Artisan Archive
Thread: Poll Please post only yes or no to each idea 8-21-03
1. New Profession: Miner Class
Yes, but not a burning need. I am happy with my "hybrid crafter" version I have now (architect installations coupled with merchant efficiency). Any new miner class would need to focus more on abilities like remote monitering and improved surveying. Any enhancement to production would need to be accompanied by a reduction of baseline production to keep max production the same as it is now.
2. Harvester Limitations of any kind
Yes, the current lot system should be maintained. 10 seems to be a good number. But.. one house should be "lot free"
3. Remote mointoring of structures though mails only
Email notifications of harvester shut down? Sure.
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Dont see a need.
5.More Lots based on crafting skill
Harvester lots? No. 10 is good as a max. I would support reducing the base to 5 then making getting to 10 lots based on artisan skill in some fashion.I would also support "no lot" stores based on merchant skill, but not really the purvey of the artisan board.
Bottom line, I dont think it would be a good idea to directly increase player's potential production more then it is now. If anything, I think it should be reduced.
I also support the "harvester certification" idea both as a mechanism to provide value to crafters and as a way to moderate production from non-crafters and multi-accounters.
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
No. Breaks the xp to resource consumed ratio. Would be especially insane with architects.
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
No. Database is bloated enough as it is without effectively doubling the potential different resources floating around (regular resource and "improved" resource of each type..). Nice idea, I just dont think its practical.
8.1 screen crafting UI with tabs
Sure. Not a big deal.
9. 1 screen structure UIwith tabs
Yes, this would be very helpful if implemented on harvesters especially.
10. Remove the shaded background from crafting so we can chat while crafting
Yes.
11. Ability to create custom schemtics though a custom crafting interface.
? Not sure I understand this.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
Tentatively yes. It would depend on the item and method of consumption. Food/Drink might be a particularly good idea for domestics. Engineering.. well.. depends.
Right now I feel resource production is as high as it should go per player. Any change linking production to crafter skill (or a miner profession skill) would require base line production for non and novice artisans to be dramatically reduced to provide room for scaleing up.
Regards,
Artuk
1: pro 43, con 20, overall +23 (43/63, 68.3%) Miner Profession
2: pro 39, con 23, overall +16 (39/62, 62.9%) Harvester Certs
3: pro 23, con 38, overall -15 (23/61, 37.7%) Email Monitoring
4: pro 54, con 11, overall +43 (54/65, 83.1%) Droid/Terminal Monitoring
5: pro 36, con 27, overall +9 (36/63, 57.1%) More Lots for Crafters
6: pro 44, con 22, overall +22 (44/66, 66.7%) Salvage
7: pro 34, con 28, overall +6 (34/62, 54.8%) Resource Improvement
8: pro 42, con 12, overall +30 (42/54, 77.8%) Craft UI Tabs
9: pro 47, con 8, overall +39 (47/55, 85.5%) Installation UI Tabs
10: pro 48, con 12, overall +36 (48/60, 80.0%) No UI Shades
11: pro 44, con 11, overall +33 (44/55, 80.0%) Custom Schematics
12: pro 45, con 13, overall +32 (45/58, 77.6%) More Forced Consumables
As a reminder: this is a *rough* tally. It's not perfect, it's likely I've missed on or two answers. The order of magnitude is correct.
1 yes
2 yes
3 yes
4 yes
5 no
6 yes
7 no too narrow doesnt help all crafters
8 yes
9 yes
10 yes
11 no
12 yes
Leva Oripa
2. Yes
3. Yes
4. No
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. No
Thanks!
1. New Profession: Miner Class -- No
2. Harvester Limitations of any kind -- No
3. Remote mointoring of structures though mails only -- Yes
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc.. -- Yes
5.More Lots based on crafting skill -- Yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted. -- Yes
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners* -- Yes
8.1 screen crafting UI with tabs -- No
9. 1 screen structure UIwith tabs -- No
10. Remove the shaded background from crafting so we can chat while crafting -- No
11. Ability to create custom schemtics though a custom crafting interface. -- Yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc.. -- Yes... but only if maintenance is taken away, otherwise change to No
Jasarina wrote:
I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.
Thanks,
1. New Profession: Miner Class
NO
2. Harvester Limitations of any kind
Hmm.. probably not. (soft no)
3. Remote mointoring of structures though mails only
YES - and more!
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Okay
5.More Lots based on crafting skill
As long as min is still 10 for everyone, yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
YES
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
YES - Not just metal, but all things.
8.1 screen crafting UI with tabs
Hmm... guess so
9. 1 screen structure UIwith tabs
Okay
10. Remove the shaded background from crafting so we can chat while crafting
huh? not sure
11. Ability to create custom schemtics though a custom crafting interface.
oof, too much but okay why not
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
NO
1. New Profession: Miner Class
no
2. Harvester Limitations of any kind
yes
3. Remote mointoring of structures though mails only
yes
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
yes
5.More Lots based on crafting skill
yes
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
no
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
no
8.1 screen crafting UI with tabs
yes
9. 1 screen structure UIwith tabs
yes
10. Remove the shaded background from crafting so we can chat while crafting
yes
11. Ability to create custom schemtics though a custom crafting interface.
yes
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
yes
2. No
3. No
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Yes
12. Yes
/agree
AdlerTagmann wrote:
1. Yes
2. No
3. No
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Yes
12. Yes
Jasarina wrote:I want to get a better idea of who supports what. Please answer just yes or no so I can scan though and keep track of the tally easier. Feel free to start new topics or post comments about each item in existing topics.
Thanks,
1. New Profession: Miner Class
2. Harvester Limitations of any kind
3. Remote mointoring of structures though mails only
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
5.More Lots based on crafting skill
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
8.1 screen crafting UI with tabs
9. 1 screen structure UI with tabs
10. Remove the shaded background from crafting so we can chat while crafting
11. Ability to create custom schemtics though a custom crafting interface.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
1. Yes
2. No
3. Yes
4. Yes
5. Yes
6. Yes
7. No
8. Yes
9. Yes
10. Yes
11. Yes
12. Yes
2)yes
3)no
4)yes
5)no
6)no
7)no
8)no
9)no
10) yes
11) no but unique schematics need to be available somehow
12) no
No opinion.
2. Harvester Limitations of any kind
Yes.
3. Remote mointoring of structures though mails only
No.
4. Droids and/or crafted terminals that can be placed in houses to mointor structures and pay maintance etc..
Yes.
5.More Lots based on crafting skill
Yes.
6. A salvage command to allow us to salvage some of our materials back from something we crafted.
Yes, also for extractors we tear down.
7. A architect crafted Forage that lets you takes metals and improve them at a cost of some kind. Require artisan crafted power mods to run. *only if there are no miners*
Yes.
8.1 screen crafting UI with tabs
Yes.
9. 1 screen structure UI with tabs
Yes.
10. Remove the shaded background from crafting so we can chat while crafting
Yes.
11. Ability to create custom schemtics though a custom crafting interface.
Yes.
12. More forced consumables other then droid batteries. Examples: food/drink ,power mods for houses etc..
No opinion.