Artisan Archive

Thread: Artisan FAQ 10/05/03

Rizzles
Mon Dec 29, 2003 9:04 pm
#66

How do I initialize my vendor ?
stryfex03
Mon Dec 29, 2003 9:14 pm
#67

From the radial menu there is a vendor control option, which has the initialize option.


If you're still having trouble w/ initialization after this, visit the merchant forum, they have a sticky thread about this problem.

ak420
Tue Dec 30, 2003 4:32 pm
#68

I've got a question.



im surveying, im afk trying to xp, i get that msg of a beeping and choice , A. ignore keep going and B. keep searching for the concentration.


if im not here this stops my surveying. is there a command line i can put into a macro to ignore it??




Syclya
Vendor in Eternal Springs Mall, Dantooine (685, -6770 near agro outpost, look I-rie Composite on Planet map)
79% kinetic, 68% elec, 60% base Composite Full sets stocked at 300k
80% energy, 71% elec, 63% base Composite Full sets stocked at 300k
I'm looking to hire mining contractors and hide hunters
I-rie Composite Armor
Indene
Wed Dec 31, 2003 2:23 am
#69


ak420 wrote:

I've got a question.

im surveying, im afk trying to xp, i get that msg of a beeping and choice , A. ignore keep going and B. keep searching for the concentration.

if im not here this stops my surveying. is there a command line i can put into a macro to ignore it??






/sit;
/pause (some length of time to rest);
/stand;



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
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Alphatraz
Fri Jan 02, 2004 7:28 am
#70

Q: What does Experimental Effectiveness on crafting tools affect?

and...

Q: What (if anything) does Experimental Effectiveness on surveying tools affect?
Pigeontology
Mon Jan 05, 2004 4:51 pm
#71

No. The Devs put that popup there to prevents people from macroing their sampling.



____________________________________

Jett
Failed Gunsmith-Novice CH
L O W C A

Vaedross
Tue Jan 06, 2004 12:32 pm
#72

Q: What does a high quality tool give me?
A: Fewer critical failures. (The devs have told us so, but it might be bugged)

Q: Why do crafting tools decay? Why do they cost more to insure? Why don't they have condition?
A: I don't know. I ask the devs the same questions.

Q: How do you know an item has decayed?
A: Look at it's overall condition. (except crafting tools, good catch I'll post this grief tactic to the devs)

Q: Can crafting tools' decay be repaired?
A: Not at this time.

Here's a great thread on resources:
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=100045


Stymnus: have you experienced crafting tools breaking?



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Steven7856
Tue Jan 06, 2004 8:36 pm
#73

A minor question.


Why do I get different colored words when I craft an item? For instance, say I crafteda left bracer sometimes it will sayleft bracerin yellow and sometimes in white. Does this mean anything?




Alton Licaw
LIcaw Family of Crafters: Armorsmith (12pt) / Chef (12pt) / Architect (11pt) / Weaponsmith (12pt) / Tailor (10pt) / Artisian (12pt) / Master Smuggler
Vendors located at -432 +3617 Tatooine (Mos Entha nearest starport)
Khalestes
Wed Jan 07, 2004 1:50 am
#74

To respond to a previous question about how to find the specific draft schematic number when using the /selectDraftSchematic ## macro function, this is what I've found out.


Using your Datapad (Ctrl-D), go to the Draft Schematics tab, and click on Change View to change the schematics into a list (as opposed to icons). Be careful not to re-order the resulting list at all.


Now, when you click on each schematic, it'll tell you what tool it needs for you to be able to craft it. The very first schematic for each tool, is schematic # 00. So, for example, if "a Slitherhorn" shows up first on the list, it will be schematic #00 for the Generic Crafting Tool.


To find out the number you need, count down the list of schematics, paying careful attention not to count those which you can't make with the crafting tool you'll be using for your macro.


So, basically, if you're macroing with a Generic Crafting Tool, start counting from #00 at the very first schematic that uses that tool (which will probably be the first on the list), and SKIP any that DON'T use the Generic Crafting Tool.


I hope this made sense.




Varic Deagan on Kettemoor
Dex1138
Wed Jan 07, 2004 11:39 am
#75

If the name is yellow, that means you crafted the items with sockets. Sockets allow you to add skill attachments to the item to give you bonuses to your skills.
If it's white, well, you made something!



Tol "the Travelling Tailor" Doneeta
* Threads N' Things *
Fine Clothing and Furniture
Master Tailor | Kauri
(no relation to Tott Doneeta)


royalewitcheez
Sat Jan 10, 2004 12:21 pm
#76

I didn't see it listed in there, so could you also add the commands for accessing and operating harvesters from keyboard input? Like /addPower and stuff. (That's not a real one, I just made it up.)

Looks great.



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
RaijinE
Sun Jan 11, 2004 3:50 pm
#77

Hopefully someone can help me out. Just made Master Artisian today. Says I need an specialized tool to build vehicles. Where dod I get that? Can I build it?

royalewitcheez
Sun Jan 11, 2004 11:16 pm
#78

Yes, with you GCT you can make specialized crafting tools. They are listed under the "Generic" tab. (You might have to click the little green arrows to scroll over if it's not visible.) The one you want for vehicles is the Weapon, Droid and General item tool.

Also, you might have to be standing near a Weapon, Droid and General crafting station to make the vehicle, I can't remember. (If the vehicle still isn't showing up in your tool, then this would be the reason.)



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
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