Bio Engineer Archive
Thread: Template Help
fishbrains
Wed Sep 29, 2004 11:52 am
#118
Smuggler_Caylin wrote:
Things like this make me laugh and giggle though when I think of the combat balance coming up![]()
indeed, I agree it's horridly overpowerd. but I'll enjoy it for another 6 months till the combat balance
djtorre
Thu Sep 30, 2004 4:26 am
#119
thnkx for the tips guys i got a new idea tell me how it sounds.
master tk
master swordsman
master smuggler
??¿¿
i think it looks good,tk gives high dmg to health,and with swordsman i can dish out dmg to mind,
dj'torre
master smuggler
master tk
and this is the way the cookie crumbles
jim carrey
semi-god
kgmkiorys
Thu Sep 30, 2004 4:42 am
#120
djtorre wrote:
thnkx for the tips guys i got a new idea tell me how it sounds.
master tk
master swordsman
master smuggler
??¿¿
i think it looks good,tk gives high dmg to health,and with swordsman i can dish out dmg to mind,
dj'torre
master smuggler
master tk
and this is the way the cookie crumbles
jim carrey
semi-god
i'd like to have the WP for the skill points reseller you use, cause i'm capped at 250, and that makes me unable to do this one (11 points missing).
djtorre
Thu Sep 30, 2004 11:17 am
#121
/dies by overdose of pixie
yeah my bad im 11 skillpoints short lol
must have had too many beers to read that right lol
well the thing is i never gave pistoleer any try,
but after today i really love the specials we smugglers have,
even thou im pistoleere novice,the specials seem to work,not all the time,granted that.
so i got a long grinding of pistoleer ahead of me heheh
my definate template will be :
master pistoleer
master tk
master smuggler
yay i finally found my template,
heheh
thnkx for the help guys
SlyTaggerund
Thu Oct 07, 2004 7:21 am
#122
Im going for master smuggler and master pistoleer, but what should I spend my remaining sp on?
White-Russian
Sat Oct 09, 2004 1:54 pm
#125
Help me decide....
Temp1
Master Rifleman
Master TKA
Pikeman 0-0-2-0
Fencer 0-2-0-0
Combat Prowess 4-4-0-0
OR
Temp2
Master Rifleman
Master TKA
Piekman 0-0-2-0
Combat Prowess 4-3-0-0
Enhanced Reflexes 3-3-0-0
Medic 0-0-3-0
Raniok_Tasifer
Sat Oct 09, 2004 10:23 pm
#126
Why post that template in a Pike Forum..? And the 2nd one.
DigiDante
Mon Oct 18, 2004 9:26 pm
#127
I am going to be dropping BH, and Pistols when JTLS launches so I can pick up Shipwright.
My alt... being a riflewoman and ranger is borked. The idea of being concealed using conceal shot and so forth sounded good... to bad it doesn't actually work well.
I have collaborated with a few people on the Carbineer forum and have come to this template for my alt...
What do you all think?
3334 Carbine
4440 BH
Novice Medic
0041 Pistol
4000 Scout
Master Marks
________________________________________________
Skill Mods
Alertness +10
Anti-Shock +5
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +145
Carbine Accuracy While Moving +20
Carbine Speed +100
Counterattack +60
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +40
Defense Vs. Dizzy +50
Defense Vs. Intimidate +35
Defense Vs. Knockdown +65
Defense Vs. Posture Change (Down) +20
Defense Vs. Stun +50
Dodge +10
Droid Precision +120
Droid Speed +80
Droid Tracking Speed +70
Equilibrium +1
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Melee Defense +12
Pistol Accuracy +115
Pistol Speed +91
Ranged Defense +17
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Terrain Negotiation +40
Tracking Droid Effectiveness +90
Tracking Droids +8
Trapping +5
Vitalize +1
Wound Treatment +5
My alt... being a riflewoman and ranger is borked. The idea of being concealed using conceal shot and so forth sounded good... to bad it doesn't actually work well.
I have collaborated with a few people on the Carbineer forum and have come to this template for my alt...
What do you all think?
3334 Carbine
4440 BH
Novice Medic
0041 Pistol
4000 Scout
Master Marks
________________________________________________
Skill Mods
Alertness +10
Anti-Shock +5
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +145
Carbine Accuracy While Moving +20
Carbine Speed +100
Counterattack +60
Creature Harvesting +15
Creature Knowledge +5
Defense Vs. Blind +40
Defense Vs. Dizzy +50
Defense Vs. Intimidate +35
Defense Vs. Knockdown +65
Defense Vs. Posture Change (Down) +20
Defense Vs. Stun +50
Dodge +10
Droid Precision +120
Droid Speed +80
Droid Tracking Speed +70
Equilibrium +1
General Ranged Aiming +30
Injury Treatment +5
Injury Treatment Speed +5
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Medical Foraging +10
Medicine Assembly +10
Medicine Experimentation +10
Medicine Use +5
Melee Defense +12
Pistol Accuracy +115
Pistol Speed +91
Ranged Defense +17
Rifle Accuracy +60
Rifle Concealment Chance +20
Rifle Speed +30
Terrain Negotiation +40
Tracking Droid Effectiveness +90
Tracking Droids +8
Trapping +5
Vitalize +1
Wound Treatment +5
BoveApako
Mon Oct 18, 2004 9:59 pm
#128
Hm, sounds pretty solid, although instead of 3334 carbineer and 4440 bh I would recommend 3434 carbineer and 3440 bh, since investigation 4 serves no real purpose other than a slight droid speed boost, its barely noticable since you can launch 10 droids at the same time, the +25 carbine accuracy will help ALOT.
As for 0041 pistoleer, im not sure how big of a difference the +6 speed makes, but keep in mind you could master carbineer ,(if you follow my above suggestion) , providing you with more counterattack, ranged mitigation 3, and more accuracy (great for those drasted defence stackers).
DigiDante
Mon Oct 18, 2004 10:06 pm
#129
Well... with 3440 bh and 3434 carbines I would have +170 accuracy....
with 4440 bh and 3334 carbines I would have +145.
So the extra +25 really helps that much?
And the 0041 in pistols is mainly for defense vs states and melee. Plus I get fanshot and stoppingshot at speedcap... and a close range pistol kd.
with 4440 bh and 3334 carbines I would have +145.
So the extra +25 really helps that much?
And the 0041 in pistols is mainly for defense vs states and melee. Plus I get fanshot and stoppingshot at speedcap... and a close range pistol kd.
Message Edited by DigiDante on 10-18-2004 10:06 PM
BoveApako
Mon Oct 18, 2004 11:26 pm
#130
After you get high enough accuracy the more you get the more of an improvement you see the higher you go, that is the weakness of ranged defence, and dodge, counterattack, and block, high accuracy will bypass this. O, and I dont think +10 melee defence will help too much, plus you have chargeshot from carbineer, are you planning on using a pistol, carbine, or both in combat? It is difficult to use both in conjunction due to the weapon switch delay. If it were me I woulf focus on 1 weapon period, but if you can figure out a way to combine the two, more power to you.