Artisan Archive
Thread: Poll Please post only yes or no to each idea 8-21-03
1) no
2) no
3) no
4) yes - conditional - would need some way to transfer money to droid - and be able to also withdraw them
5) yes
6) yes
7) yes
8) no vote at this time
9) yes
10) yes
11) yes
12) no
Athor
Master Artisian
1. New Profession: Miner Class
YES
2. Harvester Limitations of any kind
NO
3. Remote mointoring of structures though mails only
YES
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
NO5.More Lots based on crafting skill
YES
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
YES
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
NO
8.1 screen crafting UI with tabs
YES
9. 1 screen structure UIwith tabs
YES
10. Remove the shaded background from crafting so we can chat while crafting
YES11. Ability to create custom schemtics though a custom crafting interface.
YES
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
NOYES
2. Harvester Limitations of any kind
NO
3. Remote mointoring of structures though mails only
YES
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
YES
5.More Lots based on crafting skill
YES
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
YES
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
YES
8.1 screen crafting UI with tabs
NO
9. 1 screen structure UI with tabs
YES
10. Remove the shaded background from crafting so we can chat while crafting
YES
11. Ability to create custom schemtics though a custom crafting interface.
YES
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
YES
Yes
> 2. Harvester Limitations of any kind
No
> 3. Remote mointoring of structures though mails only
No
> 4. Droids and/or crafted terminals that can be placed in houses
> to mointor structures and pay maintance etc..
YES
> 5.More Lots based on crafting skill
Yes
> 6. A salvage command to allow us to salvage some of our materials
> back from something we crafted.
Yes
> 7. A architect crafted Forage that lets you takes metals and improve
> them at a cost of some kind. Require artisan crafted power mods to run.
> *only if there are no miners*
Yes
> 8.1 screen crafting UI with tabs
Yes
> 9. 1 screen structure UI with tabs
Yes
> 10. Remove the shaded background from crafting so we can chat while crafting
Yes
> 11. Ability to create custom schemtics though a custom crafting interface.
Yes
> 12. More forced consumables other then droid batteries. Examples: food/drink
> ,power mods for houses etc..
No
No
2. Harvester Limitations of any kind
No
3. Remote mointoring of structures though mails only
Yes please NOW!
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes
5.More Lots based on crafting skill
yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes - also critical failures should return SOME resources as salvge (assuming crit failures are staying in)
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
not fussed
8.1 screen crafting UI with tabs
Definitely
9. 1 screen structure UI with tabs
Definitely Definitely Definitely now please thank you! (I hate the current structure interface)
10. Remove the shaded background from crafting so we can chat while crafting
Not bothered since I use opaque windows
11. Ability to create custom schemtics though a custom crafting interface.
Would be great - even Eng IV doesn't have enough schematics to have fun with
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yeah - anything that gives standard Art's more schematics is only a 'good thing'TM
1. New Profession: Miner Class
No - This is a bit overkill
2. Harvester Limitations of any kind
No - It's hard enough to keep a harvester up already
3. Remote mointoring of structures though mails only
? - I'd love to remotely monitor my structures. What other alternatives are there to mail?
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes - Absolutely. It would make droids so much more useful. In fact, I think droids should be able to pay maintenance/power you put into it and collect the resources for you.
5.More Lots based on crafting skill
Don't care either way.
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes - That would be nice.
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Don't care either way.
8.1 screen crafting UI with tabs
Don't care either way.
9. 1 screen structure UIwith tabs
Don't care either way.
10. Remove the shaded background from crafting so we can chat while crafting
Yes - That would also be nice. ![]()
11. Ability to create custom schemtics though a custom crafting interface.
Yes - Imagine the possiblities - actual diversity in the market.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes - Food and drink, absolutely. I don't really care for the house power module thing, it seems overkill to me.
Nice list. Keep it coming.
1. Yes
2. Yes
3. Yes
4. No
5. Yes
6.yes
7.no
8.Yes
9.No
10.Yes
11. yes
12.Yes
1. No
2. Yes
3. No
4. Yes
5. No
6. No
7. Yes
8. No
9. No
10. No
11. No
12. No
1. New Profession: Miner Class
No
2. Harvester Limitations of any kind
Yes
3. Remote mointoring of structures though mails only
No
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
No
5.More Lots based on crafting skill
No
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
No
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
No
8.1 screen crafting UI with tabs
Yes
9. 1 screen structure UIwith tabs
Yes
10. Remove the shaded background from crafting so we can chat while crafting
No
11. Ability to create custom schemtics though a custom crafting interface.
No
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes
1. Yes
2. Yes
3. No
4. No
5. Yes
6. Yes
7. Yes
8.Yes
9. Yes
10.Yes
11. Yes
12. Yes
1. yes
2. yes
3. no
4. no
5. yes
6. no
7. no
8. no
9. yes
10. no
11. yes
12. yes
2. Yes
3. Yes
4. Yes
5. Yes
6. Yes
7. Yes
8. Ambivalent
9. Ambivalent
10. Hell Yes!
11. Yes
12. Yes
2. No
3. No
4. Yes
5. Yes
6. Dont care
7.Yes
8. Yes
9. Dont care
10. Dont care
11. Yes
12. Yes