Artisan Archive
Thread: *waves hand* This is not the thread your looking for...
WookieBounty wrote:
To the one who said delete this thread and thats it crazy.. I'd like to direct you to TH's comment about the 1000 being a "bug" and that for the time being will be left in until further discussion. I think that statement warrants this thread. So back off.
The last time this was brought up there was a bug, originally the schematics were limited to a 100 max, you could add an extra 0 and get a 1000 use schematic. In one patch the "bug" was to be fixed, there was a huge player outcry, rightfully so, as it makes crafting extremely tedious, and could have potentially inflated the market even more. In that patch, before it went live the developers changed it to a 1000 limit, which the slider bar would reflect. If the max was meant to be 100 originally it would not have allowed 1000 use schematics, you could not have put 1000, or even 101, this was more a graphical error than a "bug", or "loophole". 1000 is NOT a bug in the current state, as any player can select a 1000 use schematic or even a 1 use schematic.
I reside on a mild-low populated server and I can name two ( one AS and one WS) who run thousands and thousands of chest plates a week.. They even have parties where 400 people show up (many buying 2-5 suits/weapons). And to say there aren't enough people who "want" to craft is fallacy. Try using Ctrl-V on your server and select any given vendor there and see what you get.
I am a well known armorsmith on radiant, I make between 50-300 suits of armor a week depending on sales, etc. Some weeks I can barely keep up. It was not always this way, you have to know how to do buisness, and more importantly how to get a customer base. Word of mouth is the biggest advertiser you can ever have. Just because one has a Master tag does not make them a superb crafter, there is a difference between people who "want" to craft, and those who do craft, and work towards bettering their product. You have many different types of consumers on any given server. You need to learn their needs/demands to decide your target market. If that means specialization, so be it, if that means cheaper pricing, so be it, if it means very high quality goods, so be it.
Many of you are spoiled by being able to run 1000 items. Constructive ideas like 1000 on subs and 100 on finals is EXACTLY what i was looking for.
Changing the schematics to 100 runs instead of 1000 will have little impact on the "big-time" crafters. It WILL however affect prices, AND casual crafters. I promise the more effort that is put into maintaining a shop, the more the prices will reflect that. No one likes to work for free. Another reason I'm not a huge fan of the 150 item limit for vendors, it drastically limits my selection of goods I'll be able to stock, I don't feel that is what consumers desire, I can imagine the look on faces when they find a well stocked vendor, versus a vendor with 150 items, and for armor 150 items isn't a lot, nor for tailors.
You say "why we have to watch out for the small shopkeeper"??? IF you think its right that one person supplies an entire server then you probably shop at wal-mart too. Call me communist all you want!!
One person cannot possibly supply an entire server, as that one person is not known to everyone, also no matter how good you are some will hate you, and not endorse your product. You can't please everyone, thus there are no real monopolies. The reason these large shops are so dominant is because they are dedicated to their craft. I can't tell you how many armorsmiths I've seen enter the profession and make an exit after a short time in the buisness. The prices on Radiant allow armorsmiths to come in offering goods at a lower price, and they will sell. Again it is all about targeted advertising, and knowing your consumers.
Was done and changed.
Things requreing mutiple components would severly reduce the #.
I.e most doc buff packs require 3 of certian components from a factory crate. that limits a doc to produceing 33 packs per factory run.
also even things that requre only 1 each of factory components would be limited to 99, while the current limit is 999. People like to buy things in a FULL factory crate not 49, not 24, not 9. so for every run you would get a maximum on 9 full crates and a minimum of 1 (yes 1).
It was done and disliked why bring up old bad ideas?
I am a smuggler. I run a small smuggler supplies shop, no monopoly here just a small shop. The thing I sell are crates of Mono clamps, wuk's, auk's, laserknifes and survial knifes for slice grinding. There are 25 items per crate of all these and a normal customer might buy 10 crates of clamps, 5 crates of wuk and 5 of auks and maybe a one or two of laserknifes every time he visits the shop. That would be 5+ factory runs just to get the items for ONE customer. And that customer might be back in less than a week.
I think everyone pretty much summed up the semantics of this debate.
What if this happened in RL? The government decided GM was only allowed to produce 100,000 cars per year. Would other companies be formed to supply the consumers? Would prices for cars just go so high they'd only be affordable by the elite few?
If a few crafters in large PA's can supply a whole server more power to them. In my personal experience on a few different servers as both crafter and adventurer this is not the case. Just outside Coronet alone there are several hundred stores run by several hundred people. Theed is the same way....
And how is limiting factories to 100 for everyone going to change anything? The only thing it serves to accomplish is slow down the number of items coming in to the economy. The rate for small crafters is still the same as for large crafters; just divided by 10.
Small crafters will never be able to compete with the large PAs... they should just accept that now. Or maybe we can convert the economy to socialismnow while we still can.
Message Edited by WookieBounty on 06-02-2004 01:17 AM
Thinking of it a little more,
Limit all schematics to 100 will hurt badly elite crafters.
Limit sub-compo to 1000 and final product to 100 will mainly hit the Artisan.
Basically, you're asking to nerf your own profession.
How about we leave it like it is, and fix the things that are actually broken?
Again, if someone is supplying a large portion of the server, it's because they work hard. These are the types of people that are going to continue to work hard no matter what changes. If you can't keep up with them now, you need to step up and work harder, not whine on the forums and try to invent some hair-brained rollback of an issue that has already been resolved.
For exemple, for DE, it is virtually impossible to provide all the kind of droids with all the different combo of modules, so it's better that each specialise in what other don't do.
Another exemple is armor.
On my server, you can find 200 set of compo in a couple of minutes, A full set of ubese in a day or two.
Except that, well, you're in trouble.