Artisan Archive

Thread: Combat and Crafting- A Poll Looking to Unify.

TechBoss
Wed Jan 07, 2004 2:45 pm
#27

As a supplier of animal resources to an armorsmith, let me comment on some of the issues encounted with gathering these supplies, at least on Bria. As we all know animal resources change just like resources in the ground. They also require some one to go out and actually kill the animal in quest to obtain the resource. This can yield huge problems in the scout/rangers ability to obtain large quantities of certian resources. Here is an example:


Armorsmiths need lots of wooly hide. This isn't that big a deal, except the only good spawn on Bria recently was on Corellia. As a master scout with ranger hunting 4 I can get just about the maximum resource from any creature. Corellia has 3 species that yield wooly hide, paralope (10), durni (12) and crazed durni (20). The average take from a mission lair is 100 hides and say 300 from a non-mission lair. Point being to get 1000 hide you have to kill between 100 and 50 creatures that give basically no exp. Add in the baby factor and its more like 120 to 60. I didn't mind doing this at first because I was getting CH exp. by taming all the babies that popped out. Now, I only will do these runs on an extremely high cpu rate as it takes forever and helps my character in no other way than to get money, which I can actually get faster by running more difficult missions.


The easiest animalresources to get in the game are leathery hide, carnivore meat and animal bone from Dathomir, because people constantly group to kill rancors. If you can use those resources, your lucky. Some of the resources are so tedious to get that people won't take the time to harvest them, Talus wooly hide is one in particular.




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"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
JTGAlpha
Wed Jan 07, 2004 8:27 pm
#28

That's good to know, thanks! And a little tip back for ya, try banthas on tattooine. More xp than durmis and paralopes I'd imagine.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Thu Jan 08, 2004 2:48 pm
#29

WHAM! A HOMER!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Mon Jan 12, 2004 2:22 pm
#30

wham! anuddah homer!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Faellyn
Mon Jan 12, 2004 2:27 pm
#31

How about surveying for hours to find that really sweet spot - but there's a lair of tortons or somesuch right on top of it that I can't possibly hope to clear off on my own. I've paid combat-monkeys to clear off that lair for me.








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Ishtala
Mon Jan 12, 2004 11:48 pm
#32

I see 3 main things that crafter would desire that combat types could provide. The afore mentioned hide/bone/meat, security on surveying missions and harvester collection/redeeding runs, and collection of specific loot drops.

The hide/bone/meat thing does have the problems mentioned before in the time/xp vs cpu. Mostly armorsmiths would be interested in those resources and they can usually afford to pay the kinds of prices that would make collecting them worthwhile for a combat type, provided the materials are of high enough quality. They need overall quality, maleabitlity, unit toughness and shock resistance as high as possible and typically in that order of importance. Medics/doctors need copious amounts of meats for their products and architects need some hide for thier furniture as well. You'd just have to talk to members of those professions to see what their specific needs are and work out a pricing arrangement that would benefit the both of you.

For security... well most crafters aren't very good at combat, but their needs often require them to travel into and through what is very dangerous territory for them. They need to survey to find that "sweetspot", as you call it, then they need to clear out any lairs in the area in order to place their harvesters. Then they'll need to come back to retrieve there resources and harvester when the resource shifts and do the whole process over again. Myself, I'd be willing to pay an hourly rate for an escort, as well as any ticket fee's and a bonus for especially dangerous areas we'd have to go thru to find and setup on that sweetspot. I only mine 1 resource per shift, but it could take anywhere from an hour to several hours depending on how quick I can find a suitably high resource density and how many planets I have to travel to to find the specific resource I'm looking for. I do this every 6 to 10 days as the resources shift, but the timeframe when it would need to be done is critical. Every lost day due to my "escort" not being available could cost incredible amounts of money due to lost harvester productivity and postponed order completions, I'd probably just end up taking the chance and doing it alone if it came down to this though. But all of this is just what I'd be interested in if the service were made available.

The specific loot drops are things such as the krayt tissues, armor segments, rancor bile... way more items then I can think of, but most are specific to a particular crafting profession. Again, you'd just have to talk to some crafters and find out what their specific needs are and see what, if anything, they can afford to pay for such items. That'll be highly specific to each individual crafter and the successfulness of their business.

That's about all I can think of that crafters might want from combat specialists. We are a very selfsufficient lot except for not having the ability to take on the especially, or sometimes even moderately tough critters. Of course we do rely on each other from time to time, but that's a totally different subject

Hope that helps and good luck



Ish'tala Ne'vi - Master Artisan/Master Merchant/Pistoleer
Isxosskzi Cutraw - TKM/MD
JTGAlpha
Thu Jan 29, 2004 6:16 pm
#33

That DOES help! Thank you!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Tue Oct 26, 2004 3:50 pm
#34

Blast from the past...still a good question...are the answers different?



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Chaosium_451
Tue Oct 26, 2004 5:16 pm
#35

I'd definitely pay an hourly rate for security / lair sweeps. I have absolutely ZERO combat skill boxes, so even a Gorg is tough to me. Also, I was a Rifleman earlier in my career and made more than a few enemies (every time Jabba/Desert Demon/Thugfaction types spawn, they're all over me like a bad stink). Fortunately I have a half-decent pet (Carrion Spat) which helps if you see the beasties/ bad guys coming. It does nothing if I don't have 15 seconds to call her though, which is most of the time. For me, a bodyguard is almost a neccessity. Evey 6-10 days, the resoruces shift and I have to redeed my extractor farm, so we're looking at a fairly regular job. I'd pay for someone to keep me out of the cloner.


I am also a master tailor, so schematics from Jabba's palace theme park are something I look for. Loot drops as well - AV21 Powerplants. Also,Crystalline clothing treatments, heavy duty leather, heavy duty clasps, etc. are all on my "To Buy" listpreferably in stacks of 6 or more IDENTICAL units. If I can get 6 or more with identical serial numbers, then it becomes efficient to do a factory run and I can get more items generated from that schematic use. Each item I make takes two identical items, so I only need them in pairs.


Another option that might be for low-level combat types that I can really, really trust is to make delivery runs. I build an AV-21 or an Exotic Dancers lotard for someone, I don't neccessarily want to traipse all over the galaxy to deliver it to them - it takes away from my crafting time. Having someone able to do that for me would be a boon, but they would have to be beyond reproach. They could be handling items worth millions of credits, so I'd never do this with a delivery agent unless I trusted them implicitly. Although, if they offered a deposit at least close to the worth of the item theyw ere acrrying, that might not be such an issue.


One other excellent source of working together is to escort non-combat types on various badge missions. For example, I have a buddy helping me work on the Hero of tatooine quest right now. After that, he's offered to put a group together and help me get the Corvette badge. Or maybe Jabba's Palace (not sure how that would work - see above about enemies). There is simply no way to get some of these badges unless you're a combat wizard, or have a combat wizard help you along. To me, that is my #1 need. I'd love to get Force Sensitive skills, but I will never be able to get it on my own.


The other day, someone offered to take me along on the Corvette with a group he was putting together. You come along with this group, and stay in the staging area (or go with them but they handle all the combat and watch your back). They complete your mission. They then escort you to the exit, and you get the badge. No charge, but no loot either. Fair trade, if you ask me. If I didn't have a good friend shepherding me around already, I'd be willing to pay for this type of thing. Not a lot, perhaps,but I'd be willing to pay.


One other need I have is for word of mouth advertising. I was telling people for a while, "If someone walks in to my shop and tells me your name, I'll give you a free Vehicle Customization Kit" for example. I'd be willing to trade goods / services for advertising. That's not so much an issue for me now, since I took up Merchant, but when I was only master artisan having someone advertise for me was a great way to help grow my business.


That's about all I can think of at the moment. If I come up with any more, I'll let you know.



Merlinda Oban
Elder Jedi - Radiant
Sibhoan Oban
Officer - Radiant
Brenna Oban
Engineer - Radiant

Iscushi, T'wesmynn, Ilmeimi
Test Center


DaBarius
Tue Oct 26, 2004 7:27 pm
#36


Is this a Poll or is the SCUM trying to recruit



<GLA>
Barius
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jedi464
Wed Oct 27, 2004 8:54 am
#37

A safari is an awsome idea, it could be persay 8 crafters , preferably with some minor fighting skills , and like 4 guides to protect



T'ossk
Eclipse
New Republic Navy

Jedi in Training
JTGAlpha
Thu Oct 28, 2004 12:31 am
#38

Why BOTH of course!!


Thanks for the replies so far...keep'em up! This is good data...tell me what you agree with that's been said so far, so that we know it's not just one or two people that feel this way, as well. Thank you again for participating...



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

-Redux-
Thu Oct 28, 2004 9:54 pm
#39

People have hit upon most of the things that crafters need from combat people.


One other thing we need from combat people is understanding. Everyday I have someone come to me and say, "Can you make me X?" And if I can, I will get right on it, but frequently the resources to make whatever they are looking for have not spawned recently or when they have spawned they have been crap. So when I explain that proper resources aren't available to make a really fine X, they get upset and assume that it is a failure in my ability rather than simply the way the server works. If I can't harvest decent resource Y or buy decent resource Y, that is not a failing in my ability as an artisan. That's life.


Not all combat types are like this. Many are very understanding and patient,and those of you that are, please educate your heathen breathren to the fact that HQ link-steel aluminum, krayt tissues, HQ rancor armor segments, Exceptional Geo Sword Cores, HQ Lokian Wild Wheat, etc., etc. isn't something that can be had at a moments notice.


Most artisan's are more than willing to have a customer send them an email when the resources aren't available so they can hold onto the info so the order can be filled as soon as the resources are favorable.





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