Artisan Archive

Thread: Limit Harvestors to Artisians

skorj
Thu Jan 22, 2004 3:32 pm
#79

Sorry one more thing.


Add the miner profession. Letonly them refine. Give them more slots for harvesters. And give them super sized harvesters.


But do not take it away form everyone else.
Scoooter
Fri Jan 23, 2004 1:07 am
#80

Some big if's and assumptions there I would say and no real guarentee that the economy will not be hurt or the other classes being affected detrimentally.


The principles of the economy stabalizing is only valid if you can inject enough good quality resource at lower prices which I would argue you cannot even speculate unless you have an idea how may would take up this profession.


Assuming that the developers will see to that scares me. They accidently stealth nerf preofessions all the time with changes whane not realizing the external impacts.


Content might draw people to the profession, but what type of content.


Or will it be just the profession for people who want to make money quickly. Hard to say







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Bandola
Fri Jan 23, 2004 5:44 am
#81

I don't usually read the Artisan forum, I am an Architect, but I couldn't help finding myself getting more and more amazed the further I read into this thread.


I also confess that I have not read every single post here yet, I am not sure that I really want to either. So I may have missed somebody else who has already stated what I am about to state.


Artisan is on the path to all the crafting professions, right ? Most players I would think are interested in progressing through this game to some future goal. So, taking this thought further,quite a few of today'sArtisans will be tomorrows Architects, right ? So, what are you planning to do when you get to be anArchitect ? I am afraid to tell you that if yousucceed in persuading the 'powers that be' to limit harvesters to Artisans, then you have just succeeded in screwing the entire Architect profession, which could well be YOUR future, as well as quite possibly wrecking the macro-economics of thevarious galaxies. Do you not think beyond your own small world ?







__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

skorj
Fri Jan 23, 2004 8:32 am
#82






Bandola wrote:

I don't usually read the Artisan forum, I am an Architect, but I couldn't help finding myself getting more and more amazed the further I read into this thread.


I also confess that I have not read every single post here yet, I am not sure that I really want to either. So I may have missed somebody else who has already stated what I am about to state.


Artisan is on the path to all the crafting professions, right ? Most players I would think are interested in progressing through this game to some future goal. So, taking this thought further,quite a few of today'sArtisans will be tomorrows Architects, right ? So, what are you planning to do when you get to be anArchitect ? I am afraid to tell you that if yousucceed in persuading the 'powers that be' to limit harvesters to Artisans, then you have just succeeded in screwing the entire Architect profession, which could well be YOUR future, as well as quite possibly wrecking the macro-economics of thevarious galaxies. Do you not think beyond your own small world ?









Good post.


But, I think they want to limit it to only artisan professions,so no combat professions would have harvs.


Kiashia
Fri Jan 23, 2004 10:19 am
#83






Jahandar wrote:

I don't post often, but this has been buggin me for a while. I apologize if this has been posted before.
I am a Surveyor on Lowca. Surveying and selling resources is my specialty;I don't craft.


Anyway, it's a bit annoying that just anyone can put down a harvestor. Shouldn't this be limited to players with at least a minimum of novice artisian? What the hell does aCommando know about mining Ore?I can't do anyone else's job: I can't cook food, hunt bounties, build homes, or heal people, but Everyone can do my job.


Hell, I don't know why I even bother having artisian. Without it, all I'd have to do is walk around until I see a bunch of other harvesters then set one right beside it and wait for the money to roll in, and put my newfound skill points to some other use.


Yeah, harvesting is a good way for new players to make money, so why not provide an ingame method of allowing them to rent out their lots to surveyors and get a percentage back, like in real life?


What do you guys think?








I don't know a thing about the stock market, does that mean i cant trade stocks?


I don't know how to run a store, but i can buy one.


I don't know how to build a building, doesn't mean i cant have one built.




Dropping a harvester is no different. You may not know where to put it, but thats no reason to say you cant place it. finance it and maintain it.




Kiashia [90 Elder Jedi, 90 Spy, 90 Medic, 90 Bounty hunter, 90 Commando] The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force. The Force is the blade of the heart.

nnn((((((((((nnnn]9X9ggggggggggggggggggggg)


Velisimner
Fri Jan 23, 2004 11:50 pm
#84

Consider this, i make say, 15 cross server lot trades. The harvesters are placed in an area pretty much all together. now i cant move these, they are permanent here. oh yea these are Heavies minerals. I can pull up on a decent concentration alot of materials for example, say i get a 70% on all harvester areas. and my harvs have a BER of 13kg/hr, this means,


13 units per minute x 60 min/hr = 780 units per hr

780 x 24 hours = 18,720 (this would be on a 100% concentration, the actual is 70% or that)

18,720 x 70% = 13,104 units per day.


13,104 x 150 harvesters = 1,965,600


lets say on average this resource type is up for 5 days - 9,828,000 units in a 5 day period


this is disgustingly gross, now understandable this person has cross traded lots and cannot move them as per his agreement, but honestly how can i be a surveyor with this guy around. certainly its fair within the rules of the game.


i would agree that lot increases within the surveyor tree of Artisan would be a good idea. restricted to harvesters only. percentage bonuses would be excellent idea too. i didnt spend the time to get surveying 4 to not have an advantage from it. even though i knew i was getting anything much going up the tree, cept a better range and chance to harvest more if i manually harvested.


for the person who is a doctor and like to combat but wants to be able to survey. make a decision any master combat profession and master doctor would be to deadly and im glad you are limited to this how else could i defeat you in PvP or a duel?


as for allowing artisans to only have harvesters, i tihnk this is wrong. renting lots wrong, cross server lot trades...i dont like this but its kinda like renting but different.


Personally if given the oppurtunity to go into a mining profession i gladly would but i would hope i wouldnt have to manually survey all the way up, but i'd do it, if found that being a surveyor is what i enjoy in the game. im also a master artisan and it is still a unpopular title.


The thing is as the game progresses, more and more materials are needed, especially now with the "Jedi grind" in full swing. also with the rise of new players, who need to grind to master if they want to compete with for example a master weaponsmith. there arnt many only surveyors out there. i mean i have a house, and the rest of my lots i mine with. i can still be combat effective too. but i would like to see the surveyor become more important especially with the SE expansion coming, lots of materials are going to be needed, i think.


oh yea and this guy with 150 harvesters believe me

...i've seen the fields its seemingly endless like somthing outta the matrix, scary really.


Something must be done




Valomir Velisimner | mercenary

Dosadi
Sat Jan 24, 2004 5:01 pm
#85

Once I've had time to process what I worte, some of the assumptions do border on ludicrous. I'm starting to fall under the train of though that they should just give bonuses to artisans and miners and let everyone else just mine normally, or at a reduced efficiency.


It would probably be best for the miner to focus on increased efficiency of harvestors and material refinement and maybe add in an uber mining facility and more lots.


Granted, the economy of the game will stabilize, its more of a matter of time. My oversight is that I assume people would be able to work through some of the economic turmoil. This game, unlike real life, can be left for something else(spirituality aside). So I think my mind has been changed to that of, let everyone mine, just give substantial bonuses to Artisans. This could be done with, dare I say it, a certification system. Similar to weapon certifications. You have a penalty to use it if you are not certified. And you get certifications up the survey line. The penalty shouldnt be as bad as it is with weapons, maybe at 25% penalty.


It seems the main point people want to make is that artisans want something for their skill points. If people are so opposed to limiting harvestors maybe we should think of something to fill that void.




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-Juffo Wupp, Master Architect, Novice Droid Engineer, Politician, Master Medic, Tempest
DrogonOpe
Sun Jan 25, 2004 4:51 am
#86

How about the simple solution, make personal and wind harvesters available to everyone and the medium and heavy harvesters (and solar and fusion) only available to artisans? Simple, sweet and everyone can still do some harvesting, but only artisans can get a lot of materials fast.

Drogon Ope, Master Artisan, Master Creature Handler
DrogonOpe
Sun Jan 25, 2004 5:41 am
#87

Okay, I posted before I had read every post in this thread. I now retract my former statement (thank you Scooter). I do not feel that there should be a restriction on harvester use. I do however feel that there should be some tangable boost to maxing out the surveying line in Artisan. Perhaps a bonus to the BER of your harvesters, or reduced maintenance/power costs. Absolutly NO INCREASE in the number of lots! They are very well balanced right now. But if for every box in surveying I got a +5% to my extraction rate (for example) that would be +25% by master. Perhaps a reduction in the maintenance cost and power costs for maintaining the harvesters you have up would be nice too.

Well sorry to change my tune, but there it is.

Drogon Ope, Master Artisan, Master Creature Handler
RobbPilot
Sun Jan 25, 2004 10:52 am
#88

Double-edged sword though. This would limit the market for selling harvestors to those who can build them themselves... except for new artisans.


It would cut down on the resource squatting though.


A simpler solution might be that for anyone listed as an admin on a harvestor... it counts as 0.5 lots against their cap. This would prevent people from being admins on 50 harvestors, since most of the tycoons use all their lots for warehouses and factories.


If somebody wants to go through the effort of having all their buddies go out and maintain all those harvestors, then what's the big deal? In reality, most of their buddies are going to tell them to go bugger off when they find out it will become a full time job for them. Or, they will start askingfor 10+ CPU paymentfor the stuff they harvest, in which case the tycoon will tell them to bugger off, or will have to raiseprices to cover the increased overhead. That itself will let the little fish and new players compete once again.



Brikk-Valcyn
Sun Jan 25, 2004 7:01 pm
#89

I think I lean a bit towards the idea of Harvester Certs....



Personal Harvester = anyone can use


Medium Harvester = any Novice Elite Crafter (Weaponsmith, Architect, etc, NOT Medics)


Heavy Harvesters = Master Artisan



Anyone can gather resources for personal use, but still adds some incentive to Master Artisan for resource sales as a full time job.





Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
Scoooter
Mon Jan 26, 2004 7:42 am
#90

Several posts back I listed 6 things that would need to be addressed to justify this change or any limitation to the current way things that are mined.


Why no factual responses to those?


Look at the artisan skills. Artisan is a class designed to learn the basic skills of crafting. With 1 line called survey so as a crafter you can find your resource. However all crafters are not based off the Artisan tree such as Doctor, CM and BE.


Does that make Artisans miners?


If the Artisans were meat to be the miners of the galaxy then why are all the crafting skills there in the class?


The miner class was pulled from the beta because it did not work.


There should be no reduction in current mining abilities if any class. Now if you want a mining profession it needs to concentrate on additional benefits to the miner and not reduce anyone else.


The vast majority of the resources mined in this game are mined by the crafters that craft the items. Armorsmiths, Weaponsmiths, Architects, DE's, Doctors and CM's are doing their own mining because they have to.


Before anything can be considered some facts need to be gotten from SOE.


1) How many Master Artisans mine and do not have another crafting class? These are probably the only ones that will persue miner.


2) Exactly what crafting classes mine and the numbers?


I think you will find that the vast majority of the prople that mine are mining for their own crafting needs and at most selling excess resource.


Unless hard facts can be called upon any reduction of any mining would be detremental to the economy.


The crafting classes do not mine just to mine. They would rather just deal with their crafting. they mine out of necessity. If a mining class is to be created it should only give additions to mioners and not take from anyone else and if all the speculation is true on the amount of resource that will be added and the prices dropping you will actually see crafters stop mining on their own accord and not be forced to. When given a choice of surveying and dropping harvesters or crafting the thins that make them money a crafter will always choose crafting and not dealing with mining.


You need to not focus on limitations on mining as it is today, but on modifications or additional benefits to a mining profession. Limting will kill the economy.


Also what need to be done finding facts to back up your statements. Because I really think you will find that proportionally there is no true mining profession and the vast majority of the mining is done by the elite crafting professions mining what they need for their profession and the minority is the Master Artisan with no other crafting profession mining just to sell resource.


So please address the 6 items I posted before and these questions.


Bring hard facts to the table, because this affects the whole economy and every other profession. You will need SOE to provide raw data to do that. Speculation will not help anyone with this problem.


Since in the test center you cannot copy characters and most don't have time to xp up two characters SOE does have issues properly testing the effect of change to elite professions so proper analysis MUST be done before anything is considered. that analysis must be from hard and true data from SOE accross all servers.








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
RobbPilot
Mon Jan 26, 2004 9:25 am
#91






RobbPilot wrote:

Double-edged sword though. This would limit the market for selling harvestors to those who can build them themselves... except for new artisans.


It would cut down on the resource squatting though.


A simpler solution might be that for anyone listed as an admin on a harvestor... it counts as 0.5 lots against their cap. This would prevent people from being admins on 50 harvestors, since most of the tycoons use all their lots for warehouses and factories.


If somebody wants to go through the effort of having all their buddies go out and maintain all those harvestors, then what's the big deal? In reality, most of their buddies are going to tell them to go bugger off when they find out it will become a full time job for them. Or, they will start askingfor 10+ CPU paymentfor the stuff they harvest, in which case the tycoon will tell them to bugger off, or will have to raiseprices to cover the increased overhead. That itself will let the little fish and new players compete once again.










Ha Ha... I got one-starred. Big surprise. I guess the folks with 50 harvestors didn't like this idea. C'mon... one-star me again!

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