Artisan Archive

Thread: Question for Wednesday, May 5th

SaleusCorwen
Tue May 04, 2004 10:18 am
#66






Flynn_Nomad wrote:

Well who is supplying the waypoints to the BH or Commando?


If the BH or Commando have novice artisan, they deserve the resources, just not as much as someone with survey IV or MArtisan.


If the BH commando DOESNT have any survey skills, and they are being supplied with waypoints, blame the Artisan supplying the WP for not charging enough, if any, for the info.


Can we have the ability to sell waypoints?









does SWGCraft supply coords for resources?





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Kettemoor Galaxy
nefarious
Tue May 04, 2004 10:40 am
#67






SaleusCorwen wrote:





Flynn_Nomad wrote:

Well who is supplying the waypoints to the BH or Commando?


If the BH or Commando have novice artisan, they deserve the resources, just not as much as someone with survey IV or MArtisan.


If the BH commando DOESNT have any survey skills, and they are being supplied with waypoints, blame the Artisan supplying the WP for not charging enough, if any, for the info.


Can we have the ability to sell waypoints?









does SWGCraft supply coords for resources?








No SWGcraft only lists what is available and the stats. There are sites that do provide the WPS but they usually charge a RL fee.



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
Cyberius
Tue May 04, 2004 11:13 am
#68



Guruweaver wrote:


SaleusCorwen wrote:
i think you could take all the input and formulate a general question on the issue..
something like
What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?
just an idea..



I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.

Take care,




Yes! This is the best way to really find out what they are doing without wasting weeks sending probing questions. We can revisit the other questions after we get a status like this from the Devs.



--
Zalaar Degarian, MD, TKM
Diarra Degarian, Mayor Syn City North & Ranger for hire
Naboo, Radiant
SaleusCorwen
Tue May 04, 2004 11:26 am
#69






GrafvonSoden wrote:

I guess the second iteration of the question is best. Although it invites a general blanket answer.


I really like the certification idea, but I can foresee problems getting it. The people that have already invested large sums on machines, and are using the resources to buy the uber equipment for their combat only template will raise he11. Even though they've not invested any skill points in the artisan/surveyor profession, they are still reaping great benefits from the resources.


My MDE/Master Artisan cannot harvest meats, hide, or bone though, becausehe has not invested any skill points in the scout profession. Nor can he take on a "Night Sister" for uber loot because there's not enough skill points left over for anuber enough combat template. It just seems a little one sided to me.


My biggest competition is from combatants or people using their lots, selling resources, notthe averagecrafters. When a guild crafter has 30+ lots at his disposal, THAT is what screws up the economy for the small guy. When you see people selling bulk resources on the forums with millions of units per resource, where do you think they got it ? Not from 10 lots, thats for sure. And you better believe they can sell for cheaper than you, as the combat guildies can support any mainteneance on their lots easily.


So while the combat guys/gals are out slaying the evil minions, and you're sitting there clicking away on craft next step, both with harvesters churning out resources, guess who's raking in the credits.


I'm not complaining about competition. I complaining about the uneveness of the skill point investments









i think everyone here will agree with you on the skill point investment vs. the return..


but i think we have look at more options than just harvester certification in the survey line.



i think some options might be but not limited to..


1.


Bring back the Miner/Farmer profession.


tone down personal harvestors and add theircertification to the survey linealong with maintenance and powerconsumption bonuses..

make heavy harvesters a certification in the miner/farmer discipline


something like (and maybe change the name from Survey to Geology)


SurveyI (GeologyI)

Personal Mineral/Chemical/Wind certifications


SurveyII (GeologyII)

Personal Gas/Flora/etc.. cerifications


SurveyIII (GeologyIII)

Reduced Maintenance


SurveyIV (GeologyIV)

Reduced PowerConsumption



Miner/Farmer i would put as 1 elite profession with3 different areas of focus ( would probably call it geologist)


the Farmer portion would revolve around the organic while the Miner would revolve around the inorganic .


MinerI

MinerII

MinerIII

MinerIV

FarmerI

FarmerII

FarmerIII

FarmerIV

HarvestersI

HarvestersII

HarvestersIII

HarvestersIV

SurveyII

SurveyII

SurveyIII

SurveyIV

Master Geologist



The Miner line would revolve around inorganic extraction bonuses/increasing off the base concentration for inorganics

The Farmer line would be similar

Harvester line would revolve around heavy harvester certifications and reduced power consumption/maintenance

Survey would revolve around Surveying larger areas and estimating a samples stats without actually sampling

bonuses for Master geologist i could see as planetary surveying, maybe even something as elite as a planetary uplink to geological satellite over each planet (maybe something like the survey droid only more elite)


2.


Bring back schematic revokation for upper crafting disciplines that do not attain master artisan..


eg, if someone just does Engineering and then goes onto Droid engineer.. revoke some of their schematics in engineering line unless they have master artisan..


this could also be done by making making subcomponents in the elite crafting professions only available if you have master artisan or make them only available to the master artisan.


eg.


you have droid components (sorry for only using DE as an example) that you only get the schmatics for if you have MA and DE levels..


this gives value to a person who is a master artisan and then specializes instead of just someone who is too specialized and also makes the master artisan important for those that are in elite professions and also gives master artisans themselves added value


one of the whole points of schematic revokation was to make the lower levels of crafting important..




anyways just some ideas




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Kettemoor Galaxy
Kreicat
Tue May 04, 2004 11:26 am
#70


Guruweaver wrote:


SaleusCorwen wrote:
i think you could take all the input and formulate a general question on the issue..
something like
What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?
just an idea..



I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.

Take care,




I vote for this. If we get a vague answer, we can ask very specific questions in future, but I think we should try this at least.



Kreicat Crestingwave
Master Weaponsmith, Master Swordswoman

Two vendors:
In Lake Phoenix on Naboo @ -2088, 1415
Just outside Theed @ -4787, 3387

SaleusCorwen
Tue May 04, 2004 11:46 am
#71






GrafvonSoden wrote:



Yes, some artisans are probably supplying waypoints. Thats how they get their friends and/or guild members to place their machines.But all anyone really has to do is look to where other harvesters are sitting. They're there for a reason. So plop one down next to them and see what resources come up as available. Bingo ! no artsan is even needed then. And it's not rocket science to figure if it's burning, then the machine probably isnt being tended on a regular basis, so go where good machines are and mine there.



But yes, Im open to other ideas. And bringing back the farmer and miner sounds good. But Runesaber said they would not add anymore professions aother than what is comming in SE. (he said this in a message to DEs awhile back when referencing "Droid Handlers")




Message Edited by GrafvonSoden on 05-04-2004 01:37 PM







if they aren't going to add any other professions then i would have to say i don't see harvester certifications doing much unless you put heavy harvester certifications solely for the master artisan (meaning you have to bemaster artisan to use heavy harvesters) and still tune down the personal harvesters and give all maintenance/powerconsumption bonuses to the master artisan..


like i said before, alot of this is because they did get rid of the farmer/miner during beta and rolled a lot of their abilities into everyone..


so now what i guess needs to be done is the old miner/farmer profession needs to be strictly for the master artisan itself.. sortof of a double elite profession.



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Kettemoor Galaxy
FlonGerg
Tue May 04, 2004 7:16 pm
#72

When will artisan mission terminals give the correct level missions?



Did you know that missions from the artisan terminals scale their difficulty based on your combat level?

How does this make any sense?
GrafvonSoden
Wed May 05, 2004 12:28 am
#73

I guess with SE on the near horizon, we'll know soon what the new professions are. I'm positive one will be "Pilot". Possibly another will be "Shipbuilder". I seem to remember some talk of this during the vehicle discussions here when they first were rolling out. An yet another posibility is "Droid Commander" in some form. Other than those, I have no idea what they may even possibly be. I guess "Farmer" and/or "Miner" could be in there. But I agree that it will take more than certifications. And these discussions are where it all begins


So I vote for the second iteration of the question. And iffuzzy talk and evasivness come from them, we ask for clarification .


GrafvonSoden
Wed May 05, 2004 12:29 am
#74



While they're at it, maybe they can fix this stupid forum !!


sorry double posted again :/

Message Edited by GrafvonSoden on 05-04-2004 02:30 PM

Guruweaver
Wed May 05, 2004 6:15 am
#75

Hey all,

As time was tight, I posted this question: What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?

This thread should be considered closed. I will start a new one for our next question.

Stay tuned for the answer!



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
nefarious
Wed May 05, 2004 6:38 am
#76

When will they answer the question? Is it today(the 5th), or will it be the 6th?



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
Guruweaver
Wed May 05, 2004 11:16 am
#77



nefarious wrote:
When will they answer the question? Is it today(the 5th), or will it be the 6th?



It took a couple of days last time. Maybe Friday/Monday.

Take care,



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Kreicat
Fri May 14, 2004 4:03 pm
#78

I haven't seen the answer to this yet. Have they answered this, and if so, where are the answers?

Thanks!



Kreicat Crestingwave
Master Weaponsmith, Master Swordswoman

Two vendors:
In Lake Phoenix on Naboo @ -2088, 1415
Just outside Theed @ -4787, 3387

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