Artisan Archive
Thread: what did you sell vehicles for on YOUR server opening day?
LadyGrey wrote:
What really irks me, is that some people are saying that their bikes were destroyed (actually gone away, not in datapad anymore)after just a few hit from creatures they drove past. Are some artisans making these out of grinding material? I was out chasing some of the falumpsets, and actually got knocked off of my bike, and it hardly got scratched.
I give a look at the swoopers hit points around my server. A lot of 1000 hit points swoopers...
My bet is that with no armor, these vehicles don't survive to a creature attack or to some MOBs shoting it if you cross the MOBs path. They certainly don't will survive to PvP. We need give some time to see if I am right and if the player community learn that to have hihg hit points vehicles is important.
Yes, you can repair the vehicle damage at a garage, a lot of people are saying this, but if the vehicle hit0 hit points is goodbye to the vehicle. Combat situations will make a lot of "goodbye vehicle". We need see how much time to the players get bored to waste money buying a new low hit points vehicle each time a vehicle get destroyed by a MOB.
Intrepid---> i logged on about 4:30 CST-- i was logged on for about 3 hours and about 1.5 of that was selling and i made about 1 million credits. selling at not less than 5 cpu.. people were at the cornet star port charging around 2 cpu but that still did not affect the market..i sold out at 5cpu ... and this will be a return market for us..
and the market should level off in about a week.
woovie
My prices started out at and still are:
Landspeeder 30k
Speederbike 42k
Swoop Bike 55k
I had half a million steel stockpiled for yesterday and used it all up. I sold most of my vehicles off my vendor in my city. Spamming in the large citys was not my style. While moving through the citys I saw some folks selling the swoop bikes for 20k so I bought a few of those to restock my vendor with because they use the most resources. If I sell these items for less it will only be for a little less. If the market drives those prices down lower I will not bother to build these items because the profit margin would be too slim for me. (And if prices hit rock bottom, I will only laugh every time I hear a Master Artisan complaining that they have no credits.)
Dropped the price down to 35k. I sold 48 deeds yesterday server wide. A new Millionaire has been made.![]()
Quadork wrote:I'm holding off for a day or so till all the dabblers run out of resources. I'll clean up then.
How do you dabble in vehicals when you have to be a master artisan to make them?
Chris
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19k to 40k depending on amount and quality of resources. Since each unit of resource cost me a total of .28 cpu to pull from the ground, I was selling at upwards of a 1400% profit.
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No you were'nt. In this economy resources are like cash. They have inherent value. Even the worst metals are worth 2.5 to 3 creds each on most servers. Saying they are worth 0.28 credits is like saying a hundred dollar bill is worth the same as the price it cost to print it.
So, say you were using 3 cr/unit value metal to make a landspeeder (4250 resources), your actual cost would be closer to 12750, not including Critical Failures, Factory Upkeep (if you used one) and of course, the most important resource of all... your TIME.
Double the cost to reach a fair starting retail price (standard 100% retail markup), and you get 25k for a cheap landspeeder, 32k for a cheap speederbike, and 48k for a cheap swoop bike. Sure, maybe you will discount for wholesale or bulk purchases, but these rates are fair and mirror real-world economic principles.
So does selling a 98% experimented swoop to a mulit-millionare for 5x the above price. If they will pay for it.. sell it. The "free bike for all" mentality only cheapens the work that Master Artisans have put into their profession.
Rai Cella
X34 - 21,250cr
Speederbile - 30,000cr
Swoop - 40,000cr
Primarily to PA members. All experimented to 85% (some 93% with PA-donated resources). Prices will go up for the general public as the market settles down (I expect to eventually double the above numbers).
This is on Dantooine/Chilastra.
Our Artisian was selling for
25k, 35k 40k
Ane making huge profits considering the resources were pulled at less than 0.3 a unit.
haha buying from the low ballers is brilliant. But i like to have a qaulity product so i wouldnt trust the cheap ones ![]()
I started out charging 60k, sold one for 70k. Then kept selling for 40k-60k cause i say people going WAY lower. I evened out at 40-50k for them now on my vendor.
All mine have 2k hams though ![]()
I saw people selling for 20k or so all over. Of course I gave away probably 8 or so free to freinds, and sold in the 20's to a few freinds.
I think I made like.. 700k, but i spend like 250k on resources to prepare.. so made half a mil, but honeslty i was not trying to hard.. like others I figured I would wait till people ran out of resources and came crying!
I was asking 50k as a starting price and no one accepted. I wound up selling a swoop for 20k, it was the last and only swoop that I will make. The vehicles are just not the business I want to follow. I will sell the resources to the Artisans that are stupid enought to undersell a swoop for less than 30k...
Intrepid : I didn't even bother selling because the market was bottomed out.
Boy, did I hear that!
I sold one - just one - all day on Intrepid. I had stayed out of posting on these topics completely just to see where the prices would actually go, and I guess in the end all of that talk went nowhere. Toward the end of the night I had lowered my prices to cost and they still did not sell at Coronet, Theed, Bestine, or my native Talus. Too many folks were just giving them away or crafting these items themselves.
Of course we could look at the Intrepid boards and see the controversey started by our Artisan Correspondant there when he started the bidding on a speeder at 200k, and take the trashed market on Intrepid as backlash against it. I was unable to sell them at 10k for a speederbike, which was near cost for me. I can't say I blame the whole shot market on those threads but hey, thanks a lot for stirring up the natives Ifele. Way tocontribute to makingwhat should have been the first really profitable day I've had as a Master Artisan into a complete bust.
- Acroyear