Artisan Archive
Thread: Question for Wednesday, May 5th
Guruweaver wrote:
Ok, time to prepare for submission!
Um. Of the question. (what were you thinking?)
Anyway, I see a main theme in this thread: Certifying Harvesters
A suggested question is below. Please comment, change, offer alternatives, etc. I want to send the question in by 5pm EST tomorrow, May 4th.
1) It is our belief that the ability to use harvesters should be certified to artisans with the level of harvester dependent on the level of Survey skill. Can this happen?
Take care,
I really dont think this is a sound approach to help artisans. This nerfs the economy and other players, and it supports people with more than one account more than players with single accounts.
Most professions, even the basic ones, have more value added by having the master rank than Artisan allows. More Exp Pts, changes to vehicle schems, possibly more vehicles, or other additions ADD value to artisan without taking away from other professions.
SaleusCorwen wrote:
lets face it, the survey line is possibly the easiest line to get in the game and it will only be a few weeks before everyone has the survey line just to have harvester certifications.. and if harvester certifications are in the lower rungs (Survey I or II) then it will be evensooner.
Sure, anyone can get the cert. easily - BUT at a cost.
Even if the certs are at Survey 2, it will cost 20 skill points for the 'ability' to use automated harvs.
Artisans do not get special exemptions allowing them free loot from mobs, or even safe passageby them- we have to invest our skill points in combat skills to survive out of town. The combat types should have to make an investmentin artisanskill points to compete in our world.
For those of you who fear rampant 'inflation'. HOGWASH! Inflation is part of the 'game' in any economy. Noone here is going to starve if they can't afford x, y, or z.
If the supply is lower than demand, the price will increase - until it is priced at a point where people will start mining more - even if it means investing the 20 points.
If I as anWeaponsmith am not certified to pull the trigger on a weapon that I more than likely built, the meathead in the bone armorshouldn't be able to run a Harvester.
Bianca Minola
[quote]
Sure, anyone can get the cert. easily - BUT at a cost.
Even if the certs are at Survey 2, it will cost 20 skill points for the 'ability' to use automated harvs.
SaleusCorwen wrote:i think you could take all the input and formulate a general question on the issue..something likeWhat steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?just an idea..
I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.
Take care,
Guruweaver wrote:
SaleusCorwen wrote:
i think you could take all the input and formulate a general question on the issue..
something like
What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?
just an idea..
I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.
Take care,
I like this question much better, I say go with it.
This is not a only artisan question, but a question that would make lifa a LOT easier for all players, espesialy including us Artisans!!!!
Why dont make a search function at the bazaar????
So if i look to buy a thing, copper for an example i write "copper" and click searc... ... And it write all the sales of copper!!!
U could also write "pet stim", "laser rifle" or "MSE droid"... U name it ![]()
Cause i HATE to look after 6 pages weapons and NOT finding the laser carbine i look for... Waste of time...
I think that would be a good idea!
Guruweaver wrote:
SaleusCorwen wrote:
i think you could take all the input and formulate a general question on the issue..
something like
What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?
just an idea..
I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.
Take care,
Well worded and to the point, I was gonna add some and edit some, but it's pretty dead on, imho...
I guess the second iteration of the question is best. Although it invites a general blanket answer.
I really like the certification idea, but I can foresee problems getting it. The people that have already invested large sums on machines, and are using the resources to buy the uber equipment for their combat only template will raise he11. Even though they've not invested any skill points in the artisan/surveyor profession, they are still reaping great benefits from the resources.
My MDE/Master Artisan cannot harvest meats, hide, or bone though, becausehe has not invested any skill points in the scout profession. Nor can he take on a "Night Sister" for uber loot because there's not enough skill points left over for anuber enough combat template. It just seems a little one sided to me.
My biggest competition is from combatants or people using their lots, selling resources, notthe averagecrafters. When a guild crafter has 30+ lots at his disposal, THAT is what screws up the economy for the small guy. When you see people selling bulk resources on the forums with millions of units per resource, where do you think they got it ? Not from 10 lots, thats for sure. And you better believe they can sell for cheaper than you, as the combat guildies can support any mainteneance on their lots easily.
So while the combat guys/gals are out slaying the evil minions, and you're sitting there clicking away on craft next step, both with harvesters churning out resources, guess who's raking in the credits.
I'm not complaining about competition. I complaining about the uneveness of the skill point investments
Well who is supplying the waypoints to the BH or Commando?
If the BH or Commando have novice artisan, they deserve the resources, just not as much as someone with survey IV or MArtisan.
If the BH commando DOESNT have any survey skills, and they are being supplied with waypoints, blame the Artisan supplying the WP for not charging enough, if any, for the info.
Can we have the ability to sell waypoints?