Artisan Archive

Thread: Artisan FAQ 10/05/03

Alacrity
Sun Dec 07, 2003 7:49 pm
#40

Q: Does the Extraction Rate of a harvester in any way affect it's Power Consumption rate?



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Alacrity
Mon Dec 08, 2003 9:18 am
#41

Never mind; I was just witnessing a bug in the display of remaining available power.



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Morganite
Tue Dec 09, 2003 4:25 am
#42

How many resources does it take to grind up to master artisan? (setting aside the sampling experience needed to make master)



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Milarella
Wed Dec 10, 2003 1:10 am
#43

Q: If I want to make a factory schematic for an item that has sub-components, do the sub-components have to come from factory crates or can they be individually crafted?


Q: How do you tell what quality is best for experimentation on a given item, or is it possible to do so in game?


Q: Does the quality of a sub-component affect the quality of the end product?

TheLoneBowler
Wed Dec 10, 2003 2:13 am
#44

Q: Can you re-use a manufacturing schematic?



Q: Where do you find factories?



Forgive me I have never tried anything related to artisan yet.




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KaardeShaarke
Wed Dec 10, 2003 2:27 am
#45






TheLoneBowler wrote:

Q: Can you re-use a manufacturing schematic?


Yes, you certainly can re-use a schematic. Bear in mind, though, that a schematic is made from combining a particular set of ingredients, and *only* those ingredients can be used inthat schematic. If you run out of an ingredient and cannot get more, that schematic is now useless.


Q: Where do you find factories?


Factories are made by Architects. Expect to pay a good chunk of change for one...I bought mine long ago and don't recall what they cost, but it seemed like an awful lot at the time LOL


Forgive me I have never tried anything related to artisan yet.


You're forgiven.





WickedLilDevil
Wed Dec 10, 2003 5:08 am
#46

When I first started SWG, I was a crafter.. then I dropped it.. now I'm interested in picking it back up again and got myself some nice harvesters...and MY oh MY so many changes! My question pertains to energy. Can only certain kinds of energy be used in certain harvestors? I bought a couple of types of energy, mostly radioactive and some liquid energy as well. Thankfully I can afford better harvestors than the personal ones I used to use, and now have large and medium types. So, I drop my new med florals and I have all my various kinds of energy in my pack, but only the radiocative was coming up as an option to use. Could someone please explain Thanks!
Alacrity
Wed Dec 10, 2003 2:05 pm
#47

Any energy can power any harvester.


Actually, when you get the slider bar when adding power, I believe it is showing ALL of the Power you are carrying in one big lump. When you add the power, I think it deducts it from the first "stack" of power you have in your inventory.




Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Gribnitz
Wed Dec 10, 2003 4:36 pm
#48

Q: How do I drop down a line when setting a name for my house?



Example: Bob's House


Fine Foods


Great Tools



I have been seeing people with house signs using multiple lines and I was wondering how they are doing that with the ASCII code ?




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Vaedross
Wed Dec 10, 2003 4:53 pm
#49

I've seen that trick on TC. I'll post when I figure it out.



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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
stryfex03
Wed Dec 10, 2003 6:07 pm
#50

I believe you needto do it from something that lets you type multiline text (macro editor, /note, etc).


Go to your keymap and bind keys for Copy and Paste if you haven't. Type out the text you want in the editor, Copy it, access your structure management terminal, set name, then just Paste.


Cheldin-Bria
Wed Dec 10, 2003 7:16 pm
#51






Morganite wrote:
How many resources does it take to grind up to master artisan? (setting aside the sampling experience needed to make master)






The engineering, domestic arts, and business lines all require 500 exp for the first rank, 1000 for second, 3000 for third, and 6000 experience for the top rank. Multiplying all that out gives 28,500 general crafting experience needed for Master. Standard pay rate is 2 experience points per resource used. Dividing 28,500 by 2 gives 14,250 resources required for Master.


Now, consider that when you have a critical failure, your resources are used and you get no experience. To simulate this, add another 5% to the total, bringing up the final estimated total to right around 15,000 resources.


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bell1202
Wed Dec 10, 2003 10:45 pm
#52

Newb Question:


If I put my Wind Harvester next to my Personal Mineral Extractor, will the Wind Harvester automatically give the power to my Personal Mineral Extractor? Just trying to save some time and I can't find an answer to this anywhere. Thanks in advance.





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