Artisan Archive

Thread: Artisan FAQ 10/05/03

Sosstuborx
Fri Dec 12, 2003 8:55 am
#53

This will sound very strange...


But many of you have very nice advertisments for your vendors as your signatures here on the forum. How did you add color / change the font / change the font size in your signatures?







Col. Cristos Diaz
-------------------------------
Indene
Sat Dec 13, 2003 7:00 am
#54


bell1202 wrote:

Newb Question:

If I put my Wind Harvester next to my Personal Mineral Extractor, will the Wind Harvester automatically give the power to my Personal Mineral Extractor? Just trying to save some time and I can't find an answer to this anywhere. Thanks in advance.






Would have been nice Nope you have to carry it from the power generator to the harvester. On a bright note The wind/solar/radioactive power 'HotSpot' you want will very often be a ways from the (resource) that you want to harvest.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Sat Dec 13, 2003 7:14 am
#55


Alacrity wrote:

Any energy can power any harvester.

Actually, when you get the slider bar when adding power, I believe it is showing ALL of the Power you are carrying in one big lump. When you add the power, I think it deducts it from the first "stack" of power you have in your inventory.






I am not sure this is quite true. I may have to re run the experiment but I found in the past that only wind,solar,radioactives would go 'into' harvesters as power. For Radioactives the PE effects the amount of actual energy. (see elsewhere in this thread)

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Mordrogath
Sat Dec 20, 2003 6:47 am
#56

Q: How to find good resources? (i.e. coper(sp?) with high conductivity, steel with high OQ...)

Q: Having surveying to lvl 4 makes u get better resources? or it only makes u can get more resources in 1 sample and ur survey tool extend its range?
Vaedross
Sun Dec 21, 2003 1:50 am
#57

Q: How to find good resources? (i.e. coper(sp?) with high conductivity, steel with high OQ...)

A: Luck. Get a sample of all the resources you are looking for and write down their stats. These are random resources theoretically taken from a global resource table on the servers. (just a guess) Sites like swgcraft.com have tracking systems that you can help constribute to. Unfortunately sites like this are expensive to maintain.

Q: Having surveying to lvl 4 makes u get better resources? or it only makes u can get more resources in 1 sample and ur survey tool extend its range?

A: Survey 4 grants you range and resolution enhancements and a survey skill bonus. The higher your survey skill the more resource you recover. It doesn't affect the quality of resources recovered.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
MoxieCorbantis
Mon Dec 22, 2003 10:52 am
#58

Hi all. Great thread here. I'm a Novice Doc and I think that part of the reason I don't get bored with SWG is that I survey and harvest all my own materials (even advanced ones). There isn't a way to see stats like QQ from the survey device is there? With a high survey skill perhaps? Tracking and sampling deposits is the real time-sink for me. Thanks.



-Alech
Phulkrum
Tue Dec 23, 2003 9:52 am
#59

Q: Do you gain XP from factories multiple of what you would gain from individual crafters. IE: If my factory produced 30 units of dynamite, would I get 30x the XP I would get from crating one unit of dynamite?
Livel
Wed Dec 24, 2003 2:26 pm
#60

My question is this...


What do you do about the little dialogue box that pops up when you find another ore (or whatever) where you are sampling something else? I mean, as of right now, I just click it, but it gets annoying. Is there a way to set a default to "no" or something?




Li'vel Laf'otoor
Zabrak - Master Musician/Wannabe TKA
Kaadara Beach, Naboo, Scylla
No Guild Affiliation

"Did you check that door for heat?"
JandallTrein
Wed Dec 24, 2003 6:50 pm
#61

Q: How does the game calculate Crafting Experience? Is there a base number dependent on complexity that increases as the complexity increases (through experimentation)?
Helia
Thu Dec 25, 2003 5:53 pm
#62

Newbie alert !


Just setup a factory for making stims and have my experimented draft schematics and all necessary resources so i started it all up and went off to do something else. Now, while preparing this i read the holocron which states factories produce at a much faster rate than tools but for my first run it took nearly 4 times longer. Any reason why this might be ?


Also, to follow a previous post, do you get crafting XP for using factories ?




Helia WakeWalker Resource's - Soria, Talus 1628 -2515 (on map)
Rizzles
Sat Dec 27, 2003 9:16 am
#63

2 Newbie questions:


1: How do I add power to my personal harvester.


2: How do I make my house a public building.


Thanks

Vaedross
Mon Dec 29, 2003 11:12 am
#64

Q: Is there a way to see stats of a resource like "overall quality" from the survey device?

A: No, but it's a fair request. Perhaps a skill granted higher up? Please post it on the Bugs / Issues / Wishlist thread if you're interested.


Q: How much experience do you get from factory crafting?

A: Very little to none. You used to get it for sitting next to factories, but that was nerfed. Now you supposedly get experience when you extract the item from the crate... but that means if you sell items by the crate then no exp for you.


Q: Can I cancel or ignore the "exceptional survey event" dialog? (the box that sometimes pops up while you're surveying)

A: No you can't really ignore it or set it to a default, and you get more resources if you follow it's directions. It is a feature that was introduced to discourage AFK play. Short-term issue #4 is fixing the exp bonus for following exceptional events which is currently too low.


Q: How does the game calculate Crafting Experience?

A: It is defined on a per-schematic base... but in general you get 2 exp points per unit of resource. There are items that break this rule of thumb like the current vehicle schematics. If you craft items with subcomponents you may get slightly above 2 exp/unit.


Q: The help-holocron says that factories produce items faster than by hand, but it's taking forever!

A: Factories take 8 seconds per complexity per unit. Unfortunately this means that only very simple items are made very quickly with a factory.


Q: How do I add power to a harvester?

A: It's in the radial menu. You need to have wind, solar, or radioactive power to deposit. If you're starting out you need to buy some from the bazar or make a wind harvester and get some yourself.


Q: How do I make my house public?

A: In the control terminal you will see the option "privacy". It is a toggle function that will change your structure from private to public and back when you use it a 2nd time.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Vaedross
Mon Dec 29, 2003 12:11 pm
#65

For your vehicle FAQ's

the vehicle info thread is here:
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=22557



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
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