Artisan Archive

Thread: *waves hand* This is not the thread your looking for...

AtlantisCH
Tue Jun 01, 2004 9:27 pm
#27






WookieBounty wrote:

To the one who said delete this thread and thats it crazy.. I'd like to direct you to TH's comment about the 1000 being a "bug" and that for the time being will be left in until further discussion. I think that statement warrants this thread. So back off.


The last time this was brought up there was a bug, originally the schematics were limited to a 100 max, you could add an extra 0 and get a 1000 use schematic. In one patch the "bug" was to be fixed, there was a huge player outcry, rightfully so, as it makes crafting extremely tedious, and could have potentially inflated the market even more. In that patch, before it went live the developers changed it to a 1000 limit, which the slider bar would reflect. If the max was meant to be 100 originally it would not have allowed 1000 use schematics, you could not have put 1000, or even 101, this was more a graphical error than a "bug", or "loophole". 1000 is NOT a bug in the current state, as any player can select a 1000 use schematic or even a 1 use schematic.


I reside on a mild-low populated server and I can name two ( one AS and one WS) who run thousands and thousands of chest plates a week.. They even have parties where 400 people show up (many buying 2-5 suits/weapons). And to say there aren't enough people who "want" to craft is fallacy. Try using Ctrl-V on your server and select any given vendor there and see what you get.


I am a well known armorsmith on radiant, I make between 50-300 suits of armor a week depending on sales, etc. Some weeks I can barely keep up. It was not always this way, you have to know how to do buisness, and more importantly how to get a customer base. Word of mouth is the biggest advertiser you can ever have. Just because one has a Master tag does not make them a superb crafter, there is a difference between people who "want" to craft, and those who do craft, and work towards bettering their product. You have many different types of consumers on any given server. You need to learn their needs/demands to decide your target market. If that means specialization, so be it, if that means cheaper pricing, so be it, if it means very high quality goods, so be it.


Many of you are spoiled by being able to run 1000 items. Constructive ideas like 1000 on subs and 100 on finals is EXACTLY what i was looking for.


Changing the schematics to 100 runs instead of 1000 will have little impact on the "big-time" crafters. It WILL however affect prices, AND casual crafters. I promise the more effort that is put into maintaining a shop, the more the prices will reflect that. No one likes to work for free. Another reason I'm not a huge fan of the 150 item limit for vendors, it drastically limits my selection of goods I'll be able to stock, I don't feel that is what consumers desire, I can imagine the look on faces when they find a well stocked vendor, versus a vendor with 150 items, and for armor 150 items isn't a lot, nor for tailors.


You say "why we have to watch out for the small shopkeeper"??? IF you think its right that one person supplies an entire server then you probably shop at wal-mart too. Call me communist all you want!!



One person cannot possibly supply an entire server, as that one person is not known to everyone, also no matter how good you are some will hate you, and not endorse your product. You can't please everyone, thus there are no real monopolies. The reason these large shops are so dominant is because they are dedicated to their craft. I can't tell you how many armorsmiths I've seen enter the profession and make an exit after a short time in the buisness. The prices on Radiant allow armorsmiths to come in offering goods at a lower price, and they will sell. Again it is all about targeted advertising, and knowing your consumers.










AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
taloncard
Tue Jun 01, 2004 9:36 pm
#28

/against

Was done and changed.
Things requreing mutiple components would severly reduce the #.

I.e most doc buff packs require 3 of certian components from a factory crate. that limits a doc to produceing 33 packs per factory run.

also even things that requre only 1 each of factory components would be limited to 99, while the current limit is 999. People like to buy things in a FULL factory crate not 49, not 24, not 9. so for every run you would get a maximum on 9 full crates and a minimum of 1 (yes 1).

It was done and disliked why bring up old bad ideas?




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Mcgreag
Tue Jun 01, 2004 10:44 pm
#29

While the idea of 100 items for final assembly might work fine for some items it works less good for others.

I am a smuggler. I run a small smuggler supplies shop, no monopoly here just a small shop. The thing I sell are crates of Mono clamps, wuk's, auk's, laserknifes and survial knifes for slice grinding. There are 25 items per crate of all these and a normal customer might buy 10 crates of clamps, 5 crates of wuk and 5 of auks and maybe a one or two of laserknifes every time he visits the shop. That would be 5+ factory runs just to get the items for ONE customer. And that customer might be back in less than a week.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
gmore
Tue Jun 01, 2004 10:48 pm
#30

/DISSAGREE

it
gmore
Tue Jun 01, 2004 10:55 pm
#31


/DISSAGREE

it was a bug at first as already mentioned. and i tell ya what when i learned of it i used it.. made my life easier as an architect, making a run of 1000 structure modules, granted i dont normally run 1k at a time, but it makes it easier to run 300 a day then make 3x100 structure schematics, then when my say 300 modules done i load up my 1000 schmatic for walls. i have never finished a full schematic but i have done a 800 run over a few weeks. it is nice not to waste 10 modules to make a new schematic every other day. and i would have to raise prices to show for your 100 total or even the 100 total 1000 subs. this was an issue along time ago. and it was fixed cause we liked the bug. and it should stay the way it is.


i cant wait to hear the future ship wrights say omg it takes so much to make a ship and we can only make 100 of them at a time and we have millions wanting them!!! if they change it back


Gpod Less

Master Architect (till they take the profession away or i quit in 15 years when swg2 comes out)
Atibus
Tue Jun 01, 2004 11:05 pm
#32


I think everyone pretty much summed up the semantics of this debate.



What if this happened in RL? The government decided GM was only allowed to produce 100,000 cars per year. Would other companies be formed to supply the consumers? Would prices for cars just go so high they'd only be affordable by the elite few?



If a few crafters in large PA's can supply a whole server more power to them. In my personal experience on a few different servers as both crafter and adventurer this is not the case. Just outside Coronet alone there are several hundred stores run by several hundred people. Theed is the same way....



And how is limiting factories to 100 for everyone going to change anything? The only thing it serves to accomplish is slow down the number of items coming in to the economy. The rate for small crafters is still the same as for large crafters; just divided by 10.



Small crafters will never be able to compete with the large PAs... they should just accept that now. Or maybe we can convert the economy to socialismnow while we still can.





Bunzl
Commando / TKA
Chilastra

MonroeThanes
Tue Jun 01, 2004 11:09 pm
#33

theres so many important things for the devs to acomplish over the next few months but lets take time out to limit the final assembly schematics only, sounds great, in the meantime ill keep on waiting 10min for shuttles too.


this is a bad idea and it sounds like your jealous of successfull crafters. being a successfull crafter isnt easy, its an elder goal in the game, it takes alot of time, alot of planning, and alot of dedication. increase the busy work by making switching schematics more frequently and youll only drive the elder crafters out of the game and itll just be a mess, noone will know where to go to get top of the line stuff until there is a crafter or guild that doesnt mind the tedious nature of switching schematics will then dominate the market and itll just end up ruining the game for all the crafters that quit in frustration.


game is meant to be enjoyed, babysitting factories is not fun, try running a successful shop and youll agree. oh and theres nothing wrong with a couple of people dominating the market, monopolies are not possible with these game mechanics, price colusion is though but doesnt really happen due to the prisoners delima and the annonimity of the internet, people will break an agreement and not bat an eyelash about it


you also have to consider that not every slice sells, ive had weapons ride the vendor for a couple months before i give up and put them on the bazaar or give it away.



I'm Monroe Thanes and I approve of this message.
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WookieBounty
Tue Jun 01, 2004 11:16 pm
#34


Fair enough I see its pretty one sided.


Well to the ones who actually discussed the issue thanks, I have a better understanding i suppose. To those whe couldn't help but call someone elses thoughts/opinions/ideas either retarded or stupid well GTH. Even If its not a great or even a good idea it is SOMEONE elses idea try not to call them stupid/retarted/or anything else for that matter. Have some respect.

Message Edited by WookieBounty on 06-02-2004 01:17 AM



§
Soar...Master Smuggler
Soar....lvl 60 Human Mage
h TarquinasLegion.comh
Pawlin
Tue Jun 01, 2004 11:41 pm
#35


Limiting ALL schematics to 100 just plain wouldn't work. Takes 70 structure modules to make one heavy mineral miner. Imagine trying to fill an order of 10 of those if your factory runs are 100 max.


If sub-components were still at 1000 but final assembly items were limited to 100 then I could handle that well enough.




Pawlin Construction of Kettemoor.
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Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
Gavvot
Wed Jun 02, 2004 1:25 am
#36

In fact,
Thinking of it a little more,
Limit all schematics to 100 will hurt badly elite crafters.
Limit sub-compo to 1000 and final product to 100 will mainly hit the Artisan.

Basically, you're asking to nerf your own profession.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Garzukeen
Wed Jun 02, 2004 3:55 am
#37

How about this then...


Limit Factories toa run of 100


but....


when designing an item that needs subcomponents in the first place, allow people to add a Scheamtic for a component into the component box, rather than an actual item, and then the final item schematic is placed into a factory, it lists all the materials needed, from both the item being made, and all the sub-component schematics included. That was, you won't always need to be making factory runs of components (but you can if you want to), and you can produce 100 of any item in a run.


All it would take on the developers side, would be an extra tab on the top



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DirthNader
Wed Jun 02, 2004 4:56 am
#38

How about we leave it like it is, and fix the things that are actually broken?


Again, if someone is supplying a large portion of the server, it's because they work hard. These are the types of people that are going to continue to work hard no matter what changes. If you can't keep up with them now, you need to step up and work harder, not whine on the forums and try to invent some hair-brained rollback of an issue that has already been resolved.





The artist formerly known as Ittov
Gavvot
Wed Jun 02, 2004 6:57 am
#39

Actually a better option should be to offer what's not currently available on the market.

For exemple, for DE, it is virtually impossible to provide all the kind of droids with all the different combo of modules, so it's better that each specialise in what other don't do.

Another exemple is armor.
On my server, you can find 200 set of compo in a couple of minutes, A full set of ubese in a day or two.

Except that, well, you're in trouble.



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How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
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