Artisan Archive

Thread: What can we do for you? Inquiring scouts want to know...

BenjCaliman
Tue Aug 12, 2003 12:27 am
#40

Well,



I always find myself needing wooly hide for whooly specific items. I don't use bone at all. Most hides are in 5 units, so 5,10,15,20,30,40 are usually what you will average per specific item requiring hide. Quality I do not believe matters at this point until there is clothing decay. At that point, OC and durability will likely be the most important factors. (But honestly, I don't think there's a tailor on this forum who wouldn't mind terrible decay rates on clothing.)




Staff Sergeant ~ Benj Caliman ~ Eclipse
Benj Caliman Tailoring (-607-4348) ~Snyth & Reinforced Crates, Furniture, Deeds~
* Casual 4 * Fieldwear 3 * Formal 3* Tailoring 1*
(Come see what others have been saying! Custom orders accepted)
(1 min. run SE from Bestine...2 min. run NW from Anchorhead)

Zarlor
Tue Aug 12, 2003 12:28 am
#41

Already mentioned in the other forum, but slightly different for Novice Medics who are sometimes short on supplies. Basically Meats. Meats are the only harvestable organic with a Potential Energy rating.


High OQ, PE & UT are what medics need. (No UT on meat, but there it is nonetheless.)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Tydive
Tue Aug 12, 2003 12:29 am
#42

The only thing I can think of is Meat for some of our Spices... And truth to tell quality does not effect any of our crafting skills. Not very helpful, but there ya go.



Paidhi Al'Thor
Master Smuggler of Dark Sovereignty
DogWelder
Tue Aug 12, 2003 12:32 am
#43

I forget some of the recipes, but one uses any organic (hide/bone/meat), there's a couple that use meat, and one that uses bone. There might be another that uses hide. Currently, Spice Experimentation is broken so there is no attribute thatis necessary for these components.
wynlyndd
Tue Aug 12, 2003 12:36 am
#44

Why is insect meat good for CM?





Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Malkore
Tue Aug 12, 2003 12:42 am
#45

Wooly hides of any quality are a must for tailors and chefs. The more, the better.

since bone armor is one of the best things to craft for experience, any quality of bone in large quantities (it takes about 400 to make a full set of bone armor)..and leather hides.

I suggest selling harvested resources in stacks of 250 units, for 750+ credits depending on quality.



"The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila."
-Mitch Ratcliffe
Tomasi
Tue Aug 12, 2003 12:43 am
#46

For spice IV, fruit and water. I don't know if that's a scout skill or not to gather such items.


As the others said, quality doesn't matter. It's broke for a smuggler. Doesn't matter what we use, the effects are the same whether it's 4% or 96%. All drugs are created equal.


I go onto the Bazaar term and buy the cheapeststuff available.




Server: Bloodfin (my home, my bane)
Character: Martinez ()
Master Smuggler/Master Pistoleer/Fencer

Intruder Owners
EwokMuffin
Tue Aug 12, 2003 12:52 am
#47

Herbivoire and avian meat. Stacks and stacks of high OQ/High PE herbivoire/avian meat, if possible all from one planet.



Darn enhance packs. I spent all day yesterday on Lok witha friend collecting both of these and ended up with enough to make 600 advanced units (CRDM's if I remember right - at work now).




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Taallyn
Tue Aug 12, 2003 12:58 am
#48

I'm just surprised that "incest" wasn't on the word filter already. We would have really been wondering what you'd said if it had been.


As for scouts: meat! Lots and lots and lots of high OQ/PE meats!

CerionSkydreamer
Tue Aug 12, 2003 1:13 am
#49

Delta,


Thanks for the inquiry. I'm a miner, I don't really craft much except a few harvesters now and again.


But scouts can be INVALUABLE to a miner such as myself. I would urge you to remind your Scouts that miners search high and low for certain resources, but can't always get to every planet (in fact, I'd say rarely).


Miners can use good scouts to keep an eye on the resource shifts of various planets in order to locate that rare resource. The exact resources would depend on the miner, but finder's fees and the like could be negotiated.


Just another avenue of association










b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

Heghie
Tue Aug 12, 2003 4:14 am
#50

Out of 15 different spiceschematics we can use eventually:



  • only one requires bones

  • four require meat

  • four require organics in general

Only two of those are Level III spice, rest are lower. Considering that only Level IV spice are in any serious demand, Scouts don't have much to offer to us, Smugglers.




================
There are only 10 kinds of people in the world... Those who understand binary, and Those who don't.
Astromist
Tue Aug 12, 2003 4:31 am
#51

I would like 1000s of units of bones fo leveling up while making shadow paw. on the other hand I can just use corn.
J2xC
Tue Aug 12, 2003 4:48 am
#52

Due to bugs currently, potential energy is nowhere near as important as flavor and overall quality, so if you find a OQ900/FL900/PE300 resource, this will be a lot better than a a OQ700/FL700/PE700.



Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
Page 4 of 6