Artisan Archive

Thread: Artisan Top 5 as of Publish 8

JakeBlues21
Wed May 19, 2004 6:51 am
#79



Sinist wrote:

two words. personal harvesters.

this is included for allthose profession in my idea anyways.

personal harvesters include micro flora farms and personal wind generators etc.

Three new words. You are incompetants. ILl be quitting this game very soon because the majority of the community seems like idiots.






This coming from someone who wants to nerf us! Good riddance!



Shayde - Agent to the STARS
SHAYDE'S ENTERTAINMENT AGENCY
Player since launch, Cancelled... account runs out the day before CU is pushed. That's Ironic.
- I support keeping & balancing the current combat system You can too
JakeBlues21
Wed May 19, 2004 7:01 am
#80

Ok, here's what Herv Certs boil down to...

if passed, Artisans will be the only ones who can harvest and sell resources effectively.

That is something we can all agree on. So what is STOPPING THEM FROM DOING THAT NOW? NOTHING!!!

Except if this is passed, then they corner the market on resources. What happens when supply goes down? Prices go up.

I've read no logical argument in any of this that can refute these facts. If anything, they only strengthen the argument.

If they really want to help Artisans.. give them many shipbuilding components to exclusively build, or just make Shipwright spawn from master artisan. Throw a dog a bone... don't take away ours.



Shayde - Agent to the STARS
SHAYDE'S ENTERTAINMENT AGENCY
Player since launch, Cancelled... account runs out the day before CU is pushed. That's Ironic.
- I support keeping & balancing the current combat system You can too
DeathStryyker
Wed May 19, 2004 7:14 am
#81

This idea about puttin Certs onharvestors is just crazy... The prices now for items such as armor and weps are high enough by doin this will only increase them and make it more trouble to get not every1 here has millions of credits to spend on stuff and this wont help the economy it will just slow it down since it will take ppl long to get the items and ppl will buy things less...i certainly wont pay no 1million or 2million credits to some Master Armorsmith for some armor, but if this CERT for harvs do happen there shouldnt be certs for Master artisan it should only be in weaponsmiths,armorsmiths,architechs,droids engineers,tailors,chefs,merchants not some novice professions, but if it does cert for just master artisan hell!!! imma go master artisan and make some huge bucks sellin resources.... but if SoE knows it right the certs for mediums and heavys should only go to Elite Craftin professions not no novice artisans which can be completes within 3-4hrs which is so dam easy... why should a profession that req.s very little work to do get a benifit so great.......
MasterofSaber
Wed May 19, 2004 7:42 am
#82



You're saying in no way this would adversely affect the economy?


Lets take a look at how the average person makes money. Running Missions for credits, which is fairly decent money if your grouped and getting 20k+ missions. On average a person will spend 250k-1million credits for PvE or PvP armour. So if you had to be a master artisan to use heavy harvester it would pressure the elite crafting professions.They would feel pressured to give up their PvP profession or they would raise their prices due to inflation. High demand for resources and low supply will increasepricesup to 2-3 times than it is now, after all the armoursmith or weaponsmith has to pay for the resources too, and cant pump them out as fast as they could when they had more harvs. So now instead of paying 250k-1million for armour they are paying a minimum of 500k-3million for armour, same can be applied to weapons. Nowas a combat profession you need to spend more time running missions to the supplies you need to be fit for combat. As of now the GCW is stale, but what if no one could afford decent weapons and armour HMMMMM. More people quitting? YES Less PVP? YES. You'd squeeze out alot of potential customers who would be unwilling to pay so much for something as simple a stimpack or clothes.


In the end the people who will be hurt most will still be the new-bies, who cant even begin to gather enough credits for the over-inflated prices on weapons and armour,clothes and just about anything else.A successful economy holds the galaxy together, and even as of now it is fragile...any changes not for the good would absolutely destroy it. If anything, master artisan doesn't deserve that kind of power. It is a novice profession, which can be mastered in less than a day. Compare that to the time and resources required by elite crafting professions. You are a undeserving lotlot, the all of you artisans crying for harvester certs. If you wonder why your not making money it is because generic crafting tools and fireworks arent worth more than 100 credits and most would argue less. There is really nothing in the artisan tree that is valuable or requires hard to get resources.

Be0Wulfe
Wed May 19, 2004 7:51 am
#83

Give me break. If you're ONLY a master artisan and not a specialized crafter, I've got to ask WHY? It's a worthless, stepping-stone profession.


The entire discussion of making Master Artisan - or heck anything Artisan - more worthwhile should be a non-issue.



Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

MeSleep
Wed May 19, 2004 8:27 am
#84






Sinist wrote:

Its 75+ skill points to master it. Thats something. Just because it is a starter profession or just because it is very easy to master doesnt make it worthwhile to be master at? And your not supposed to get something for investing 75 skill points?






I've spent 75 skill points on master scout. What makes it worthwhile? I've spent another 75 skill points for master marksman. What have I gained there? I'm almost a master bh - and I can't even hunt Jedi. And before you say anything - no, I don't use my combat char to get resources (other than hide, bone and meat).


If artisan get all these privileges of harvester certs, I would like to propose that starting combat professions get knockdown and dizzy attacks. If master artisans get to act like elite crafters, marksman and brawler should get to act like elite combat profs.




Star'li Saobe - Master Bounty Hunter | Master Carbineer
Star'la Saobe - TKM | Master Swordswoman | 0040 Medic
Au'dra Saobe - Master Tailor | Master Smuggler
Averi Saobe - Master Brawler - 4004 TKA - 0433 Swordsman
Tuanga
Wed May 19, 2004 9:39 am
#85

Sinist wrote:


"Well if your going to start a vote for harvester certifications to not be in the top 5 becuase you personally dontt think it should be.


We will have a seperate vote thread for every other issue that gets brought up in this thread on wether we want it in or out right?


Or are you going to blatantly bias and just do as you please and rinsing and repeating until you find something you like then put it up on our issues.


Consider this complaint #2 I am going to put in to make aware that I feel your ill equipped at this job."


Once again, I don't think anyone cares what you think or feel. Go play Lineage 2 or something and leave us to our game.





-----------------------------------
Tuanga - Bloodfin
12 point Master Armorsmith --- Crafter of Fine RIS Armor

Accounts cancelled 8/1/2004
geminni
Wed May 19, 2004 10:52 am
#86

The idea of certs for harvs is really stupid. Its a machine, that runs itself, so why need a cert? If anything maybe a certain level of survey, but not at master level. Why would a Doc, or CM need to be a master artisan to run a harv. They are just conserned with making meds, and using machines to get their resources. I'm a weaponsmith, why should I need to be a master artisan to run a heavy harv? Devs need to pick their battles carefully and this one aint it.



Geminii


AudioOrgana
Wed May 19, 2004 12:30 pm
#87



  1. Harvester certs (in survey tree NOT Master Artisan)

  2. Vehicle deeds need to list quality rating/HP

  3. Repair tool reliability

AO

Message Edited by AudioOrgana on 05-19-2004 03:32 AM

DigiDante
Wed May 19, 2004 2:12 pm
#88



Be0Wulfe wrote:
Give me break. If you're ONLY a master artisan and not a specialized crafter, I've got to ask WHY? It's a worthless, stepping-stone profession.
The entire discussion of making Master Artisan - or heck anything Artisan - more worthwhile should be a non-issue.





EXACTLY

This whole argument is retarded.

Marksman is a worthless profession to master for commands and BH's and so forth.

This arguement is just as retarded as marksman wanting a KD Dizzy mind shot with poison and disease grenades.



Artisan is a basic profession. It is responsible for making alot of components people use. Artisan is NOT a profession to base your living off of, just like Marksman is not a powerful profession in combat.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Cailid010
Wed May 19, 2004 2:12 pm
#89






GrafvonSoden wrote:
Certifying harvesters WILL NOT destroy the economy. It will shift some of the credits to people who actually have skills to use them, and detract from lot renters, and guilds that use all their warriors as miners. It will balance the playing fields for the artisans with survey skills !






Bull**edit**! If only master merchants got to use heavy harvestors then they would immediately drive up the price of resources for others which of course would mean the price of finished products would soar even higher.


I can see it now....


Cost of a Stim B

Combat profession - 3k

Master Merchants - 30k



Putting in certs for harvestors is the most idiotic idea yet.




---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Ham-Jo
Wed May 19, 2004 3:50 pm
#90






JakeBlues21 wrote:





GrafvonSoden wrote:





Of course this shoots all of us in the foot, because Ham-jo supplies all of OUR harvs with reasonably-priced power!





No this just shoots you in the foot. I can see where more artisans could be selling power.


Are you telling me that noone else can supply your needs.

Message Edited by GrafvonSoden on 05-18-2004 03:50 PM






Why should he close up shop because some poor artisan needs a break? It is like some hot-dog stand asking the McDonalds on the corner to close up shop because it is too big.

Ham-Jo provides quality product, cheap! An admirable service.





Thank you Shayde.



ham-jo
master of all that is nWo . master politician
proud founder of the new world order
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

Sinist
Wed May 19, 2004 4:45 pm
#91

You guys are seeing this in a completely different light then the truth.


Since your in such a pit of despair I wont even bother to try and explain how this system is 100% flawless for SWG in EVERY SINGLE MATHEMATICAL LOGICAL WAY.


Fact is there will be no price increase, no shortage of demand (except the best of the best) and well production will be reasonable. The numbers and facts are there if you decide you wish to seek the truth. DOnt make assumptions on your incomplete logic of the situation.





Faiereon Exek
Master Artisan
Page 7 of 12