Artisan Archive

Thread: Artisan Top 5 as of Publish 8

Ham-Jo
Tue May 18, 2004 11:00 am
#40




Ok...let me see if my skimming of the posts serve me correctly

1 house per char.


Vendors will be fixed (i for this)


And the stupid harvester debate.


Wells lets see. I know most Armorsmiths have more resources than i do, but in one pack i have over 3 mil worth of Tytrah (sp?) Fiberplast. Thats 30 stacks of 100k. That means 31 (including pack) items in one house on that alone.


How in the hell can any of the smiths or artisan survive in this game if they dont even have enough room to store their materials? Well since you dont ahve merchant (which isnt a problem for me, because i am a master merchant) you cant place vendors to help store stuff. I wouldnt recommend this type of storage anyway, but alot of people do it.


I for one, have almost 8 houses. All on lots of other guild members. I alone have to have this room just to store stuff.


And the harvesters thing, well i already commented on that. I run a Fusion business. I have 30-40 fusions down when some good fusion spawns. They are not down all the time. But some people are saying that i wont be able to do this because im not a Master Atrisan of Arcitect? Thats complete BULLSH!T. I worked hard to build my fusion business up over 8 months. I'll be dammed that from starting at 1 fusion with 1400crs on my person to 30-40 fusions with being somewhat financially stable (very far from being rich) to not be able to place them at all. I will definately say goodbye to this game if that ever happened.


Im really tired of them trying to fix things that ARE NOT BROKE. How about they worry abotu the stupid speed hacks, or the dupers, or even MY GOD maybe the current bugs in the game!


Wake up DEVS! All you guys are doing is shooting yourselves in the feet.





ham-jo
master of all that is nWo . master politician
proud founder of the new world order
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

JakeBlues21
Tue May 18, 2004 1:36 pm
#41

Ok, I re-read all this, and Sinist has said, and I paraphraze...

1. If you aren't an Artisan, you don't deserve to mine.

2. if you aren't a crafter, you only need personal harvs.

The last I'll quote...
"Personal Harvesters = Novice Medic, Novice Scout, Novice Artisan, Novice Smuggler"

So reverse it...
"Combat classes shouldn't have harvesters, and neither should performers"

So is this combat envy?

We can all look at the gas prices today, and realize it is all supply and demand. We lower the supply of resources.. the price for them goes up. Simple logic that nobody can dispute here. All this will do is give control of mining to a small minority. OPEC anyone?

Thank GOD the devs never listen to us!



Shayde - Agent to the STARS
SHAYDE'S ENTERTAINMENT AGENCY
Player since launch, Cancelled... account runs out the day before CU is pushed. That's Ironic.
- I support keeping & balancing the current combat system You can too
JakeBlues21
Tue May 18, 2004 1:38 pm
#42



GrafvonSoden wrote:


ham-jo

I for one, have almost 8 houses. All on lots of other guild members. I alone have to have this room just to store stuff.

And the harvesters thing, well i already commented on that. I run a Fusion business. I have 30-40 fusions down when some good fusion spawns.


And that is exactly the problem. So no, we wont be shooting oursevles in the foot, we'll be shooting you in the foot




Of course this shoots all of us in the foot, because Ham-jo supplies all of OUR harvs with reasonably-priced power!



Shayde - Agent to the STARS
SHAYDE'S ENTERTAINMENT AGENCY
Player since launch, Cancelled... account runs out the day before CU is pushed. That's Ironic.
- I support keeping & balancing the current combat system You can too
GrafvonSoden
Tue May 18, 2004 1:50 pm
#43





Of course this shoots all of us in the foot, because Ham-jo supplies all of OUR harvs with reasonably-priced power!





No this just shoots you in the foot. I can see where more artisans could be selling power.


Are you telling me that noone else can supply your needs.

Message Edited by GrafvonSoden on 05-18-2004 03:50 PM

Ham-Jo
Tue May 18, 2004 2:56 pm
#44

Where are these reserves at so i can go buy it up?


Because i placed over 3 milunits of power on my vendor and its all GONE.


YOU MORON.





ham-jo
master of all that is nWo . master politician
proud founder of the new world order
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

Ham-Jo
Tue May 18, 2004 2:58 pm
#45






GrafvonSoden wrote:




ham-jo


I for one, have almost 8 houses. All on lots of other guild members. I alone have to have this room just to store stuff.


And the harvesters thing, well i already commented on that. I run a Fusion business. I have 30-40 fusions down when some good fusion spawns.





And that is exactly the problem. So no, we wont be shooting oursevles in the foot, we'll be shooting you in the foot




lol, for one, this will never happen.


for two, i pay 40k each fusion that is placed for me, so i dont "get" these lots for free.


If you want money, then do what the rest of us are doing and do something to make you money. If your a lowly Artisan, than thats YOUR fault, not mine, or anyone elses for that matter.


i worked hard for what i have now, and im tired of people bitching that they have nothing. TRY PLAYING ON THE FIRST DAY OF LAUNCH. Now thats playing with nothing, and being flat broke. Thats where i started from.


Now stop your whining about crpa and go make your own money, and leave my business out of it. Plain and simple. I worked hard for what i have, and it took a long time. You can go work hard to ya know, and make your own money instead of sitting here bitching about it.





ham-jo
master of all that is nWo . master politician
proud founder of the new world order
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

Sinist
Tue May 18, 2004 3:18 pm
#46






Ham-Jo wrote:

Where are these reserves at so i can go buy it up?


Because i placed over 3 milunits of power on my vendor and its all GONE.


YOU MORON.








We have a winner here!

Since all it takes is like 1 fusion generator to power mostly all of the harvesters you could put down your argument is way beyond mute. People buy power to save themselves the lots.

Is a power economy necessary? No. Are there 90% more power resources being stocked then sold? Probably.



Faiereon Exek
Master Artisan
Tuanga
Tue May 18, 2004 3:35 pm
#47

Harvester certs for the Artisan prof is a very poor idea. Artisan is a non-elite profession that takes 2 hours to master, they shouldn't be expecting to make a lot of $.

Message Edited by Tuanga on 05-18-2004 05:36 PM



-----------------------------------
Tuanga - Bloodfin
12 point Master Armorsmith --- Crafter of Fine RIS Armor

Accounts cancelled 8/1/2004
EdOWar
Tue May 18, 2004 4:16 pm
#48

Harvestor certs is a bad idea. Artisan is a basic profession--you aren't supposed to make lots of money with it. If you want to make big bucks, take up an elite crafting profession.


Just because a commando places a heavy harvestor and sells the resources, thatdoesn't take the money out of your pockets; nothing stops you from doing the same thing. In fact, you would have an advantage because surveying would allow you to find thehigher concentrations faster, whereas a non-artisan would either have to be told where to plant the harvestor or simply plant them blindly and hope for the best.


Aside from the problem of reducing the supply of raw materials, thus driving up the prices for all finished goods, there's the simple matter that the Architect profession would be killed by this. This change would reduce the customer base for their most profitable product by at least a third, and more likely much more than that.


Architects have long argued for structure decay, and I opposed it (and still do oppose it). But ifharvestor certs go through, then I think it would only be fair to the architects to implement structure decay, at least for harvestors. How would you like to pay 100K every month to replace each heavy harvestor? Oh wait, I'm sorry, the price would be more like 200+K because there wouldn't be as many resources out there, so the price would go up.


Merchants have long argued that the vendor artisans get at Business III should be taken away. After all, it diminishes the Merchantprofession that most crafters don't have to invest in Merchant skillsor even work through a Merchant. So, if harvestor certs go through, maybe it would only be fair to take that vendor away from Artisans and give it to Merchants. The xp requirement for Novice Merchant can always be changed to General Crafting xp instead of Merchant xp. That way you'd be forced to spend the skill points to get Novice Merchant, or work through a Merchant to sell all those resourcesyou'll be harvesting.


If the harvestor cert goes through, I think it would only be fair to restrict Composite Armor to those who have mastered an elite combat profession (I know, most of you artisans don't wear composite anyways). Ubese could be restricted to those who have at least master Brawler or Marksman, or maybe taken up novice in anelite combat profession (yeah I know, you don't wear Ubese armor either).


Master Marksman/Brawlers don't make big money because they lack the combat skills to do the more difficult (and profitable) missions or to tackle the tough MOBs that give good loot. They have to take up an elite combat profession to be able to handle the toughercreatures/dungeons/missionsand earn more money. Likewise for Artisan, if you want to earn more money youshould to take up an elite crafting profession.


For the record, I have one account that is4/0/3/0 Artisan/Master Weaponsmith and another that is Master Artisan/Master Armorsmith, so I'm not just some whining combat toon who's afraid of loosing some money.


Slim Vargo, Corbantis
scornnok
Tue May 18, 2004 4:36 pm
#49

Let me see if I get this right you don't want me to be able to harvest the resources I need to run my business as a Smuggler! "Personal Harvester should be enough to supply other lesser crafting professions". Wrong. I run heavy harvestors to supply the resources I need to keep my business going. I do not sell my resources. I do however sell my spices and guess what I slice things for people. These both take resources. Molecular clamps take 90 resouces per clamp. One clamp per slice. Would you rather I sliced your stuff not using clamps and just guess. Oh wait, I got it theresources I need for my knives I don't need. Oops wrong again without them I can't slice your equipment. Oh why don't I just have you make everything for me. Even my spices which take 45 units of resources per muon. A medium harvester is going to be able to supply me. Don't think so either. All my slots are taken and used to supply myself. And you want to take that away from me. Don't think so. Smugglers have enough to deal with without you trying to nerf us even more than has already been done. Just my opinion though. Won't speak for the rest of my community.



Colonel Scornnok Ossovok : Master Smuggler : De'Nel, Dantooine
Casualty of the Great Sunrunner Trollwars2004.
Has anyone read a good book lately?
Giamai
Tue May 18, 2004 4:41 pm
#50

my 2 credits worth:


1) Bigno to harvester certifications..


many of the problems associated with the supposed "resource glut" will be eliminated with the end of hologrinding anyway..so no reason to handicap those who have a genuine need for the use of harvesters and limited ability to gain artisan skills due to the skillpoint cap (smuggler and BE for example). Assuming thats a real problem anyway..lots of arguments both ways on this one in other threads.


2) Vehicle customization kits..


huge waste of time and energy..while it is nice to have some master artisan exclusive products, and adding more would be a huge improvement,fixing a few of what we already have would be a nice step in the right direction. atm there is simply no market for vehicle customization kits because they make no sense..as i said before if paint can stay for 30 years on dodge dart, then why in a spacefaring civilization can we not keep paint on a swoop bike for longer than 2 days?


love the birds in the neiomodian birdcage bit though, thats a great idea lol




TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Ham-Jo
Tue May 18, 2004 4:41 pm
#51






EdOWar wrote:

Harvestor certs is a bad idea. Artisan is a basic profession--you aren't supposed to make lots of money with it. If you want to make big bucks, take up an elite crafting profession.


Just because a commando places a heavy harvestor and sells the resources, thatdoesn't take the money out of your pockets; nothing stops you from doing the same thing. In fact, you would have an advantage because surveying would allow you to find thehigher concentrations faster, whereas a non-artisan would either have to be told where to plant the harvestor or simply plant them blindly and hope for the best.


Aside from the problem of reducing the supply of raw materials, thus driving up the prices for all finished goods, there's the simple matter that the Architect profession would be killed by this. This change would reduce the customer base for their most profitable product by at least a third, and more likely much more than that.


Architects have long argued for structure decay, and I opposed it (and still do oppose it). But ifharvestor certs go through, then I think it would only be fair to the architects to implement structure decay, at least for harvestors. How would you like to pay 100K every month to replace each heavy harvestor? Oh wait, I'm sorry, the price would be more like 200+K because there wouldn't be as many resources out there, so the price would go up.


Merchants have long argued that the vendor artisans get at Business III should be taken away. After all, it diminishes the Merchantprofession that most crafters don't have to invest in Merchant skillsor even work through a Merchant. So, if harvestor certs go through, maybe it would only be fair to take that vendor away from Artisans and give it to Merchants. The xp requirement for Novice Merchant can always be changed to General Crafting xp instead of Merchant xp. That way you'd be forced to spend the skill points to get Novice Merchant, or work through a Merchant to sell all those resourcesyou'll be harvesting.


If the harvestor cert goes through, I think it would only be fair to restrict Composite Armor to those who have mastered an elite combat profession (I know, most of you artisans don't wear composite anyways). Ubese could be restricted to those who have at least master Brawler or Marksman, or maybe taken up novice in anelite combat profession (yeah I know, you don't wear Ubese armor either).


Master Marksman/Brawlers don't make big money because they lack the combat skills to do the more difficult (and profitable) missions or to tackle the tough MOBs that give good loot. They have to take up an elite combat profession to be able to handle the toughercreatures/dungeons/missionsand earn more money. Likewise for Artisan, if you want to earn more money youshould to take up an elite crafting profession.


For the record, I have one account that is4/0/3/0 Artisan/Master Weaponsmith and another that is Master Artisan/Master Armorsmith, so I'm not just some whining combat toon who's afraid of loosing some money.


Slim Vargo, Corbantis







Well said.


On the side note of MAster marksman and Master Brawlers.


Why cant they make some money by helping out a local creafter by placing harvesters for them to actually make some quick money that they could never make fighting big mobs?


This guy brought up alot of good points.


But if those people that want this to happen, how about you just wish for a complete GAME NERF and get rid of everything.


Every profession has someone that complains that somethings not fair. Im so sick of this. YOU CANNOT BE EVERYTHING. You have to choose which path your char goes. Stop whining to make all the professions the same. Thats what it seems like anyway.




ham-jo
master of all that is nWo . master politician
proud founder of the new world order
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

GrafvonSoden
Tue May 18, 2004 4:44 pm
#52

Then maybe they should take away your combat abilities. Artisans dont have it why should you if your going to do the same things as they. You are NOT a crafting profession.
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