Artisan Archive

Thread: AV-21 ? What's the big issue?

Geral_Corasjo
Fri Aug 12, 2005 11:49 am
#40



JFreeman wrote:


coronula wrote:
You can already generate an unlimited number of flash speeder deeds for 20k each so unless you are taking away that option it isn't really a priority for the flash speeder. It does sound like it would make AV21 and Jetpack owners happy.

Yes, that's my hidden agenda here: To unify the codepath for vehicle restoration. Currently we have vehicles that cannot ever be re-enabled, some of which can be easily replaced and others which cannot, in addition to a speeder that can be re-enabled with money, plus one speeder that can be re-enabled for free due to a bug, or with a very specific repair kit.

So we want a single coherent system that all vehicles utilize, and none of the "special casing" on a per-vehicle basis. We'd remove the "20k credits option" that restore flash speeders and make them work the same way everything else works.







If you can make individual repair kits for EACH type of vehicle, the cost of the repair kit depending on the worth of the vehicle.. you can toss the schematics in a artisan tree to make crafters happy and voila. A happier player base.



--------------------------
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Guruweaver
Fri Aug 12, 2005 1:17 pm
#41

Hey all,

I still think the kit (or kits) should be able to regen any disabled vehicle. If they stay as expensive to make as they are now, they won't cut into sales of swoops or whatever, as it won't be cost effective to do that.

To speak to Elyssa's concerns, I doubt very much that the market is saturated with AV-21s and JetPacks. It'd likely take years for everyone who wants one to get one, so I expect the sales to continue for a long time to come. Will the price drop? Probably. Is that bad? Dunno.

I'm willing to take that risk for the gravey that is steady restoration kit sales!

Guru



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Icicleman
Fri Aug 12, 2005 1:21 pm
#42



JFreeman wrote:


KaingPu wrote:


HyeStringer wrote:
are these repairable? or toast if disabled like every other vehicle that is not a BARC

Nope... they are toast when disabled. Just delete, cry, and move on.


Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?






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darkmane
Fri Aug 12, 2005 1:39 pm
#43

Make a consumable required for it, prefereably like the BARC repair tool. It doesn't have to require asteroid materials to build, but just having it available through the garages will be another rebuff to all artisan types by making them less necessary and making the economy less player driven.




JFreeman wrote:





KaingPu wrote:





HyeStringer wrote:
are these repairable? or toast if disabled like every other vehicle that is not a BARC




Nope... they are toast when disabled. Just delete, cry, and move on.




Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?








SmokingFrog
Fri Aug 12, 2005 1:41 pm
#44






JFreeman wrote:

Yes, that's my hidden agenda here: To unify the codepath for vehicle restoration. Currently we have vehicles that cannot ever be re-enabled, some of which can be easily replaced and others which cannot, in addition to a speeder that can be re-enabled with money, plus one speeder that can be re-enabled for free due to a bug, or with a very specific repair kit.

So we want a single coherent system that all vehicles utilize, and none of the "special casing" on a per-vehicle basis. We'd remove the "20k credits option" that restore flash speeders and make them work the same way everything else works.






So you're going to reneg on the "exlusive JTL pre-order vehicle" as it was published? Not really fair to those of us who jumped on the JTL bandwagon. Really that's the only feature about the Flash that makes it worthwhile IMHO...it's not especiailly fast, the cosmetics are decent, but if not for it's replacability I certainly would drive something else. If you go ahead with this idea I hope that you'd make it craftable too then, or at least increase our total vehicle allowance to 4 or 5 rather than 3.



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Giolon
Fri Aug 12, 2005 1:47 pm
#45

If AV-21's are made repairable from disabled, will there be any way for those of us who had deleted the vehicle control device to regain them?



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AtrusAtreides
Fri Aug 12, 2005 1:53 pm
#46






JFreeman wrote:





KaingPu wrote:





HyeStringer wrote:
are these repairable? or toast if disabled like every other vehicle that is not a BARC




Nope... they are toast when disabled. Just delete, cry, and move on.




Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?








Thats awesome!


Then I wouldnt be afraid to pull out my AV21 and actually use it.


Also I did get one disabled a very long time ago (probally about a year or more) and I traded it to my alt thinking you guys would eventually do this. The alt still has it rofl.


I'm excited by this if you can't tell....



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starcrusher04
Fri Aug 12, 2005 1:57 pm
#47






JFreeman wrote:





KaingPu wrote:





HyeStringer wrote:
are these repairable? or toast if disabled like every other vehicle that is not a BARC




Nope... they are toast when disabled. Just delete, cry, and move on.




Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?







OH PLEASE DO IT!



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anubis1134
Fri Aug 12, 2005 2:05 pm
#48

I think you should keep the flash speed at 20k and let us just get a new one when we want to claim it.



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omadnay
Fri Aug 12, 2005 2:22 pm
#49

JFreeman, I hope you get a chance to consider these two points...
I would very much reccomend a few changes to vehicles after you've allowed jetpacks and such to be repaired at garages, but along with the full implimentation of the "vehicle repair kit".

1) Allow players to redeed vehicles. This could solve any dilema with your proposed idea of removing all these different "sepcial-case" vehicles... namely the Flash Speeder and it's special 20k deed. There are many cool vehicles now (And another one coming... Skiff!!... shh) and it would be great to have more than three, but instead of just expanding the amount we can have in our datapad, allowing us to redeed them would work perfectly.

2) Revamp some of the vehicle speeds (speed, terrain negotiation and decay rate).
Make a little more variety in the faster vehicles.
The addition of multi-player vehicles was wonderful and it certainly has opened up more variety as those speeders now have a desirable function that can over-ride the speed of the swoop.
Having the BARC is nice as well, as it has taken the place of the swoop for those that have it.
However, the speeders could be adjusted to have a little more variety and a little more speed/function differences.

Here's just an example of how I might have the vehicles set up (Though I'm not set on any of these numbers... these are just off the top of my head):

****Speed - rated 1-5 w/ 5 being the fastest; Terrain Negotiation - rated 1-5 with 5 being the best terrain negotiation(speed up slopes); Decay Rate - rated 1-5 with 1 being the worst and 5 being the best/slowest decay rate****

Swoop - Speed - 5 ; Terrain Neg. - 1 ; Decay Rate - 1
BARC - Speed - 5 ; Terrain Neg. - 1 ; Decay Rate - 1
Speederbike - (I wouldn't mind seeing them be equal to swoops, but if not...) Speed - 4 ; Terrain Neg. - 2 ; Decay Rate - 2
X34 - Speed - 2 ; Terrain Neg. - 5 ; Decay Rate - 5
XP38 - Speed - 3 ; Terrain Neg. - 4 ; Decay Rate - 4
X31 - Speed - 1 ; Terrain Neg. - 4 ; Decay Rate - 5
AB1 - Speed - 3.5 ; Terrain Neg. - 2 ; Decay Rate - 2
V35 - Speed - 2 ; Terrain Neg. - 3 ; Decay Rate - 5
AV-21 - Speed - 4.5 ; Terrain Neg. - 5 ; Decay Rate - 5
Flash - Speed - 3 ; Terrain Neg. - 3 ; Decay Rate - 4


I would really love to see the vehicles set up more like this.

I think it gives each of them a bit of an advantage and a bit more reason to choose one over another.
I don't use an AB1, but I thought they should be a little sportier than the other speeders.
I think that the Flash Speeder should be improved a bit, thogh clearly not as balanced as the crafter speeders.
And the XP-38 could have better speed then the 34, but lose a bit of it's other efficiencies (Like a lot of newer models, heh).
Currently the V35 is very slow, but I left it slow like that (though increased the TR I think) because I figured it was an intentional balancing measure due to it's 7 passenger feature. Personally I don't see the negative of upping it's speed to a 3, but this is all just a bunch of silly imaginations of a SWG Player.


May the force be with you.

- Omadda Szool
Kauri

Message Edited by omadnay on 08-12-2005 05:28 PM

tralita_tusnami
Fri Aug 12, 2005 2:31 pm
#50








omadnay wrote:
JFreeman, I hope you get a chance to consider these two points...


2) Revamp some of the vehicle speeds (speed, terrain negotiation and decay rate).
Make a little more variety in the faster vehicles.
The addition of multi-player vehicles was wonderful and it certainly has opened up more variety as those speeders now have a desirable function that can over-ride the speed of the swoop.
Having the BARC is nice as well, as it has taken the place of the swoop for those that have it.
However, the speeders could be adjusted to have a little more variety and a little more speed/function differences.

Here's just an example of how I might have the vehicles set up (Though I'm not set on any of these numbers... these are just off the top of my head):

****Speed - rated 1-5 w/ 5 being the fastest; Terrain Negotiation - rated 1-5 with 5 being the best terrain negotiation(speed up slopes); Decay Rate - rated 1-5 with 1 being the worst and 5 being the best/slowest decay rate****

Swoop - Speed - 5 ; Terrain Neg. - 1 ; Decay Rate - 1
BARC - Speed - 5 ; Terrain Neg. - 1 ; Decay Rate - 1
Speederbike - (I wouldn't mind seeing them be equal to swoops, but if not...) Speed - 4 ; Terrain Neg. - 2 ; Decay Rate - 2
X34 - Speed - 2 ; Terrain Neg. - 5 ; Decay Rate - 5
XP38 - Speed - 3 ; Terrain Neg. - 4 ; Decay Rate - 4
X31 - Speed - 1 ; Terrain Neg. - 4 ; Decay Rate - 5
AB1 - Speed - 3.5 ; Terrain Neg. - 2 ; Decay Rate - 2
V35 - Speed - 2 ; Terrain Neg. - 3 ; Decay Rate - 5
AV-21 - Speed - 4.5 ; Terrain Neg. - 5 ; Decay Rate - 5
Flash - Speed - 3 ; Terrain Neg. - 3 ; Decay Rate - 4


I would really love to see the vehicles set up more like this.


May the force be with you.

- Omadda Szool
Kauri






SILLY IDEAS ARE SOMETIMES THE SIMPLEST AND EASEST TO IMMPLAMENT AND MAKE THE GAME BETTER FOR EVERYONE. NICE JOB.



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CaixCatab
Fri Aug 12, 2005 2:40 pm
#51









Warryyr wrote:


Yeah, but nobody's going to ever use these kits if they all cost 250k each. It should be something easily accessible to the consumer, and the producer.


I like the idea of the tiered kits...higher level/more costly to produce kits for the rarer vehicles.


I'd just like to be able to sell a swoop repair kit at a better price than actually selling a swoop - otherwise, why buy the kit and not just a new vehicle, in which case...why do we even the repair kit?


For the rarer vehicles, more rare/expensive resources make sense. But if things are to unified in terms of repair and such, then nobody's going to ever use the kit to fix their Swoop.






Surely introducing repair kits where it's more economical to refurbish an old swoop than it is to get a new one is a reinvention of the wheel? We *have* returning sales on those already, and if the repair kit is going to be cheaper than the swoop, we've shot ourselves in the foot business wise.


And a 250K repair kit is still going to be cheaper than getting a completely new Av-21 or a jetpack.





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Twyst1
Fri Aug 12, 2005 2:57 pm
#52






JFreeman wrote:

Uhm... don't delete it. We're putting in a way to restore disabled vehicles.

At first, this is going to be for the "special case" vehicles only: the flash speeder, the BARC, the AV21 and the jetpack. Garages will just allow you to repair those vehicles even if they are disabled.

So we're thinking that the BARC speeder refurb kit should be repurposed to be a "Vehicle Restoration Kit", which could be used (and would be required) to restore any disabled vehicle. Obviously, people wouldn't want to use them for vehicles that are cheap enough to replace, but then you'd be selling the refurb kits to anyone with a BARC, flash speeder, AV21 or Jetpack.

What do you think?








Ummm... Yes!


I truly think this is a very good idea.



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