Artisan Archive

Thread: Focus Thread: The Artisan's Role in the Jump to Lightspeed expansion

Redondo
Sat Jun 05, 2004 9:27 am
#27

just curious, but is everyone sure that shipcrafting is going to go anywhere in the artisan tree. I can see it having dependencies on other crafting professions, and it makes sense that it would go into somewhere in the artisan line, but I have a feeling it is going to go into a whole new profession line. Im not conivnced of this, it just seems like something crazythe devswould do.







Prin Eckbo
Hall Monitor

Aradia1
Sat Jun 05, 2004 1:01 pm
#28

Although the idea for MA to be a requirement for Shipwright sounds good....But think of it as a flying house...yes the architects need MA components but they don't have to be MA. If a Shipwright has to be a MA then that will be the only crafting profession to require more than Eng4 or Dom4. And that is simply unfair to those who want to make the ships and still do something else too. I'm all for the components coming from many different crafting professions ie. armor plating (armorsmiths), standard weapons (weaponsmith), etc.



Aradia (Starsider)
Master Tailor
Master Artisan
Bri (Eclipse)
Master Dancer
Doctor in Training
SaleusCorwen
Sun Jun 06, 2004 12:13 pm
#29

Redondo..


it is in the E3 JTL FAQ..



the shipwright is off the Engineering Line..



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Kettemoor Galaxy
BDawg
Sun Jun 06, 2004 12:43 pm
#30


I agree with everyone



j/k Although I won't mind if shipwright is off of MA (as I am one) I can see why it is off of Eng !V. There are both good and bad reasons. But there is no way it will be it's own prof.


SimpleGreenArc
Sun Jun 06, 2004 6:54 pm
#31

my suggestions are not just for master artisan but for each tree in the proffesion

Engineering IV : adds 4-5 minor space vehicle components
Domestic Arts IV : adds minor components for transport spacecraft, (Galley, bunks, Concealed panels)
Business IV : adds Transport computer systems for linking in the the galactic bazaar or starport delivery mission systems
Survey IV : adds Basic Sensors and Survey sensors for ships

Master Artisan : makes 1 or two special ship powerup components Like Overdrive systems and Laser buffers


I think that like most engineer IV professions the draw to have master artisan will be strong as the subs that a master artisan makes can be annoying to have others crafting for you.



Nyahno!
masterkeyes
Tue Jun 08, 2004 10:22 pm
#32

yeah simple green arch is right and make each block of each branch a diffrent type of space ship and have factional schamitc's and have personal player hanger would be cool abd it would be nice if the devs would make player starports for player city and add a new rank for player cities player star center
masterkeyes
Tue Jun 08, 2004 10:23 pm
#33

yeah simple green arch is right and make each block of each branch a diffrent type of space ship and have factional schamitc's and have personal player hanger would be cool abd it would be nice if the devs would make player starports for player city and add a new rank for player cities player star center
Krisskar
Sat Jun 12, 2004 4:01 am
#34

I would like to see Artisans contribute to JTL as follows:

1) Require ships to use energy for weapons.

2) Require ships to use fuel for moving.


If they run out of energy they should have some kind of "fall back" weaponry, but high level "add on" weapons should require energy.

If they run out of fuel they should still have the ability to move (like having oars in your boat in case the engine stops) but perhaps "upgraded" engines will require fuels of various kinds.


--hmmmm perhpaps Artisans should be able to "craft" fuels eh? Blend some radioactive and petrochem with a particular gas.....some fuels could be better than others of course and give the ship a little bit of an "edge" in speed..
kErosion
Sun Jun 13, 2004 10:11 pm
#35

I'd love to see Artisan loaded up with more components necessary to craft various items in Elite Crafting professions.


These components should becraftable prior to Master Artisan, this isso that Elite Crafting professions are able to create what they need at a moderate quality, yet Master Artisans should be capable of greater experimentation for higher quality final products. =)



kErosion Ral'Zek
MeanMeanPork
Sun Jun 13, 2004 11:03 pm
#36

I as a MA would like to have the skill to make myself a deathstar
LadyGrey
Wed Jun 16, 2004 9:00 am
#37






DirthNader wrote:



Why? What do surveying, basic business, and domestic arts have to do with shipcrafting?







Domestic Arts: Ships should be stocked with supplies of various types, including some emergency supplies, which would include survival gear and food. They will have some sort of chairs, and perhaps beds (with sheets), in them. They will have galleys, where food can be prepared. There may also be bathing facilities, with towels and such (though I'm sure some of the people who will fly spaceships will find bathing to be an optional activity).


Basic Business: Ships really wouldn't be built in someone's backyard or basement. They will be built using factory-created items, and probably will be using items that need to be purchased from suppliers. That is all caught up in a business-related atmosphere. Plus the insurance costs and paperwork whensomeone gets drunk and runs their spaceship into a small asteroid, and their family sues you, as the manufacturer.


Surveying: I think this could be adequately explained by the fact that putting in factories and warehouses for the purpose of building spaceships will be highly regulated by the government. Surveyors will be required to do the groundwork for filling out the paperwork for the IEPA (Imperial Environmental Protection Agency), and to ensure that there are no problems with contaminating groundwater or the air. Surveyors are well-equipped with various instruments for gauging the effects on the environment of various activities.



/Vote Yes for MA requirement




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
GeneralArthur00
Mon Jul 05, 2004 9:34 am
#38

I would like to see MA as the requirement for shipwright. However, like droid engineer, all components should be confined to the shipwright tree and the enginering branch.



Aster Nevver Master Shipwright: Trader (Structures) - Master Corsec Pilot - Elder Creature Handler, Scout, Ranger, Marksman, Artisan, Pistoleer
Master Shipwright - Teras Kasi Master - Master Corsec Pilot - Force Sensitive Crafting Mastery - Jedi Padawan
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Morganite
Mon Jul 05, 2004 1:11 pm
#39

I would think MA would be a pre-requisite to shipwright, and all the "components" for the ships would come fromall the other artisan offspring professions. From architect's,walls, other harvester-type components. Armor plating from an armorsmith. (maybe chitin segments or something less used, whatever) Weapons from a weaponsmith. (be it finished new weapons only to be added to ships, or just components such as blaster barrels or whatever to enhace ships damage, whatever.) Maybe Additions of storage modules or something from DE's to enhance repair/refuel/rearming capabilities. Chef's can add something to increase navigation (after 3 brandy's, you see star's anyway, right? )


Unfortunately this would bring ship production to an incredibly limited scale. (impossible to get enough/store enoughparts to have large scale production) I agree withwith a previous poster that interdependency's sound better on paper then they work out to be in-game....



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