Bio Engineer Archive

Thread: Need advice

Marrow1
Tue Nov 16, 2004 3:35 pm
#170

Here are a few basic hunting tips.


1. Get a harvest droid with a rating of over 100.

2. Use veghash (food that gives a harvest bonus)

3. get two missions in the same direction.

4. hit the first lair until it is about 1/4 done. kill/harvest all but one creature. Leave one alive.

5. go to the other lair and do the same.

6. return to the first lair. It will be healed and will have respawned.

7. hit the lair till 1/4. then kill/harvest all creatures. then finish the lair.

8. go back to the second lair and to the same as in step 7.


By using veghash and a droid you will get about 40% or so more meat per kill.

By milking the lair as described you will get about 30% morekills per lair.


And yes, Talus is a pain no matter what you do.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Ojes
Wed Nov 17, 2004 1:19 am
#171

I got this tip from a ranger friend for pulling song rasp missions:


1) Equip a weapon that you are not certified with. Easy for me since I don't have brawler (until recently).

2) Group with a droid (I use my harvester droid).

3) The song rasp missions will be roughly 1200 credits payout.


It may take a little refreshing, but I pull 2 song rasp missions in no time...


As to the killing - they come out in 2-3 waves so dont kill the lair too quickly is all I can say.


Hope that helped.



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
TigerJeDiMaStEr
Wed Nov 17, 2004 3:38 pm
#172

Since I have been playing since launch, I thought I knew a lot about SWG... but after every publish everything changes, and you are back at 0... maybe not 0 , but you have to re-learn.... thanks for the tip Marrow, I also do this But I will try leaving 1 creature there, maybe Ill get more spawn !

I prefer to use Vegash than droid... droids are slow, and with Vegash I use around 5-6 units only ... and its much faster indeed

Thanks for the tips, both of you

Message Edited by TigerJeDiMaStEr on 11-17-2004 11:40 PM



TigerLord / 11pts Force Master Doctor \
---------------------------------------
TigerLord's Medical Center, 900m SE of Coronet, Flurry
Waypoint 452 neg5588
Crates of +400 stimpacks & woundpacks, uber and grinding medical ressources & buff packs
natdwg
Mon Nov 29, 2004 5:07 pm
#173

I am a MBH amd Mpistoleer and Novice Medic. Now I hear some folks swear by the BH, Pistoleer, Smuggler Template and some MBH MCarbineer template but not many swear by the MBH Mpistoleer template. I have been leaning more towards BH PIstoleer and Smuggler template more than a MBH MCarbineer template because of the dizzy and knock down. I am just wondering if:

1. I should stay as I am

2. I should get smuggler pistol tree (if I do thiswould iwant to keep MBH and pistoleer 0044 or Mpistoleer and BH 4040)

3. I should get the two carbineer trees.


What is best option>

Thanks all

Shadedeath
Tue Feb 08, 2005 6:22 pm
#174

I am working on the load out for my b-wing and wanted to know what the best set up would be for it



Krazen Nightstar
pilot/melee rouge/rebel merc

Krayth Shadowstar
pilot/Bounty Hunter/servent to one but who?

As darkness falls, Night unfolds ebone wings and wraps the world in darkness. I am a Dark warrior of my world, where the sky's are shadowed from light and rain wash's away from the evidence. You see Glowing eyes in the dark night.........perhaps the last thing you may see.
droid327
Tue Feb 08, 2005 6:37 pm
#175

guns guns guns! the point of the bwing is it has way more mass than any other Reb fighter, load up the best stuff you can find.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
MonsofoLexius
Tue Feb 08, 2005 7:29 pm
#176

Yup 2 MkII Space bomb Launchers, 4 huge guns (Advanced atm I think), big shields, big capacitor, and fast engine.



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Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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bpraswid
Tue Feb 08, 2005 11:40 pm
#177

Two Mark II Space Bomb double salvo fire, best Shield and Armor. I only use it for bomber mission only (corvette run and ISD destroy). It's hard to steer for fighter role. So, weapons isless important. Don't forget to team up with fighter escort. If u like fighter role may be u can use firespray instead.
gjkhgyiuynnll
Tue Mar 15, 2005 6:22 pm
#178

I need advice on my first tier 3 storm squadron mission. I cannot do it! Once I get ambushed by the a wings at the end (what I think to be the end) is all falls apart. I have asked for helped from masters but it is no use. I cannot dish out all the fighters and my wingman cant save me from all those pesky a wings. Ive tried at least 6 times but i always fail. Anyone have any advice?






«)∑(»

Eseidamo Octo, CL 90 Dark, Light Jedi


Tereb: The hamster and I have come to an understanding



Possessor Of Tempest's Most Feared Phrase....


YAR!
Grunholf
Tue Mar 15, 2005 7:16 pm
#179

OK, first the standard advice...

Use droid programs
Update all of your equipment/visit a Shipwright for better stuff
Get lots of friends to help...

Anyway, I know what a bugger A-wings can be, I am currently flying a Tie-Bomber (yeah, the wet brick of space). Honestly, I go back to jousting. I let them get away from me, since I will never catch up, set my throttle at about 1/4 and use it for turreting. I sit still and blast away as they come to me. Most A-wings, once I zero in on them, don't last more than 2 or 3 passes. I have crafted shields that rock, and strong armor so I can take the pot shots that come at me from the rest. After 3 or so go down, the rest hardly touch me, and I continue to do my thing.

I did try a bomberstrike1 once, just to give them something else to shoot at besides me.

Hope that helps, or at least gets the debate going.

Gorim of Bria
Brete
Sat Apr 30, 2005 7:32 am
#180

Ive only use the plasmer thrower , the acid stream launcher and the launcher pistol but all of them agro the entire lair when im trying to lure a single critter , are there any weapons that give heavy weapons xp that only hit a single target ?



IGN's Breta/Nairo Brete
Theosar
Sun May 01, 2005 5:43 am
#181

Hi,


Try and get ahold of the new flamethrower that is not commando spesific, it does a cone attack, not AoE I belive.


Also if you cant hunt in a group, try and lure single creatures from a lair using a pet, often you will get agro only from one animal then.


And a last tip, attacking the creatures called "scout" will normally aggro the entire lair.









__________________________________________
THEOSAR GREENSIDE
__________________________________________
.: R E B E L C O U N C I L :.
Republic Storm Commando
"Si Vis Pacem, Para Bellum! "
KristofKeeney
Sun May 29, 2005 11:44 pm
#182

Hey, I'mfairly new to the Shipwright proffesion and was wondering what to craft tohelp me raisemoney, since I am struggling to afford some resources for crafting higher things. Can anyone give me any advice?



Kristof Keeney
Light Jedi Warrior

<RAID>

Mackerel Keeney
Sexy Fish Shipwright
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