Artisan Archive
Thread: Mining without a license renting out lots and harvestors to someone that wants them
Np but you see your suggestion was negative to the community. has been made before, argued, disproven. You arent the first and you arent the last to just argue for the sake of arguiing. Everything you said has been false.
And well id rather you argue with why you dont think it is. Instead you cave in to one person, and refuse to back up the argument you started?
Cmon and then put in a woe is me too at the end.
Get over yourself. Take some time to learn the game, the arguments you get yourself into, and how a video game should work.
Sinist wrote:
Yes.
But also note this poll is worthless when every kid who has posted int his thread hasnt brought one thing constructive as to why not. There has been many threads arguiing about the points and not one of the persons ever posted in any of them.
THey are the same people that dont care and dont want to lose their harvester buisness and be forced to play the game to make their money.
No harvester certifications scheduled for development by May 19th = End of my subscription.
I have argued long and hard addressing everyones concerns and your going to ruin it by doing a simple yes or no poll where every cross lotter and kid can come here and put in a "hell no" ? Cmon Guru thats idiocy. Point the developers to the argument that constructive people participate in, not a simple yes or no poll.
100% of the people who vote no cant argue as to why we dont need certifications.
Message Edited by Sinist on 05-18-2004 07:01 PM
Message Edited by Sinist on 05-18-2004 07:02 PM
It's the 20th...
Yes end of my subscription renewal would of been proper. I forget when my subscription ends I think I have a little over a week left. ![]()
And to me some parts of your post are wrong.
I hear you when you say that you dont want to be forced to harvest resources. I understand and maybe I overlooked the part about tailers and droid engineers maybe would need factories at novice levels (But there are both large and small factories, so small factories could be certified at novice levels while bigger factories are at master level). And you made a very good point that in MMO's rules are going to change. I think the rule should be that if you want to be a crafter your going to have to harvest them yourself or have a tough time. Its necessary for the balance and integrity of the game. Sorry to say but it is.
There alot more arguments to the whole story but im glad you posted something worth reading.
Sinist wrote:And to me some parts of your post are wrong.
I hear you when you say that you dont want to be forced to harvest resources. I understand and maybe I overlooked the part about tailers and droid engineers maybe would need factories at novice levels (But there are both large and small factories, so small factories could be certified at novice levels while bigger factories are at master level). And you made a very good point that in MMO's rules are going to change. I think the rule should be that if you want to be a crafter your going to have to harvest them yourself or have a tough time. Its necessary for the balance and integrity of the game. Sorry to say but it is.
There alot more arguments to the whole story but im glad you posted something worth reading.
The force of your noobness astonish me.
Almost every single elite crafting prof must use factories.
There are no small and big factories, there are different types of factories used to make differend kind of stuff.
I do understand that as an only artisan, you only get a small part of the problems your changes will create, but please, play more the game and realise the truth.
It is balanced the way it is.
BTW, in real life, there are not alot of industries that mine their resources. Are you gonna start a revolution about that?
Message Edited by Sinist on 05-20-2004 02:57 AM
Message Edited by Sinist on 05-20-2004 03:00 AM
Sinist wrote:
The only people who need resources anyways are the ones who can harvest them under my proposal. So how is it your duty to put down harvesters if you dont want to? If your a crafter you need to. If youd ont then your not going to be able to craft anything. But yeah thats horrible huh. *roll eyes* Then why would artisans be the ones to have heavy miners? They require way fewer resources than the elite profession that make them. If this were your true reasoning, then it woulld be architects that would be the only ones who would be able to use heavies.
I honestly have never made anything that required two identical components.I dont know if you can make them by hand because asan Artisan there are things we make which require 2 of the same thing, but I dont know if it has a "identical"in front of it, and I can make those by hand np. This is because you're in a basic crafting profession - not an elite one. Elite crafting professions need identical items from factory crates. Factories only available for masters is just a poorly thought out idea. Face it.
And well there is even an answer. Yourout of luck until you have a master build you the identical components. And well there are ways to grind master DE without building any of those droids. And well as a crafter your job is getting the resources to build your product. If you wanted to be a DE you should have realized that resources shouldnt grow on trees. Go play a single player game where you can type "givemeresource" and you are granted unlimited. This is a multiplayer competitive game. It is supposed to be balanced and not pathetically easy. Right now its easy and unbalanced. Harvester certifications + combat rebalance = balanced and competitive game.
Galdara wrote:
Sinist wrote:
The only people who need resources anyways are the ones who can harvest them under my proposal. So how is it your duty to put down harvesters if you dont want to? If your a crafter you need to. If youd ont then your not going to be able to craft anything. But yeah thats horrible huh. *roll eyes* Then why would artisans be the ones to have heavy miners? They require way fewer resources than the elite profession that make them. If this were your true reasoning, then it woulld be architects that would be the only ones who would be able to use heavies.
Because Artisan is the prequisite for the crafting professions.
One trained to manual dexterity in some mechanic art or trade; and handicraftsman; a mechanic.
Above you have the definition of an Artisan in American language. The closest we have to a miner, a mechanic, or anything similiar. Therefore the best equipped to be able to operate a large harvesting machine.
I honestly have never made anything that required two identical components.I dont know if you can make them by hand because asan Artisan there are things we make which require 2 of the same thing, but I dont know if it has a "identical"in front of it, and I can make those by hand np. This is because you're in a basic crafting profession - not an elite one. Elite crafting professions need identical items from factory crates. Factories only available for masters is just a poorly thought out idea. Face it.
I am an Armorsmith though.
And well there is even an answer. Yourout of luck until you have a master build you the identical components. And well there are ways to grind master DE without building any of those droids. And well as a crafter your job is getting the resources to build your product. If you wanted to be a DE you should have realized that resources shouldnt grow on trees. Go play a single player game where you can type "givemeresource" and you are granted unlimited. This is a multiplayer competitive game. It is supposed to be balanced and not pathetically easy. Right now its easy and unbalanced. Harvester certifications + combat rebalance = balanced and competitive game.
Sorry, I'm a master artisan, was a master architect, and am now a master tailor. These ideas are just not well thought through. If you want to make it so some person can't have a 100 harvester farm - make it so only owners of harvesters can change the resource. No biggy. Problem mostly solved. Very little drama. But the devestation that would be caused by your proposed changes would maybe make you happy, but have everyone else leaving in droves.
Again noone who actually read the arguments, heard the proposal, or read through any of it.
Anyways if you try to argue the fact and not even express a concern your just a waste of time. You have brought nothing constructvie to this post just made your own idea that it was wrong without saying how, why, or where.
Come again and try again.
Sinist wrote:
Galdara wrote:
Sorry, I'm a master artisan, was a master architect, and am now a master tailor. These ideas are just not well thought through. If you want to make it so some person can't have a 100 harvester farm - make it so only owners of harvesters can change the resource. No biggy. Problem mostly solved. Very little drama. But the devestation that would be caused by your proposed changes would maybe make you happy, but have everyone else leaving in droves.
Again noone who actually read the arguments, heard the proposal, or read through any of it.
Anyways if you try to argue the fact and not even express a concern your just a waste of time. You have brought nothing constructvie to this post just made your own idea that it was wrong without saying how, why, or where.
Come again and try again.
I believe they tried the Miner profession in Beta for a while, but it was a faillure. I don't know for sure, I wasn't there. A friend of mine was and was telling me I could be a miner. Maybe some folks from Beta could tell us what it was like.
And thank you for the oh so condesending tone - I did make a suggestion, and it'll be the last. I hate arguing with twits, so I'll stop now.
Sinist wrote:Your last thread gavvot just proved beyond a resonable doubt that I will never respond to another one of your posts for a LONG time. You are below my ideal of a human being. Sorry.I was wrong about the small factories I have been up for almost 48 hours and I am literally struggling to not shut down my body entirely. The rest makes you sound like maybe you shouldnt be trying to argue with me.Message Edited by Sinist on 05-20-2004 02:57 AM
Message Edited by Sinist on 05-20-2004 03:00 AM
Well go to sleep.
Seriously, how do you expect someone to listen to you when you show that you really don't know the game?
Sorry if I'm not a good enough human behing to be able to speak to you. I will try to make offerandes to peace your anger...
Sinist wrote:
Galdara wrote:
Sinist wrote:
The only people who need resources anyways are the ones who can harvest them under my proposal. So how is it your duty to put down harvesters if you dont want to? If your a crafter you need to. If youd ont then your not going to be able to craft anything. But yeah thats horrible huh. *roll eyes* Then why would artisans be the ones to have heavy miners? They require way fewer resources than the elite profession that make them. If this were your true reasoning, then it woulld be architects that would be the only ones who would be able to use heavies.
Because Artisan is the prequisite for the crafting professions.
One trained to manual dexterity in some mechanic art or trade; and handicraftsman; a mechanic.
Above you have the definition of an Artisan in American language. The closest we have to a miner, a mechanic, or anything similiar. Therefore the best equipped to be able to operate a large harvesting machine.
I honestly have never made anything that required two identical components.I dont know if you can make them by hand because asan Artisan there are things we make which require 2 of the same thing, but I dont know if it has a "identical"in front of it, and I can make those by hand np. This is because you're in a basic crafting profession - not an elite one. Elite crafting professions need identical items from factory crates. Factories only available for masters is just a poorly thought out idea. Face it.
I am an Armorsmith though.
And well there is even an answer. Yourout of luck until you have a master build you the identical components. And well there are ways to grind master DE without building any of those droids. And well as a crafter your job is getting the resources to build your product. If you wanted to be a DE you should have realized that resources shouldnt grow on trees. Go play a single player game where you can type "givemeresource" and you are granted unlimited. This is a multiplayer competitive game. It is supposed to be balanced and not pathetically easy. Right now its easy and unbalanced. Harvester certifications + combat rebalance = balanced and competitive game.
Sorry, I'm a master artisan, was a master architect, and am now a master tailor. These ideas are just not well thought through. If you want to make it so some person can't have a 100 harvester farm - make it so only owners of harvesters can change the resource. No biggy. Problem mostly solved. Very little drama. But the devestation that would be caused by your proposed changes would maybe make you happy, but have everyone else leaving in droves.
Again noone who actually read the arguments, heard the proposal, or read through any of it.
If you can't tell that I have read every post and responded in my clearly visible geen font-color to posts I felt response-worthy, then you ought to considder seeing an optomitrist or an opthamologist, because your eyes appear to be not working at optimum capacity. So your assertion that no-one has read your statements is hereby disproved.
Anyways if you try to argue the fact and not even express a concern your just a waste of time. You have brought nothing constructvie to this post just made your own idea that it was wrong without saying how, why, or where.
The poster her DID express not only his concerns, but his counter-proposal. It is even in THIS post...just because you fail to see it or comprehend it is not my fault or Galdara's fauly
Come again and try again.
I give you the same advice, and will provide some additional specificity. First, see someone about your eyes and ask to be tested for differnt variations of color blindness. Second, take some reading comprehension and critical thinking classes. and maybe a philosophy class, particularly in Logic and Heuristics. Thirdly, there is not a single dialect called American language, since those who live in the America's tend to assimilate the best and most expressive features of multiple languages to generate the most evolved and efficient method of comunication in the history of language and linguistics.