Artisan Archive

Thread: Question for Wednesday, May 5th

SaleusCorwen
Mon May 03, 2004 9:01 pm
#53

i think you could take all the input and formulate a general question on the issue..


something like



What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?


just an idea..



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Kettemoor Galaxy
Cyberius
Mon May 03, 2004 11:34 pm
#54






Guruweaver wrote:
Ok, time to prepare for submission!

Um. Of the question. (what were you thinking?)

Anyway, I see a main theme in this thread: Certifying Harvesters

A suggested question is below. Please comment, change, offer alternatives, etc. I want to send the question in by 5pm EST tomorrow, May 4th.

1) It is our belief that the ability to use harvesters should be certified to artisans with the level of harvester dependent on the level of Survey skill. Can this happen?

Take care,






I really dont think this is a sound approach to help artisans. This nerfs the economy and other players, and it supports people with more than one account more than players with single accounts.


Most professions, even the basic ones, have more value added by having the master rank than Artisan allows. More Exp Pts, changes to vehicle schems, possibly more vehicles, or other additions ADD value to artisan without taking away from other professions.




--
Zalaar Degarian, MD, TKM
Diarra Degarian, Mayor Syn City North & Ranger for hire
Naboo, Radiant
BiancaMinola
Tue May 04, 2004 12:11 am
#55






SaleusCorwen wrote:


lets face it, the survey line is possibly the easiest line to get in the game and it will only be a few weeks before everyone has the survey line just to have harvester certifications.. and if harvester certifications are in the lower rungs (Survey I or II) then it will be evensooner.





Sure, anyone can get the cert. easily - BUT at a cost.


Even if the certs are at Survey 2, it will cost 20 skill points for the 'ability' to use automated harvs.


Artisans do not get special exemptions allowing them free loot from mobs, or even safe passageby them- we have to invest our skill points in combat skills to survive out of town. The combat types should have to make an investmentin artisanskill points to compete in our world.


For those of you who fear rampant 'inflation'. HOGWASH! Inflation is part of the 'game' in any economy. Noone here is going to starve if they can't afford x, y, or z.


If the supply is lower than demand, the price will increase - until it is priced at a point where people will start mining more - even if it means investing the 20 points.


If I as anWeaponsmith am not certified to pull the trigger on a weapon that I more than likely built, the meathead in the bone armorshouldn't be able to run a Harvester.


Bianca Minola

SaleusCorwen
Tue May 04, 2004 12:43 am
#56

[quote]


Sure, anyone can get the cert. easily - BUT at a cost.


Even if the certs are at Survey 2, it will cost 20 skill points for the 'ability' to use automated harvs.


[/quote]



Then you are definately going to want to wait until they get certifcation revocation in similar to vendors.


with it being so easy to get survey II (i believe it took me all of 30 minutes to get it when i did it).. people will get survey II.. get harvestors.. place harvestors.. get ride of survey and don't move their harvestors.. merchant vendors are currently having the same issue, people will get merchant vendors.. place them .. drop merchant but the vendors are still theirs and operable..


and if XP is always kept (eg.. if i drop survey now do i lose all 20k survey XP that i have accumlated) then all someone does is have excess survey XP, level up drop harvester level down..


for this to work and to have real use the certifications would have to be at level 4 (so it would at least take someone more skill points and time).


ofcourse i am still a supporter of having harvestor certifications but only if it is in a miner profession and not cludged onto a current skill line..


and to take it further the survey line could add certs for personal harvestors (at level IV), and tune them way down (max storable 3k etc.. max extraction rate of 2) and have heavy harvester certifications in the miner profession with their current storage/rate...




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Kettemoor Galaxy
Guruweaver
Tue May 04, 2004 6:14 am
#57



SaleusCorwen wrote:
i think you could take all the input and formulate a general question on the issue..
something like
What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?
just an idea..



I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.

Take care,



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
nefarious
Tue May 04, 2004 6:37 am
#58






Guruweaver wrote:





SaleusCorwen wrote:

i think you could take all the input and formulate a general question on the issue..


something like



What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?


just an idea..





I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.

Take care,





I like this question much better, I say go with it.



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
Danemb
Tue May 04, 2004 7:02 am
#59

This is not a only artisan question, but a question that would make lifa a LOT easier for all players, espesialy including us Artisans!!!!


Why dont make a search function at the bazaar????


So if i look to buy a thing, copper for an example i write "copper" and click searc... ... And it write all the sales of copper!!!


U could also write "pet stim", "laser rifle" or "MSE droid"... U name it


Cause i HATE to look after 6 pages weapons and NOT finding the laser carbine i look for... Waste of time...


I think that would be a good idea!





Dane Khuur
- - - - -
Joint Owner of DaonTek Droids
Master DE, Artisan & Merchant.
Ahazi
"Dont miss my shop, if you miss a droid"
Crimsonsplat
Tue May 04, 2004 7:07 am
#60

I suppose you could go with that question, though it's so wide as to invite a "fuzzy answer." Although I've only been in the game a week, I tend to favor certs for harvesters. It won't wreck the economy so much as balance it. If it's more lucrative, more people will enter the market, helping to keep costs down, and availabiltiy up.Obviously, some increase in price will occur, even then. And if I'm wrong about the degree of effect, the obvious solution is to tweek hopper capacities, power conusmption, and other factors to increase the amount of resources each individual surveyor/miner brings into the market. In other words, it may cause temporary disruption while rebalanced, but it won't be the end of the galaxy. Not like there's nothing wrong now, after all.


I'm currently 3/2/1/4 in Artesian and hoping to make some personal harvesters, build a house, etc. But from what I see, I've got to compete with every Tom, **edit**, and Harry pistoleer on Starsider for space. As it stands, despite a good deal of work, I'm still aLONG way from making and selling anything worthwhile, assuming I can find a spot to mine for resources with a decent OQ. It would be nice if I could subsidize myself with some resource sales, instead of having to go hunting for sevorts & mynocks. And don't get me started on vehicles--I still can't find one at a decent price, as so fewArtesians have started building them again since the exploit fix. I'm using Marksman, Scout, and Medic to make up for the fact that Artesian isn't really viable as a solo tree; indeed I don't think it's viable without all three of the others. That gets into problems withthe missions themselves, which is a whole 'nother subject.

RealDarius
Tue May 04, 2004 8:53 am
#61

What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?


Hello,


I can answer this right now: "More specificscan be given sometime after Publish 11. Although, schedules and plans can and will change without further notice."


The question is valid to us who have been playing the game, reading the forums, and discussing the issues amongst ourselves. To the Devs/SOE, however, it's a vague question and will gain us no useful answer. The "In Development" and "In Concept" are quite focused on Jedi, CGW revamp, and additional content for (IMHO) combat-oriented, veteran players. I think If they already have something in development or even a tangible outline for improvementsto the crafting professions it would be on their website. The best we can hope for with these "questions" every two weeks is to give them ideas for future enhancements or maybe, by process of elimination, determine which "ideas" are already shot down (like the survey range question) or what is still "on the table" for consideration. With so many questions and so little time it will be a very loooong process.


It's like a year-long Battleship game.


Community: "Can enhancement such and such be done?"

Devs: (Looks at meeting notes, internal and external specification docs, and briefing literatures from Team Leader/Management for non-confidential answers and finds that question pertains to something already discussed and dropped from the plan) "No."

OR

Devs: (Finds that question hasn't been considered by the team and while jotting it down...) "More specificscan be given sometime after Publish 11. Although, schedules and plans can and will change without further notice."

OR

Devs: (Finds that question has been considered by the team although not yet in the official specifications documents) "Yes,but more specificscan be given sometime after Publish 11. Although, schedules and plans can and will change without further notice."


We are better off, again IMHO, asking very specific questions that force very specific answers. It does seem that the top 2questions I deduce from the posts are:

1. Harvester Certs

2. More Space/Lots (decide which though, do you want more space in your house or more lots)


I suggest we decide which will be asked this week and which will be asked two weeks from now. Both need to be taken out of the way so we can move on to other topics/questions.


I vote for #1 this week.


-D
Flynn_Nomad
Tue May 04, 2004 9:08 am
#62






Guruweaver wrote:





SaleusCorwen wrote:

i think you could take all the input and formulate a general question on the issue..


something like



What steps are being taken to make Master Artisan a more valued and unique profession, whether it be through harvester bonus/certifications or through more valuable items (not including any items in the upcoming JTL expansion)?


just an idea..





I like this. I move we consider this question. Do we have a quorum with a consensus? hehe.

Take care,




Well worded and to the point, I was gonna add some and edit some, but it's pretty dead on, imho...







--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
GrafvonSoden
Tue May 04, 2004 9:19 am
#63

I guess the second iteration of the question is best. Although it invites a general blanket answer.


I really like the certification idea, but I can foresee problems getting it. The people that have already invested large sums on machines, and are using the resources to buy the uber equipment for their combat only template will raise he11. Even though they've not invested any skill points in the artisan/surveyor profession, they are still reaping great benefits from the resources.


My MDE/Master Artisan cannot harvest meats, hide, or bone though, becausehe has not invested any skill points in the scout profession. Nor can he take on a "Night Sister" for uber loot because there's not enough skill points left over for anuber enough combat template. It just seems a little one sided to me.


My biggest competition is from combatants or people using their lots, selling resources, notthe averagecrafters. When a guild crafter has 30+ lots at his disposal, THAT is what screws up the economy for the small guy. When you see people selling bulk resources on the forums with millions of units per resource, where do you think they got it ? Not from 10 lots, thats for sure. And you better believe they can sell for cheaper than you, as the combat guildies can support any mainteneance on their lots easily.


So while the combat guys/gals are out slaying the evil minions, and you're sitting there clicking away on craft next step, both with harvesters churning out resources, guess who's raking in the credits.


I'm not complaining about competition. I complaining about the uneveness of the skill point investments

GrafvonSoden
Tue May 04, 2004 9:20 am
#64

Flynn_Nomad
Tue May 04, 2004 10:04 am
#65

Well who is supplying the waypoints to the BH or Commando?


If the BH or Commando have novice artisan, they deserve the resources, just not as much as someone with survey IV or MArtisan.


If the BH commando DOESNT have any survey skills, and they are being supplied with waypoints, blame the Artisan supplying the WP for not charging enough, if any, for the info.


Can we have the ability to sell waypoints?





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
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