Bio Engineer Archive
Thread: Getting to know you and your profession!
Pistoleers have great defences! I use to have Pistoleer xx44 in my template for a while. Pistoleer are the most defensive profession in the marksman tree, being a rifleman I can tell you that
NancyJ wrote:
Zadokk wrote:
AGREED. Even master dancers get +7 ranged / melee defence and what do we get? Feck all.
Kevie wrote:
i would like BE's to get some form of defenses
we run around poking rancors all day and unless we picked up fencer, we're screwed.... what if we chose ranger? what if we're trying to take down a base? my pistoleer won't really help me much at this point
You think pistoleer defenses are bad? I'm a merchant
- Invalid non-CH pets - as stated in previous posts there is often no rhyme or reason for the invalid pet check - a pet with 1k HAM gets nerfed while a 6k HAM pet gets by as valid. The highest CL10 HAM I've found in the wild is on the Carrion Spat (1100k HAM) and the spat has rather high damage (90-110), although the CL9 slice hound has damage of 120-130, but the BE non-CH pet generally needs to top out at 55-65 for damage. Kind of negates the "over-powered" non-CH statement when we generally cannot match these stats.
- No schematics or loot drops geared to the BE. Perhaps a quest for BEs that would give us a new creature (flyer??) or skill tapes.
- Competing with doctors for certain meats, grains which in turn forces us to raise our prices which makes the chef/tailor raise theirs thereby adding to inflation and putting BE'd enhanced products out of the reach of many players.
- Storage - LOL I need space for not only DNA and resources but Clothes!!! Some help with DNA storage/stacking would be extremely helpful.
- Ability to sample 70+ creatures.
Thank you again for showing some interest in us.
- jedi bounties @ master bh
- no weapon switch delay @ master (i love my master pistoleer beside master bh but i miss my old comabt stlye with fast and effektiv weapon switches during combat)
- more speed and and "maybe" accuracy with my good old LLC
- one good area attack beside LightLightningCone2 for better PvM, maybe something that can used with every range weapon (like PointBlackArea1) @ master.
- fix the crafting process for the mandalorian armor on gorath, i know 3 groups who are wiped out of the bunker with loosing alle items because the crafting process stopped in time and nothing happend (all for the helmet). every time the same error message and the devs say everything is ok there, this way we never get our armor
- another medium AP weapon beside the marksman laser carbine [and please NOT energy
- spezial bounty hunter themeparks/quests with cool rewards, maybe very special weapons and/or armor. to start the themeparks you have to pay 25k invest xp and you must be master. you can do this quest multiple times to get better rewards but every time the marks get harder and you have to pay more and more invest xp for the start.
- something we can buy for invest xp, like with faction points. for example: an non wearable set of the mandalorian armor for our house, only 20k invest xp. if you like us you let us pay with invest xp for full wearable parts of the mandalorian armor like we do it for the imp and reb faction armor. sure this should be very expensive.
you see my last 2 points are a good reasons to do invest missions (beside the jedi missions) after reaching the master bounty hunter. every bounty hunter feel a great hole inside after reaching the master, fill this hole with great content and we are more then happy.
sorry for bad spelling i am german
I agree with pretty much everything thats been said so far.
Few things to be underlined again.
I myself am in it for the cloning, frankly I don't realy care to make tissues, I do a run on occasion to make the rent. (improvements to the tissues would make the proffesion healthier so it would be a good thing, but don't look to me for suggestions). I used to be a be/ch, but have recently dropped most of my ch skills so I can pick up TK skills, and will probably go back to it once I gather enough meat to finish the force sensitive branches (buying 800k meat would kill me), or after I open the second character slot so I can make a meat harvesting character.
The Cl 10 pets, I made some(non uber) while I was on my way up as a be, to sell on the bazzar, it paid the rent. Now that I've finaly mastered, I only make non ch pets for people I know, who understand and accept that I won't make a pet that could be considered uber, atleast until it has been fixed, to where we can't make them too powerful. I also have to make sure they understand the pet may not work, or may have trouble down the line (I generaly make them about what a ch could tame for a non ch) so I may have to remake it for them.
Crit fails, I'm not sure any other profesion can lose a days (or several days) work on a bad roll (If you haven't tried it I'm not sure you could imagine how annoying it can be to spend 10 hours gathering dna, just to lose it to a crit fail on production, or on the experimentation)
Variety of what we can make, we are still missing several of the species (flyer/snakes)available in the wild, I would personaly like to see more skins possible to make, skins that ch's can't tame, and possibly even skins that aren't found in the wild.
Variety of pets that are in demand, While this seems like it would fluctuate on player tastes, atm the only time I sell things other those which can keep up with speeders (cats), are for low level ch's who know the difference, or those who want an impressive "showoff" pet (which most seem only to use in shuttleports, or to pick up missions). One possible sollution would be to let us manipulate the movement speed of a pet, within limits ofcourse.
And like I said, I agree with just about everything said so far
- DNA stacking or some other storage mechanism.
- Easier way of viewing DNA stats. Ability to rename DNA samples so we can classify them would also be awesome.
- Help for CH's to increase interest in pets.
What not to do:
- Dumb down pet crafting by allowing creature CL to be specified in advance. The experimentation is what's fun about this class.
While I can understand and agree with (and be glad for) the removal of the ability to afk macro the meatlump spawns.
But this will seriously hurt the crafting classes; I use a non afk recursive macro (the one found in the be grind guide, except I use it in an ingame macro instead of aliases), all this does is remove alot of the extra clicking.
With the force sensitive craft grind ahead of us without these types of macros we will be in for a very long, tedious haul, much more so than the combat classes. (40 or more hours clicking a crafting tool, selecting the item, clicking the resource, ect.ect.ect. for once branch)
As I said before these macros don't realy change anything about the actual grind, except to remove the clicks to open and close a crafting session, making things a bit easier, and maybe a bit faster.
Unless the "leveling/grinding" process of the crafting is made more involved, deeper, then I have serious doubts about whether the gains would be worth the time and wrist pain.
It would be nice if they could either make a built in crafting macro when they remove recursives, or if they could find some way to remove the afk macros without killing craft macros.
:waves to Gally:
Thanks again for the help with those last few app to get me to Master BE a couple weeks ago!
Tiggs wrote:
Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now.
The most pressing issue right now is the weapon switch timer. Bounty Hunter is three weapons lines, Pistol, Carbines and LLC that when used in combination can make for an effective, albeit weak defensively, player. The weapon switch timer hampers this effectiveness greatly and should be removed for Master Bounty Hunters (and Master Commandos).
The most pressing long term issue is content, or simply put, player bounties. The hunting of real human players is the end game for Bounty Hunters. No AI can matcha human mind it its creativity.NPC marks are predictable whereas PC marks are not (most of the time).
Hunting Jedi was a great step forward for the Bounty Hunter profession however for the long term good of the profession the pool of marks must be widened to include other professions.
Zadokk wrote:
Pistoleers have great defences! I use to have Pistoleer xx44 in my template for a while. Pistoleer are the most defensive profession in the marksman tree, being a rifleman I can tell you that
NancyJ wrote:
Zadokk wrote:
AGREED. Even master dancers get +7 ranged / melee defence and what do we get? Feck all.
Kevie wrote:
i would like BE's to get some form of defenses
we run around poking rancors all day and unless we picked up fencer, we're screwed.... what if we chose ranger? what if we're trying to take down a base? my pistoleer won't really help me much at this point
You think pistoleer defenses are bad? I'm a merchant
pistoleers have great STATE defenses, and okay melee defense (although it is still the highest of any ranged profession), however we get SEVEN total ranged defense at master (we got 2 of it in marksman)
my point was merely: like nancy, many people don't pick up some form of combat, when BE's require it to be effective.....
hunting is one of our prerequisites? how in the world are we supposed to hunt with musician? play horrible music until they give up?
we must run around sampling creatures and in most cases, sample some high level pets just to be competitive in the pet market..... VERY hard to do while on your back dead after two seconds
also taking down bases.... first of all i think it should be moved to master, second of all, i want to actually be able to go in and try and take down a base without dying every two seconds