Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

I_Banzai
Wed Aug 27, 2003 10:16 am
#92

1. New Profession: Miner Class


No, too many points to distribute as it is.



2. Harvester Limitations of any kind


Since resources **edit** I'd say it dosn't matter but higher caps would be nice



3. Remote mointoring of structures though mails only


Yes please, thanks.



4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Like a 1 spot area to manage your fleet? Heck ya.



5.More Lots based on crafting skill


No. Maybe based on Architect skill and only to allow a modle of each type of building to be layed for display. We don't need individuals to be hoarding land becasue they can =P



6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Yes



7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes.



8.1 screen crafting UI with tabs


Sure



9. 1 screen structure UIwith tabs


Yes



10. Remove the shaded background from crafting so we can chat while crafting


I don't care.



11. Ability to create custom schemtics though a custom crafting interface.


Yes, sounds like fun.



12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes, not too much though. Normal gameplay should ahve to be micro managed too much and the consumables should be wide enough in quality range to provide diversity. Food/drink should't be forced but give marginal buffs. Power should be a more forced and requiered consumable becasue it's basic but the quality and potental energy rateing should be more apparent to the consumer.




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Dex1138
Wed Aug 27, 2003 1:53 pm
#93

1. Yes
2. No
3. Yes
4. Monitor-yes, pay-no
5. No
6. Yes
7. Yes (assuming this would be something a Miner could do if they were around)
8. Yes
9. No opinion
10. I can chat while crafting, so no opinion
11. Yes
12. Yes



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
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(no relation to Tott Doneeta)


Joshai
Wed Aug 27, 2003 2:45 pm
#94

1. Yes


2. Yes


3. Only? Undecided


4. Too specific - undecided


5. No


6. No


7. Yes


8. Yes


9. Yes


10. Yes


11. No (Would be nice, but it is inconcievable)


12. Yes




Sabin Dorntamer - Skilled and friendly Master Artisan - Hermit North West of Mos Espa: Starsider Server
Telldrin Tetac - The accomplished Teras Kasi artist of Narmle, Rori: Intrepid Server
Albion_DeCrappa
Thu Aug 28, 2003 9:13 am
#95

1. New Profession: Miner Class


This is probably the best idea you have here. Give the miner the abilities to find better resources, higher percentages when surveying, the ability to smelt the ore (Make them more pure/ better stats), and the ability to combine resources into alloys; i.e. combine Iron Ore with Carbon and you get Steel.


2. Harvester Limitations of any kind


All construction of harvesters should be limited to personal harvesters for all professions except miner.


3. Remote mointoring of structures though mails only


No, this is silly. That all I need, more SYSTEM messages.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


It should be a droid and it should have to travel to the harvester to operate it (Including travel expenses), suffering the same dangers in the wild that any player suffers. Sorry, but if a player plants a harvester on a 92% of Plumbum on Dathomir I don't want him to be able to sit safely in his house and operate it. We already have those silly fork lift droids wandering around, why not a maintenance droid?


5.More Lots based on crafting skill


No, 10 lots is enough, with anymore then that there would be too much of an influx of resources into the market. If you want more harvesters then ask a friend. I think it's more fun trying to make a profit with only the management of 10 lots. Although, I don't think though that a house should be considered a lot.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Yes, but a very small percentage of what was originally used. The cost of salvaging in RL nearly meets the cost of the resources you get.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


See No 1.


8.1 screen crafting UI with tabs


I like crafting the way it is, it keeps people from macro grinding Master Artisan. It's ok to macro grind surveying because there's really nothing to learn there. But there is so much to learn in all the crafting skills that macro grinding only creates incompetent crafters. I was actually talking to a Tailor the other day who was still using a crafting tool that had an effectiveness of -11.


9. 1 screen structure UIwith tabs


Doesn't matter.


10. Remove the shaded background from crafting so we can chat while crafting


Doesn't matter.


11. Ability to create custom schemtics though a custom crafting interface.


This will not work. How are you going to display the item? Are you going to go into 3dsMax or Maya and design the 3D object? And what's going to stop some people from making things like dildos. As if the CSRs in the game don't already have enough to deal with. No, stick with the objects in the game, there are just enough of them. The fact that each type of item can be very different is enough.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Hey there we go, why don't we force each player to have to type breathe every 3 seconds or suffocate. There's a fine line between fun and realism, let's not cross it. I for one find games that make you eat very tedious and tiresome. I really like the way SOE has integrated eating/drinking into the game as it is now. It's not necessary, but if you do use it there's a player advantage.


-Al




-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
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We'll never forget the 8/19 bannings, a day of injustice!
Odeken
Thu Aug 28, 2003 1:17 pm
#96

1. yes
2.yes
3.no
4.yes
5.no
6.no
7.no
8.yes
9.no
10.no
11.no
12.yes


TK439
Fri Aug 29, 2003 12:35 am
#97

1. New Profession: Miner Class


No


2. Harvester Limitations of any kind


No


3. Remote mointoring of structures though mails only


Yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes


5.More Lots based on crafting skill


Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Yes


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes


8.1 screen crafting UI with tabs


Yes, but please don't break crafting macros


9. 1 screen structure UIwith tabs


Yes


10. Remove the shaded background from crafting so we can chat while crafting


No (you already have an opacity control)


11. Ability to create custom schemtics though a custom crafting interface.


Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes




_____________________________________________________________
Adai Gosha - Master Weaponsmith, Smuggler, Privateer - Kettemoor
SuperNova
Fri Aug 29, 2003 4:21 am
#98

1. New Profession: Miner Class
YES


2. Harvester Limitations of any kind
YES


3. Remote mointoring of structures though mails only
NO


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
YES


5.More Lots based on crafting skill
NO


6. A salvage command to allow us to salvage some of our materials back from something we crafted.
YES


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
NO


8.1 screen crafting UI with tabs
?


9. 1 screen structure UIwith tabs
?


10. Remove the shaded background from crafting so we can chat while crafting
?


11. Ability to create custom schemtics though a custom crafting interface.
YES


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
YES




Mantyss Xin'Shou
Rasorow
Fri Aug 29, 2003 4:14 pm
#99

1. New Profession: Miner Class


No


2. Harvester Limitations of any kind


Yes


3. Remote mointoring of structures though mails only


No


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes


5.More Lots based on crafting skill


Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes


8.1 screen crafting UI with tabs


Yes


9. 1 screen structure UIwith tabs


Yes


10. Remove the shaded background from crafting so we can chat while crafting


Yes


11. Ability to create custom schemtics though a custom crafting interface.


Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Yes



Rasorow

JebidiahSmith
Fri Aug 29, 2003 11:44 pm
#100

1. New Profession: Miner Class Yes


2. Harvester Limitations of any kind Yes


3. Remote mointoring of structures though mails only Yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. Yes


5.More Lots based on crafting skill Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted. No


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* No


8.1 screen crafting UI with tabs Yes


9. 1 screen structure UIwith tabs Yes


10. Remove the shaded background from crafting so we can chat while crafting Yes


11. Ability to create custom schemtics though a custom crafting interface.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. No




The End
A post, by Jebidiah Smith
Chocolate is good...money is better.
Renzer
Sat Aug 30, 2003 12:35 am
#101

1. Yes


2. No


3. No


4. Yes


5. Yes


6. Yes


7. Yes (Unless we get a miner profession instead)


8. Yes


9. No


10. No


11. Yes


12. No

SmugglerSnake
Sat Aug 30, 2003 12:52 am
#102


  1. No

  2. Yes

  3. Yes

  4. Yes

  5. Yes

  6. Yes

  7. Yes

  8. Yes

  9. Yes

  10. Yes but make optional

  11. Yes

  12. Yes
Alanbane
Sat Aug 30, 2003 12:54 am
#103

1. New Profession: Miner Class *Yes*

2. Harvester Limitations of any kind *no*

3. Remote mointoring of structures though mails only *yes*

4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. *YES*

5.More Lots based on crafting skill *yes*

6. A salvage command to allow us to salvage some of our materials back from something we crafted. *YES*

7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* *no*

8.1 screen crafting UI with tabs *yes*

9. 1 screen structure UI with tabs *yes*

10. Remove the shaded background from crafting so we can chat while crafting *yes*

11. Ability to create custom schemtics though a custom crafting interface. *YES*

12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. *yes*



Tinac Blackscar
Master Droid Engineer/Master Artisan
Proprietor of Tinac's Droid Shop
Helios, Near Bestine, -2030 -6278, Tatooine
Scylla Galaxy
LukeFloorwalker
Sat Aug 30, 2003 9:32 pm
#104

1. Yes. Some people love it.. and it's where the money is.
2. No. Time and shifts are already the limitations.
3. No. Not until they improve the e-mail interface. There are better ideas.
4. Yes. There should be droids for everything in SW.
5. No. If 10 isn't enough, people buy extra accounts already. $_$
6. Yes. YES!
7. No. Refining resources? It's varied enough with umpteen names and qualities.
8. Yes. With practice BUTTON right near stack selection for 1-click grinding.
9. Yes. All those radial dials get tiresome.
10. Yes. Keep the windows streamlined regardless. I can chat fine as is.
11. Yes. Sounds like an improvement at least.
12. No. Forced=Bad. Make them appealing enough that people WANT them!



__________
Bon Bothma
Master Artisan : Novice Tailor : Novice Bio-Eng
Iron Outfitters : -2080+2400 | Corellia : Eclipse
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