Artisan Archive

Thread: Artisan Top 5 as of Publish 8

Ragnaat
Mon May 17, 2004 9:03 pm
#27

2 questions from someone who runs 4 chars with varying artisan skills (incl. 1 fmr master and 1 4444 just needing soem more AP)... and then i really must duck out before i totally fly off my rocker...


1) What is/are the problems you are trying to solve with harvester certifications?

2) If one of those problems you are expecting to solve is lot swapping what is preventing the dummy toons donating the lots currently from simply picking up whatever the required skills are and continuing to conduct business as usual? Or if admin changes and other thigns are imposed players from groups of players from other servers dominating the resource market on your server because they have more lots free then you and then simply trading the cash back to their server [and yes, I can totally see a decent sized guild doing this if restrictions are extremely tight]?



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Mariki
Mon May 17, 2004 9:13 pm
#28

This topic is for listing our top 5, not to justify to anyone why. There are plenty of other topics to do that in.



Mariki Lee, Ex Rifleman
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Ragnaat
Mon May 17, 2004 9:20 pm
#29

There are *too many* other random threads, I picked one that looked official and seemed to be discussion the topic. But, if you really want 5 issues from me then why not...

1. No Harvester Certs
2. No Harvester Certs
3. No Harvester Certs
4. No Factory Certs
5. Make vehicle paint kits worth bothering with

Says my 4 artisans



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Ragnaat
Mon May 17, 2004 9:26 pm
#30


Sinist wrote:

Why is there a resource market anyways? You shoudl be harvesting all you need not just buying resources. Because you own a guild hall or player city enhancement? If thats the case and your lots are tied up, then a seperate issue needs to be brought up that player city enhancements take up too many lots.


Because there *ARE* professions that craft things that don't require any artisan. Ever use a stim? A trap? Spice? Have your weapon sliced? Make a survey tool before you had any survey skills? Don't be so short sighted in your quest to fix the world with a snap of your fingers.

Message Edited by Ragnaat on 05-18-2004 12:27 AM



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Sinist
Mon May 17, 2004 9:47 pm
#31






Ragnaat wrote:




Sinist wrote:

Why is there a resource market anyways? You shoudl be harvesting all you need not just buying resources. Because you own a guild hall or player city enhancement? If thats the case and your lots are tied up, then a seperate issue needs to be brought up that player city enhancements take up too many lots.



Because there *ARE* professions that craft things that don't require any artisan. Ever use a stim? A trap? Spice? Have your weapon sliced? Make a survey tool before you had any survey skills? Don't be so short sighted in your quest to fix the world with a snap of your fingers.

Message Edited by Ragnaat on 05-18-2004 12:27 AM





Dont be so shortsighted in your rebuttal by saying I wanted to take harvesters away from them. And dont be so unreasonable to think that those professions need anything more then personal harvesters. The resources they need are neglible.


My proposal one more time so Ragnaat can read it:

Heavy harvesters = Master Artisan


Medium harvesters = Master of any Elite crafting profession


Personal Harvesters = Novice Medic, Novice Scout, Novice Artisan, Novice Smuggler


Factories = Appropiate factory for mastering the profession the factory belongs too.


10 lot account restriction *up in the air* might be a necessary evil.



Faiereon Exek
Master Artisan
Wild__Bill
Tue May 18, 2004 12:02 am
#32

Do you guys even know what you are asking for by certing harvestors to the surveying line? A complete an utter crash of the already fragile economy. Here are the reasons why you are so wrong.


1- High volume crafter never harvest their own resources and all their lots are tied up in storage and factories. No problem you say, but how much can one weaponsmith harvest with only 8 lots free and medium harvestors? Result an overall decrease in the number of goods available on each server for consumption by the population. Shortages would drive the prices up.


2- Artisans would pretty much have a resource monopoly. Driving resources prices through the roof.


Come on back down to earth guys. More harvestors churning up resources IS good for the economy by lowering resource prices and keep a steady flow of supplies to the crafters.





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GrafvonSoden
Tue May 18, 2004 12:24 am
#33

Certifying harvesters WILL NOT destroy the economy. It will shift some of the credits to people who actually have skills to use them, and detract from lot renters, and guilds that use all their warriors as miners. It will balance the playing fields for the artisans with survey skills !
AxlerTwinblade
Tue May 18, 2004 12:32 am
#34

Ok i am voting For harvestor certifications. Now what the levels should be i am no expert, but i do see some of the arguments against this.


More is better is wrong. I no longer make swoop bikes and or speeders of any type... Why?? there are to many of them. Why bother making alot of items. there are already a saturation on the markets with them. and this saturation hurts the young artisan, because they cant sell thier items. they cant compete with huge amounts of factory crated items. and whewre do all these crated items come from?


The over abundance of MASS resources.


Humor me and answer me this:


Why should a master commando with NO artisan skills whatsoever be able to Drop 8 hevie rigs and control them, and harvest from them just as well as a Master Artisan or Master Architect? When.... As a Master Artisan and Master Architect we can't use the guns they can without a message of "your not certified with this weapon, the weapons effectiveness will be GREATLY reduced"


If they can use the Hevies, then i should be able to use the best weapons in the game with no penelties. its only fare.



--Axler


Ham-Jo
Tue May 18, 2004 12:45 am
#35






AxlerTwinblade wrote:

Ok i am voting For harvestor certifications. Now what the levels should be i am no expert, but i do see some of the arguments against this.


More is better is wrong. I no longer make swoop bikes and or speeders of any type... Why?? there are to many of them. Why bother making alot of items. there are already a saturation on the markets with them. and this saturation hurts the young artisan, because they cant sell thier items. they cant compete with huge amounts of factory crated items. and whewre do all these crated items come from?


The over abundance of MASS resources.


Humor me and answer me this:


Why should a master commando with NO artisan skills whatsoever be able to Drop 8 hevie rigs and control them, and harvest from them just as well as a Master Artisan or Master Architect? When.... As a Master Artisan and Master Architect we can't use the guns they can without a message of "your not certified with this weapon, the weapons effectiveness will be GREATLY reduced"


If they can use the Hevies, then i should be able to use the best weapons in the game with no penelties. its only fare.



--Axler









Your kidding me right?


If you do this, then the people with the certification will charge through the roof for resources, because they know there is nothing you can do about it.


Cant anyone leave well-enough alone? People concentrate on whats broken right now. This is not a problem, there for does not need to be addressed.


I for one am not a Master Artisan. I hire people to mine resources for me. IF this were to happen then it would drive the market up on resources, because only certain people would be able to mine them, thus making the market scarce for resources.


This would doom the economy in many ways. Whomever even suggested this needs to look at the overall picture.




ham-jo
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Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall set me free.

blazed_fosho
Tue May 18, 2004 4:53 am
#36

NOOOOOOOOOOOOOOOOOOOO to harvester certifications!! Are you guys totally nuts? Its bloody well hard enoughto gather all the resources needed for the elite crafting professions. If certs were implemented this will KILL any new elite crafter
trying to break into the market. All resource prices will become insane.


Arimah
peer
Tue May 18, 2004 5:33 am
#37

I think that saying "You guys are hurting us poor poor artisans and are getting rich!" exscuse is stupid, here's why:


You're a master artisan... make something and sell it. that's your job. If your job was "Miner" or something to that effect, sure I'd understand you being pissed.


You're a master artisan, quit being lazy and like I said, sell those good or move up another crafting profession, that's where the real money lies.


Artisan is a basic prof. I guarantee you someone who is master marksman can't make HALF as much money as a master Rifleman, and someon who's a master brawler can't make half as much as a Teras Kasi Master. You've done very little work for the respect/money you're demanding, and you're losing face as a community in my eyes. The reason you don't think it's a big deal to raise the prices on resources is that you don't make high end stuff, or you don't have a need to buy it.


Oh, and if you also put a cert on factories, it would require crafters to trust their lots of storage to other people, they could lose MILLIONS like that. and if they had to split their 10 lots between harvs AND factories, I think it'd look a lot better to just click on the little "cancel subscription" button.


Maybe I'm wrong, but this is just how I see it.


JakeBlues21
Tue May 18, 2004 5:45 am
#38

This reeks of "We want this for us ONLY"

It makes no sense.

It will make resources more expensive and less plentiful, so there'll be less products... therefore a higher price.

Face it... Artisans who back this want an EXCLUSIVE MARKET for their mining. They feel anyone mining is a threat to their livelyhood.

Sure... I got all my Pistoleer skills nerfed, because they give my class too much power. This gives Artisans too much power. Let's put this in perspective here... Master Artisan is a lower level class, just like Master Marksman & Brawler. I know I didn't get any monopolies to corner the market at Master Marksman. I barely got a badge.

But I do take solace in the fact that the Devs never do what we really want. I'm sure this will never happen.



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GrafvonSoden
Tue May 18, 2004 9:26 am
#39





Artisan is a basic prof.


And so is scout, but not every one can harvest creatures can they.


I guarantee you someone who is master marksman can't make HALF as much money as a master Rifleman, and someon who's a master brawler can't make half as much as a Teras Kasi Master.


Once again you fail to see the point. Its not the money, its the SKILL POINTS. And I can guarentee you that NOBODY who hasnt invested skill points in scout, isnt harvesting creatures !


You've done very little work for the respect/money you're demanding, and you're losing face as a community in my eyes. The reason you don't think it's a big deal to raise the prices on resources is that you don't make high end stuff, or you don't have a need to buy it.


as opposed to all the macro ginding... oops I mean work... you've probably done. And frankly what I look like in your eyes, means squat to me. Its odd you equate respect to money.





Message Edited by GrafvonSoden on 05-18-2004 11:26 AM

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