Artisan Archive
Thread: Artisan Top 5 as of Publish 8
Ok...let me see if my skimming of the posts serve me correctly
1 house per char.
Vendors will be fixed (i for this)
And the stupid harvester debate.
Wells lets see. I know most Armorsmiths have more resources than i do, but in one pack i have over 3 mil worth of Tytrah (sp?) Fiberplast. Thats 30 stacks of 100k. That means 31 (including pack) items in one house on that alone.
How in the hell can any of the smiths or artisan survive in this game if they dont even have enough room to store their materials? Well since you dont ahve merchant (which isnt a problem for me, because i am a master merchant) you cant place vendors to help store stuff. I wouldnt recommend this type of storage anyway, but alot of people do it.
I for one, have almost 8 houses. All on lots of other guild members. I alone have to have this room just to store stuff.
And the harvesters thing, well i already commented on that. I run a Fusion business. I have 30-40 fusions down when some good fusion spawns. They are not down all the time. But some people are saying that i wont be able to do this because im not a Master Atrisan of Arcitect? Thats complete BULLSH!T. I worked hard to build my fusion business up over 8 months. I'll be dammed that from starting at 1 fusion with 1400crs on my person to 30-40 fusions with being somewhat financially stable (very far from being rich) to not be able to place them at all. I will definately say goodbye to this game if that ever happened.
Im really tired of them trying to fix things that ARE NOT BROKE. How about they worry abotu the stupid speed hacks, or the dupers, or even MY GOD maybe the current bugs in the game!
Wake up DEVS! All you guys are doing is shooting yourselves in the feet.
1. If you aren't an Artisan, you don't deserve to mine.
2. if you aren't a crafter, you only need personal harvs.
The last I'll quote...
"Personal Harvesters = Novice Medic, Novice Scout, Novice Artisan, Novice Smuggler"
So reverse it...
"Combat classes shouldn't have harvesters, and neither should performers"
So is this combat envy?
We can all look at the gas prices today, and realize it is all supply and demand. We lower the supply of resources.. the price for them goes up. Simple logic that nobody can dispute here. All this will do is give control of mining to a small minority. OPEC anyone?
Thank GOD the devs never listen to us!
GrafvonSoden wrote:
ham-joI for one, have almost 8 houses. All on lots of other guild members. I alone have to have this room just to store stuff.
And the harvesters thing, well i already commented on that. I run a Fusion business. I have 30-40 fusions down when some good fusion spawns.
And that is exactly the problem. So no, we wont be shooting oursevles in the foot, we'll be shooting you in the foot
Of course this shoots all of us in the foot, because Ham-jo supplies all of OUR harvs with reasonably-priced power!
Message Edited by GrafvonSoden on 05-18-2004 03:50 PM
Where are these reserves at so i can go buy it up?
Because i placed over 3 milunits of power on my vendor and its all GONE.
YOU MORON.
GrafvonSoden wrote:
ham-jo
I for one, have almost 8 houses. All on lots of other guild members. I alone have to have this room just to store stuff.
And the harvesters thing, well i already commented on that. I run a Fusion business. I have 30-40 fusions down when some good fusion spawns.
And that is exactly the problem. So no, we wont be shooting oursevles in the foot, we'll be shooting you in the foot
lol, for one, this will never happen.
for two, i pay 40k each fusion that is placed for me, so i dont "get" these lots for free.
If you want money, then do what the rest of us are doing and do something to make you money. If your a lowly Artisan, than thats YOUR fault, not mine, or anyone elses for that matter.
i worked hard for what i have now, and im tired of people bitching that they have nothing. TRY PLAYING ON THE FIRST DAY OF LAUNCH. Now thats playing with nothing, and being flat broke. Thats where i started from.
Now stop your whining about crpa and go make your own money, and leave my business out of it. Plain and simple. I worked hard for what i have, and it took a long time. You can go work hard to ya know, and make your own money instead of sitting here bitching about it.
Ham-Jo wrote:
Where are these reserves at so i can go buy it up?
Because i placed over 3 milunits of power on my vendor and its all GONE.
YOU MORON.
Is a power economy necessary? No. Are there 90% more power resources being stocked then sold? Probably.
Message Edited by Tuanga on 05-18-2004 05:36 PM
Harvestor certs is a bad idea. Artisan is a basic profession--you aren't supposed to make lots of money with it. If you want to make big bucks, take up an elite crafting profession.
Just because a commando places a heavy harvestor and sells the resources, thatdoesn't take the money out of your pockets; nothing stops you from doing the same thing. In fact, you would have an advantage because surveying would allow you to find thehigher concentrations faster, whereas a non-artisan would either have to be told where to plant the harvestor or simply plant them blindly and hope for the best.
Aside from the problem of reducing the supply of raw materials, thus driving up the prices for all finished goods, there's the simple matter that the Architect profession would be killed by this. This change would reduce the customer base for their most profitable product by at least a third, and more likely much more than that.
Architects have long argued for structure decay, and I opposed it (and still do oppose it). But ifharvestor certs go through, then I think it would only be fair to the architects to implement structure decay, at least for harvestors. How would you like to pay 100K every month to replace each heavy harvestor? Oh wait, I'm sorry, the price would be more like 200+K because there wouldn't be as many resources out there, so the price would go up.
Merchants have long argued that the vendor artisans get at Business III should be taken away. After all, it diminishes the Merchantprofession that most crafters don't have to invest in Merchant skillsor even work through a Merchant. So, if harvestor certs go through, maybe it would only be fair to take that vendor away from Artisans and give it to Merchants. The xp requirement for Novice Merchant can always be changed to General Crafting xp instead of Merchant xp. That way you'd be forced to spend the skill points to get Novice Merchant, or work through a Merchant to sell all those resourcesyou'll be harvesting.
If the harvestor cert goes through, I think it would only be fair to restrict Composite Armor to those who have mastered an elite combat profession (I know, most of you artisans don't wear composite anyways). Ubese could be restricted to those who have at least master Brawler or Marksman, or maybe taken up novice in anelite combat profession (yeah I know, you don't wear Ubese armor either).
my 2 credits worth:
1) Bigno to harvester certifications..
many of the problems associated with the supposed "resource glut" will be eliminated with the end of hologrinding anyway..so no reason to handicap those who have a genuine need for the use of harvesters and limited ability to gain artisan skills due to the skillpoint cap (smuggler and BE for example). Assuming thats a real problem anyway..lots of arguments both ways on this one in other threads.
2) Vehicle customization kits..
huge waste of time and energy..while it is nice to have some master artisan exclusive products, and adding more would be a huge improvement,fixing a few of what we already have would be a nice step in the right direction. atm there is simply no market for vehicle customization kits because they make no sense..as i said before if paint can stay for 30 years on dodge dart, then why in a spacefaring civilization can we not keep paint on a swoop bike for longer than 2 days?
love the birds in the neiomodian birdcage bit though, thats a great idea lol
EdOWar wrote:
Harvestor certs is a bad idea. Artisan is a basic profession--you aren't supposed to make lots of money with it. If you want to make big bucks, take up an elite crafting profession.
Just because a commando places a heavy harvestor and sells the resources, thatdoesn't take the money out of your pockets; nothing stops you from doing the same thing. In fact, you would have an advantage because surveying would allow you to find thehigher concentrations faster, whereas a non-artisan would either have to be told where to plant the harvestor or simply plant them blindly and hope for the best.
Aside from the problem of reducing the supply of raw materials, thus driving up the prices for all finished goods, there's the simple matter that the Architect profession would be killed by this. This change would reduce the customer base for their most profitable product by at least a third, and more likely much more than that.
Architects have long argued for structure decay, and I opposed it (and still do oppose it). But ifharvestor certs go through, then I think it would only be fair to the architects to implement structure decay, at least for harvestors. How would you like to pay 100K every month to replace each heavy harvestor? Oh wait, I'm sorry, the price would be more like 200+K because there wouldn't be as many resources out there, so the price would go up.
Merchants have long argued that the vendor artisans get at Business III should be taken away. After all, it diminishes the Merchantprofession that most crafters don't have to invest in Merchant skillsor even work through a Merchant. So, if harvestor certs go through, maybe it would only be fair to take that vendor away from Artisans and give it to Merchants. The xp requirement for Novice Merchant can always be changed to General Crafting xp instead of Merchant xp. That way you'd be forced to spend the skill points to get Novice Merchant, or work through a Merchant to sell all those resourcesyou'll be harvesting.
If the harvestor cert goes through, I think it would only be fair to restrict Composite Armor to those who have mastered an elite combat profession (I know, most of you artisans don't wear composite anyways). Ubese could be restricted to those who have at least master Brawler or Marksman, or maybe taken up novice in anelite combat profession (yeah I know, you don't wear Ubese armor either).
Master Marksman/Brawlers don't make big money because they lack the combat skills to do the more difficult (and profitable) missions or to tackle the tough MOBs that give good loot. They have to take up an elite combat profession to be able to handle the toughercreatures/dungeons/missionsand earn more money. Likewise for Artisan, if you want to earn more money youshould to take up an elite crafting profession.
For the record, I have one account that is4/0/3/0 Artisan/Master Weaponsmith and another that is Master Artisan/Master Armorsmith, so I'm not just some whining combat toon who's afraid of loosing some money.
Slim Vargo, Corbantis
Well said.
On the side note of MAster marksman and Master Brawlers.
Why cant they make some money by helping out a local creafter by placing harvesters for them to actually make some quick money that they could never make fighting big mobs?
This guy brought up alot of good points.
But if those people that want this to happen, how about you just wish for a complete GAME NERF and get rid of everything.
Every profession has someone that complains that somethings not fair. Im so sick of this. YOU CANNOT BE EVERYTHING. You have to choose which path your char goes. Stop whining to make all the professions the same. Thats what it seems like anyway.