Artisan Archive

Thread: *waves hand* This is not the thread your looking for...

Drakorn
Thu Jun 03, 2004 11:31 am
#53







Atreus47 wrote:

Less then 1% of the population is any one of the elite crafter professions. Regardles, most people buy from one or two established crafters because they have the tapes and resources to make high quality products.

Limits of 100? Idiotic. This game already feels too much like work when it comes to crafting. Sure it's rewarding but the fun factor can vanish very quickly.




Amen brother! Preach on!


I'm just waiting on the same people that come up with these silly ideas to propose "Artisan Unemployment Pay". If you are a Master Artisan, and don't sell anytthing for a week, you automatically get 50000 credits deposited into your bank account.


If you can't make a living as a crafter/merchant, then that's your fault, not everyone else's.





[ Drakorn Barbedwit: City Councilman in Serenity Valley, Tatooine ~ Trade Mecca & Craftspeople's paradise! ]
Gron_DM
Thu Jun 03, 2004 3:48 pm
#54






WookieBounty wrote:


This is the only place i felt this would be veiwed by many peeps..



  1. I think this would relieve many of the lesser known crafters for it would put a heavy lot strain on the "big" crafters to have to maintain so many factories.

  2. Like TH said one 'smith would supply an entire server....not cool

  3. It's just more fair and "balancing"

  4. Crafters who focus their main character on crafting should be applauded....but I think lowering the factory runs is neccessary. If a player needs 1000 of any given item, they would probably have to seek out multiple suppliers, or just wait.

  5. Can we get some POSITIVE / CONSTRUCTIVE feedback on this plz???

Message Edited by WookieBounty on 06-01-2004 01:29 AM




I make weapons and droids... a T21 takes 10 identical APBH's so a 100 limit means i only make 10 t21...worse i stock droids for BH's these droids use either 2 or 3 gps modules, so 100 max would mean id have to do a run of gp modules to make 1 crate of arkayd probe droids...it gets better, adv droid brains take 4 gps and 4 memory modules, so limit it to 100 and i can make at max 1 crate of adv droid brains at a time 25 total....and even more sick and disgusting, some components for repair kits for droids and medical subcomps stack in lots of 50 making 100 max would mean i could only make 4 crates of droid repair kits in a run, that in itself is way to slow...im no industrialist but 1000 max schems runs makes it easier to casually supply vs spending more time creating schems and wasting more materials not to mention having less room in the datapad. the only positive i can see for this is those ppl that stock 1 thing maybe 2, or is crafting from odd sized lots of resources so larger lots are available much....many many crafters use that 1000 max very very often though so if the devs hint at lowering it again ppl will be more then a little upset.





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JakeBlues21
Thu Jun 03, 2004 5:54 pm
#55



WookieBounty wrote:
  • Can we get some POSITIVE / CONSTRUCTIVE feedback on this plz???
  • Message Edited by WookieBounty on 06-01-2004 01:29 AM





    Ok, how's this...

    YOU ARE COMPLETELY NUTS!!!

    100?!?!?!?!?! Have you ever crafted ANYTHING over artisan? Weapons... armor... droids, and GOD FORBID SHIPWRIGHTS need WAY more than 100 per run.

    Sure.. here's an idea. Lets cripple all the other crafters so newbies can make a huge amount of bucks! How about a +50 crafting bonus to anyone still on their free month?

    If you aren't making money as a crafter, you are either clueless, or are doing something wrong. Gain a customer base, align with a prosporous city. Turn tricks... do SOMETHING.

    Except call for senseless nerfs.

    Man... I am sure glad MY profession's corespondant isn't as crazy as Artisans. They'd call for anything except a CDEF to be Pistoleer only, and would limit your shots to 6 per gun.



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    DarkSideBunny
    Fri Jun 04, 2004 12:34 am
    #56

    /against
    Veers_Intrepid
    Fri Jun 04, 2004 12:54 pm
    #57

    i simply dont see th point in a limitation, makes no sense and dont makes the game any better.


    so why bother?



    a big NO!


    period





    Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
    Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
    Meplorium
    Fri Jun 04, 2004 3:02 pm
    #58






    Guruweaver wrote:





    Nadiel26 wrote:

    architect would be even more hellish if we could only make 100 structural modules per run. walls wouldn't be worth running in a factory since you loose 1 for the schem and they use 10 structural mods each. so much for stocked vendors if this goes live, making everything by hand would take forever





    Would it be ok if components could go to 1000, but final builds were limited to 100?

    To use your example: You could run 1000 struct modules, but only 100 houses/harvesters/etc.

    Would this be ok?

    Take care,





    How about you just leave well enough alone. There are a few professions that need a revamp and simply not on the schedule, see smuggler. If it isn't broken, don't go breaking it. I can tell you resources and distribution are the limiting factor on products, not schematic size. This will only make crafting more labor intensive and hence lower supply increasing cost. It is a lose lose situation for all. How about asking if we would like our schematics to go up to 5000?



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    Guruweaver
    Fri Jun 04, 2004 5:55 pm
    #59



    Meplorium wrote:


    Guruweaver wrote:


    Nadiel26 wrote:
    architect would be even more hellish if we could only make 100 structural modules per run. walls wouldn't be worth running in a factory since you loose 1 for the schem and they use 10 structural mods each. so much for stocked vendors if this goes live, making everything by hand would take forever



    Would it be ok if components could go to 1000, but final builds were limited to 100?

    To use your example: You could run 1000 struct modules, but only 100 houses/harvesters/etc.

    Would this be ok?

    Take care,


    How about you just leave well enough alone. There are a few professions that need a revamp and simply not on the schedule, see smuggler. If it isn't broken, don't go breaking it. I can tell you resources and distribution are the limiting factor on products, not schematic size. This will only make crafting more labor intensive and hence lower supply increasing cost. It is a lose lose situation for all. How about asking if we would like our schematics to go up to 5000?


    I only ask because, like the original poster intimated, the factories 1000 unit run was a bug that got made live. I hear rumblings every now and then about 'fixing' it back to 100 units. I hear tell that the 1000 subunit, 100 final assembly idea is one that is being considered.

    Wanted to get your feelings on it.

    Me? I hate the idea, but I try not to bias things with my own personal opinion.

    Now, before any of y'all hare off to the Dev's crying about a factory nerf, I did not say there was a factory nerf. There isn't one coming. I just hear the idea come up every now and then and it's helpful to have the current 'pulse' of the community when we debate.

    Take care,



    --
    Former Artisan Correspondent
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    Just_Bri
    Fri Jun 04, 2004 10:29 pm
    #60

    I think what the devs had first invisioned was multiple crafters working together to make the finished product. Just make the subcomponents and sell them to other crafters... I may not have all the information, but this doesn't seem like such a stretch to me. And before you say "But that will increase prices!" just think to yourself exactly how much money is out there on your server.



    ____________________________________________________________
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