Artisan Archive

Thread: Artisan Top 5 as of Publish 8

mhal9000
Thu May 20, 2004 3:39 am
#105

Re-read the little edit I threw in there, and then try to cook up a better reply than "nice name".



By the way, what kind of cheese would you like to go with that whine?





Federated Resources
Hork Haggis, Retired

Veers_Intrepid
Thu May 20, 2004 4:00 am
#106


heavies for master artisan certed?!?



are u artisan getting a bit big headed huh?


thats silliest idea i heard.



IF you wish for certs then try it this way maybe:


-personals for everyone


- mediums masteer artisan and nov adv. crafter


- heavies master advanced crafters



that would first make more sense and also be fair. a master artisan is nothing but a master basic profesion which is kinda lousy compared with master adv. crafter.


WTH you thinking what a master artisan is? lol



Message Edited by Veers_Intrepid on 05-20-2004 04:01 AM



Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
MeSleep
Thu May 20, 2004 6:41 am
#107






Sinist wrote:

Your right not 100% accuratly. But you would be a fool to argue with the numbers I posted. As its obvious it is fairly close.






What numbers? Where? I've been all through this thread and I cannot find any place where you list numbers of people that have harvesters. The only place where I see you talk about it is up above; so I will use that.


You cannot base the amount of harvesters someone uses on the "numbers" you've posted. Yes, we know how many players there are, how many servers there are, how many lots are in the game, and how many crafters there are. What you don't know is how many of these lots are 1.) used and 2.) used for harvesters. Are you assuming that everyone runs a harvester? You know what they say about assuming.....


Please tell me why you think only master artisan should use heavies. You already have the ability to make wonderful powerups (which is a business in itself), you're the only ones that can craft vehicles, and artisan is a starting profession. If any cert is going to be gained, it shouldn't be in the master artisan box. Artisans are just small time crafters. You can craft cheap weapons, cheap clothing, and cheap food. What's so special about artisan other than it's a stepping stone to other, more advanced and specialized crafters?



Star'li Saobe - Master Bounty Hunter | Master Carbineer
Star'la Saobe - TKM | Master Swordswoman | 0040 Medic
Au'dra Saobe - Master Tailor | Master Smuggler
Averi Saobe - Master Brawler - 4004 TKA - 0433 Swordsman
joined42904
Thu May 20, 2004 7:24 am
#108

Veers,


We folks asking for certifications think that Master Artisans are masters of the only profession capable of extracting inorganic resources from the ground without a tool. Or are we wrong about that?


Are these skills anywhere in any of the "elite" professions? If so, please show me where. I'm enough of a newb that I would very much like to be educated by you about this matter if you are able.


What the artisans are asking for are certifications that go along with the skills associated with extracting resources.


Where are the organic skills? In the scout line...specifically the hunting line. Where are the inorganic skills? In the artisan line...specifically the surveying line. And...last I checked...none of the elite professions branch off that line.


I don't think many of us who ask for certs would deny architects the ability to use the harvesters they can actually make. But the most obvious place to put the certs is in the survey line of artisan and/or in the skills that branch from that tree...which last I checked had only one...master artisan.


What does master or an elite profession have to do with extracting resources? Nothing really. That's like saying the exploration line of scout should be associated with extracting organic resources when it's unrelated. Similarly, the engineering and domestic arts lines of artisan are unrelated to resource extraction. Or can you show me how your resource extraction improves as you advance along these lines?


Anyone looking at this thread, please turn on the 1-star posts as the folks opposed to the certification idea have one-starred many of its proponents.


Certifications should be one of our issues. That should be obvious.


Our other 4:


1. Having spaceship engineering/shipwright tree off master artisan rather than engineering 4.


2. Better quests or no upkeep on harvesters for the first week to help newbie/starting artisans. Quests related to the artisan skill, not combat skill for better quests. And not giving quests where the resource can be found in the "too close" range.


3. All elite crafting professions needing master artisan level components for some of their crafts...reasons for crafters to keep master artisan and not drop it. Droid engineers tend to keep it for obvious reasons.


4. Items ranked by quality at the bazaar to help bothbuyers and skilled artisans and others sell their wares.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Dokar_of_Scylla
Thu May 20, 2004 7:30 am
#109

Harvesters and factories are automated.


when a scout logs out he doesn't continue to harvest organics.


If you are making the case that harvesters need skills to run them thenthey should stop functioning when you move out of a specific range or when you log off a s you are no longer running them.



Dokar Shordan - Elder Musician

Property of Atobe
MeSleep
Thu May 20, 2004 7:54 am
#110

joined42904,


Artisans, yes, are kings of mining: mining in the sense of /sampling. That requires skill just like /harvest requires skill. In order to do both, the player must be there. Harvesters are different. You plop them down, put in maintenance/power, push a few buttons, and walk away. There's no skill required in using a harvester.


You have the skills to /sample, I have the skills to /harvest. We both have the skills to drop a harvester and push buttons.




Star'li Saobe - Master Bounty Hunter | Master Carbineer
Star'la Saobe - TKM | Master Swordswoman | 0040 Medic
Au'dra Saobe - Master Tailor | Master Smuggler
Averi Saobe - Master Brawler - 4004 TKA - 0433 Swordsman
Mor-Dan
Thu May 20, 2004 8:15 am
#111

if we get harvester certs because you started this thread, i will hunt everyone of you down...

NO HARV CERTS!

#1 - you have plenty of things that will make you money. don't blame everyone else because you can't market your items.

#2 - currently, at least 3 professions require a master artisans help to craft a high end item. Chef, Weaponsmith, and Architect. There may be more, but these are three I have played. Now you want the resource market too? Greedy b@stards.

#3 - Master artisans make vehicles, which can no longer be repaired after they get destroyed. These run around 20k each.

#4 - YOU ARE A NOVICE PROFESSION! You do not deserve to be one of the highest paid professions in the game. It takes absolutely nothing to become a Master artisan, a dedicated person can do it in 2-3hrs.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
GrafvonSoden
Thu May 20, 2004 10:07 am
#112

I can't wait to read the forums when they put in certs for weaing armor.
joined42904
Thu May 20, 2004 11:19 am
#113

I'm tempted to go read the image design forums to see what the reaction was to taking away stat migration. I imagine it wasn't all that popular.


I have a totally new char on another server and want to move that char's stats and can't get anyone to do it for under 30k, which I nowhere near have. Lol.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
joined42904
Thu May 20, 2004 11:26 am
#114

MeSleep,


I see harvesters as a little more complicated than just machines you press a button to turn on and access all the resource it's on top of. I'd prefer to think that the owner and operator of the machine is in some way guiding the resource extraction. And that using it right involves going to the right level in the ground and so on. And that it isn't equipped with a survey device that lets you know exactly what is where that you can use even if you lack the skill to use a survey device.


I'm not on my chars 24/7. So I tend to think of harvesters as something my crafters spend time doing when I'm logged out...a boring part of SWG that isn't represented in actual gameplay due to the kindness of the devs.





Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
EdOWar
Thu May 20, 2004 11:33 am
#115






joined42904 wrote:

MeSleep,


I see harvesters as a little more complicated than just machines you press a button to turn on and access all the resource it's on top of. I'd prefer to think that the owner and operator of the machine is in some way guiding the resource extraction. And that using it right involves going to the right level in the ground and so on. And that it isn't equipped with a survey device that lets you know exactly what is where that you can use even if you lack the skill to use a survey device.


I'm not on my chars 24/7. So I tend to think of harvesters as something my crafters spend time doing when I'm logged out...a boring part of SWG that isn't represented in actual gameplay due to the kindness of the devs.








This may be the way you see harvestors, but that doesn't make it so. Everyone in the game has the ability to place harvestors. Only artisans have the ability to survey to find the best concentrations. Only artisans have the ability to hand sample to determine the quality of the resource before placing the harvestor (so you know whether it's worth your time or not). That's what the 14 skill points in the survey line allow you to do, and nothing else. It is simply a mistaken assumption that the survey line somehow gives artisans sole benefit of harvestors.


Slim Vargo, Corbantis
Dokar_of_Scylla
Thu May 20, 2004 11:47 am
#116






joined42904 wrote:

MeSleep,


I see harvesters as a little more complicated than just machines you press a button to turn on and access all the resource it's on top of. I'd prefer to think that the owner and operator of the machine is in some way guiding the resource extraction. And that using it right involves going to the right level in the ground and so on. And that it isn't equipped with a survey device that lets you know exactly what is where that you can use even if you lack the skill to use a survey device.


I'm not on my chars 24/7. So I tend to think of harvesters as something my crafters spend time doing when I'm logged out...a boring part of SWG that isn't represented in actual gameplay due to the kindness of the devs.







joined42904 how are you guiding the extraction process when you are not online.


Why should you be able to login drop some harvesters and log out for 3 days and get the same return as a scout who has been in game using his skills to collect hides for those 3 days.





Dokar Shordan - Elder Musician

Property of Atobe
Sinist
Thu May 20, 2004 12:21 pm
#117

What are the valid arguments against it? I see none.



Faiereon Exek
Master Artisan
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