Artisan Archive

Thread: Poll Please post only yes or no to each idea 8-21-03

Artuk
Sun Aug 24, 2003 3:40 am
#66


1. New Profession: Miner Class


Yes, but not a burning need. I am happy with my "hybrid crafter" version I have now (architect installations coupled with merchant efficiency). Any new miner class would need to focus more on abilities like remote monitering and improved surveying. Any enhancement to production would need to be accompanied by a reduction of baseline production to keep max production the same as it is now.


2. Harvester Limitations of any kind


Yes, the current lot system should be maintained. 10 seems to be a good number. But.. one house should be "lot free"


3. Remote mointoring of structures though mails only


Email notifications of harvester shut down? Sure.


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


Dont see a need.


5.More Lots based on crafting skill


Harvester lots? No. 10 is good as a max. I would support reducing the base to 5 then making getting to 10 lots based on artisan skill in some fashion.I would also support "no lot" stores based on merchant skill, but not really the purvey of the artisan board.


Bottom line, I dont think it would be a good idea to directly increase player's potential production more then it is now. If anything, I think it should be reduced.


I also support the "harvester certification" idea both as a mechanism to provide value to crafters and as a way to moderate production from non-crafters and multi-accounters.


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


No. Breaks the xp to resource consumed ratio. Would be especially insane with architects.


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


No. Database is bloated enough as it is without effectively doubling the potential different resources floating around (regular resource and "improved" resource of each type..). Nice idea, I just dont think its practical.


8.1 screen crafting UI with tabs


Sure. Not a big deal.


9. 1 screen structure UIwith tabs


Yes, this would be very helpful if implemented on harvesters especially.


10. Remove the shaded background from crafting so we can chat while crafting


Yes.


11. Ability to create custom schemtics though a custom crafting interface.


? Not sure I understand this.


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


Tentatively yes. It would depend on the item and method of consumption. Food/Drink might be a particularly good idea for domestics. Engineering.. well.. depends.



Right now I feel resource production is as high as it should go per player. Any change linking production to crafter skill (or a miner profession skill) would require base line production for non and novice artisans to be dramatically reduced to provide room for scaleing up.


Regards,


Artuk





Take up your china doll, it's only fractured - and just a little nervous from the fall..
Artuk
Sun Aug 24, 2003 3:41 am
#67

Apparently I dont know what yes/no means. Sorry.


Artuk





Take up your china doll, it's only fractured - and just a little nervous from the fall..
Hypatian
Sun Aug 24, 2003 4:38 am
#68

As of Artuk's answers:
1: pro 43, con 20, overall +23 (43/63, 68.3%) Miner Profession
2: pro 39, con 23, overall +16 (39/62, 62.9%) Harvester Certs
3: pro 23, con 38, overall -15 (23/61, 37.7%) Email Monitoring
4: pro 54, con 11, overall +43 (54/65, 83.1%) Droid/Terminal Monitoring
5: pro 36, con 27, overall +9 (36/63, 57.1%) More Lots for Crafters
6: pro 44, con 22, overall +22 (44/66, 66.7%) Salvage
7: pro 34, con 28, overall +6 (34/62, 54.8%) Resource Improvement
8: pro 42, con 12, overall +30 (42/54, 77.8%) Craft UI Tabs
9: pro 47, con 8, overall +39 (47/55, 85.5%) Installation UI Tabs
10: pro 48, con 12, overall +36 (48/60, 80.0%) No UI Shades
11: pro 44, con 11, overall +33 (44/55, 80.0%) Custom Schematics
12: pro 45, con 13, overall +32 (45/58, 77.6%) More Forced Consumables

As a reminder: this is a *rough* tally. It's not perfect, it's likely I've missed on or two answers. The order of magnitude is correct.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


LevaOripa
Sun Aug 24, 2003 4:41 am
#69

1 yes


2 yes


3 yes


4 yes


5 no


6 yes


7 no too narrow doesnt help all crafters


8 yes


9 yes


10 yes


11 no


12 yes


Leva Oripa




1st account Leva 249 point jedi Free Alt -Leva- Rifle Goddess
I want whats best for the overall health of game...................Do you ?
Nakani
Sun Aug 24, 2003 5:28 am
#70

1. No
2. Yes
3. Yes
4. No
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. No

Thanks!



Nakani e'Kieron
Architect - Artisan - Scout
Tatooine, Bloodfin
Phoebe
Sun Aug 24, 2003 12:46 pm
#71

1. New Profession: Miner Class -- No


2. Harvester Limitations of any kind -- No


3. Remote mointoring of structures though mails only -- Yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. -- Yes


5.More Lots based on crafting skill -- Yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted. -- Yes


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* -- Yes


8.1 screen crafting UI with tabs -- No


9. 1 screen structure UIwith tabs -- No


10. Remove the shaded background from crafting so we can chat while crafting -- No


11. Ability to create custom schemtics though a custom crafting interface. -- Yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. -- Yes... but only if maintenance is taken away, otherwise change to No




Phoebie
Master Doctor
IlyaMasool
Sun Aug 24, 2003 7:19 pm
#72






Jasarina wrote:

I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.


Thanks,


1. New Profession: Miner Class






NO








2. Harvester Limitations of any kind






Hmm.. probably not. (soft no)








3. Remote mointoring of structures though mails only






YES - and more!








4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..






Okay








5.More Lots based on crafting skill






As long as min is still 10 for everyone, yes








6. A salvage command to allow us to salvage some of our materials back from something we crafted.






YES







7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*






YES - Not just metal, but all things.








8.1 screen crafting UI with tabs






Hmm... guess so








9. 1 screen structure UIwith tabs






Okay







10. Remove the shaded background from crafting so we can chat while crafting






huh? not sure







11. Ability to create custom schemtics though a custom crafting interface.






oof, too much but okay why not








12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..






NO


Audrick
Mon Aug 25, 2003 10:40 am
#73

1. New Profession: Miner Class


no


2. Harvester Limitations of any kind


yes


3. Remote mointoring of structures though mails only


yes


4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..


yes


5.More Lots based on crafting skill


yes


6. A salvage command to allow us to salvage some of our materials back from something we crafted.


no


7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*


no


8.1 screen crafting UI with tabs


yes


9. 1 screen structure UIwith tabs


yes


10. Remove the shaded background from crafting so we can chat while crafting


yes


11. Ability to create custom schemtics though a custom crafting interface.


yes


12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..


yes




Nagorrloc, Wookie Rebel - Wroshyr
Force Sensitive / Master Medic/ Bounty Hunter 1-4-2-4
Medic 2-2-1-0 / Scout 4-0-4-4/ Alliance Pilot 2-2-2-2/Novice Doctor
Mastered (and given up): Scout, Artisan, Image Designer, Marksman
AdlerTagmann
Mon Aug 25, 2003 11:37 am
#74

1. Yes

2. No

3. No

4. Yes

5. Yes

6. Yes

7. Yes

8. Yes

9. Yes

10. Yes

11. Yes

12. Yes



Celestial Creations - Adler - Master Droid Engineer - Master Artesian - Rori and Naboo - Tarquinas
DeFuzion
Mon Aug 25, 2003 2:21 pm
#75






AdlerTagmann wrote:
1. Yes

2. No

3. No

4. Yes

5. Yes

6. Yes

7. Yes

8. Yes

9. Yes

10. Yes

11. Yes

12. Yes



/agree
sturm375
Mon Aug 25, 2003 2:23 pm
#76



Jasarina wrote:

I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.

Thanks,

1. New Profession: Miner Class

2. Harvester Limitations of any kind

3. Remote mointoring of structures though mails only

4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..

5.More Lots based on crafting skill

6. A salvage command to allow us to salvage some of our materials back from something we crafted.

7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*

8.1 screen crafting UI with tabs

9. 1 screen structure UI with tabs

10. Remove the shaded background from crafting so we can chat while crafting

11. Ability to create custom schemtics though a custom crafting interface.

12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..






1. Yes

2. No

3. Yes

4. Yes

5. Yes

6. Yes

7. No

8. Yes

9. Yes

10. Yes

11. Yes

12. Yes



"It ain't like dustin' crops kid."
-Han Solo
maunst
Mon Aug 25, 2003 2:45 pm
#77

1)no
2)yes
3)no
4)yes
5)no
6)no
7)no
8)no
9)no
10) yes
11) no but unique schematics need to be available somehow
12) no
FutureWookiee
Mon Aug 25, 2003 3:28 pm
#78

1. New Profession: Miner Class
No opinion.

2. Harvester Limitations of any kind
Yes.

3. Remote mointoring of structures though mails only
No.

4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes.

5.More Lots based on crafting skill
Yes.

6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes, also for extractors we tear down.

7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes.

8.1 screen crafting UI with tabs
Yes.

9. 1 screen structure UI with tabs
Yes.

10. Remove the shaded background from crafting so we can chat while crafting
Yes.

11. Ability to create custom schemtics though a custom crafting interface.
Yes.

12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
No opinion.



Kewbanec
Rifleman & Swordsman
Wookiee of some renown on the Kauri server.
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