Bio Engineer Archive
Thread: Resource question
Phenix1050
Sat Jul 10, 2004 2:41 pm
#131
The resource I use for grinding is called "lackofmorals".
Combined with "poorgameplay", I can grindreally well.
Fodder650
Sat Jul 10, 2004 3:19 pm
#133
Hide and Bone until you hit the field bases in Ranger then metal. You need about 50k of each by my guess.
Calculus_Entropy
Sat Jul 10, 2004 4:10 pm
#134
Fodder650 wrote:
Hide and Bone until you hit the field bases in Ranger then metal, hide and bone. You need about 50k of each by my guess.
I just clarified a bit for you, Fodder
.
Fodder650
Sat Jul 10, 2004 4:16 pm
#135
(/smacks head) sorry my self editing skills were disabled for that reply.
JBMat
Sat Jul 10, 2004 5:44 pm
#136
It scares me that a Ranger wanna-be has to ask what to use to make camps.
JB
Fodder650
Sat Jul 10, 2004 8:04 pm
#137
I think its more how to grind through camps instead of how to make one. If your doing tailor you know how to make a shirt. But not whats the quick way through it. I understand we only have a few of them. But i can see why it was asked. Of course the faq would have answered it
But im trying to keep our nice civil forums a happy hideout.
Houdani
Sat Jul 10, 2004 11:40 pm
#139
For good quality medicines, you really do need to make the advanced components. In general, an advanced component made with really poor resources will always be better than a generic component made with the best materials.
Along with the sub-components, the resources you use in the final combine should have high scores in the Overall Quality (OQ) and Potential Energy (PE) statistics. Both of these affect the power of the med, and OQ is more important than PE.
Another stat to look for is Unit Toughness (UT). The number of charges is affected by OQ and UT.
H.
RommiLancaster
Sun Jul 11, 2004 12:51 pm
#140
Once you start using those advanced components you'll see MUCH better stims. And I agree that the worst advanced components is better than the better regular components because you have a chance to experiment on them and improve it, whereas the regular components will be capped at a MUCH lower power/charge
Fodder650
Sun Jul 11, 2004 4:10 pm
#141
Well if the new FS path is mysterious there trying to cut it close to publish 10. And to be honest i make lots of money on resources for them
Long live the crafting hologrinds
/counts credits
DarthsForce
Fri Jul 30, 2004 8:16 am
#142
Need to get resources as quick as possible for Armorsmith, Architect, DE, Tailor, Chef
Currently workin on the resources for Architect.
I have 5 heavy harvs on a 62-63% concentration. Gonna need 600k of ore. I know that 5 will not give me 600k of ore in a decent amount of time, so does anyone know how many harvs i would need to be most efficient.
How many harvs i would need to pull about 600k ore, in about a week?
DarthsForce
Fri Jul 30, 2004 8:34 am
#143
Hey guys, Im aware that i need 600k of ore to grind architect and im too poor to afford that, so i decided to harvest my own.
Currently I have 5 heavy harvs (BER 13) on a 62-63% concentration. I that this will not be enough to get the resources in any decent amount of time.
So does anyone have an idea of how many heavy harvs I would need to pull this amount in about a week?
Thanks in advance for your posts 