Bio Engineer Archive
Thread: Template
Stacking is not nerfed!!!! They are revamping the entire combat profession to make it mroe equittable and fix alot of teh bugs in the various professions. Wish people will stop saying that.
Now for the orignal poster,the dodge will only help while you are equipted with a one handed weapon or a pistol. So, it depends on what you plan to fight with. If you want to play TKM, then get the range/melee defenses (keeping in mind that they too may become capped at 125). If you plan to use a pistol or 1-H weapon, the dodge is nice. Ultimately the decision will be based on what you are trying to accomplish, but do keep in mind that 2nd (block/counter attack/ and dodge) are capped at 125, so anything you get over that is not used, unless you want otehr benefits from that box. One thing you may want to consider is combat equilibrium, since you have TKM, the combat equilibrium will stack from fencer and TKM. This may be a better option for you if you like teh unarmed fight.
I'm master fencer now working on the TK meditate line, even after the pub. critters are still having a hard time hitting me even with my VK's equipped
So I assume ANY dodge you might have will translate to other weapons from just this observation.
SageX15 wrote:
Iam going formaster pist. master mark. medic 3000 scout 4040 brawler 4000 and smug. 0040. My question is should I get rid of master pist and go 0404 in it, giving up the extra spped for the meditation line in TKA?