Artisan Archive

Thread: AV-21 ? What's the big issue?

riotcontrol
Fri Aug 12, 2005 9:27 pm
#66


JFreeman wrote:


coronula wrote:
You can already generate an unlimited number of flash speeder deeds for 20k each so unless you are taking away that option it isn't really a priority for the flash speeder. It does sound like it would make AV21 and Jetpack owners happy.

Yes, that's my hidden agenda here: To unify the codepath for vehicle restoration. Currently we have vehicles that cannot ever be re-enabled, some of which can be easily replaced and others which cannot, in addition to a speeder that can be re-enabled with money, plus one speeder that can be re-enabled for free due to a bug, or with a very specific repair kit.

So we want a single coherent system that all vehicles utilize, and none of the "special casing" on a per-vehicle basis. We'd remove the "20k credits option" that restore flash speeders and make them work the same way everything else works.







Speaking of the Jetpack, how about a slight "Jetpack revamp"? Currently, there are some problems with it:

a) Problem: It disappears when not "mounted" and magically appears when "mounted".
Solution: Make the jetpack model(s) equippable through an option on the radial menu as a "phantom backpack" - not
targetable or destroyable when not actually mounted.

b) Problem: The rocket clips into RIS helmets and sunguards when "mounted".
Solution: Make a model without the rocket or allow the "jetpack-like" backpacks to be used as a model even when
flying, either through a crafted jetpack-customisation kit or the radial menu.

c) Problem: The animations are a bit too "floating corpse"-like, and there is no transition between the ground
position and the flying position.
Solution: Add a transitional animation sequence and, if nothing else, make the person flying the jetpack float
slightly up and down instead of just staying at the exact same height. This would solve the "floating
corpse" effect even without new animations.

It's a real shame that such an item, which is so extremely hard to obtain, isn't that well done right now.

Message Edited by riotcontrol on 08-13-2005 06:28 AM



__
wieland argosy <gunslinger>
Dpjarrett
Fri Aug 12, 2005 9:40 pm
#67

I like the idea of converting the BARC repair kit to a general vehicle repair kit that can repair any vehicle. Anyone who actually uses it to repair a swoop (or any other type of easily craftable vehicle) is either:


  1. Not thinking.

  2. Desperate to have aworking vehicle immediately.

My personal vote would eitherbe to leave the repair kit resource requirements as they are or to modify them to require some of the special asteroid chunks as well. Yes, they're a pain to gather, but they're still alot easier to get ahold of than the parts for an AV-21.




Kyyle Pellow
Vehicles k Drugs
- By Kyyle
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skywalker007l
Sat Aug 13, 2005 12:12 am
#68



JFreeman wrote:


coronula wrote:
You can already generate an unlimited number of flash speeder deeds for 20k each so unless you are taking away that option it isn't really a priority for the flash speeder. It does sound like it would make AV21 and Jetpack owners happy.

Yes, that's my hidden agenda here: To unify the codepath for vehicle restoration. Currently we have vehicles that cannot ever be re-enabled, some of which can be easily replaced and others which cannot, in addition to a speeder that can be re-enabled with money, plus one speeder that can be re-enabled for free due to a bug, or with a very specific repair kit.

So we want a single coherent system that all vehicles utilize, and none of the "special casing" on a per-vehicle basis. We'd remove the "20k credits option" that restore flash speeders and make them work the same way everything else works.






Here's the problem with removing the 20k option to get another flash speeder. You are only allowed 3 vehicle slots in your datapad. I personally had to delete my flash speeder to make room for other vehicles. If this change went though, how then would I still get my pre-order reward? Either increase the number of vehicles in our datapad (3 was fine when vehicles first came out, but it just doesn't cut it anymore) or you leave the flashspeeder the way it is.



Callopo Noak
Callysto Noak
Fishy Member of the New World Order
Intrepid Galaxy

ShineKnuckle
Sat Aug 13, 2005 12:14 am
#69






Oreet wrote:

I've got mixed feelings about this.



Pros:
My combat toon's AV-21 was just disabled a few days ago by a BH mark (haven't deleted it yet). so i'd love to have that thing back.


Fixing the BARC repair tool is a GREAT thing.


Making the repair tools work on all vehciles will give us Artisans another thing to sell that people would want to buy


This would also increase space mining.



Cons:
Artisans will sell a considerably less amount of vehicle deeds, similar to what happend with ADKs and weaponsmiths.








What if they made the kits about the same cost (resource-wise) as the vehicles and made them single-use, so that you could EITHER buy a kit OR buy a vehicle? Either way, you'd need a new vehicle or a kit when your bike got blown, and in each case the artisans would get paid. Personally, I think it'd make more sense if one guy had the same bike pretty much forever and just repaired it frequently; you could consider the restoration kits to be 'spare parts'. Right now, I go through 3-5 swoops a week because of random aggro incidents (and because of the fact that, somehow,mobshit me for 200 damage and my bike for 6,000.)



I've been looking forward to using my AV-21 for something like a year now. My guildmates gave it to me as a present but I WILL NOT use it until I can rest assured that it's not going to get blown up by a 3000-damage AOE hit from a meatlump or something.



(Haven't read the whole thread, but I just wanted to toss out this one comment.)





Altaire Ferrous - deceased Bounty Hunter
Rail An'geles - deceased Jedi Knight

Warryyr
Sat Aug 13, 2005 12:17 am
#70






JFreeman wrote:





KaingPu wrote:





HyeStringer wrote:
are these repairable? or toast if disabled like every other vehicle that is not a BARC




Nope... they are toast when disabled. Just delete, cry, and move on.




Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?







Great idea, for the less common vehicles.


But, please, please, pleeeeeeeease can you do something about requiring asteroid resources for these kits? Either don't require asteroid resources to make them, or drastically reduce the requirements.


If the commonplace method of dealing with a disabled vehicle is using one of these kits, I don't want to spend all of my game time up in space shooting at asteroids, just to accomodate the needs of my vehicle customers.


So, can you folks perhaps reconsider this asteroid resource requirement for the repair kits? If not now, when you expand it's uses to other vehicles? Thanks!


GunJacker
Sat Aug 13, 2005 12:20 am
#71

Excellant Excellant Excellant... the day I got my Jetpack was great, then i flew around for 5mins and havent flewn it sincedue to thefear that it would be destroyed like so many others from some random npc that had it out for me...well my jetpack that is. Av21 is the same way..cant recall the last time i flew it.. if you are always combatant or special ops then you simply dont use these vehicles which is ashame since the goal is to get more and more people involved in the gcw







On the way to EREBUS you will feel
grief & anxiety, along with diseases, GERUS & death


xxxx, xxx
Ikewe
Sat Aug 13, 2005 12:20 am
#72

Would you consider including the potential for varying the resource requirements for the vehicle restoration kits to include non-asteroid resources? I don't have the resources to pay 50cpu for the asteroid resources and it takes quite a while to mine the amount required to make the Barc Repair Kit.






Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


CIEBrandon
Sat Aug 13, 2005 12:21 am
#73






JFreeman wrote:





coronula wrote:
You can already generatean unlimited number offlash speederdeeds for 20k each so unless you are taking away that option it isn't really a priority for the flash speeder. It does sound like it would make AV21 and Jetpack owners happy.



Yes, that's my hidden agenda here: To unify the codepath for vehicle restoration. Currently we have vehicles that cannot ever be re-enabled, some of which can be easily replaced and others which cannot, in addition to a speeder that can be re-enabled with money, plus one speeder that can be re-enabled for free due to a bug, or with a very specific repair kit.

So we want a single coherent system that all vehicles utilize, and none of the "special casing" on a per-vehicle basis. We'd remove the "20k credits option" that restore flash speeders and make them work the same way everything else works.








I think it would be a great Idea. I'm an owner of an AV-21 and a Jetpack. I would LOVE to be able to use them more often. Especcially the jetpack, that thing is so much fun to ride, but sadly can be used very rarely


Only one request.. can we PLEASE increase the amount of vehicles that can be stored in a datapad from 3-6 like what was done with ships? In the early days 3 was more than enough but these days It really just isnt sufficient. With a jetpack an av-21 and a Barc in my datapad all high risk vehicles to use but very fun It would be nice to have the ability to hold a few more.






Kagon' Solo'ra ~ Dark Jedi Master ~ Slain by the "NGE"



wildcat84
Sat Aug 13, 2005 12:22 am
#74



JFreeman wrote:


KaingPu wrote:


HyeStringer wrote:
are these repairable? or toast if disabled like every other vehicle that is not a BARC

Nope... they are toast when disabled. Just delete, cry, and move on.


Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?






Awesome ideas!



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CaixCatab
Sat Aug 13, 2005 12:24 am
#75

IMHO, using asteroid resources for all repair kits is an excellent way to both make the resources useful, and to increase the cost of refurbishing vehicles. Let's face it, the only other way to keep it artificially high in price is to give it stupidly high resource req's. If we're selling the cow, we should get back what the milk for a day would be worth.


Fixing the Y8 should help with making the resources more accessible, too.



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Warryyr
Sat Aug 13, 2005 12:28 am
#76

Also, more vehicle types are always welcome. Everyone still has a Swoop, pretty much - but the BARCs helped that a bit.


Preferably, more fast vehicles would be ideal. Expanding the landspeeder line was pretty cool, but people in general want to go with the fastest vehicle possible, which the Swoop wins almost everytime...since it's the best speed for the money.


More "Swoop-like" vehicles in different models would be nice.


Also, what about making vehicle deeds resemble the final product, like droids and pet deeds do? And customization at deed creation? That way, people could make vehicle showrooms in their shops.


Just some things I've seen pop up around here before, but I'm sure the Corr has brought these desires to your attention


Zutan
Sat Aug 13, 2005 12:30 am
#77

Allowing ALL vehicles to be restored using restoration kits is perfectly ok.. people wont use them on normal vehicles since the kits cost to much. That wont affect the market for the Artisan crafted, standard vehicles.

It WILL however open up the market for the restoration kits, which currently dont sell since the "bug" allows the BARC to be fixed for free at the garage.

The Asteroid resources needed for the kits arent all THAT hard to get, I got enough for 5 kits in one evening of mining. At most I'd say reduce the requirements to 500 of each of the 2 types of resource. This way someone with a standard 'large' cargo hold can go out and get 500 of each in one session and be done.
whitestar19
Sat Aug 13, 2005 12:32 am
#78


Fantastic idea!!!


Jetpacks and AV-21's will still be rare but now owners will be able to fix them. I love this idea!! You can just make it hard to repair a disabled vehicle by needing asteroid resources. Jetpacks need this more then all of them because of how hard it is to obtain one. Flashspeeders, not really. You can just use the command and pay 30k for a new one. I don't think you need to change that.




-= Xaneth Moahiwra =-
"Nothing goes on forever. Not falls, not you, not I, not love, not life. Entropy consumes everything. We all hit bottom, sooner or later."

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