Bio Engineer Archive
Thread: Resource question
MoDrogon
Fri Jul 30, 2004 8:36 am
#144
If they are BER 13s then you will get 11606 units per unit. It will take 10 days for you get 600k
go here for a calculator: Harvester Calculator
go here for a calculator: Harvester Calculator
Message Edited by MoDrogon on 07-30-2004 10:46 AM
ZenDragonMLS
Fri Jul 30, 2004 8:48 am
#145
The FAQ (stickied at the top) has the formula to calcuate how much a harvester will pull up.
On 62%, a BER13 will pull up about 11K a day. So with 5 harvesters you'll pull up 55K a day. IF you put those down on the first day of the resource spawn, and IF it lasts 7 days, then you'll get 385K of this stuff in the next 7 days. Obviously if you didn't check www.swgcraft.com for the spawn and it was already 6-8 days old, you might find that you got next to nothing out of them.
I don't know what you consider a "reasonable amount of time". Since ore concentrations rarely go above 70% and many of us end up settling for 55-60%, if you put 10 BER13 harvesters on a 55% spot, you'll pull up 100K per day, so in 6 days time you'll have 600K.
Part of this depends on if you are grinding to master with the intention of dropping it, or if you expect to remain in the architect business afterward. You say that you don't have much money, but grinding statues in practice mode, while very fast, is also very wasteful - you end up taking 800K of resources and just burning them. If instead you make walls (which is a slower grind) then you can make things for sale with those walls, or even sell the walls themselves to master architects.
goalie621
Fri Jul 30, 2004 9:12 am
#147
Yep, always check www.swgcraft.com for those nifty little things. 
MoDrogon
Sat Jul 31, 2004 12:50 am
#149
But that Harvester Calculator did not come from SWGcraft. I think this one is easier to use. But, that's just me.
Tievar
Sat Jul 31, 2004 6:47 am
#150
Love that harvest calculator. Thanks so much. I absolutely love the cost per resource to harvest. Makes figuring things out so much easier.
Jedi__Master
Tue Sep 14, 2004 6:35 am
#151
Right, I searched for this but didn't find anything on it, im sure it's been asked before though.
Say im making a training lightsaber, the experimental min and max damage is dependant 66% Overall Quality, and 33% Conductivity.
It needs 30 Metal, 12 Chem and 10 Gas. I have some really nice HQ Metal (950+ on OQ and CD) but the Gas I have only has 960 OQ or something, it doesn't seem to have a number for CD. So when experimenting, if I use this gas, what does the CD count as, im guessing it's 0, otherwise it would have a CD rating, just wanna make sure.
Thanks 
Oh yeah and I was gonna post this in the Jedi forums, but I think it'll get better replies in here, is a resource question, not a Jedi question 
Message Edited by Jedi__Master on 09-14-2004 06:38 AM
EvilHomerSimpson
Tue Sep 14, 2004 7:00 am
#152
Gas doesn't have CD so it's 0. I don't think that will affect your saber too much tho. Just max out the OQ and CD. Copper is a good metal for that.
Beladan
Tue Sep 14, 2004 7:13 am
#153
It does not count as zero - it is ignored by the formula in calculating the results.
There is a thread over at swgcraft.com that goes into this a bit. Check here:
http://www.swgcraft.com/forum/showthread.php?t=11431
Jedi__Master wrote:
Right, I searched for this but didn't find anything on it, im sure it's been asked before though.
Say im making a training lightsaber, the experimental min and max damage is dependant 66% Overall Quality, and 33% Conductivity.
It needs 30 Metal, 12 Chem and 10 Gas. I have some really nice HQ Metal (950+ on OQ and CD) but the Gas I have only has 960 OQ or something, it doesn't seem to have a number for CD. So when experimenting, if I use this gas, what does the CD count as, im guessing it's 0, otherwise it would have a CD rating, just wanna make sure.
Thanks
Oh yeah and I was gonna post this in the Jedi forums, but I think it'll get better replies in here, is a resource question, not a Jedi question
Message Edited by Jedi__Master on 09-14-2004 06:38 AM
Jedi__Master
Tue Sep 14, 2004 9:30 am
#154
Ah, excellent, thanks so much, have been wondering about this for a while 
MisterVertigo
Thu Sep 16, 2004 12:12 am
#155
Awesome! That is exactly what I was looking for! Thank you!
I have another question now, however. Does the copper (and other resources) on different plantes have different stats? I mean, if I find some of the best copper on Talus, is it possible that it's not as good as the some of the copper on say Naboo?
JoeyNipps
Fri Oct 01, 2004 9:14 am
#156
Please forgive this simple question, but I have not gotten a straight answer from any faq so far. I am speaking of organic resources from creatures only (hide, meat). If (for example) I kill a creature on Tat for the herbivore meat (again just an example) and find an OQ of say 800, is it true that ALL possible animal sources for herbivore meat on Tat at that moment (I understand it will change with time) have precisely the same stats (that is OQ of 800 in this example)? Or alternatively, must I kill and sampleEVERY possible creature on Tat that provides herbivore meat? Again, I appologize for such a simple question, but it has been bothering me since I started playing the game a few weeks ago. I thank you in advance for your answer.