Artisan Archive
Thread: Poll Please post only yes or no to each idea 8-21-03
1. New Profession: Miner Class
YES
2. Harvester Limitations of any kind
I dont understand?
3. Remote mointoring of structures though mails only
NO
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
NO
5.More Lots based on crafting skill
NO, all houses should follow the 75 volume per lot rule, medium houses should be 3 lots, large houses should be 4 lots.
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
YES
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
YES, on deeper reflection, This is a Great Idea
8.1 screen crafting UI with tabs
YES
9. 1 screen structure UIwith tabs
NO, houses should take power, and only comsume power when the lights are on, cananyone say lightswitches?
10. Remove the shaded background from crafting so we can chat while crafting
NO
11. Ability to create custom schemtics though a custom crafting interface.
UGHH, you can, every schematic is customized to the resources and sub componets
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
YES, but not for players, just pets.
2.Yep to non craftsman/miners
3.No
4.Yesss
5.Yes
6.Yeah
7.Oh yeah
8.Sure
9.Ok
10.Yeppers
11.Oh Sweet Corn Chowder, Woman! Yes! YES!
(Lord help us all with the bug factor on this one)
12.Yes.
Good way to take the temperature on these, Jas. Thanks.
2. No
3. No
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Don't Care
11. Yes
12. Yes
1. --.
2. no, they are already limited by upkeep and energy
3. yes, please
4. yes, droid engineers would love that
5. yes
6. yes, right now it feels awful to destroy things for the grind
7. --
8. --
9. --
10. yes, I don't know that people have been trying to talk to me
11. yes, that would be cool
12. consumables should match repair devices
1. Yes, with more lots for harvesters only.
2. No
3. No.
4. No
5. No (See 1 above)
6. No
7. No
8. Yes
9. Yes
10. Don't care
11. Yes
12. Yes
1. New Profession: Miner Class
-no
2. Harvester Limitations of any kind
-no
3. Remote mointoring of structures though mails only
-yes
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
-yes
5.More Lots based on crafting skill
-yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
-no
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
-no
8.1 screen crafting UI with tabs
-yes
9. 1 screen structure UIwith tabs
-yes
10. Remove the shaded background from crafting so we can chat while crafting
-yes
11. Ability to create custom schemtics though a custom crafting interface.
-yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
-no
1. YES!
2. Yes.
3. No.
4. Yes (monitor), No (pay maint).
5. Maybe.
6. No.
7. No.
8. Don't know.
9. Don't know.
10. Don't care.
11. Yes.
12. Yes.
~ Vaid (not Jascentia)
2. No
3. No
4. No
5. No
6. Yes
7. Yes
8. Yes
9. Maybe
10. Yes
11. No
12. Yes
1. New Miner Profession: Yes
Here's a comprehensive and constructive proposal for resource based profession systems:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=292775
2. Harvester Limitations of any kind: Yes (see above link)
3. Remote mointoring of structures though mails only: No
4. Droids and/or crafted terminals :Yes
5. More Lots based on crafting skill: Maybe
6. A salvage command : Yes
7. A architect crafted Forage that lets you takes metals...: Yes (again see link)
8.1 screen crafting UI with tabs: Yes
9. 1 screen structure UIwith tabs: Yes
10. Remove the shaded background from crafting so we can chat while crafting: Yes
11. Ability to create custom schemtics though a custom crafting interface. Yes
(link above explains how a Mechanical Tinkering and Experimentation skill tier would replace 'surveying' in artisan...)
12. More forced consumables other then droid batteries. YES
Food and drink must be forced consumable not only for immersion but for economy as well...
Simply:
1 Yes
2 No
3 Yes (ok to something)
4 Yes (this sounds better)
5 NO
6 NO
7 Yes (if no miner)
8 No
9 No
10 Yes
11 Yes (but LATER much, much later)
12
1. New Profession: Miner Class
No.
2. Harvester Limitations of any kind
Yes.
3. Remote mointoring of structures though mails only
No.
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes.
5.More Lots based on crafting skill
Yes.
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes.
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes.
8.1 screen crafting UI with tabs
Yes.
9. 1 screen structure UIwith tabs
Yes.
10. Remove the shaded background from crafting so we can chat while crafting
Yes.
11. Ability to create custom schemtics though a custom crafting interface.
Yes.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
No.
Iwes Relca, Artisan, Bria
1. New Profession: Miner Class - Yes
2. Harvester Limitations of any kind - No
3. Remote mointoring of structures though mails only - No
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. - Yes
5.More Lots based on crafting skill - No
6. A salvage command to allow us to salvage some of our materials back from something we crafted. - Yes
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* - Yes
8.1 screen crafting UI with tabs - Yes
9. 1 screen structure UIwith tabs - Yes
10. Remove the shaded background from crafting so we can chat while crafting - Yes
11. Ability to create custom schemtics though a custom crafting interface. - Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. - Yes