Artisan Archive

Thread: Artisan Top 5 as of Publish 8

Ham-Jo
Tue May 18, 2004 5:05 pm
#53






GrafvonSoden wrote:
Then maybe they should take away your combat abilities. Artisans dont have it why should you if your going to do the same things as they. You are NOT a crafting profession.






Im not sure if you were talking to me, and if you were, you might possibly want to look at my sig.



ham-jo
master of all that is nWo . master politician
proud founder of the new world order
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

granolanator
Tue May 18, 2004 5:11 pm
#54


Sinist wrote:Let me see, Doctors charge almost 10k per buff. Yet you want to be able to buff 1000 people in a row so you can make millions upon million every day all day long?

Each buff takes 24 inorganic resources. The rest is organic resources which doesnt come from harvesters it comes from rangers/scouts.

There are 6 buffs a doctor can do so that equals out to roughly 144 harvested inorganic resources per FULL buff(6 different enhance medpacks). Your joking me right in that you need large BULK resources? You need a total of 3 different resources(inorgranic, gas,chemical). There are no specifics like steel or metal or anything although your prolly buy the best you can get and maybe look for specific stats.

Thats totally something that doesnt take more then one person to be able to mine enough for you to keep you going perpetually. And crafters are going to be able to keep the doctors going on the side easily with extra resources.

But if it really is a problem then let medics and scout certify in personal harvesters. Im comfortable in knowing that any doctor or scout can fully mine all they would ever need with their personals and if I see anyone complain I can laugh at them.

Now where do combat class's fit in with needing harvesters? Oh so they can be rich? Lmfao I make enough money doing missions and killing NPCS then I would ever need as a combat profession. Of course there are different opinions on how much work people want to do to be the best. Any casual gamer can get the best stuff in a weekly or monthly basis and they dont need harvesters to do it.

You cant deny this and if SOE does I will be sure to not feed their pockets and try to lessen it any chance I get( although they are already comfortable rich to live the rest of their lives).






Just a question have you ever been a doctor?

Buff packs take much more than 24 inorganic and organic resources...

It seems to me you just looked at an Action Enhance D pack, which requires very easy to get resources, when the rest of the packs (all 5 of the others) need avian meat and reactive gas as the inorganic/organic. Also, you are not counting subcomponents, which for the most part need to be in factory crates, which need some hard to find resources, such as dolovite iron. And about your statement about buffing 1000 people in a row....it is EXTREMELY hard and expensive to get the 9k+ high quality avian meat and 16k+ herbivore meat to make enough buffs for 1000. The reason we charge 10k a buff is because people price-gouge us on the avian/herbivore (well over 100cpu in some instances), and if move harvesters (heavy/medium) away from docs, the odds we will be charged even more for resoures we need is very probable.

The other problem with buffing 1000 people in a row is this...have you ever tried buffing in coronet, or any other place for that matter?
If you think its easy, you are wrong...you get almost constant tells even if you have a spam saying all the information you get asked for, you have people tipping before they are supposed to (and they tip normally when i ask for only bank tips). You also get problems with the sheer amount of time it takes to buff 1000 people, if you include all the time spent gathering resources, I could probably make much more money doing combat related things, i just enjoy helping people with their things, though it is a pain if you try to do it.

About combat classes getting tons of money without resources...our guild leader recently left, and we replaced him. The person we replaced him with was not very rich, but had money to buy things he wanted and such. The other day i was talking to him, and because he has only 1 lot left (after the 9 lot guild hall) he has been completely unable to make any money. He is a TKM/MasterSwordsman so i doubt that making money doing missions is a problem for him.


Also, my view on the harvester certification is this...i am incapable of having a vendor already without going into artisan (this affects smugglers, docs, CM's, and BE's mainly as they have to spend much more skill points for a vendor than any other crafting profession). So if you make it necessary to have a good amount of artisan skills to use harvestors, I will definitely drop doctor and I bet a lot of other docs/smugglers/BE's/CM's will too because they will be incapable of having a decent amount of combat skills and having a vendor and harvesting their own resources, while any of the other crafting professions can easily get a master combat profession, master elite crafting profession, and have enough for surveying/a vendor.



Drac-ula Summerfield
~-Bounty Hunter-~
~-Quickdraw-~
"When the lizards attack, no wookiees live to tell the tale"

Giamai
Tue May 18, 2004 5:20 pm
#55

well said granulator..


as i doctor, i saw absolutely nothing in there i wouldn't agree with





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Giamai
Tue May 18, 2004 5:21 pm
#56

oops spelled your name wrong sorry



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Sinist
Tue May 18, 2004 7:09 pm
#57






granolanator wrote:




Sinist wrote:Let me see, Doctors charge almost 10k per buff. Yet you want to be able to buff 1000 people in a row so you can make millions upon million every day all day long?


Each buff takes 24 inorganic resources. The rest is organic resources which doesnt come from harvesters it comes from rangers/scouts.


There are 6 buffs a doctor can do so that equals out to roughly 144 harvested inorganic resources per FULL buff(6 different enhance medpacks). Your joking me right in that you need large BULK resources? You need a total of 3 different resources(inorgranic, gas,chemical). There are no specifics like steel or metal or anything although your prolly buy the best you can get and maybe look for specific stats.


Thats totally something that doesnt take more then one person to be able to mine enough for you to keep you going perpetually. And crafters are going to be able to keep the doctors going on the side easily with extra resources.


But if it really is a problem then let medics and scout certify in personal harvesters. Im comfortable in knowing that any doctor or scout can fully mine all they would ever need with their personals and if I see anyone complain I can laugh at them.


Now where do combat class's fit in with needing harvesters? Oh so they can be rich? Lmfao I make enough money doing missions and killing NPCS then I would ever need as a combat profession. Of course there are different opinions on how much work people want to do to be the best. Any casual gamer can get the best stuff in a weekly or monthly basis and they dont need harvesters to do it.

You cant deny this and if SOE does I will be sure to not feed their pockets and try to lessen it any chance I get( although they are already comfortable rich to live the rest of their lives).









Just a question have you ever been a doctor?

Buff packs take much more than 24 inorganic and organic resources...

It seems to me you just looked at an Action Enhance D pack, which requires very easy to get resources, when the rest of the packs (all 5 of the others) need avian meat and reactive gas as the inorganic/organic. Also, you are not counting subcomponents, which for the most part need to be in factory crates, which need some hard to find resources, such as dolovite iron. And about your statement about buffing 1000 people in a row....it is EXTREMELY hard and expensive to get the 9k+ high quality avian meat and 16k+ herbivore meat to make enough buffs for 1000. The reason we charge 10k a buff is because people price-gouge us on the avian/herbivore (well over 100cpu in some instances), and if move harvesters (heavy/medium) away from docs, the odds we will be charged even more for resoures we need is very probable.

The other problem with buffing 1000 people in a row is this...have you ever tried buffing in coronet, or any other place for that matter?
If you think its easy, you are wrong...you get almost constant tells even if you have a spam saying all the information you get asked for, you have people tipping before they are supposed to (and they tip normally when i ask for only bank tips). You also get problems with the sheer amount of time it takes to buff 1000 people, if you include all the time spent gathering resources, I could probably make much more money doing combat related things, i just enjoy helping people with their things, though it is a pain if you try to do it.

About combat classes getting tons of money without resources...our guild leader recently left, and we replaced him. The person we replaced him with was not very rich, but had money to buy things he wanted and such. The other day i was talking to him, and because he has only 1 lot left (after the 9 lot guild hall) he has been completely unable to make any money. He is a TKM/MasterSwordsman so i doubt that making money doing missions is a problem for him.


Also, my view on the harvester certification is this...i am incapable of having a vendor already without going into artisan (this affects smugglers, docs, CM's, and BE's mainly as they have to spend much more skill points for a vendor than any other crafting profession). So if you make it necessary to have a good amount of artisan skills to use harvestors, I will definitely drop doctor and I bet a lot of other docs/smugglers/BE's/CM's will too because they will be incapable of having a decent amount of combat skills and having a vendor and harvesting their own resources, while any of the other crafting professions can easily get a master combat profession, master elite crafting profession, and have enough for surveying/a vendor.





Pretty sure I said inorganic resources not organic which has nothing to do with harvesters/artisans/ or a harvester certification proposal.



Faiereon Exek
Master Artisan
JavelinCatcher
Tue May 18, 2004 7:19 pm
#58






Sinist wrote:


Pretty sure I said inorganic resources not organic which has nothing to do with harvesters/artisans/ or a harvester certification proposal.




What about floral harvesters? ...that's pretty organic to me. I know those Bio-engineers love 'em.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Giamai
Tue May 18, 2004 7:24 pm
#59






JavelinCatcher wrote:





Sinist wrote:


Pretty sure I said inorganic resources not organic which has nothing to do with harvesters/artisans/ or a harvester certification proposal.




What about floral harvesters? ...that's pretty organic to me. I know those Bio-engineers love 'em.






yep dantooine berry fruit and lokian wild wheat among other things - and that discussion only included the topic of buffpacks, woundpacks and stimpacksare a significant part of my income


doesn"t even touch on what a combat medic needs for their professions





TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Sinist
Tue May 18, 2004 7:56 pm
#60

two words. personal harvesters.



this is included for allthose profession in my idea anyways.



personal harvesters include micro flora farms and personal wind generators etc.



Three new words. You are incompetants. ILl be quitting this game very soon because the majority of the community seems like idiots.





Faiereon Exek
Master Artisan
Limbonik
Tue May 18, 2004 7:56 pm
#61






Sinist wrote:





granolanator wrote:




Sinist wrote:Let me see, Doctors charge almost 10k per buff. Yet you want to be able to buff 1000 people in a row so you can make millions upon million every day all day long?


Each buff takes 24 inorganic resources. The rest is organic resources which doesnt come from harvesters it comes from rangers/scouts.


There are 6 buffs a doctor can do so that equals out to roughly 144 harvested inorganic resources per FULL buff(6 different enhance medpacks). Your joking me right in that you need large BULK resources? You need a total of 3 different resources(inorgranic, gas,chemical). There are no specifics like steel or metal or anything although your prolly buy the best you can get and maybe look for specific stats.


Thats totally something that doesnt take more then one person to be able to mine enough for you to keep you going perpetually. And crafters are going to be able to keep the doctors going on the side easily with extra resources.


But if it really is a problem then let medics and scout certify in personal harvesters. Im comfortable in knowing that any doctor or scout can fully mine all they would ever need with their personals and if I see anyone complain I can laugh at them.


Now where do combat class's fit in with needing harvesters? Oh so they can be rich? Lmfao I make enough money doing missions and killing NPCS then I would ever need as a combat profession. Of course there are different opinions on how much work people want to do to be the best. Any casual gamer can get the best stuff in a weekly or monthly basis and they dont need harvesters to do it.

You cant deny this and if SOE does I will be sure to not feed their pockets and try to lessen it any chance I get( although they are already comfortable rich to live the rest of their lives).









Just a question have you ever been a doctor?

Buff packs take much more than 24 inorganic and organic resources...

It seems to me you just looked at an Action Enhance D pack, which requires very easy to get resources, when the rest of the packs (all 5 of the others) need avian meat and reactive gas as the inorganic/organic. Also, you are not counting subcomponents, which for the most part need to be in factory crates, which need some hard to find resources, such as dolovite iron. And about your statement about buffing 1000 people in a row....it is EXTREMELY hard and expensive to get the 9k+ high quality avian meat and 16k+ herbivore meat to make enough buffs for 1000. The reason we charge 10k a buff is because people price-gouge us on the avian/herbivore (well over 100cpu in some instances), and if move harvesters (heavy/medium) away from docs, the odds we will be charged even more for resoures we need is very probable.

The other problem with buffing 1000 people in a row is this...have you ever tried buffing in coronet, or any other place for that matter?
If you think its easy, you are wrong...you get almost constant tells even if you have a spam saying all the information you get asked for, you have people tipping before they are supposed to (and they tip normally when i ask for only bank tips). You also get problems with the sheer amount of time it takes to buff 1000 people, if you include all the time spent gathering resources, I could probably make much more money doing combat related things, i just enjoy helping people with their things, though it is a pain if you try to do it.

About combat classes getting tons of money without resources...our guild leader recently left, and we replaced him. The person we replaced him with was not very rich, but had money to buy things he wanted and such. The other day i was talking to him, and because he has only 1 lot left (after the 9 lot guild hall) he has been completely unable to make any money. He is a TKM/MasterSwordsman so i doubt that making money doing missions is a problem for him.


Also, my view on the harvester certification is this...i am incapable of having a vendor already without going into artisan (this affects smugglers, docs, CM's, and BE's mainly as they have to spend much more skill points for a vendor than any other crafting profession). So if you make it necessary to have a good amount of artisan skills to use harvestors, I will definitely drop doctor and I bet a lot of other docs/smugglers/BE's/CM's will too because they will be incapable of having a decent amount of combat skills and having a vendor and harvesting their own resources, while any of the other crafting professions can easily get a master combat profession, master elite crafting profession, and have enough for surveying/a vendor.





Pretty sure I said inorganic resources not organic which has nothing to do with harvesters/artisans/ or a harvester certification proposal.





Okay, let's look at Inorganic then.


Enhance Pack (any) D
Avian Meat: x28
Reactive Gas: x28
1 Adv Solid State component
2 Adv Chem components (factory crate)
3 Adv Bio Controller compnents (factory crate)


Adv Solid State component (x1)
Lokian Wild Wheat: x18
Tatooinian Fiberplast: x18

Adv Chemical Release component (x2)
Herbivore Meat: x16 (x32)
Class 4 Liquid Petroleum: x16 (x32)

Adv Bio Effects Controller component (x3)
Domesticated Oats: x16 (x48)
Dolvite Iron: x16 (x48)


Total inorganic units: 124. You missed 100 units in your estimation. And that'sonly counting the inorganic units, and not the organic units that still have to be harvested with harvestors.

Message Edited by Limbonik on 05-18-2004 07:58 PM



Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Sinist
Tue May 18, 2004 8:03 pm
#62

maybe it was a typo.


But anyways how is 124 units significant anyways?


Yeah you broke out the big one on that one! way to be.



Faiereon Exek
Master Artisan
IlychUlyanov
Tue May 18, 2004 8:44 pm
#63

Now I've Master Doc, I've been all through the Artisan tree and beyond at some point in time or another. Several common misconceptions that need to be identified.

1: Doctors don't make any money unless they mass produce buffs to sell to other doctors. While the majority of the game thinks we're all rich, reality is quite differant. I make money from running missions, not from buffing in a starport. Charging 10K for buffs will earn you enough profit to go out and buy/make your next set of buffs. It's a trap that most docs get into before they realize that you really don't make anymoney without mass selling buffs. In order to do that, we need vast ammounts of resources. There are two kinds of resources that not machine harvested in the doc field. Avian Meat, Herbivore Meat (this is speaking of buffs only). For everything else we need harvestors.

2: Economy This will probally help inflate bloodfins economy beyond what it already is. Which is currently more then twice what the rest of the servers are at right now. Compositie Armor sliced costs somewhere around 100K-150K per piece of armor. It's a quick comparision at to what our prices are right now compared to yours. We already have resources going for 60-100 CPU. Most of the people buying those are, suprise, Master Artisans and their accompaning field of expertise.

3: Viablity If only Master Artisans have access to heavy harvestors, it will effectively crush doctors and CM's. Combat Medics don't have the skill points to Master Artisan (Master CM's, not templete ones). They simply don't have enough skillpoints to do so. Most Doctors have a combat class. If they want to remain competive and sell buffs (see above statement as to actually making money) then they'll have to drop everything except for Master Doc and take Master Artisan. We'll have barely enough skill points to get Novice Artisan. In this case, I would expect Artisan to be limited in some format as well. It is a basic profession afterall. I can't run around making money off of Master Medic. I wouldn't expect a Droid(insert any branch off of Artisan here)smith to be able to make money off artisan either. I would see them making the cash off their primary profession.


In referance to my first point if anyone here wants to see the exact stats of what it takes to make a factory run of buff packs just start adding up all the subcomonants, multiple by the ammount you see on a Doc's vendor who sells packs and you'll quickly find how much it does actually take for us to make packs. Also remeber that those are the commercial ones. The really good ones we tend to keep for personal use requiring multiple experimentations which cost more resources. Well that's my $.02 feel free to have at it now.



Ilych Ulyanov
Bloodfin
Plageron
Tue May 18, 2004 9:02 pm
#64

if you make certifications for Harvestors...then since most of us know that Bio-Engineers, Doctors and Combat Medics dont have the Artisan Skills then that will mean less of these people healing anyone else.

Yep thats right, no superior medicines.

As Artisans are too busy getting their own materials to bother with specialized materials certain proffessions need.

In other words...the consequences will be felt by everyone.

This idiot certification system should have been thought through, before it was suggested. You are supposed to make this game fun and enjoyable.

Its already almost impossible to get some of the required resources to make things...but this will make the entire thing ludicrous and stupid.

I still enjoy how certain items I would need to make something can only be obtained from the highest leveled area in the game.

I have no combat skills, but that was becasue this game required me to spend upteen jillion points on things just so I could survive long enough to DNA sample something.

So now it looks like I will have to deal with corrupt players to get resources...i see.

And since none of them will go to the specific planets to get the specific materials people will need becasue they will be too busy trying to get enough material to make a house or droid, then this certification system will ruin an otherwsie area of the game that offered alot more potential.

Gm Commandment 3: never tell a player they cannot do that.
But it looks the developers dont understand, and will constantly wonder why people quit or dont start playing.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
ZeroK0ol
Tue May 18, 2004 9:12 pm
#65

ok, now my alt is a master artisan as i will start this off, i have 2 characters a a master artisan and a master dr. now i keep reading about this 'heavy harvester certification for master artisan only" doesnt it seem a little odd that a master artisan can only use what an architect can craft?


we cant even craft this but we are saying that we are the only ones that can use them? come on. anyways i dont even use a heavy harvester because i can get enough for personal use out of medium ber 10's anyways. but come on, why would WE get the certs for something another class crafts? its like saying ONLY MASTER ARTISANS CAN USE SWOOPS......


anyways, this isnt a flame, i understand that we artisans need something OTHER than selling swoops as an income, and that selling resources can be an income, but i would be more enthusiastic about keeping dr's from being able to survey. and remember, one of my alts is a master dr. but their should be more of an economy for surveying. before i had 2 accounts i paid artisans for surveying skills, but do you know how FEW actually want to put the work into it? and im not saying i didnt pay well, but i was rejected for 1mil offers to find an 80-90% resource find, and when i DID find an artisan to find it for me, they sold the site to other people before me so when i got there it was full.


harvester certs? Gawd i hope the devs dont listen to this.



Yoshua Acero-MasterDr-MasterMedic


Kela'De Acero-MasterArtisan-Struggling Architect





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