Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

GaeBek
Thu Sep 04, 2003 7:46 am
#118

>1. New Profession: Miner Class


Base class? No. Elite Class? Yes.


>2. Harvester Limitations of any kind


I'm a Master Artisan, and I've never used them...so I have no idea.


>3. Remote mointoring of structures though mails only


Yes


>4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes...or remote maintenance


>5.More Lots based on crafting skill


Yes


>6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No


>7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


No


>8.1 screen crafting UI with tabs


Yes


>9. 1 screen structure UIwith tabs


Yes


>10. Remove the shaded background from crafting so we can chat while crafting


Yes


>11. Ability to create custom schemtics though a custom crafting interface.


Yes


>12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes


Lamar Calrizzian, Master Artisan





Lamar Calrizzian-
Master Artisan, Expert Weaponsmith, Master Merchant, Lady's Man Extraordinaire
Owner/Operator of "The Calrizzian Colt.45 Saloon" Cantina and Vehicle Dealership franchise, serving the greater Bestine and Dragon's Hold areas.
-664,-4168 on Tatooine (Radiant)
Dragon's Hold on Lok (Radiant)
DroidMakerWannaBe
Thu Sep 04, 2003 9:33 pm
#119

yes


no


yes


yes


yes


yes


no


no


no


yes


yes


no




Enaren Tando
I do stuff
co-owner of the forums
"music and blasters and old jedi masters, at the star wars..."
aspiring rifleman/combatmedic
rifleman 0/0/0/1 medic 1/2/1/1



Wo
Thu Sep 04, 2003 11:10 pm
#120

1) no


2) yes


3)yes/no


4)yes


5) ---


6)yes


7)yes


8)---


9)---


10) yes


11) yes


12)no

Tobold
Fri Sep 05, 2003 12:43 am
#121

1) undecided


2) yes


3) no


4) no


5) yes


6) yes


7) yes


8) yes


9) unknown


10) yes


11) yes


12) yes





That which does not kill you makes you stronger.
Neversecond
Fri Sep 05, 2003 9:45 am
#122

1. YES

2. YES ..including decay

3. NO ..would reduce market

4. NO

5. NO ..counter to having a mining profession actually

6. YES

7. ..don't care

8. ..don't care

9. ..don't care

10. ..don't care

11. ..don't care

12 YES YES YES ..to create demand for every profession


Rotane
Wellia
Fri Sep 05, 2003 9:58 am
#123

1: Maybe - if this excludes artisans from harvesting just to force us to buy from the miners, this could be a problem. If it gives bonuses and better skills so they can produce more cheaply, then it's fine.

2: Yes - Run it like the certifications for the weapon skills. Higher you go in artisan, the bigger harvesters can be handled.

3: No - terminal monitoring would be far better.

4: Yes - this would be a life-saver for artisans who don't want to be mauled by aggro mobs.

5: Yes! - All those large harvestors and big buildings take quite a few lots. Especially if #2 is implemented.

6: Yes - would be nice, 'nough said

7: Yes - sounds like a plan to me. Even gives miners something to do if they are brought back.

8: Yes - anything better is nice

9: Yes - ditto for 8

10: Yes - make my life easier.

11: Yes - would be nice to have "original" really mean something

12: Just bring decay in right so that clothes, armor and weapons wear out. Same for furniture, though I feel that buildings shouldn't have the same because of maintenance (Sorry architects)



Wellia (aka)
Jacinth Zedrian - Master Tailor - Theed, Naboo - Shadowfire
Visit Just by Jaci at -5315, 3323 for all your clothing needs or mail for special orders.
Elentir Corvallis - Novice Scout - Radiant
OonKooth
Fri Sep 05, 2003 8:10 pm
#124

1 yes


2 no


3 no


4 yes


5 YES


6 yes


7 no


8 no


9 no


10 no


11 yes


12 yes




Vilallla
Master Doid Engineer,
Master Artisan on sunrunner

and soon to start Squad leader , stupid holocron
BorealiMag
Sat Sep 06, 2003 8:56 am
#125

1. Yes


2. No


3. Yes


4. Yes


5. NO


6. Yes


7. ???


8. NO


9. NO


10. Make it so it works with the window transparency option.


11. YES


12. YES

saintchuck
Sat Sep 06, 2003 3:32 pm
#126

1: Yes


2: Yes


3: No


4: Yes


5: No


6: No


7: No


8: Yes


9: Yes


10: Not needed I chat all the time while crafting except during the resource loading and assembly portions which only take a second.


11: No


12: Yes





Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
bozotheclowno
Sun Sep 07, 2003 4:40 am
#127






Jasarina wrote:

Thanks,


1. New Profession: Miner Class


YES


2. Harvester Limitations of any kind


NO


3. Remote mointoring of structures though mails only


NO


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


YES


5.More Lots based on crafting skill


YES - But Architect only (DO SOMETHING with the Construction tier please!)


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


YES - Always wondered why you couldn't...


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


YES


8.1 screen crafting UI with tabs


YES


9. 1 screen structure UIwith tabs


YES


10. Remove the shaded background from crafting so we can chat while crafting


YES - OH GOD PLEASE!!!


11. Ability to create custom schemtics though a custom crafting interface.


YES


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


YES









bozothe clown/Obtinize Dull (SST)
SST Leader etc/Whatever I feel like.

Sirro StarScythe (SST) DJK
Eivag slayer. Come get some sweett!ts.
saphie
Sun Sep 07, 2003 10:59 am
#128

1. New Profession: Miner Class - Sure. Assume you would move survey out of artisan. Note that this would mean creation of another "tree" in artisan to replace survey. Also would impact how artisans advance if they can not survey (i guess you could take up minor class for a while). If its planned that artisan class keeps survey, I would say "No", then. Dont want to tip play balanace.


2. Harvester Limitations of any kind - Yes


3. Remote mointoring of structures though mails only - Remote monitoring yes, through email no. Suggest using the waypoint in your datapad to also give information about the item in question.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..- unsure


5.More Lots based on crafting skill - yes, but only a few more. Concerned about play balance.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.- for practice option, maybe. Suggest 25% to 50%. For anything else, I say "no".would put it under the heading of "Dont go there".


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*. - if limited, yes.


8.1 screen crafting UI with tabs - If i understand the question, yes


9. 1 screen structure UIwith tabs - If i understand the question, yes


10. Remove the shaded background from crafting so we can chat while crafting -dont care


11. Ability to create custom schemtics though a custom crafting interface. - not sure


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..-maybe...depends on the item and cost for the crafter to make and impact on others. Again, I am concerned about play balance.


SokMunki
Sun Sep 07, 2003 1:24 pm
#129

A lot of these ideas beg for more than a "yes or no" response, but I'll try to keep my replies brief...


1. No (Without some MAJOR thought about preventing resource glut)
2. Yes
3. No (Make this a datapad function)
4. Yes
5. No (More *harvesting* lots based on Survey skill? Maybe.)
6. No (Well, Yes -- after everything else busted in the game is fixed, we have vehicles, etc...)
7. No (See 6 above)
8. Yes (Or at least SOME major overhaul of the crafting UI)
9. .... huh?
10. Yes (although the UI is more of a hindrance than the shading)
11. ... huh?
12. Don't care.

Haruspex77
Sun Sep 07, 2003 6:48 pm
#130

1. New Profession: Miner Class


No, the occupation exists, but it does not need to become its own class. Miners can get the appropriate skills from artisan, merchant, and architect.


2. Harvester Limitations of any kind


Harvesters are fine the way they are/


3. Remote mointoring of structures though mails only


Yes, but remote control (like 4) is better.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes


5.More Lots based on crafting skill


No, should be based on merchant skill as originally intended. There should also be a supported "lease lot" as a secure trade. Right now, I have to really trust the lot owner.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No, this is not needed and not worth the effort. Destroy works fine.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


I like it, but don't think we will get it. It would take a lot of development to do well.


8.1 screen crafting UI with tabs


Yes


9. 1 screen structure UIwith tabs


Yes


10. Remove the shaded background from crafting so we can chat while crafting


OK, but there are other issues with window size


11. Ability to create custom schemtics though a custom crafting interface.


YES! but probably a later expansion.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


No, you don't even need droid batteries now, just save to datapad. However, decay (not based on offline time) should be implemented.

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