Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

EberKain
Mon Aug 25, 2003 3:39 pm
#79



1. New Profession: Miner Class


YES


2. Harvester Limitations of any kind


I dont understand?


3. Remote mointoring of structures though mails only


NO


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


NO


5.More Lots based on crafting skill


NO, all houses should follow the 75 volume per lot rule, medium houses should be 3 lots, large houses should be 4 lots.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


YES


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


YES, on deeper reflection, This is a Great Idea


8.1 screen crafting UI with tabs


YES


9. 1 screen structure UIwith tabs


NO, houses should take power, and only comsume power when the lights are on, cananyone say lightswitches?


10. Remove the shaded background from crafting so we can chat while crafting


NO


11. Ability to create custom schemtics though a custom crafting interface.


UGHH, you can, every schematic is customized to the resources and sub componets


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


YES, but not for players, just pets.

Uklei-Yuma
Mon Aug 25, 2003 6:15 pm
#80

1.Yes
2.Yep to non craftsman/miners
3.No
4.Yesss
5.Yes
6.Yeah
7.Oh yeah
8.Sure
9.Ok
10.Yeppers
11.Oh Sweet Corn Chowder, Woman! Yes! YES!
(Lord help us all with the bug factor on this one)
12.Yes.
Good way to take the temperature on these, Jas. Thanks.
Druarc_Cristar
Mon Aug 25, 2003 7:39 pm
#81

1. No
2. No
3. No
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Don't Care
11. Yes
12. Yes



Druarc Cristar (Zabrak on Intrepid)
Beta CH, pre-cu CH/Rifleman
pre NGE TKA/Swordman/Doctor/FS
post NGE Jedi
Mese Melar Intrepid - Weapons Dealer Retired
Druena Cristar Intrepid - Officer in training.
Remora_Stingray
Mon Aug 25, 2003 8:26 pm
#82

1. --.


2. no, they are already limited by upkeep and energy


3. yes, please


4. yes, droid engineers would love that


5. yes


6. yes, right now it feels awful to destroy things for the grind


7. --


8. --


9. --


10. yes, I don't know that people have been trying to talk to me


11. yes, that would be cool


12. consumables should match repair devices

Astymma
Mon Aug 25, 2003 8:53 pm
#83


  1. yes

  2. yes

  3. yes

  4. yes

  5. no

  6. no

  7. no

  8. yes

  9. yes

  10. yes

  11. no

  12. yes


Jeredin - Bria

MaddoDoggiy
Tue Aug 26, 2003 9:45 am
#84

1. Yes, with more lots for harvesters only.


2. No


3. No.


4. No


5. No (See 1 above)


6. No


7. No


8. Yes


9. Yes


10. Don't care


11. Yes


12. Yes

AZ4Runner
Wed Aug 27, 2003 12:16 am
#85

1. New Profession: Miner Class


-no


2. Harvester Limitations of any kind


-no


3. Remote mointoring of structures though mails only


-yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


-yes


5.More Lots based on crafting skill


-yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


-no


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


-no


8.1 screen crafting UI with tabs


-yes


9. 1 screen structure UIwith tabs


-yes


10. Remove the shaded background from crafting so we can chat while crafting


-yes


11. Ability to create custom schemtics though a custom crafting interface.


-yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


-no




Balelair Bosai'i of Chilastra

Chiiron of Chilastra
Master Artisan, Merchant, Master Weaponsmith
Jascentia
Wed Aug 27, 2003 1:10 am
#86

1. YES!


2. Yes.


3. No.


4. Yes (monitor), No (pay maint).


5. Maybe.


6. No.


7. No.


8. Don't know.


9. Don't know.


10. Don't care.


11. Yes.


12. Yes.


~ Vaid (not Jascentia)






Jascentia
| Retired

Betatoxin
Wed Aug 27, 2003 2:02 am
#87

1. No
2. No
3. No
4. No
5. No
6. Yes
7. Yes
8. Yes
9. Maybe
10. Yes
11. No
12. Yes
EnderOne
Wed Aug 27, 2003 2:44 am
#88

1. New Miner Profession: Yes


Here's a comprehensive and constructive proposal for resource based profession systems:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=292775


2. Harvester Limitations of any kind: Yes (see above link)


3. Remote mointoring of structures though mails only: No


4. Droids and/or crafted terminals :Yes


5. More Lots based on crafting skill: Maybe


6. A salvage command : Yes


7. A architect crafted Forage that lets you takes metals...: Yes (again see link)


8.1 screen crafting UI with tabs: Yes


9. 1 screen structure UIwith tabs: Yes


10. Remove the shaded background from crafting so we can chat while crafting: Yes


11. Ability to create custom schemtics though a custom crafting interface. Yes


(link above explains how a Mechanical Tinkering and Experimentation skill tier would replace 'surveying' in artisan...)


12. More forced consumables other then droid batteries. YES


Food and drink must be forced consumable not only for immersion but for economy as well...





Support SWGX Dev Proposals:
=:Player Vehicles (v0.1):=:Dynamic GCW (v0.2):=:Space Expansion (v0.1):=
Help make SWG better:
http://swgxpansions.net/forums/index.php?act=Reg


tuta23
Wed Aug 27, 2003 5:45 am
#89

Simply:


1 Yes


2 No


3 Yes (ok to something)


4 Yes (this sounds better)


5 NO


6 NO


7 Yes (if no miner)


8 No


9 No


10 Yes


11 Yes (but LATER much, much later)


12

Morfeus
Wed Aug 27, 2003 7:52 am
#90

1. New Profession: Miner Class


No.


2. Harvester Limitations of any kind


Yes.


3. Remote mointoring of structures though mails only


No.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Yes.


5.More Lots based on crafting skill


Yes.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


Yes.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


Yes.


8.1 screen crafting UI with tabs


Yes.


9. 1 screen structure UIwith tabs


Yes.


10. Remove the shaded background from crafting so we can chat while crafting


Yes.


11. Ability to create custom schemtics though a custom crafting interface.


Yes.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


No.


Iwes Relca, Artisan, Bria




Demoted Imperial Colonel, but alive to tell the tale.
OgreM5
Wed Aug 27, 2003 8:01 am
#91

1. New Profession: Miner Class - Yes


2. Harvester Limitations of any kind - No


3. Remote mointoring of structures though mails only - No


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - Yes


5.More Lots based on crafting skill - No


6. A salvage command to allow us to salvage some of our materials back from something we crafted. - Yes


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - Yes


8.1 screen crafting UI with tabs - Yes


9. 1 screen structure UIwith tabs - Yes


10. Remove the shaded background from crafting so we can chat while crafting - Yes


11. Ability to create custom schemtics though a custom crafting interface. - Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - Yes

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