Artisan Archive

Thread: Mining without a license renting out lots and harvestors to someone that wants them

Darth_Spike
Thu May 20, 2004 7:19 pm
#53






P__Day wrote:

the harvester cert doenst sound to bad actually but one thing has to change in my oppinion it would be


Heavy Harvesters : Master Elite crafting proffesions being All advanced artisan proffesions, including merchant, Doctors, Combat medics, Smugglers, bio engineers,rangers


Medium Harvesters : Novice elite crafting proffesions and master artisan


Personal Harvesters : anyone elsewho wants to


Factories : All profs who can craft something.


I cant see how its justifiable to suggest that a proffesion you spend 77 skill points on should have such a benefit before other profs who spend upto 52 points more than you.


I can also agree that people with 40, 50 , 60 lots canbe a problem simple let each account only administer 20 installations. and if someone wants to spend an extra 15 or 30 or 45bucks a month to have more lots, well you have plenty of people having doc alts set up as buff bots and crafting alts for equipment, then you would have to limit it to 1 account pr person and notlet a person sign up for a second account .


I honestly can't see /visualize this even being posible. How exactly does a business tell someone "sorry, we dont want your extra money" and actually stay in business. How exactly does SOE prove that someone from an entirely differnt credit card number and name (like his, mommy's and Daddy's) represents the same person and not get sued for huge amounts of money. And lets just touch on the "administer 20 installations" thingy...this has GREIFER written all over it. There is currently no limit on how many people can be added as an admin to an installation. So 2 dudes could add every players name to their 10 lots and suddenly no-one can get an installation.


Of course, I also don't see why someone can't buy/rent other people's land so that they CAN HAVE 40,50, or 60 lots. No-one stole those lots, they were traded. Let me qualify that statement, however. In my case I set someone else as admin to the harvestor I placed, but since I am a non-crafter I honestly don't know if the guy can remove my name off the admin list. If the guy COULD, then that would be stealing, and I would feel griefing is a justified cry from my lips. If not, then I always retain the ability to reclaim hte land and the harvestor, which means the Miner serves his best interests by keeping me happy - THAT IS THE WAY OF BUSSINESS!!!!


Now just a few comments onwhatever hisname was i cant remembers setup with only master artisans using heavy sure go a head mediums can be certed a novice elitecrafting profs and by that i meanALL profs who craft something, rangers, docs, smugglers , entertainers, artisans, advanced artisan profs. if the lower level smugglers for instance who go to a master having mined 90k copper or alu wiht they're last credits asking for a molecular clamp schematic werent alowed to mine that with mediums or heavy's they would have to buy the resources at im guessing 15cpu since there will be a shortage. Also everyone must be alowed to use factories.








Message Edited by Darth_Spike on 05-20-2004 09:54 PM

Darth_Spike
Thu May 20, 2004 7:42 pm
#54






Sinist wrote:

Np but you see your suggestion was negative to the community. has been made before, argued, disproven. You arent the first and you arent the last to just argue for the sake of arguiing. Everything you said has been false.


And well id rather you argue with why you dont think it is. Instead you cave in to one person, and refuse to back up the argument you started?



Cmon and then put in a woe is me too at the end.


Get over yourself. Take some time to learn the game, the arguments you get yourself into, and how a video game should work.








Who are you responding to here? It does not appear to be me AND I STARTED THIS THREAD!!!!!!


I have issued the challenge at least once to explain WHY alot leasing system is negative to the community as a whole. You have argued your point, but have failed to answer with any logical or identifiable means why a lot leasing system, combined with harvestor certifications, can't bring mutual benefit to all parties.


Your arguments to this point seem half thought thru and indicate an unwillingness to interact with other professions. I have yet to see a valod argument as to WHY it is wrong for me to let someone else use lots I am not going to use AND get paid for it. Based on current game mechanics, ANYONE can use ANYONE elses lot if that person has benn placed in the admin list. Therefore, nothing stops YOU from politely introducinf yourself to newbies as the pop into hte game for the first time and offer them some miniscule 10k a week amount for use ofone of their lots - the newbie is singing praises to your anme for being so nice to him, and you are maiking a killing off of the mined resources. Nothing stops you and some friends from getting everyone in your Player City to place harvestors around so that all the members of the City can make themselves a Armor Production Corperation.


Thus far your arguments are as infantile as mom-and-pop stores complaining that they can't compete with Wal-Mart, instead of finding a specialized niche that Wal-Mart won't normally get into..if you lack the bussiness acumen to compete in the game than you probably need to move on to another game you are more capable of...say checkers.


Not only do I KNOW the game, but I also admit I don't know all of it. Instead of ultimatums, I make compromises, becasue if it leads to a better game, it makes it more fun. It doesn't sound like you've been alive as long as I have, so you sure as hell haven't been gaming as long as I have. If you have been alive since the early 70's then you are the most developmentally delayed individual I've ever encountered that was still capable of typing semi-intelligable coments


Now we can continue this flaming battle of wits, but it appears unfair - you are not armed. How about you let the testicles descend a little and talk with the Big Boy voice...use logical arguments and a full vocabulary, and then we can BOTH keep it to the issue, and not make it personal.

Darth_Spike
Thu May 20, 2004 8:03 pm
#55






Sinist wrote:



Your last thread gavvot just proved beyond a resonable doubt that I will never respond to another one of your posts for a LONG time. You are below my ideal of a human being. Sorry.


I was wrong about the small factories I have been up for almost 48 hours and I am literally struggling to not shut down my body entirely. The rest makes you sound like maybe you shouldnt be trying to argue with me.

Message Edited by Sinist on 05-20-2004 02:57 AM


Message Edited by Sinist on 05-20-2004 03:00 AM





Oh Dear GOD....get some sleep and get your brain working again. You definately seem imparied, becasue even my 5 year old son read this comment and asked me if you were one of the "special people".

Darth_Spike
Thu May 20, 2004 8:24 pm
#56






Aladine wrote:
I don't see why people feel that this bounty hunter is doing anything wrong or is part of the "problem" by renting out his lots. If noone rented out lots, or did xserver trades and it was just the artisians that mined stuff, then the prices of all goods would skyrocket (grinding resources would be 50cpu)and although that might be fine and dandy for the people who are entrenched in the business, and have the millions of startup capitol on hand to become crafters, what about new players, and what happens when the combat players can't afford new equipment because that weaponcrafter is being charged 100 cpu for his steel so he passes this cost onto his customers? That wouldseriously slowthe flowof money into the economy, and would create a situation where noone has any money to buy the goods, so crafters are gonna make less, then less, then none, so then the sellers of resources would have less and less and less people to buy from then...POOF...we hit a SWG great depression, and 15% of the playerbase leaves. Iunderstand thatcasual players cannot compete in resource gathering, that is the way the game is engineered and at this point nothing is gonna be done about that, but to restrict it even more would create a shortage of resources, which would drive up all prices. Do you want to pay 50k for a set of buffs? How about 100k for a new unsliced scout blaster combined with the fact I will have to start charging 50k to slice because my clamps, knives, wuks, and auks are so freaking expensive now. There are many changes that would be beneficial to the SWG community as a whole, Artisians included (I support a 20% increase in Master Artisian Factory and Harvester Efficency) but this one will just be the beginning of the end for the free market. Look at recent gasoline prices...how much did you pay at the pump this week, I paid$2.05 for 87 octaneand $2.26 for 93. Howmuch did you pay 2 years ago at this time of year, I paid 98 cents for 87 and $1.14 for 93. Its all supply and demand, when the supply goes up and demand remains constant, prices go down, when demand goes up and supply isn't increased prices go through the roof.



I cannot particularly argue against this statement, but I do recall several press releases prior to launch that said this game was specifically making a place for casual players. It would sure be nice if they DID do something about it, and find a way for even a casual player to have a good time playing.


P__Day
Thu May 20, 2004 8:38 pm
#57

This game is for the casual player this game doesnt cater to powergamers inthe way everquest did and WOW will do, if it was supposed toall the sill trees would be full use of all 250 sp in one tree to be the best and you would need jedi like xp to level in it, face it most profs in this game can be levelednovice to master in prettyshort amounts of time, artisan can be leveled in 12 hours at most if you play a few hours pr day 6 hours if you are a powergamer. there will always be guys who play more than you and they should be rewarded for it. IRL to who's the best football player? the guy who plays 14 hours pr day or the guy who plays 4 hours on a weekend?
MarcoRenaldi
Thu May 20, 2004 9:36 pm
#58

OK I have a question for all you wanting the harvesters certed. What are architects supposed to do? I certainly can not keep any production going based on 6 harvesters(2 lots for my house and 2 for my factory which i have to have), hell I dont think 6 harvesters will be ableto supply the materials needed just for the walls of a standard production run. The only choice you are leaving us is to buy from the "Artisan" Community at the incredible price gouging that is sure to come.(Yes the economy would eventually balance out but only after a large chunk of players would quit) Guess what now all my goods are overpriced, and who buys my goods said artisans who then price gouge more to mkae up their loss. This is a cascade effect the will travel through all the professions. How do you plan on preventing this?



BTW not to mention what are the archs going to sell since the market will be flooded with mountains upon mountains of useless harvesters that will never decay? This is our main source of income and with this nerf we will be like the DE's of old.



On a seperate note it seems the main problem people are having is with the big resource companies. Why should we punish people for being innovative and successful? Just so a novice proffession can generate tons of profit? Which do you think is better someone who actually uses business sense and management skills to bring up a massive company despite a flooded market or a artisan who makes boat loads of money off of a resource starrved economy which they created?


I am a little biased in this issue as I used to operate the largest power company on chilastra. However I never lot traded and payed all of my workers .5 cpu because I owned all of the harvesters. Is this fair? Hell yes it is.





Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Aphrael
Thu May 20, 2004 10:04 pm
#59



*Disgust*


Well, in short, there is NOTHING special about the Master Artisan profession. There isn't suppose to be anything special about it. It's NOT an ELITE crafting profession. It's only a STARTING profession. So, all you "zealots" out there advocating these certifications that are just artisans or master artisans & not an ELITE crafting profession, find another violin to play your "whining song". You have NO RIGHT to advocate changes like this since you DON'T speak for the majority of the crafting professions!





Aphrael Do'Urden
Master Tailor
Master Merchant
Master Artisan
Forte Tailoring Inc.
MarcoRenaldi
Thu May 20, 2004 10:05 pm
#60

Hey I got a great idea...lets let MMarksman and Mbrawlers dominate PVP. This is basically what you all are asking for



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Aladine
Fri May 21, 2004 8:37 am
#61






Darth_Spike wrote:





Aladine wrote:
I don't see why people feel that this bounty hunter is doing anything wrong or is part of the "problem" by renting out his lots. If noone rented out lots, or did xserver trades and it was just the artisians that mined stuff, then the prices of all goods would skyrocket (grinding resources would be 50cpu)and although that might be fine and dandy for the people who are entrenched in the business, and have the millions of startup capitol on hand to become crafters, what about new players, and what happens when the combat players can't afford new equipment because that weaponcrafter is being charged 100 cpu for his steel so he passes this cost onto his customers? That wouldseriously slowthe flowof money into the economy, and would create a situation where noone has any money to buy the goods, so crafters are gonna make less, then less, then none, so then the sellers of resources would have less and less and less people to buy from then...POOF...we hit a SWG great depression, and 15% of the playerbase leaves. Iunderstand thatcasual players cannot compete in resource gathering, that is the way the game is engineered and at this point nothing is gonna be done about that, but to restrict it even more would create a shortage of resources, which would drive up all prices. Do you want to pay 50k for a set of buffs? How about 100k for a new unsliced scout blaster combined with the fact I will have to start charging 50k to slice because my clamps, knives, wuks, and auks are so freaking expensive now. There are many changes that would be beneficial to the SWG community as a whole, Artisians included (I support a 20% increase in Master Artisian Factory and Harvester Efficency) but this one will just be the beginning of the end for the free market. Look at recent gasoline prices...how much did you pay at the pump this week, I paid$2.05 for 87 octaneand $2.26 for 93. Howmuch did you pay 2 years ago at this time of year, I paid 98 cents for 87 and $1.14 for 93. Its all supply and demand, when the supply goes up and demand remains constant, prices go down, when demand goes up and supply isn't increased prices go through the roof.



I cannot particularly argue against this statement, but I do recall several press releases prior to launch that said this game was specifically making a place for casual players. It would sure be nice if they DID do something about it, and find a way for even a casual player to have a good time playing.








As much as I agree with you here and think it would be nice to have the playing field even, I understand and accept that this is an impossibility. There is no way to put two people on even terms in a game when one person plays 10 hours a week, and the other plays 40. If it was just broken down to game skill, and reaction time, and familiarity with the buttons, the powergamer would win every time. That is like expecting everyone who works in a company to work for the same salary, the janitor who sweeps the floors 2 hours a night, to thelawyer who works 100 hours a week until he can make partner. In this game, as well as the game of life, there are rewards for those willing to put in the work.


The one thing that this game DOES offer to the casual gamer is an enviornment where he or she can still compete withpowergamers in terms of price of items rather then market share.SWG is not an uberloot game like EQ, or DAOC, or UO was, it is mostly, with the exception of a fewvery rare high end items, a crafter based game. Ninety five percent of the playerbase doesn't have legendary or Kryat enhanced items, they have stuff made by their local crafter.


There is a differencebetween a casual gamer competing with the powergamer in prices and in market share. I think my statement that casual gamers couldn't compete wasn't entirely clear. I meant to say that casual gamers can't hold the market share that the powercrafters do, although they still can compete with prices. Resources cost the same to mine, wether I am mining them, or that housewife who plays 8 hours a day (I wish I could play that much) is mining them. If i have my 8 harvesters running on a good spot then nothing keeps me from selling them at a price around, or below,what the powergamer does. He or she may have 10 times the number of resources or crafted items to sell as I do, but that is because he or she puts in the time to make deals with friends to lot rent, or puts in the time required to move around large fleetsof cross server traded harvesters, but at the end of the day, maintainance is still maintainance, and power is very cheap either way (1.2 credits per unit of radioactive on chilistra is normal.)


While this split of power between powergamers and casual gamers is inevetible in SWG there is nothing that the powergamers do that prevents the casual gamer from having a good time. Yes you will get dropped fast (as I do) when you arePvPing against the 5% of players that are powergamers, but ya know what, there is chunk of around 30% of the population you can fight with on more even terms. My mazda wont keep up with that lawyers Ferarri, ya know what, I deal with it and move on. I just race the next dude in line who has a honda.




Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Cailid010
Fri May 21, 2004 8:57 am
#62






Sinist wrote:

Well that person was never entitled to your or anyone elses slots so they arent really missing any income they should have.


You realistically shouldnt have been able to place harvetsers in the first place becuase you didnt invest any skill points into a profession that needs resources.


I am willing to quit a game I find the best and most fun MMORPG I have ever played just on the principal of the whole thing. If I can persuade one person to follow suit with me I am a happy person. Harvester certifications are needed and justified on almost every level I have seen. Im hoping the question posed on May 5th answers and eliminates the question, or if not then our question on may 19th will. If harvester certifications arent going to go in im just gonna walk out of the game before I get involved with it too much. I can play a single player game if I just want to kill stuff with the best weapons and armor. I play multiplayer games for competitiveness and not just for the social aspect. If I have to invest skill points to be the best fighter the opposite should be true if I want to be a miner and crafter.








So why are you still here? You've been playing the game for at least 7 months without harvestor certs so far. Leave already.....and please, DO let the door hit you on the way out.




---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Aladine
Fri May 21, 2004 11:56 am
#63

Calid that isn't nice, I thought we were trying to foster a friendly community here...oh wait..no we aren't.



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Srednii
Fri May 21, 2004 1:01 pm
#64








Cailid010 wrote:



So why are you still here? You've been playing the game for at least 7 months without harvestor certs so far. Leave already.....and please, DO let the door hit you on the way out.







Actually Sinist has only been playing for 2 weeks , if you look at his first post in the "artisan welfare" post you'll see he's actually joined the Yes side only cause he's having trouble competing with established resource sellers .



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Cailid010
Fri May 21, 2004 1:59 pm
#65






Srednii wrote:








Cailid010 wrote:



So why are you still here? You've been playing the game for at least 7 months without harvestor certs so far. Leave already.....and please, DO let the door hit you on the way out.







Actually Sinist has only been playing for 2 weeks , if you look at his first post in the "artisan welfare" post you'll see he's actually joined the Yes side only cause he's having trouble competing with established resource sellers .





According to this he's been playing since October 17/2003. You have to have a gameaccount to register in the forums.



Sinist
Community Veteran
Posts: 228
Registered: 10-17-2003





---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
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