Artisan Archive

Thread: Artisan Top 5 as of Publish 8

RyloHoly
Wed May 19, 2004 6:00 pm
#92

"# Harvester Certifications. Leave PME's in the first survey box, but medium and heavies need to move well up the skill tree. I can't harvest skins without scout, but anyone can drop a heavy harvester."

Harvester Cert's will never happen, give up.

Sinist
Wed May 19, 2004 6:02 pm
#93


Why such a negative constructive post against balancing the game?


You mean you will never understand logic or math so to fill out an application at salvation army? <-- True so end your sore to the community.


Message Edited by Sinist on 05-19-2004 06:05 PM



Faiereon Exek
Master Artisan
RyloHoly
Wed May 19, 2004 6:06 pm
#94

"You mean you will never make a game yourself"

Correct.

I also think you should be a master architect to live in a large house....

tool.

Sinist
Wed May 19, 2004 6:09 pm
#95

Just dont troll. And dont disagree with something you cant back up.



Faiereon Exek
Master Artisan
Dokar_of_Scylla
Wed May 19, 2004 6:10 pm
#96

sinist your math is as flawed as everyone elses as it is based on assumptions.



you need to know how many people on in the game X how many lots they have then you have to remove from that the number of lots tied up in structures andI see alot of large houses and PA halls around on my server. That will give you the number of available for harvesters and that is all it will tell you. then there is the issue of actually gettting the harvesters down. I consider myself lucky if i can get an ore spot with 55% + concentration for example.





Dokar Shordan - Elder Musician

Property of Atobe
Sinist
Wed May 19, 2004 6:24 pm
#97

We already know those numbers.


At E3 SOE released numbers that said they had hundreds of thousand of subscribers in which 100 thousand were very active.


We know how many servers there are.


We know how many crafters there are from SOE's Astromech stats which tell you exactly to the percentile.


We know how many lots are in the game.


We can make a rough assumption as to the amount of harvesters using everything we know.


We know how much the harvesters can harvest.


We know much much resource people need to make things.


We now know that the numbers I posted are in every shape way and form correct, short of the exact numbers only SOE can obtain legally.


We now know that the game lacks integrity.



Again people surprise me. Why argue it? The only valid reason you have to argue is that you and your guild dont want to not have as many harevsters and blah blah blah but thats childish and your going to have to make the sacrifice to make the game better. Sorry just like we have to acknowledge combat classes will be tweaked and balanced. Its a necessity to make the game better. It might not be all fun and glitter and may even take something away form you. But it is entirely for the better.





Faiereon Exek
Master Artisan
Dokar_of_Scylla
Wed May 19, 2004 6:30 pm
#98

you cannot make any assumption on how many lots are tied up in harvesters until as i said you know how many lots are tied up in housing and storage.



Dokar Shordan - Elder Musician

Property of Atobe
Plageron
Wed May 19, 2004 9:15 pm
#99

Like I said before Doctors and Copmbat Medics and Bio-Engineers mostly dont have Artisan Skills at all since they are not required.

Most of those players aquired other skills to complement their skills....mostly fighting or Creature handling Skills so they could maybe have some form of Protection.

This certification system would make it impossible for these proffession on a whole to gather any resources.

A beginning bio-enginner or beginning medic would have to spend money that they would not have on resources.

And At higher levels...some of you un-informed Artisan people dont realize, that the requirements are way outlandish.

Like Tatoooine Fiber Plast, not just any Fiber Plast but tatooine specific, and Wheat from Lok...yes thats right not just any resource Wheat, and if you have been there trying to get that resource you know how hard that is.

Even so...lets say they get those easily obtainable resources from Extractors.

They have the Combat Skills and Creature handling skills becasue they need another great resource...meat...not just any meat but meat from gaping spider hunters.

So anywsie...Its very difficult already to get these sorts of items...as it requires alot of ruinning around and trying to survive.

This Certyification system will make it a death trap to all Medical profficient people.

You can forget being able to heal a pet or your self by any normal amount if this certiufication system goes through.

the fact is if it is done, only certain crafters who had to take Artisan at all will become richer in the long run, they will sell their resources for super huge amounts making more money and escalating the economy up more.

The only good thing about a cert system would be to make Artisans who already can make vehicles clothes and food and many other useful items become even more bogusly over blanaced.

Posit...a Smuggler needs resources for their spice...but since they will probably have no artisan skills....no easy way to get the materials, hence no spice, and no way to make money to get the resopurces in the first place.
Because the corrupted player Artisans will charge triple for what is an easy resource for them to get.

Heck they dont have to worry since they will have droids collecting their resources and paying mainteence for them.

So they can sit back and wreap the credits from people.

This cert system will also cause new players to not want to play, as they will try to make a scout or medic or even an entertainer and not have any credits to buy an instrument or to create the items they need.

Part of a game like this is to build a character and let them grow and become better in their world.

Not to let only a specific group of people collect credits and control the entire creation mechanism in the game.

I for one as a Bio-Engineer would be unable to craete anything for anyone then, becasue well, I dont make enough cash to make things much...and if someone like a Clothing person wants something too bad...i will be unable to make that clothing item that requires not 24, but 35 units of 4 materials to make(thats over 100 units of materials for each item)

Lets take a look at medicines sure I can make a stim that will heal 10 maybe 50 health per usage...but beyond that and I need on average 100 Units of materials to make medicines and things. Thats right components take resources.

So anywise...I want to say dont do this cert system, if you trully want artisans to be special then give them something special dont take something away from others.

Especially to say you are balancing the game when you make it stupid.

Sheesh.

I count what 4 people and a few muti account loggins who whant a certification system wow a huge majority there.

Give me a break.

What the heck good will acert system do anywise.

Aside from giving a Monopoly on the Market to a few people.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Sinist
Wed May 19, 2004 9:42 pm
#100

Plageron yeah but you also obviously never read the harvester certification proposal.


Bio Engineers and Doctors would still have Harvesters just not very big ones. And the fact is they would still be able to resource enough to keep them happy with no valid reason to complain.





Faiereon Exek
Master Artisan
Tras2
Wed May 19, 2004 11:01 pm
#101

Harvester Certifications. is a BAD idea IMHO



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VanBoaru
Wed May 19, 2004 11:10 pm
#102


I would think having certs would be a cool idea. It would sure give Artisans something to match their role. Armorsmiths are best at armor, weaponsmiths are best at weapons, architects are best at buildings, droid engineers are best at droids, so then artisans would be best at mining.


Cant say if i want it though, as people have many valid points not to have it. In theory people could always boycott. If people cant pay artisans for thier resources then artisans will have to lower their prices because theyre not getting any money either. Of course some people are insanley rich who are already artisans and would have no problem extorting people.


It would have to be done on test center for atleast half a year to be certian if it would screw things up.


Message Edited by VanBoaru on 05-19-2004 11:15 PM



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
mhal9000
Thu May 20, 2004 3:28 am
#103






Sinist wrote:

Three new words. You are incompetants. ILl be quitting this game very soon because the majority of the community seems like idiots.








Please, quit soon. Your petulant whiningis really annoying.



If you're going to give out harvester certs, re-introduce the miner profession and give it to them. It belongs in artisan why? We as artisans can't even build the damn things(besides personals), all we can do is go out and scout locations for materials, so howshould being a master grant you the ability to run a mining rig?


How can you say with certainty that prices wont' go up? Ever hear of supply and demand economics? When there is a glut of materials prices are low, when there's not they go up. Read the news sometime and see what's happening to milk prices in the real world.


There was a glut, and lots of dairys shut down. The result? Less milk and the same if not higher demand, which means the milk I was buying last week for 1.50 a gallon is now over 3.


Don't try to tell me the economy in this game doesnt' mirror a RL economy either. Go check out this link and give it a read.





Message Edited by mhal9000 on 05-20-2004 03:37 AM



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Hork Haggis, Retired

Sinist
Thu May 20, 2004 3:29 am
#104

ok mhal9000


nice name





Faiereon Exek
Master Artisan
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