: Template

TAfirehawk
Wed Aug 04, 2004 7:50 am
#196


Well it always comes down to Offense or Defense, and without SEA's a Carbineer can not be both. And if BH is in the mix, then offense it is. If you want Defense, then 4440 Fencer and 004X Pistoleer is key.


Carbine Accuracy +130/+155
Carbine Accuracy While Moving +30/+55
Carbine Aiming +25
Carbine Speed +60/+85
Counterattack +105/+124
Defense Vs. Blind +80
Defense Vs. Dizzy +80
Defense Vs. Intimidate +45
Defense Vs. Knockdown +115
Defense Vs. Posture Change (Down) +70
Defense Vs. Stun +40
Melee Defense +109/+112
Ranged Defense +98/+111
Terrain Negotiation +20



Even if you just pickup BH Carbs to increase Master Carbineer, there are not enough Skill Points left for any defense that really matters, so you might as well keep going up BH.


Message Edited by TAfirehawk on 08-04-2004 11:45 AM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Jaim_Darkstryder
Wed Aug 04, 2004 10:01 am
#197

Now, I could be mistaken, but the only advantage I can see you getting out of the Swordsman is some counter attack points. From my experience, damage mitigation does not work outside of it's grouping.

For example on my TKA/Brawler/Fencer toon, when I went pistols to get the state defenses, I got HAMMERED while grinding when I actually got hit... same melee defense, same dodge (though, no COB) but Melee Mitigation did not seem to work at all.

Could be wrong, but others have told me the same thing.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
novamarine
Wed Aug 04, 2004 10:33 am
#198






TAfirehawk wrote:

How does 0002 CH help with Explosion Droids?





Creature Handler dictates how many pets you can have out. Pets includes classic CH pets, faction pets and droids. Since Jedi can't block the exploding droids, they are very effective at killing Jedi. Following the same logic, 2 droids is better than 1.

TAfirehawk
Wed Aug 04, 2004 10:35 am
#199






novamarine wrote:





TAfirehawk wrote:

How does 0002 CH help with Explosion Droids?





Creature Handler dictates how many pets you can have out. Pets includes classic CH pets, faction pets and droids. Since Jedi can't block the exploding droids, they are very effective at killing Jedi. Following the same logic, 2 droids is better than 1.








BUT the extra pet comes at 0003 CH......hence my confusion.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Wed Aug 04, 2004 10:36 am
#200






Guulay wrote:

yes but also mitigation is preventing 40% of the damage i'm taking in PvP, chances of ME successfully kiting = 0 so that mitigation is kind of necessary.





It is VERY important to learn as a ranged profession that dizzy prevents burst running. If you keep an opponent dizzied such that they cannot burstrun, you should be able to kite them easily.


Also, instead of mitigation, rely on intimidate. If a melee character gets close to you, intimidate them so you take no damage then focus on posture/KDing them and use the delay to put distance between you and them. Keep them dizzied and they cannot catch you.


Tactics.


TAfirehawk
Wed Aug 04, 2004 10:40 am
#201






novamarine wrote:





Guulay wrote:

yes but also mitigation is preventing 40% of the damage i'm taking in PvP, chances of ME successfully kiting = 0 so that mitigation is kind of necessary.





It is VERY important to learn as a ranged profession that dizzy prevents burst running. If you keep an opponent dizzied such that they cannot burstrun, you should be able to kite them easily.


Also, instead of mitigation, rely on intimidate. If a melee character gets close to you, intimidate them so you take no damage then focus on posture/KDing them and use the delay to put distance between you and them. Keep them dizzied and they cannot catch you.


Tactics.








SHHHHHHHH!!!!!!!!!!!



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Wed Aug 04, 2004 10:42 am
#202






TAfirehawk wrote:


SHHHHHHHH!!!!!!!!!!!





Rofl...


You know, sometimes I do question myself as to why I give away info like this for free.


TAfirehawk
Wed Aug 04, 2004 10:46 am
#203






novamarine wrote:





TAfirehawk wrote:


SHHHHHHHH!!!!!!!!!!!





Rofl...


You know, sometimes I do question myself as to why I give away info like this for free.









Not SOMETIMES......geesh......


I freely give out uber template info but THIS.....



But honestly, this kind of info is what makes the Carbineer Forum a special place.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Jaim_Darkstryder
Wed Aug 04, 2004 11:20 am
#204



novamarine wrote:


TAfirehawk wrote:

SHHHHHHHH!!!!!!!!!!!


Rofl...

You know, sometimes I do question myself as to why I give away info like this for free.







Must have something to do with being the correspondent or something



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
Guulay
Wed Aug 04, 2004 11:56 am
#205

Thanks for all the replies guys, and Nova, I didn't know that you couldn't Burst run while dizzy, thanks for the info. TA, the fencer/pistoleer/carb template would be what I would go with ... but I don't think I could afford or even find the skill tapes for the Speed etc.




F'abio Gu'ulay
Rogue Squadron
Some people call me the Space Cowboy . . .
or the Zinc Sauciay!
RebelKangaroo
Wed Aug 04, 2004 3:08 pm
#206

If you can't afford or find the speed tapes etc. then maybe the BH template would be better? Although you can still do pretty good with speed sliced carbines even without extra speed mods, they just make things even better.





Ciet Darksun - Tempest

"A litte rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day"
-Calvin and Hobbes
ComradJosh
Mon Aug 09, 2004 9:44 pm
#207

This is what i am going


TKM

Master Pistoler

Fencer 4044


The reason im doing this is for a couple of things.....Cap Dodge...Cap Mele D. What you all think?
BowTuk
Tue Aug 10, 2004 4:21 am
#208

Standard FOTM template. Depending on if you're going to PvE or PvP with this template, Pistol is worth diddly against most prepared opponents. Go Master Fencer, TKM, with grips 1 and tech 4 in pistols. This will still max out Melee def, dodge, and give about 116 ranged def. Take 1040 Medic and use high level stims. You'll be a tank both for pvp and pve.



Colonel Bowtuk Longhiker, Master Rifleman
~Loudmouth~

Imperial Military Police - White Cell Squadron
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