Artisan Archive

Thread: Limit Harvestors to Artisians

Jahandar
Sat Jan 17, 2004 2:08 am
#66

[quote]1) 95+% of artisans do not mine medical resources and if they do they are too high prices given the high OQ levels required.


a) If this happens what will all of a sudden make them mine medical resources?


b) If this happens what will make the artisans sell them at affordable prices?


c) If this happens what will enforce the answers to a and b since by your good nature your are not doingit today?


[/quote]



LOL. This is amusing, considering the fact that I myself cater specifically to doctors and other members of the medical profession. Gee, I must be one in a million, eh?:-\


Why? Because high demand and limited supply == profit.


So much for needing a reason to "all of a sudden" start harvesting medical resources so there goes A. My many regularcustomersare quite satisfied with my prices, ouch, bye-bye B. By my "good nature," I'll let you draw your own conclusion for C.






Jahandar

Freelance Pilot, Master Smuggler, Teras Kasi Master; Lowca
Scoooter
Sat Jan 17, 2004 11:30 pm
#67

Jahanadar you seem to miss the point. Those that carter to the medical profession at affordable prices are oneone a million. THere are very few. Check the doctor boards. The vast majority of medical resource are mined by medics and doctors.


No now given that the majority of doctors are mining their own resource today ho does that take away your current customers. THere is no "doctors will be starting to mine" Doctors are mining, we dont want it taken away because it would be a game breaker for ost because of the mid set of 95% of the artisan mining community


Grayvon - what you miss si you didnot address the issues. There is a market there today and it is not bing done and there are credits there to be earned. No one does it. The few that do mine medical resources have no real competition. Now how is taking the majority of the medical mining away for one side and putting it on the other side help that. Your answers need clarified because it is not happening today. Your answers are great in a perfect economy.


Your comment that skills require points. Well you are asking them to ADD running automated harvesters to that which impacts too many classes. You would force doctors to be artisan/doctors alone and many would drop. All other crafters have a choice of sa combat profession because they are based off the artisan tree and you would be saying that doctors and CM's can't,


Now you answered questions 1 and 2 with vague answers which if your answers were correct there would be no issues today in this economy. But there is. Did you skip over questions 3-6 for a reason?


Non artisans dont mine because they want to. They mine because they need to, and until that is solved by the artisan community locking down harvesters will not work. And that is why the economy will inflate even worse and you wont haave medical professions in abundance.


You need to look from the outside how all other classes view the artisan profession and see what they actually do for each of the other classes.


Doctors are mining because of necessity not because thay want to. That needs to be addressed and it is obvious from past behaviour that it will not happen evern though there are credits to be made or you all would be doing it today at rates doctors could afford. The majority of medical resource vendors are doctors themselves and not artisans.


Taking away our harvesters does destroy our profession


The bottom line is the Artisan class is not a MINER professions it is a base profession fro crafting.




Scoooter - Master Pilot/Master Politician
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Mayor of Mos Vegas, Tatooine, Valcyn
Norseh
Sun Jan 18, 2004 5:26 am
#68

I think it would be more natural if harvesters had certifications. Everybody should be able to use personal harvesters (which at BER 4 is as good as mediums were a few months ago). Surveyorx should give you the right to Mediums and Master Artisan Heavies.


The ability for everyone to place harvesters is being "abused" by a few who havehundreds of heavies, through guilds orcities. Given the closed economy of each server, suchoperations havea severe impact on the economy when they dump their resources on the market.


Xenozephyr
Sun Jan 18, 2004 5:30 am
#69

my 2 cents here..


I am a master artisan and almost master architect


the way i see it.. i think if everyone is able to place harvetors people with surveying should get SOME typeof mining benifits.


A mining profession with extra lots reduced mainance and power use (say thru harvetor slicing?) that only miners could use and resouce density bonus would be cool.


But i think if you take it away from other classes, it actually would hurt there business.


I am an architect, if i werent aloud to place heavy harvestors my busniess would be in turmoil. id have to buy all my resouces at jacked up prices 3cpu for grinding quality and up to 6-10 for good quality. i use up resouces insanly. factories take about 13k resouces. if i were to buy all these at say 6 cpu. id have to sell the factory at a huge jacked up price noone would buy for. i have trouble as is selling them for 50k, every demands 45-35k. the only reason i make money is cuz i get resouces for myself.


I think everyone should be able to setup harvestors, and at worst limit heavies, which i still think isnt that fair. i think surveyors should get extra benifits though. i mean it seems pretty useless besides increase in range. which doesnt help that much.


well thats my 2 cents on the topic.




Characters:
Naritus - Zephyr -Master Artisan-Master Architect-
TestCenter- Xeno-Zephyr -Mater TKA, 1-0-0-3 Swordsman, 4-4-4-0 Brawler

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TestCenter- Citan - Master Smuggler- Novice Pistoleer- 1-0-1-0 Commando
zytecx
Mon Jan 19, 2004 2:28 am
#70

read the first and last page . here my 2 cpu on the deal,


im a master doctor but have another account that is an artisian,. i can do without mining or harvesting my own resoruce IF i Can afford to buy them, BUT i can't Afford to buy them , so i have to mine them myself. when resources cost 10cpu and up for good OQ and about maybe 1% of the population even tip you over 100cpu for a heal we doctors don't make much as a novice.


throw in price of 50cpu+ on good herb meat and avain meat and our cost of making buff packs and stim goes up. this if we have to buy every resoruce even the mining resoruce. unless people tip more often to those starting medic and willing to pay 10k+ for buffs, us doctors have to have a way of being about to survey and mine some of our resources.


maybe everyone is just all greedy these days even thou it just a game, i still don't kow why price are soo high as it is. it cost .2 or .3 cpu to mine any mineral if you have it on a 60%+ spot. and the miners turn around and sell it for 3cpu+ depending on OQ. and that just mineraland chemical. as for floar my guess would be around 5cpu+ for good OQ PE stuff since there are not much miner mining them.


when i run to place my floar in LOK or dantoonie with my surveyor i see mostly other doctor harvestor up, so they are mining them for themselve and also renting lots form others, with maybe 1 or 2 mining company that has over 20 lots all bunch up in one area that has 80+ vein.


So you can take my lots or the abilty to mine IF you only charge 1cpu or 2 cpu max on your resource. Or people start tipping more to medics and doctors instead of demanding a heal just becuase their wounds are only 20pt and then runs off.


well that all i got just my 2cpu on this deal.





Zantec ~ Master Doctor/Swordsman ~
Zanlex ~ BE/Pikeman ~ Tokgan ~ Chef /Merchant ~
Tokgan's and Zantec's supply Shop (-1279, -4799 ) South of Bestine
carrying Doc supply,resources Grind and Rare, Pup, Loot items

GraySeven
Tue Jan 20, 2004 12:15 pm
#71

zytecx hit the nail on the head.


The initial excuse for not having a miner profession was, simply, lackof content. We were told that there wasn't enough for a miner to do to justify its own profession. If you look at some of the other professions that made the cut, you will find that lack of content doesn't answer why there is no Miner....


But monopoly sure does. Imagine if there was one profession and one only allowed to make and use harvesters bigger than personal. If you weren't a miner, you'd be stuck with a miserably low BER and using wind power. And the miners would be setting the price for THE base commodities and setting the entire econonmy. It would be a little like OPEC in real life, only worse....


No, arguing about this is moot. Extraction of basic resources will not be changed, no one profession will have a stranglehold on mining, and things will remain as before, and all simply because the Developement team can not and will not allow that much power over the economy to fall into one professions hands.


I can bet that the original poster is simply greedy and/or tired of missing resource shifts and getting to the easy-to-reach high concentrations too late.....




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&
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skorj
Tue Jan 20, 2004 2:39 pm
#72


With so many intelligent people against this idiotic suggestion, I can't see how the devs would to limit the harvesters to artisans.

rsnyc
Wed Jan 21, 2004 1:04 am
#73

this is totally ridiculous.....first of all i think you are an extreme minority as an artisan who does not craft at all. the question is really why do you need artisan at all if you only use harvesters? you are just greedy and lazyI guess, not ony artisans use resources, wake up.



Fineous Ki'lar
Bothan Power
theKarrd
Thu Jan 22, 2004 9:36 am
#74






Jahandar wrote:

I am a Surveyor on Lowca. Surveying and selling resources is my specialty;I don't craft.


Anyway, it's a bit annoying that just anyone can put down a harvestor. Shouldn't this be limited to players with at least a minimum of novice artisian? What the hell does aCommando know about mining Ore?I can't do anyone else's job: I can't cook food, hunt bounties, build homes, or heal people, but Everyone can do my job.






You talk as if "Mining" was an actual profession. Most people in SWG have some sort of small resources gathering operation. Just because thats the ONLY thing you do, does not mean you should be giving a profession called "Miner" and get your "Mining abilities" restricted only to you [and other "Miners"].


Just because harvesting the ONLY thing you do, does not mean you should be given a profession called "Miner" and get your "Mining abilities" restricted only to you.


Thats ludicrous.


Now I know you did not mean "create a new prof called miner", but you are an Artisan who JUST mines. So the point stands. You want harvesting abilites restricted to artisans. But you're an Artisan who only mines.


However, your an artisan. You've got a one up on others who can survey as well.

And dont throw up that BS about dropping miners next to other miners.


**edit** its like all the vocal artisans want to make everything more tedious and complicated.Lets add gas to vehicles! How about smog checks! Wont that be fun! ffs

Now its harvesters?



lame
Dosadi
Thu Jan 22, 2004 11:02 am
#75

On the mining profession


With the introduction of a mining profession and the suggested refining line, the cost of high quality materials would be reduced because they would not be so rare, they would be craftable. The mining profession would probably be able to pull up muchthan anyone else, therefore they could and probably would charge less.


The concept of restricting mining to artisans is a valid point,inflation or not, artisans arebasic crafters and resource handlers. Granted there are other professions who craft but that is not their main function. Mining is to important to not have skills associatedwith it. Scout/Rangers being an example of other resources. It is reasonable to want mining restricted because of the limited pool of skills.


In regards to the economy, it will stabilize no matter what happens. Right now prices on materials are really high. However, with architects, there is massive undercutting that keeps prices of instillation around 3cpu.There isn't the same competition with resources for some reason. Granted there is a higher demand but with the BER 13s and BER 10s out there is a flood of resources. It will, however, most likely stabilize to low cpu in a moth or so.


If a mining profession was introduced it would have to be phased in, or any modification to the mining system. If the harvestors are restricted little by little, starting with heavies firstthen meds and so on then the economy would have time to stabilize between each change and the cpus would level out at a normal price.


On dealing with the man


if you don't like the price being offered don't buy, or haggle. If no one buys at the outrageous pricesthen the prices will drop. Granted, medical forage needs to be fixed so medics and doctors could survive in hostile resource environments. Also, if other miners are charging too much, make some friends. I have a friendsthat sell to me at 2cpu and 3cpu. Friends are good. Give them cuts of your profits. There are ways to work around problems in the system. Much of the game revolves around interpersonal dynamics. If the actual game dynamics don't work then work around them, like lot swaps.


In conclusion


I reallylike the idea of a mining profession and I personally think there needs to be some restriction, deterent or control on mining so that Artisanswill have a majority of the mining profession. Itfalls in line with the profession system. The argument that a commandoknows nothing about mining is a valid one. A pure fighter should not be able to mine on the same scale as an artisan, he has other means of acquiring resources. With regards to the economy, it will stabilize if it becomes turbulent. It is a fairly well controled system and is not going to become unstable(reference to control theory there).


My main push for the mining profession however is the ability to refine. That would make a world of difference to everyone. If you could refine instead of having to wait weeks until good resources come out the prices would drop significantly. This would help everyone including combat medics(I've heard its a nightmare to find their resources)


I don't think being selfish is the main reason behind restricting mining, I think its just logicalin dealing with the skill system to make mining a skill. Seeing as how its that way with the scouts. Give the artisans what theydeserve.






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-Juffo Wupp, Master Architect, Novice Droid Engineer, Politician, Master Medic, Tempest
Scoooter
Thu Jan 22, 2004 11:32 am
#76

"With the introduction of a mining profession and the suggested refining line, the cost of high quality materials would be reduced because they would not be so rare, they would be craftable. The mining profession would probably be able to pull up muchthan anyone else, therefore they could and probably would charge less."


I really don't know what kind of facts you are using to back up this statement.


Since the resource gathering community does not mine madical resources as a whole how can you say that,


What metrics are you using to validate this statement?

What metrics do you have that will show how many people will actually master the mining profession?

What metrics do you have that shows now many Artisans today are just miniers and not just elite crafters gathering their own needs and selling the excess if they have any?


Common sense and the current practice of artisans says that the number of miners will be small and then they currently limit their resource gathering to the majority.


To make a statement as broud as that you need to back it up with some facts, because current behavior of the Artisan community does not show that will happen.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Dosadi
Thu Jan 22, 2004 12:01 pm
#77

From what I have heard, the original mining profession could pull obscene amounts of materials. This would allow them to have a winder selection of materials because they could have fewer harvesters on each type of resource.


Most of my previous post was mostly assumptions and not any real facts. The principle of the economy stabilizing is valid, it will and the developers will see to that. However, I do feel that being allowed to refine materials to make the high quality ones would decrease the price of high quality resources.


On the note of the medical supplies, people will wise up and start competeing to supply the medical professions. But all of this takes time. The economy takes time to adjust. Someone will fill the nich and supply the medical community. I was just thinking of taking up that torch on the tempest server.


I do believe that with the introduction of the mining profession there will be quite a number of people that will take that up, provided SOE makes it more entertaining than the politician tree.


Once again, most of these are educated speculation, or maybe just wild rants. Personally I think I have the ability to perdict the future Anyway, theres my rebuttal.



Yum yum bumble bee tuna. I love bumble bee, bumble bee tuna.
All the ladies now!

-Juffo Wupp, Master Architect, Novice Droid Engineer, Politician, Master Medic, Tempest
skorj
Thu Jan 22, 2004 3:24 pm
#78





GET HIM SCOOOTER!!!


I'd like to add one thing. The fact that Dosadi said



" if you don't like the price being offered don't buy, or haggle. If no one buys at the outrageous prices then the prices will drop. "





Dosadi, I can tell you're intelligent. But come on! This statement is so ludicrous. That alone would destroy the economy. Is the game supposed to stop until you decide to lower your prices?


And let me ask you a question. What if they do limit the harvesters to the artisans or miners? If I remember right, the artisan profession is around 20% or less of all the people playing. How many resources are there? I think around 150 different ones. It doesn't sound like a lot. My point is. Do you have any idea how hard it would be for a non-minor to get the resources they desperately need? The supply would drop and the demand would rise. Prices would go strait up, and you know it. Currently I have a group of 15 players that are struggling to get matching fiberplast resource for their factories. That is a 150 mining lots sort houses and factories for some of us.


I'm an artisan….. Let everyone harvest and leave it alone.


Stop the nerfing of all professions.

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