Bio Engineer Archive

Thread: Factories

2ndSun
Tue Sep 21, 2004 6:00 am
#170

Can a BE also use a factory to create factory crates? If so how does that work?
mozter2112
Tue Sep 21, 2004 6:16 am
#171

food and chemical factories are used by us to make crates of chef supplements and addatives, and tissues for tailors.



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Aarelia's Clothing and BE'd Chef/Tailor Supply
-6083 2839 Theed, Ahazi

Aarelia
Master Tailor/Master BE
Sakeana
Master Creature Handler/Master RifleWOman/Master Scout
Zadokk
Tue Sep 21, 2004 7:17 am
#172






2ndSun wrote:

Can a BE also use a factory to create factory crates? If so how does that work?






this sounds like a question that even i pondered about ages ago. if you are referring to: "xx identical items from a factory crate" then that means you have to mass produce the item and when you do the factory automatically creates crates. Crates themselves don't actually exist and cannot be crafted. I can't tell you that amount of the time I spent looking around for 'factory crates' on vendors.
Taalar
Wed Sep 22, 2004 12:34 pm
#173

In addition to food additives and clothing tissues, b-es can make crates of pet stims and pet vitaly packs. Pets can not be created with factories.



Ilka's Biotech
Theed, Naboo, -3795 4425
Selling high grade creatures, food additives, tissues, and pharmaceuticals.
Echinus
Thu Feb 03, 2005 12:46 am
#174

For some reason when I am making my components, dough and alcohol, i cannot make more than 50 crates inseperate factories.

When i load up the second schem, they go fine until the output is 50 / 100 full, then they stop, giving me an error.


Can anyone help me with a solution?


Thank you in advance!



T'Luassa
Ex- DOA - AOW - POT - KAPAC

Echinus
Ex- DOA - AOW - POT - KAPAC
Kansalis
Thu Feb 03, 2005 4:48 am
#175

This is a common problem with all factories I think. It's a question for which we're still waiting for an answer from the Devs. Checkout this topic for a list of all the others.


Edit: Fixed clicky (I hope)

Message Edited by Kansalis on 02-03-2005 11:50 AM



__________________________________
Kansalis
golfingtx
Thu Feb 03, 2005 7:00 am
#176

You will have to empty the output hopper and start the factory again. Appears that with each start and stop the total limit in the output hopper goes down as well. Several of mine reached 1 crate before the server reset which tends to fix the problem but only temporarily. Nothing you can do about it at this time but biotch and complain like I do



Slingblade

Proud (+20 Experiment / +25 Assembly) Master Chef

Slingblade Sales 50, -5480 Coronet



SlingbladeTM
12 Point Master Chef (+25 Experiment/Assembly)
Slingblade Sales 50, -5480 Coronet
Kansalis
Thu Feb 03, 2005 8:02 am
#177

Ican usually restart my factories after this problem & generally they complete the run with no problems. I have got into the habit of emptying the output hoppers of my factories before starting big runs though, so I don't get the problem too often these days.




__________________________________
Kansalis
emschultz2112
Sat Feb 05, 2005 10:45 pm
#178

I was having the same problem a while back. I went to thechat room and ask one of the CSRs about it and they said thatyou do in fact have to empty out the output hopper before making another run.



Dumas
Akew
Vendor is located in Orions Gate on Dantooine
4140 3581
Kansalis
Mon Feb 07, 2005 2:29 am
#179

That's odd because I very rarely empty the output hoppers on my factories. Most of them run 24x7 & I take out crates as I use them. When I get the errors (or they mysteriously stop), I just start them back up again. I don't remember any time they have stopped for a second time after being restarted, iyswim.




__________________________________
Kansalis
SmitherBone
Mon Feb 07, 2005 7:01 am
#180

http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=38675#M38675

Isn't the bug fixed by number 2 note on that list? Or is that another bug?



Sobuno Coleta
Current Noob
Former Chef
Rebbouse
Tue Feb 15, 2005 9:29 pm
#181

Hi I am a architect 1/1/0/1 and it says I can build a factory that makes items and weapons. I was just wondering if this certain factroy could make structural modules. So if it can't at what level of architect will I be able to build one that can? Thanks.



*
Bolpuhr Fortunae
Omni City
Naritus Galaxy
Architect
http://ZeldereX.com/?topic=45117
Pawlin
Tue Feb 15, 2005 9:46 pm
#182

The structure factory is the one you use for any architect items. The factories match to the tools.


You get it with the Installations I skill. But you do need the Structure Storage Module from Buildings I to make them.


I'd recommend checking out the FAQ, if you're new to the profession there are a lot of things in there that you'll find helpful.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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