Artisan Archive
Thread: Poll Please post only yes or no to each idea 8-21-03
1. New Profession: Miner Class
No, too many points to distribute as it is.
2. Harvester Limitations of any kind
Since resources **edit** I'd say it dosn't matter but higher caps would be nice
3. Remote mointoring of structures though mails only
Yes please, thanks.
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Like a 1 spot area to manage your fleet? Heck ya.
5.More Lots based on crafting skill
No. Maybe based on Architect skill and only to allow a modle of each type of building to be layed for display. We don't need individuals to be hoarding land becasue they can =P
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes.
8.1 screen crafting UI with tabs
Sure
9. 1 screen structure UIwith tabs
Yes
10. Remove the shaded background from crafting so we can chat while crafting
I don't care.
11. Ability to create custom schemtics though a custom crafting interface.
Yes, sounds like fun.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes, not too much though. Normal gameplay should ahve to be micro managed too much and the consumables should be wide enough in quality range to provide diversity. Food/drink should't be forced but give marginal buffs. Power should be a more forced and requiered consumable becasue it's basic but the quality and potental energy rateing should be more apparent to the consumer.
2. No
3. Yes
4. Monitor-yes, pay-no
5. No
6. Yes
7. Yes (assuming this would be something a Miner could do if they were around)
8. Yes
9. No opinion
10. I can chat while crafting, so no opinion
11. Yes
12. Yes
1. Yes
2. Yes
3. Only? Undecided
4. Too specific - undecided
5. No
6. No
7. Yes
8. Yes
9. Yes
10. Yes
11. No (Would be nice, but it is inconcievable)
12. Yes
1. New Profession: Miner Class
This is probably the best idea you have here. Give the miner the abilities to find better resources, higher percentages when surveying, the ability to smelt the ore (Make them more pure/ better stats), and the ability to combine resources into alloys; i.e. combine Iron Ore with Carbon and you get Steel.
2. Harvester Limitations of any kind
All construction of harvesters should be limited to personal harvesters for all professions except miner.
3. Remote mointoring of structures though mails only
No, this is silly. That all I need, more SYSTEM messages.
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
It should be a droid and it should have to travel to the harvester to operate it (Including travel expenses), suffering the same dangers in the wild that any player suffers. Sorry, but if a player plants a harvester on a 92% of Plumbum on Dathomir I don't want him to be able to sit safely in his house and operate it. We already have those silly fork lift droids wandering around, why not a maintenance droid?
5.More Lots based on crafting skill
No, 10 lots is enough, with anymore then that there would be too much of an influx of resources into the market. If you want more harvesters then ask a friend. I think it's more fun trying to make a profit with only the management of 10 lots. Although, I don't think though that a house should be considered a lot.
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes, but a very small percentage of what was originally used. The cost of salvaging in RL nearly meets the cost of the resources you get.
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
See No 1.
8.1 screen crafting UI with tabs
I like crafting the way it is, it keeps people from macro grinding Master Artisan. It's ok to macro grind surveying because there's really nothing to learn there. But there is so much to learn in all the crafting skills that macro grinding only creates incompetent crafters. I was actually talking to a Tailor the other day who was still using a crafting tool that had an effectiveness of -11.
9. 1 screen structure UIwith tabs
Doesn't matter.
10. Remove the shaded background from crafting so we can chat while crafting
Doesn't matter.
11. Ability to create custom schemtics though a custom crafting interface.
This will not work. How are you going to display the item? Are you going to go into 3dsMax or Maya and design the 3D object? And what's going to stop some people from making things like dildos. As if the CSRs in the game don't already have enough to deal with. No, stick with the objects in the game, there are just enough of them. The fact that each type of item can be very different is enough.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Hey there we go, why don't we force each player to have to type breathe every 3 seconds or suffocate. There's a fine line between fun and realism, let's not cross it. I for one find games that make you eat very tedious and tiresome. I really like the way SOE has integrated eating/drinking into the game as it is now. It's not necessary, but if you do use it there's a player advantage.
-Al
1. New Profession: Miner Class
No
2. Harvester Limitations of any kind
No
3. Remote mointoring of structures though mails only
Yes
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes
5.More Lots based on crafting skill
Yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes
8.1 screen crafting UI with tabs
Yes, but please don't break crafting macros
9. 1 screen structure UIwith tabs
Yes
10. Remove the shaded background from crafting so we can chat while crafting
No (you already have an opacity control)
11. Ability to create custom schemtics though a custom crafting interface.
Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes
1. New Profession: Miner Class
YES
2. Harvester Limitations of any kind
YES
3. Remote mointoring of structures though mails only
NO
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
YES
5.More Lots based on crafting skill
NO
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
YES
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
NO
8.1 screen crafting UI with tabs
?
9. 1 screen structure UIwith tabs
?
10. Remove the shaded background from crafting so we can chat while crafting
?
11. Ability to create custom schemtics though a custom crafting interface.
YES
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
YES
1. New Profession: Miner Class
No
2. Harvester Limitations of any kind
Yes
3. Remote mointoring of structures though mails only
No
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes
5.More Lots based on crafting skill
Yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
No
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes
8.1 screen crafting UI with tabs
Yes
9. 1 screen structure UIwith tabs
Yes
10. Remove the shaded background from crafting so we can chat while crafting
Yes
11. Ability to create custom schemtics though a custom crafting interface.
Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Yes
Rasorow
1. New Profession: Miner Class Yes
2. Harvester Limitations of any kind Yes
3. Remote mointoring of structures though mails only Yes
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. Yes
5.More Lots based on crafting skill Yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted. No
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* No
8.1 screen crafting UI with tabs Yes
9. 1 screen structure UIwith tabs Yes
10. Remove the shaded background from crafting so we can chat while crafting Yes
11. Ability to create custom schemtics though a custom crafting interface.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. No
1. Yes
2. No
3. No
4. Yes
5. Yes
6. Yes
7. Yes (Unless we get a miner profession instead)
8. Yes
9. No
10. No
11. Yes
12. No
- No
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes but make optional
- Yes
- Yes
2. Harvester Limitations of any kind *no*
3. Remote mointoring of structures though mails only *yes*
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. *YES*
5.More Lots based on crafting skill *yes*
6. A salvage command to allow us to salvage some of our materials back from something we crafted. *YES*
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* *no*
8.1 screen crafting UI with tabs *yes*
9. 1 screen structure UI with tabs *yes*
10. Remove the shaded background from crafting so we can chat while crafting *yes*
11. Ability to create custom schemtics though a custom crafting interface. *YES*
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. *yes*
2. No. Time and shifts are already the limitations.
3. No. Not until they improve the e-mail interface. There are better ideas.
4. Yes. There should be droids for everything in SW.
5. No. If 10 isn't enough, people buy extra accounts already. $_$
6. Yes. YES!
7. No. Refining resources? It's varied enough with umpteen names and qualities.
8. Yes. With practice BUTTON right near stack selection for 1-click grinding.
9. Yes. All those radial dials get tiresome.
10. Yes. Keep the windows streamlined regardless. I can chat fine as is.
11. Yes. Sounds like an improvement at least.
12. No. Forced=Bad. Make them appealing enough that people WANT them!