Artisan Archive
Thread: *waves hand* This is not the thread your looking for...
CaptainStormy wrote:
I think that some people get the idea that because they master a crafting proffesion that money should just be handed to them. Mastering the crafting proffesion is just the first step to running a successful shop, you also need good resources, location for a shop, and advertising. Becoming a big name shop is alot of hard work, and it should be. Its just like people complaining about not making money as an artisan, i dont think they are working at it, i make acctully more profit from my artisan vendor then i do from my doctor vendor, and its easier to run and get resources for.
Kudos to this.
I have one hour to play each day during the week, sometimes two. Every second of that time is spent running the shop. If I want to go hunt for loot, take on some stuff with friends, or anything else non-shop related it happens on the weekends.
Becoming successful and staying successful at an elite crafting profession is not easy, and it's not simply a matter of time or luck that gets us where we are. There's a reason we make so much money, and that's because not everyone is cut out to do it.
Why do we always have to protect the "small" shopkeeper?
I am a "small" shopkeeper and i keep my vendors well stocked b/c i can make big factory runs. Quite frankly i like the fact that i can make 1 run of 1000 and then go spam the starport if need be (dont flame). It is a huge time saver.
What do you want me to do stand in front of the factory and hit the "Start manufacturing" button every hour?
Dont give the Devs anymore incentive to do this then it seems they already have.
Bottom line you dont need to be protected. Go and market yourself and you will be fine. I make 500k to 1mil per week and im happy with that.
NO NO NO factory runs of 100.
Delete this thread!
One other thought that may provoke people.
Every time i come to the Artisan forum there is some crazy thread where we are trying to nerf ourselves or others.
Stay on track people. You should be lobbying for the devs to spend their time adding content to the game not removing it.
here's some negative constructive feedback.
I don't want to be stuck making only 23 Ubese jackets MAX per factory run, which is what would happen if I could only make 100 of anything per factory run.
I also like being able to retry my finished goods over and over to get amazing results. I like to be able to spend time and effort to make my goods better then crafters who don't bother. And usually it takes around 5 to 10 tries per item to get what I want. So if I wanted to make quality ubese jackets with amazing results in experimentation I could only make 15 or so per factory run.
I would be sold out of ubese jackets before I finished making the rest of the suit.
- To the one who said delete this thread and thats it crazy.. I'd like to direct you to TH's comment about the 1000 being a "bug" and that for the time being will be left in until further discussion. I think that statement warrants this thread. So back off.
- I reside on a mild-low populated server and I can name two ( one AS and one WS) who run thousands and thousands of chest plates a week.. They even have parties where 400 people show up (many buying 2-5 suits/weapons). And to say there aren't enough people who "want" to craft is fallacy. Try using Ctrl-V on your server and select any given vendor there and see what you get.
- Many of you are spoiled by being able to run 1000 items. Constructive ideas like 1000 on subs and 100 on finals is EXACTLY what i was looking for.
- You say "why we have to watch out for the small shopkeeper"??? IF you think its right that one person supplies an entire server then you probably shop at wal-mart too. Call me communist all you want!!

It is cool that one person is supplying an entire server. It means they are doing a very good job. It also means there is a market that other crafters can enter.
Stop all this "we are small, we want the money but don't want to put the time into becoming big" whinning. The big people are big because they have put lots of time and effort into getting where they are. This is a player run economy, if the factory limit is lowered back to what it was, prices will go up as it will be harder to make the number of items people want.
Its not just fair and balanced, its messing with one group to supposedly benifit another, thats not cool at all.
Powerups are a finished product, and a titanic pain in the rear to make. With 100 as the limit, thats ten crates. Its really annoying to get the right combination of stats, its not worth it if with a limit like that.
I have my armorsmith in the boonies of tatooine, I have planetary map advertising, but never spam anywhere. I would be very annoying to have to make a factory run of segments every 3 suits I made.
Try using Ctrl-V on your server and select any given vendor there and see what you get.
I have to draw you attention to the fact that currently, a vendor stays when merchant skills is dropped, and that most the vendors on the planetary map are in fact empty or only stock a hand full of items. Perhaps when this get fixed in 2 months or whatever, we can se ho many people are willing to be a crafter with a well stocked vendor listed on the map.
Most buff packs require (some are different) 1 SDS, 2 CRDMs, 3 BECs.
A full set of buffs need 6 SDSs, 12 CRDMs, 16 BECs.
Currently, I do one run of each sub componet then I crank out about 50 packs of each buff, so 50 full sets. Limits of 100 schematics would probably multiple the time I spend crafting and running factories by 3-4 times, unacceptable. Not to mention all the extra resources and sub parts I'd have to waste in schematics.
If TH thinks this is a good idea, then I may well just cancel one of my accounts and stop being a crater... that is if I don't cancel both my accounts.
lisasdarren wrote:Let me run through some maths first and then i'll make the point
I'm going to assume:
A server population of 60000 (this figure doesn't matter as we will be dealing with proportions)
3/4 have some combat profession
1/3 have some crafting profession
1/4 have multiple crafting professions (assume 2)
This gives us 45,000 combatants over 9 combat professions, so 5000 people wanting say rifles
This also gives us 50,000 crafters over say 10 professions (including doc/CM/BE)
That gives us 5000 weaponsmiths
That means each weaponsmith supplies rifles to 1 player.
Now lets assume my figures are horribly wrong and each weaponsmith supplies rifles to 50 players. These are not everyday purchases, but need to be bought between once a week and once a month i'd estimate.
So this gives you between at least 2/3 weeks to make 100 rifles (I am assuming 2 per buyer on average)
With the overall 100 limit thats 11 runs, with the 100/1000 limit that is 1 run. That is hardly difficult to achieve in that timescale now is it?
Oh and remember this is not 100 rifles of each type, but 100 rifles overall.
Your offhanded and baseless "calculations" are utterly wrong. Try this instead...
http://starwarsgalaxies.station.sony.com/content.jsp?page=Character%20Metrics
Less then 1% of the population is any one of the elite crafter professions. Regardles, most people buy from one or two established crafters because they have the tapes and resources to make high quality products.
Limits of 100? Idiotic. This game already feels too much like work when it comes to crafting. Sure it's rewarding but the fun factor can vanish very quickly.