Bio Engineer Archive
Thread: Getting to know you and your profession!
cripplestickmickII
Wed Sep 15, 2004 4:59 am
#131
at the moment I am 1500 combat xp away from getting novice BH, the reason I am going for BH, is to see what it is like, and to be honest, I think the feel of thetitle is a big draw. I don't PvP much, I am not that good at it, I mainly play for the roleplaying aspect, what am I looking forward to? Bounties, on anything, oh I read a litle about how BH are crud Vs Jedi? Don't people know Jedi are supposed to be hard? I have no interest in playing one, but I like them being around.
Besides I am in love with the scene from Empire when Vader hires the bounty hunters to find the heros...
I'll let you know more when I make it. I know I am going to be screwed for points but Iam keeping my artisan skillsprior to BH, and am considering moving into droid engineer, if anyone needs anything in Scylla, look me up.
Edric Janus (scylla) Master Marksman, Master Artisan, Architect.
TigerCa
Wed Sep 15, 2004 5:01 am
#132
Phhantom wrote:
I think if a mission is taken on a jedi, The BH should have a Overt status.. So they can't follow you around while you are leveling and wait til you are Dizzy knockdown or something.. To finally use there TEF/Mission to open up fire on you.. My favorite is the BH takes out your Bike and you can't stop it because bikes are 1 hit and are disabled. So you can't even defend your selves usually until it is to late.. Or you can sit there with a standoff and waste your play time because of some JACKARSE bounty hunter thinks it's funny to just follow you around until the right momment as you are leveling....
Maybe it's me but if I knew some BH was after me I should not have to wait for him/her to fire first...
I suggest a Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..
Message Edited by Phhantom on 09-14-2004 03:15 PM
Titanis MacSoncho: SouthPaw Pitcher, Doctor Raidant - Scylla
Zorran Zantius, 26 Unlocked - Syclla - Radiant
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Give us Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..
____________________________________________________________________________________________________________________________
Lol at Phhantom!
First: you are in the wrong forum man. If Jedis in their forum are asked, what should be better in their proffesion i surly will not post: Nerf Saberblock, because i cant hit them!
Second: Jedi Mission Terminals? Are you kidding? Jedi's should be rare and hiding in this time period. I am sure Yoda is hiding
on some backwater planet and has nightmares about what will happen if Lord Vader finds him!
I think if a mission is taken on a jedi, The BH should have a Overt status.. So they can't follow you around while you are leveling and wait til you are Dizzy knockdown or something.. To finally use there TEF/Mission to open up fire on you.. My favorite is the BH takes out your Bike and you can't stop it because bikes are 1 hit and are disabled. So you can't even defend your selves usually until it is to late.. Or you can sit there with a standoff and waste your play time because of some JACKARSE bounty hunter thinks it's funny to just follow you around until the right momment as you are leveling....
Maybe it's me but if I knew some BH was after me I should not have to wait for him/her to fire first...
I suggest a Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..
Message Edited by Phhantom on 09-14-2004 03:15 PM
Titanis MacSoncho: SouthPaw Pitcher, Doctor Raidant - Scylla
Zorran Zantius, 26 Unlocked - Syclla - Radiant
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Give us Jedi Mission terminal for BH's, Let us give justice to either faction. I am sure Yoda gave OB1 a mission to track down a Bounty Hunter named Jangofette..
____________________________________________________________________________________________________________________________
Lol at Phhantom!
First: you are in the wrong forum man. If Jedis in their forum are asked, what should be better in their proffesion i surly will not post: Nerf Saberblock, because i cant hit them!
Second: Jedi Mission Terminals? Are you kidding? Jedi's should be rare and hiding in this time period. I am sure Yoda is hiding
on some backwater planet and has nightmares about what will happen if Lord Vader finds him!
TigerCa
Wed Sep 15, 2004 5:25 am
#133
Hi Tiggs!
Thank you for coming here and post!
I havent seen a red name on bh forum for....well honestly never (or it was not construcktive/informative and i forgot about it the moment i did read it).
And thats my Number one issue:
More Info/Conversation with the Team at SOE. Tanks does a great Job, but i often think he gets ignored as well.
Now for my Gaming issues:
- every new Jedi Publish/Jedi improvment createt new bugs with our Proffesion. Publish 10 got us broken again, and i was eager to hunt all those newb Jedis!
- we should be high offence/low defence...we are low offence, low defence
please let us either be high/low or med/med. We cannot compete with any other class right now (and im not talking combat classes only!)
- mission payout....bh's do it for the money...but not in swg...i would have to earn money to do my "Job".
And thanks for asking!
Hope to read a summary of what you have learned about this proffesion, soon.
Thank you for coming here and post!
I havent seen a red name on bh forum for....well honestly never (or it was not construcktive/informative and i forgot about it the moment i did read it).
And thats my Number one issue:
More Info/Conversation with the Team at SOE. Tanks does a great Job, but i often think he gets ignored as well.
Now for my Gaming issues:
- every new Jedi Publish/Jedi improvment createt new bugs with our Proffesion. Publish 10 got us broken again, and i was eager to hunt all those newb Jedis!
- we should be high offence/low defence...we are low offence, low defence
please let us either be high/low or med/med. We cannot compete with any other class right now (and im not talking combat classes only!)
- mission payout....bh's do it for the money...but not in swg...i would have to earn money to do my "Job".
And thanks for asking!
Hope to read a summary of what you have learned about this proffesion, soon.
Natures-Ranger
Wed Sep 15, 2004 5:25 am
#134
I would like to say thanks for entering the Trolls Den, and i hope you just didnt post this and will never look at it again!
I personly would like to see the weapon swith delay gone, it ruined us Bounty Hunters offencive we are forced to use only 1 weapon cause if we change the few very important seconds of combat will be lost! You need to be quick in real extream PvP to stand a chance, and i belive we a Bounty Hunters need this delay removed cause we focus our skills on three diffrent weapon classes (Carbine, Pistol, Heavy Weapon)!
We need to be able to land states with one weapon and continue fighing with another weapon, in my case i use to fire a few shots with my Carbine then switch to my Pistol for damage! Others might start out with some Pistol DOTs like /torsoShot and then use their Carbine but that up do the hunter.
But we need to be able to fight this was cause at the moment we cant, if i try to switch in PvP it will mean defeat. Those seconds we lose cause we need to switch will cost us dearly in battle! I understad you had to add a switch for people who used to apply tons of diffrent DOTs with diffrent weapons.
(exaple: a known issue was a Pikeman having a macro that made him switch between 5-10 diffrent Dot Lances and when most of the DOTs land its one tick and you would die! But this isnt the case for Bounty Hunters, we need to be able to switch between diffrent weapons in combat. Cause we specialize in diffrent weapons. A Pikeman uses only his pikes/poles in combat, a fencer only use their 1-Handed swords/batons etc..
I have another thing i would like to see, as many other i would like other Player bounties then only Jedi. This would make life more fun for the Smugglers and other "criminal" professions, another thing would be nice to let people give out player bounties on who ever they like at a high cost. We dont want to flood the terminals with little bounties!
Last but not least, WE NEED MORE THEN 15.000 Credits DOING A JEDI MISSION! One of the things that will stop the exploiting would be giving Jedi some kind off loss if the get killed more then 3 times in a 5 hour periode. This would force Jedi to be more carefull if they get hunted once and if they are unlucky and more Bounty Hunters come for them they wouldnt face the HIGH LOSS, but to make it fair for a Jedi you need to fiks the TEF issues we have.
PS: One more thing i would like to see is that our specials for controlling states should be as the once were. They should be able to force a TKM to kneel or be able to Knock Down a Fencer (not if they eat food) they states need to be able to stick for a periode of time. This will not over power us cause we have no real defences in the Bounty Hunter profession!
Now please read this and think about it.. We BH´s need to be fiksed, and another important thing is the Jedi Block against ranged weapons! But im sure there are many people who have given a detailed descripion of that issue!
Have a nice day
I personly would like to see the weapon swith delay gone, it ruined us Bounty Hunters offencive we are forced to use only 1 weapon cause if we change the few very important seconds of combat will be lost! You need to be quick in real extream PvP to stand a chance, and i belive we a Bounty Hunters need this delay removed cause we focus our skills on three diffrent weapon classes (Carbine, Pistol, Heavy Weapon)!
We need to be able to land states with one weapon and continue fighing with another weapon, in my case i use to fire a few shots with my Carbine then switch to my Pistol for damage! Others might start out with some Pistol DOTs like /torsoShot and then use their Carbine but that up do the hunter.
But we need to be able to fight this was cause at the moment we cant, if i try to switch in PvP it will mean defeat. Those seconds we lose cause we need to switch will cost us dearly in battle! I understad you had to add a switch for people who used to apply tons of diffrent DOTs with diffrent weapons.
(exaple: a known issue was a Pikeman having a macro that made him switch between 5-10 diffrent Dot Lances and when most of the DOTs land its one tick and you would die! But this isnt the case for Bounty Hunters, we need to be able to switch between diffrent weapons in combat. Cause we specialize in diffrent weapons. A Pikeman uses only his pikes/poles in combat, a fencer only use their 1-Handed swords/batons etc..
I have another thing i would like to see, as many other i would like other Player bounties then only Jedi. This would make life more fun for the Smugglers and other "criminal" professions, another thing would be nice to let people give out player bounties on who ever they like at a high cost. We dont want to flood the terminals with little bounties!
Last but not least, WE NEED MORE THEN 15.000 Credits DOING A JEDI MISSION! One of the things that will stop the exploiting would be giving Jedi some kind off loss if the get killed more then 3 times in a 5 hour periode. This would force Jedi to be more carefull if they get hunted once and if they are unlucky and more Bounty Hunters come for them they wouldnt face the HIGH LOSS, but to make it fair for a Jedi you need to fiks the TEF issues we have.
PS: One more thing i would like to see is that our specials for controlling states should be as the once were. They should be able to force a TKM to kneel or be able to Knock Down a Fencer (not if they eat food) they states need to be able to stick for a periode of time. This will not over power us cause we have no real defences in the Bounty Hunter profession!
Now please read this and think about it.. We BH´s need to be fiksed, and another important thing is the Jedi Block against ranged weapons! But im sure there are many people who have given a detailed descripion of that issue!
Have a nice day
kujikiri
Wed Sep 15, 2004 6:37 am
#135
Number 1 is by far the CL10 issue. They are pretty much the only pets I concentrate on since there are so few CHs.
Sampling needs to fail less and everything should be able to be sampled.
Might as well just remove crit fails from creature crafting if we keep the DNA on a fail (what would we really lose on a fail if we keep the DNA?). At master a fail should definately not happen as much as it does.
As for tissues, what if they were more like powerups/tapes? Move the use to the end user and our customer base just got a lot more diverse and we could sell tissues in small quantities. We could create some that go into armor and some in clothing and thus have a greater use for them. Let us have some tissues for medical items, we do have med crafting as part of our template after all.
We should be able to buff pets like docs buff players. It could be like a music buff and be based on the stats. 100-150% on a pets HAM for 3 hours at a time and suddenly we're popular and so are pets.
Sampling needs to fail less and everything should be able to be sampled.
Might as well just remove crit fails from creature crafting if we keep the DNA on a fail (what would we really lose on a fail if we keep the DNA?). At master a fail should definately not happen as much as it does.
As for tissues, what if they were more like powerups/tapes? Move the use to the end user and our customer base just got a lot more diverse and we could sell tissues in small quantities. We could create some that go into armor and some in clothing and thus have a greater use for them. Let us have some tissues for medical items, we do have med crafting as part of our template after all.
We should be able to buff pets like docs buff players. It could be like a music buff and be based on the stats. 100-150% on a pets HAM for 3 hours at a time and suddenly we're popular and so are pets.
SolarusArc
Wed Sep 15, 2004 6:55 am
#136
Gald to see you here Tiggs. I'm new the BH profession, still working on Investigation II but have finished the pistols line and have LLC 1.
I see some of the same issues that others see but I see them as effecting the game a little differently. Someone mentioned earlier that with his TKM he could solo a Nightsister Elder, personally, I don't think anyone SHOULD be able to solo something like an Elder. That right there is enough proof that the balance in the game is really out whack combat wise. While I do agree that we need a way to increase the damage we do, I don't agree that anyone should be able to solo high end content like Elders, Krayt Dragons or Gorax to name a few.
On the issue of weapons and armor equipping delay, I have no problem with these being in the game. Perhaps some professions that are skilled in several different weapon types (read carbines, pistol, rifles and heavy weapons) should get an added bonus to the time it takes them to switch a weapon, perhaps even a stat that shows what this delay is and some attachments to bring it down some.
I would also like to see Faction alligned Player bounties. Rewards for these bounties could be both credits and Faction Points.
Now to the Jedi issue, going against a Padawan isn't the easiest task in the world but it's managable. Going against a Knight has a completely Ranged Profession is mere suicide. They block 85% or more of our attacks. BH's need to have a skill that allows us to get more shots through their defenses. Wether it's somthing like a trap that inhibits their ability to block shots or it's a state effect that can be applied in combat. Perhaps it's a specail weapon that fire something that can't be blocked (this is what I would have thought the Geonosian Blaster would be since it uses sound waves).
I would also like to see higher payout on BH missions, after all we have to invest in droids in order to do these missions. A regular player taking a Janta mission, doesn't have any special one time use equipment that he has to use to complete it. (nor does he or she have to invest the skill points we do in order to do those missions).
Welcome to boards and can't wait to hear some feedback from you.
Kypek
Envoy3113
Wed Sep 15, 2004 7:12 am
#137
Content
As it stands a BH's content is designed to be the ying to the Jedi's yang?
Anyway, we have errors occuring with our tracking droids, and missions that we will most certainly take a loss on. Thus, as a BH I'm stuck running back into the same credit grind that crowds Dantooine.
I take a mission on a Jedi:
Fly to my informant, (I grab my missions out of my hometown on Corellia for ease of transport), get a bio sig and drive 800meters out of Bela Vistal. Call the probe droid...."target not online"....Shuttle back home, try again...."target not online"....Dump the mission and pull another one, fly to my informant, head out of town to call the droid...."target not online".....
Eventually I get a working target after 4-6 different missions and roughly 3K in shuttle tickets.
Hit a mind buffer if possible, prime my foods and double check the targets location.
Shuttle out and land on Endor lets say. Track my target only to find a purple dot. I'm a rebel, and under no circumstances will I kill another rebel. Abort mission, head home.
At this point I've spent an hour and 45 minutes obtaining a working mission, preparing, and tracking my target only to abort due to my personal game restraints.
Even if the Jedi was an unguilded neutral or an imperial, I would have spent that hour and 45 minutes to either get destroyed by a Master Saber, or got my kill and received 15K and tanked about 20K not including the food stuffs I consumed, or cloning costs.
I took BH up after playing the game to it's limits, I had build the strongest defensive template I could manage and solo'd just about everything I could, save the vette or DWB. I got bored of being a rock, being called a dot-whore (master pike, which btw is completely useless without looted equipment), and thus decided to take BH for the additional content of being able to run down Jedi during my free time.
I love the profession, every encounter is different. My weapon certification reads like an FAA list of items deemed too dangerous for carry on airplane luggage. However, if I pull my scatter out, that few seconds will most likely kill me. If my laser carb isn't doing the job and I need to switch to a slug thrower, that few seconds could kill me too.
But enough about me, on to the profession. Everyone here needs to know why their droids don't work. Why mission payouts haven't been adjusted. And why the information regarding the combat balance hasn't been released yet. Actually, that last one is kinda owed to everyone. It's been a long time coming. We like to see red names, don't get many save for TH. But we have been there, done that, and are doing it again. So given it has been months of repeated needs and desires, fixes and game breaking issues, why don't you tell us whats up? It is your game, but we play it, we are told things and then told something else with no follow up. This thread is no different then the Excel sheets, the other sticked threads, etc, etc, etc.
So, in ending...Tell me about you, and your profession.
KithSyn
Wed Sep 15, 2004 8:01 am
#138
Thanks, Tiggs, for being open to opinions.!
It is appreciated.
Well, I KNOW you have been weary of reading all of these long posts as I can be long-winded from time-to-time. However, I will try to make as short and to-the-point as possible.
Currently, I am somewhat new to the profession although it doesn't feel like it, but I have REALLY enjoyed the profession. I am over 9k into inves. 4, and I can say that I even enjoyed investigation. I enjoy role-playing, and up until two nights ago when two missions in a row were bugged...I was not discouraged. I am STILL not discouraged, but the other night when I posted like 4 bugs in a row for 4 consecutive missions where something was weird or did not work. Anyway, I have been enjoying being a ranged BH. Ok, I'm starting to ramble. LOL
Most pressing needs for ME as a BH (as you requested)
1. Give BHs (esp. ranged bhs) MORE OFFENSE. I don't care about defense as much cause the BH profession is supposed to be all about offense, and it's often not. Make a ranged BH have a fighting chance against upper level jedi mono e mono.
2. Fix the bugs (probably should be #1).
3. Make player bounties as well as Jedi. Boba hunted Han, a smuggler, for example. I think it would be neat to hunt certain elite professions of other real players. Maybe a commando, a tkm that defected to the rebellion (if my player is imp), etc. More roleplaying with actual players!!!
4. Give us a fast weapon switch. Or at least, take the weapons switch timer off.
5. Make MBHreally mean something. Spray shot is good, but make all of those hours really mean something for Master BHs. Maybe an added attack specifically for Jedis. Maybe an attack that reduced LS resist by 30%? Maybe a gadget like Boba had that made Luke tied up for an amount of time (also, Jango with Obi-Wan). I don't know exactly what, but you guys should be able to figure something out.
Thanks for the input and consideration.
Rarool
Wed Sep 15, 2004 8:03 am
#139
The only thing wrong with Bounty Hunter.
Is NOTHING is right.
Issues
1) Our RANGED skill set is completely inadequate for Pvp and Pve. Laughing stock would be a good word to describe it. Our current "title" in pvp would be melee fodder.
2) We don't have the WORKING ability to track or attack our PC and or NPC targets reliably.
3) All of our missions cost more (concidering inflation and cost) than a BH can make doing them when bugs and travel costs are concidered. This means that those of us with the MBH title only have it out of pride, love, dedication and most likely insanity.
4) We've been broken and nerfed so many times now it's almost a running joke.
Honestly, this list could goon for pages... but, not sure if there's a point.
Welcome Tiggs...
/shrug
atimes
Wed Sep 15, 2004 8:07 am
#140
What's important to me?
That you keep up regular conversations with Tanks. He's proven that he has a feel for what concerns us and he's proven he is aware of all issues concerning BH's.
My request is that you take advantage of Tanks knowledege of this profession, his position as correspondent and his professional attitude and pick his brain.
That you keep up regular conversations with Tanks. He's proven that he has a feel for what concerns us and he's proven he is aware of all issues concerning BH's.
My request is that you take advantage of Tanks knowledege of this profession, his position as correspondent and his professional attitude and pick his brain.
robpro
Wed Sep 15, 2004 8:32 am
#141
First ill start out with the not so easy things that i dont see a chance in Hell of ever happening.
1: Bounty Hunter should not be a set combination of combat abilities. Becoming a Master Bounty Hunter should be more like how the Jedi levels to initiate, padawan, knight, etc. Jedi can choose whatever skills they want and still be jedi masters. Bounty Hunters are froced into Master Marksman, Scout 4/0/0/0. Why shouldnt a Master Rifleman / Master Doc be able to be a bounty hunter. Anyone that has the ability to kill there target should be able to become a bounty hunter.
Bounty Huntershould notbe anability it should be what you choose to do with your abilites.
2: Bounty hunter need more than PC Jedi to hunt. We are not just Jedi hunters we should be able to take PC non-Jedi missions and NPC Jedi missions and would really LOVE it if Bounty Hunters could be hunted too.
Hoping to be able to hunt smuglers after SMUGLER REVAMP
3: They need to reverse the way spynets work. Make fewer spynets for low level Bounty Hunters and as you increase in Bounty Hunter level the more spynets you can use including the lower level spynets.
A Master Bounty Hunter should have aquired more contacts / spynets as his reputation / level got higher.
Ok now for the easy fixes / ideas that i can see a small chance in Hell of ever happening.
4: Make the NPC missions 2 times or more harder. Bounty Hunter missions are just to easy even without buffs.
5: Add different level of Bounty Hunter missions. Like for instance add a tab at the top so you can select between Most Wanted( extrem difficulty ) with nice payouts and just plain Wanted( 2x harder than present day missions ) pay same as current.
6: Move PC Jedi missions to Master Bounty Hunter or to satisfy the 3/?/?/? bounty hunters give the Master Bounty Hunter 3x the payout on missions and leave PC Jedi missions where there at.
Before anyone flames me for this go back and read number 1. Im all for dablers, fencers, tkm doing the PC jedi missions but to me at the moment abh 3/0/0/0 / <insert other skills>getting the best bounty hunter missionsis the same thing as a armorsmith 3/0/0/0 making composite armor just as good as a master armorsmith. which is the reason I think Number 1: Needs to be done to satisfy everyone that wants to be a bounty hunter.
Well i think ill end with this for now. I have so many things i would change i would be writing for a week if i put them all here.
rYsyn
Wed Sep 15, 2004 9:00 am
#142
Tiggs wrote:
Since I am the new kid on the block I would like to take a little survey to see what you feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply).
- First off, I admire your desire to come out and ask. I hope that you don't get to frustrated to quickly, there are many flamers and trolls here.So bare with us as there are a lot of good, fair, and open minded players here. You just have to look hard to find them.
There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in due time
- OK, here are my thoughts on what the major issues are with the profession
- Not enough Offensive Firepower and / or Accuracy
- Our specials (KD, Dizzy,Torso, Eye-shot)are GREAT, but hardly hit. A Bounty Hunter's strength is their ability to"Control the Target" but the higher defenses of the other professions (coupled with our low accuracy stats) renders the specials ineffective. This is particularlly the case with Jedi's (sabre block) andProfessions that havehigh dodge stats.
- TheBounty Hunter professionis suppose to be really good at "One on One" combat, which you would think would makeus one of the best in PvP Duels. A Bounty Hunter is not suppose tobe as effective in a group fight (verse multiple targets).
- As it stands now, Bounty Hunters are weak in both PvP solo and group fights. Why? Well the major reason is that the defenses are WAY to high for theother professions and that makes them to hard to hit.This is a major problem because the BH defenses (even with the increased ability to dabble) are weak and we end up getting hit at a much higher rate then we can hit.
- Result, we LOSE fights we should be winning.
- Player Bounties are a must! (and not just for the Bounty Hunter)
- Jedi missionsare a great start, but given the current state, a Ranged Bounty Hunter doesn't stand a chance against a Jedi once they get Sabre Block.
- It seems to me that there should be an easy way to included Smuggler Bounties, Faction Bounties, and other thypes of bounties that provide the profession more content and at the same time, give other professions more content.
- The system would be based on the other professions taking specific missions (ie thier new content). If they fail the mission, the bounty would be issued (our content), if they pass then they get thier reward.
- The advantage is that it is a voluntary system and provides content for many professions
- Being a "Master" of a professions should mean more!
- I think this is an issue for ALL professions. Right now, the "dabbler" has the advantage as they can get all the good pieces of different professions. This has led to MAJOR NERFS and UBER TEMPLATES, all of which has led to a "disincentive" to master a profession.
- Form the Bounty Hunter point of view, you are actually MORE effective in Jedi Missions if you go 3-0-0-0 Bounty Hunter and pick up a Melee profession.
- Does that seem right to you? One would think that a "Master Bounty Hunter" should be a MUCH formitable opponent they a Novice Bounty Hunter.
- As it stands now, you are penialized for training in the Weapon Trees of the Bounty Hunter because the specials (while really good) are all blocked by the Jedi (via Sabre Block).
- I think the solution is that instead of stacking ALL the Defense stats in one tree, spread them out accross ALL the trees and do the same for the specials and offensive stats. Also, add some HUGE mods to the MASTER box, this provides an incentive to master the profession, rather then just taking one tree.
Thanks in advancefor taking the time out to do this.
- Thank you for taking the time to visit us
Vivica
Wed Sep 15, 2004 9:17 am
#143
Important to me:
Fix what is broken, before adding new features to Bounty hunter.
Fix what is broken, before adding new features to Bounty hunter.