Artisan Archive

Thread: *waves hand* This is not the thread your looking for...

SSquirrel76
Wed Jun 02, 2004 7:22 am
#40

I'm a master tailor, and I do it because I like it. I'm also a master swordsman. I do it because I like it.


That said...I keep two clothing factories at all times, mainly for storage, but also for the runs of various compoenents like trim, synth cloth, padded segments, reinforced fiber panels, etc. that armorsmiths and other professions need. AND, I make complete runs for my self so I don't have to do a factory run whenever I want to make some clothes. I have my factories doing complete runs at least once a week. IE, runs of 1000, on both factories, once a week. And this with someone who doesn't have a shop except for custom order pickups, and does all her business in person or on the bazaar. I make a good bit of money on this, and I don't even dedicate all my time to it.


Just like a real life business, if you put the work in to it, you reap the rewards. IRL, I have a small jewelry and art business. I don't make much money...so should I demand from city council that the big jewelry shops be limited to making 100 pieces of jewelry at a time? Or that they must close up shop after they make $x.xx? No. I have a quality product and a loyal customer base. If I wanted my business to be more successful, I'd put the extra work in to it that it requires. It's the same in-game. If you have a quality product and a good business plan, you don't need to worry about any other crafters. In stead of focusing on what uber-weapon-mart is doing, focus on your own business. Take ideas from the sucessful businesses and make them work for you. Don't just demand that the business more successful than yours be handicapped.


The Devs keep saying they want to save on database space and such, and yet they refuse to do the two ideas that would make more space: allowing stacks of resources greater than 100000 and crates to be stacked. If it's just about database issues, then there's already solutions out there.



Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
SexyJabbaTheHutt
Wed Jun 02, 2004 12:08 pm
#41

"These are not everyday purchases, but need to be bought between once a week and once a month i'd estimate."

LMAO ! I can run thru a T21 in a matter of hours. Limiting runs to 100 would be a waste of the crafters time. This i supposed to be a game, even crafters need to have fun playing, they can't just be sitting there waiting for a run to finish. Look at it this way: Composite Chestplates take 6 minutes to cook. That's 10 per hour, so the schematic is good for 10 hours (give or take 1 hour). So, casual gamer A who runs a successful armorsmithing business logs in at 6pm, after supper. Spends 1 hour setting up his factories. Gets buffed, goes on a hunting trip with his guildies, comes back 3 hours later. (it is now 10pm). Goes to sleep. In the middle of the night (4 am) his factory run ends. So, he wakes up the next morning, goes to work and LOSES AND ENTIRE DAY because some jackasses have nothing better to do then to come up with moronic ideas on how to run factories.


That said, I'm not even a mass production crafter (I rarely use a factory) andIam totally against this idea.

Srednii
Wed Jun 02, 2004 12:10 pm
#42






Guruweaver wrote:
Just askin,


How would you feel if final assembly factory runs were limited to 100 units (ubese jackets, to use the cited example), but factory runs of components (kinetic layers and ubese segements) were allowed to be 1000 units?


Just askin.

Take care,






I would still oppose it as a unrequired nerf. All limiting me to 100 final assembly schematics (so I could only make 90 or so jackets per factory run) would do is be a stumbling block to my enjoyment of the game. All it would do is suck up my already stretched thin play time.


Right now my factory run of ubese jackets is good for around 235 jackets or so (I'm around a third through my current schematic after a month of use), and I make them in batches of around 50 as I cycle through the different armor peices as I keep my vendor stocked. Limiting me to 90 or so per schematic would only mean I'd have to once again spend the hours it takes making a Jacket schematic, only I'd have to do it twice as often.


So all this nerf is doing is punishing me by inflicting tedium upon me in an attempt to do what? Limit my production so others can compete?


Other people can compete, it's very easy. All other armorsmiths have to do to compete with me is produce ubese thats as good as mine, for a comparable price, and to keep their vendors stocked. They could compete with me by producing armor that's almost as good as mine for a lower price. Or they could compete with me by producing armor thats better then mine for a higher price.


Currently there are numerous armorsmiths on bria producing ubese thats inferior to mine, selling at lower prices. They must be getting business because I couldn't possibly supply everyone. And there is one armorsmith producing ubese that's better then mine, which costs more. And I'm getting along fine competing with them.


So why is this nerf needed then? (and what's with all the nerf talk lately in the artisan forum?)




------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Enix_Dayspring
Wed Jun 02, 2004 8:44 pm
#43






WookieBounty wrote:


This is the only place i felt this would be veiwed by many peeps..



  1. I think this would relieve many of the lesser known crafters for it would put a heavy lot strain on the "big" crafters to have to maintain so many factories.

  2. Like TH said one 'smith would supply an entire server....not cool

  3. It's just more fair and "balancing"

  4. Crafters who focus their main character on crafting should be applauded....but I think lowering the factory runs is neccessary. If a player needs 1000 of any given item, they would probably have to seek out multiple suppliers, or just wait.

  5. Can we get some POSITIVE / CONSTRUCTIVE feedback on this plz???

Message Edited by WookieBounty on 06-01-2004 01:29 AM






Sorry, this is the height of foolishness.


I think this would relieve many of the lesser known crafters for it would put a heavy lot strain on the "big" crafters to have to maintain so many factories.


There is no such thing as a "heavy lot strain". There are players with HUNDREDS of lots with cross-server lot trading. Refusing to accept this unfortunate fact leads you to thinking like you are.



Like TH said one 'smith would supply an entire server....not cool


This is the most rediculous, innane thing Ive ever heard. It is utterly IMPOSSIBLE for one smith to supply an entire server. In fact, its IMPOSSIBLE for 20 smiths to supply an entire server. Even if they wanted to, they wouldn't be able to. This has been a delusional paranoid fear that people have talked about ever since we were told there would be no NPC vendors selling items and that youd have to buy from other players. "OH NO! THE BIG PA'S WILL RUN MY LITTLE SMITH OUT OF BUSINESS!". It has never happened on ANY server, and never will. In 8 years of UO which also has a player economy, it never happened. And it NEVER will.



It's just more fair and "balancing"


For WHO? A new weaponsmith cant use a factory like everyone else?



Crafters who focus their main character on crafting should be applauded....but I think lowering the factory runs is neccessary. If a player needs 1000 of any given item, they would probably have to seek out multiple suppliers, or just wait.


No, what youre saying is "I want my alt character on my 5th account to be able to compete with people who spend 100% of their time playing a crafter". Customers HATE finding empty vendors. That is the reason that many dedicated crafters become very popular and make millions of credits. Because they are able to ALWAYS have their vendors stocked. You want us to have less items to keep in stock so that we run out and our customersare forced togo out and roam around until they find your vendor thats EMPTY 90% of the time, just so you can take some of our market share.



Can we get some POSITIVE / CONSTRUCTIVE feedback on this plz???


Constructive and positive dont always go together, and DEFINATELY dont mean that we agree with you.




The WORST thing the developers could do is lower the number of items created per schematic. If the developers are even considering this, they need to spend some time actually PLAYING the game the way their customers do. They need to try to go out and find weapons or armor on their own with no clue where to look like the players do. And after they've gone to the 200th Weapons vendor that had 12 domesticated meat and a CDEF pistol on it, and finally find a well stocked weaponsmith that carries several copies of everything,


THEN THEY WILL UNDERSTAND WHY SOME PLAYERS BECOME MILLIONAIRES AND OTHER COMPLAIN THAT THEY AREN'T.




**************************************************************************
Pyrrhus
Sunrunner

Srednii
Wed Jun 02, 2004 9:29 pm
#44






DirthNader wrote:

How about we leave it like it is, and fix the things that are actually broken?


Again, if someone is supplying a large portion of the server, it's because they work hard. These are the types of people that are going to continue to work hard no matter what changes. If you can't keep up with them now, you need to step up and work harder, not whine on the forums and try to invent some hair-brained rollback of an issue that has already been resolved.








This post is the most basic and true /against post in this thread. Why nerf schematics? It makes no sense. There are no monopolies. The only people complaining about monopolies are lazy crafters who don't want to work hard enough to compete.


There are so many bugs to be fixed that I find it boggling that people ask for things like this. Why are people asking for a totally unnecessary nerf when Tailor jewelry STILL, 11 Months after launch, STILL doesn't show up in the creation or examine screens. Why are people asking the devs to spend programming resources on an unnecessary nerf when all the crafting proffessions are dying for new content?



------------------------------------------------------------

Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Scoooter
Thu Jun 03, 2004 12:53 am
#45

well if they made components 1000 and the end product schematic 100 then why not. But since they probably wont do that


/against






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
_KernMist
Thu Jun 03, 2004 5:42 am
#46

When i started this game I wanted to become a droid engineer. Once I reached Master Artisan I was already selling items on the bazaar. The second I got to Novice DE, I was lucky enough to find a small Tatooine house on the bazaar for 3k. This was the best bargin I ever found. This little house became my home and shop just south of Mos Espa. Wracca's Palace of Droid Love was born. Since that day (I reached Master Artisan on XMas Eve 2003) my shop has slowly grown, but always stayed in the same place. I moved up to a medium house and 2 factories in order to produce my goods. A couple of weeks ago, I finally took the plunge and bought a second account, so that my store could move up to a large house. This large house is now truly becoming the Palace of Droid Love that I had originally envisioned. This has taken me about 6 months and I know I am nowhere near the level that some of the other DEs on my server are at (Cass )


Now with my second account, I have my large house, 4 factories and a range of harvs getting the materials I need. I have spent the time, I have spent the money (real and galactic Credits) so why should I be penalised just because the little guy next door can't compete? I was a little guy once, and I worked my guts out in order to get my business where it is. Now it's at the point where I don't HAVE to log on every day in order to check on it. I can leave it a couple of days if I need to. Why should my girlfriend lose me every night again, just because someone else wants a slice of my pie?






Wracca
Master Droid Engineer
Wracca's Palace of Droid Love, Mos Espa, Tatooine, Chimaera

Vendor: Maraac - Complete Droids, Mos Espa (-2395, 1403).
Vendor: Graak - Complete Droids, Mos Eisley (2468, -4652).
Tarnak_Archvold
Thu Jun 03, 2004 7:52 am
#47

If SoE is thinking that the limit of 1000 items on a factory runs is creating monopolies that it have to come from somewhere. Most likely, miss reading the matrix they are generating on vendor stocks.

What they are most likely seeing is "a few" vendors that have a huge stock of almost every weapon, and who are selling well, and then a lot of empty vendors or vendors with very little stock who are not selling much. For someone not playing the game I can se how the conclusion that "big businesses" are keeping out the "small businesses".
However, I think that most of us that play know that it is the other way around. The many empty or poorly stocked vendors, makes it so that the few that do make a good selection of products will get a large cut of the trade, simply because it is so difficult to find a vendor that actuarially have what you need and in large amounts.

Also there is currently an active topic on the merchant board about monopolies, if anyone should be interested.
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=28745




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Ryche_Mykola
Thu Jun 03, 2004 9:50 am
#48

/DISAGREE


Horrible idea. This was actually an error that was in favor of SOE for once. Limiting schematics to 100 would pretty much kill the crafting professions I think.


It would be MAJOR work for crafters to get any kind of stock on there vendors. With the amount of time needed to make things then, coupled with the fact that it would SEVERELY lower the supply of goods crafted, prices will SKYROCKET! Also, you think its frustrating seeing empty vendors now?


If anything, crafters (the ones that do it for fun) would go from makingstuff for a profit to just makingstuff for themselves and there friends.


Also, not to put you Master Artisans down or anything, but you aren't a "Final Product" profession. You guys are just like the Master Marksman of the crafting community, you're a pre-req.





Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
Avelio13
Thu Jun 03, 2004 10:11 am
#49

This retard must of started playing after factories were fixed. Back in the day the factory wouldnt pull items out of a crate. They had to be loaded by hand. Try making wall modules when you have to load in the structure modules one at a time...9 walls per run...



___________________________________________________________________________
Avelio Erow::: Master Weaponsmith, Architect, Merchant :::Intrepid
Serving All of Your Weapon Needs at 4177,5237 Tatooine
Proud Citizen of Geigen City and Manager of the Geigen General Store
War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself.




Wild__Bill
Thu Jun 03, 2004 10:44 am
#50






SomeUser wrote:




Guruweaver wrote:
Just askin,


How would you feel if final assembly factory runs were limited to 100 units (ubese jackets, to use the cited example), but factory runs of components (kinetic layers and ubese segements) were allowed to be 1000 units?




Interesting idea Guruweaver.


Hmmmmm....If the sub components were allowed 1000 runs and final products 100 runs.....



My first thoughts would be that it might hurt the smaller casual gamer the most.The powergamers, with the huge monopolies and resource piles,would just have to make a few more trips to their factories... The casual gamer would have his production capped at 100 a day...


I dunno if that might not actually make things worse... Interesting idea that I will like to think about further and see what everyone else thinks of it








No capping any factory runs at 100 is a bad idea. I by no means have a monoply on smuggler tools on my server, but I go through slicing tools like water. I certainly do not want to keep having to run to my factories several times a day to keep feeding in new schematics. This will impact the amount of slicing I can do, and the amount tools that I can sell.


Why is that you artisans keep coming up with these hair brained ideas? Like last months harvestor for artisans only scheme. Artisan is NOT an elite profession and never should be. It's a stepping stone to the elite professions just like Marksman, Brawler, Entertainer, Medic and Scout.


Oh and before you flame my alt is a professional artisan and he doesn't agree with your idea either!




Dracul Sturm Master Smuggler - Rebel Colonel - Alliance Ace Pilot - Intrepid
Wraythe Sturm +12 Master Weaponsmith - Imperial Ace Pilot - Intrepid
Corndog Force Sandwhich Slicer - Smuggler Alliance Master Pilot - Intrepid
Corny Guild Monkey - Alliance Ace Pilot - Intrepid
Rebel Faction Sales: 110cr/point
Weapons, Spices, Faction Deeds Vendor - Phoenix Rising Mall, Phoenix, Talus
IPS Pooh Slinger - Bringing you the most irrelevent posts in the galaxy

- In memory of SWG R.I.P. 6/26/2003-4/26/2005, now on to SWQ



brentgueth
Thu Jun 03, 2004 10:58 am
#51

/against



lCreeval
POSTING OLD SCHOOL STYLE
Capt_Moroni
Thu Jun 03, 2004 11:29 am
#52

I sir, believe you are a complete and total MORON! How's that for constructive?



Filoviridae Infortunus
Droids N'Things
3468 -5908 Fayth, Corellia
Droids N'Things II
-674, 364 New Coventry, Corellia
Page 4 of 5