Artisan Archive

Thread: Focus Thread: The Artisan's Role in the Jump to Lightspeed expansion

Xeanee_Iarar
Thu Jul 08, 2004 4:07 am
#40

Being a master artisan myself and aspiring architect, as much as i would like to see shipwright stem from MA, i believe that it would be best for shipwright to actually need 2 prequisites. It is going to be the main fundemental class in the new expansion and will be highly sort after and most people are going to want that or the pilot class. Therefore it would be appropriate that it could only be acquired by people who have completed the Artisan and Droid Engineer classes for example.


Just my thoughts,



*{Xeanee Iarar}*

Master Artisan/Novice Architect/Teras Kasi Student

Rogue Squadron Academy Chief Engineer

Salporin_Wookie
Thu Jul 08, 2004 9:37 am
#41

What I'd LIKE to see...


Artisans will make components used in all ship parts...

Armorers will make shields...

Weaponsmiths will makeweapons...

Architects will make the hull...

Shipwrights will assemble the finished ship



What will PROBABLY happen...


Shipwrights will take 2 piles of metal, hit it all with a hammer and it magically becomes a high tech spacecraft.


Tell me that snot what they did with speeders! They missed a great oportunity to foster cooperation and interdependence between professions with speeders. They could have had several professions provide specialty parts and the artisan do the finish contruction. Instead we bang together 2 hunks of metal and there you have a speeder!


I'd like to see spacecraft construction be more of a group effort than a game of whoever has the largets meta stockpiles turns out the most ships. Why not have the advantage go to the space craft concerns that can organize their supplyers or gather a group of all the required professions then split the proffits?



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
IG-88bountyDroid
Thu Jul 08, 2004 10:09 am
#42

Whatever, why should I have to master making food to build a spaceship. How many NASA engineers are good chefs and or good surveyors to get titanium.



"Hokey religions and ancient weapons are no match for a good blaster by your side kid. "---Han Solo
ToppDog
Fri Jul 09, 2004 8:57 pm
#43






IG-88bountyDroid wrote:

Whatever, why should I have to master making food to build a spaceship. How many NASA engineers are good chefs and or good surveyors to get titanium.






/agree...I've always thought chefs would be betteras anentertainment profession. This waythey could also own & operate cantinas & run them as restaurants. the healing & buffing properties could fit right in with those of other entartainers as well.
Mariki
Sun Jul 11, 2004 4:24 pm
#44

Although they haven't elaborated, I think they want to use a different skill point pool or none at all for shipwright. I think they are considering this because they don't want to harm the land based game and using the current skill point system will mean a lot of people dropping land based crafting skills for shipwright. The land based game simply can't afford to lose its crafters to JTL. Fortunately there is a way around this if a significant and needed parts needed for ship buildingcomes fromlandbased crafting skills like artisan. Actually I could see ship laser and weapons coming from the weaponsmith profession also. We already know that droids will be needed too and I have a feeling ship style furnature will be introduced for architects. All these things insure our land based professions won't be jumping ship (pun intended).



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Nytewaulker
Mon Jul 12, 2004 2:15 am
#45

Another suggestion would be powerups for ship weapon systems (click and drag the power up to the ship on your datapad). Of course these would only be temporary



-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
OckVofad
Mon Jul 12, 2004 1:55 pm
#46

TH has posted a message about the new direction they are going in to become a shipwright. The message is in this thread.


http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=18082&page=1


Long story short. MA is not going to be a requirement for Shipwright.



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Sunakk
Tue Jul 13, 2004 2:21 pm
#47

While Artisan may not be required to become shipwright, that doesn't mean that some components artisans can make (or could make) couldn't be required for some shipwright items or components. This type of dependency for parts works well in other professions, so I would think it would be fitting for it to be applied to starship parts as well.



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gando
Fri Jul 23, 2004 4:36 am
#48

master artisan components are a necessity far DE products and I think shipwright should be no different. I also think that should be where the interdependance of Shipwright on other crafters should end.
Dameos
Fri Jul 23, 2004 1:08 pm
#49

I would love for MA to be the pre-req for shipwright.. some posters have said what does surveying, business, and domestics have to do with shipwright... well let me think here... if they are EVER going to expand the ships to include "Luxory Yahts" they will have food dispensers, chairs, possible bathing areas, gambling areas (may not actualy work but in realistic sense) look at the "Falcon" the only non pure combat ship we got to see the inside of... aside from the Nabooian ships in EP 1, they had the "chess" table, Han was talking about Sabak, The ship had scanners and sensors to find out what kind of materials an asteroid was made of.. (surveying) the food items that would be "needed" for a luxory yaht would need to be crafted by someone and not everyone on a yaht is going to be drinking Vasarian Brandy, and Eating Vanarian Canape... it fits... Shipwright should be MA required... will it happen.. dunno only time and beta testers will tell... If it ends up being solely Eng 4, you will have a TON of Eng 4 artisans, Master Shipwrights, Master Weaponsmiths to make the weapon systems... and then possibly even dabblers in DE or AS for the shields / repair / wing droids... if it is based on MA granted you can have MA, MSW, and MWS, or MAS, or MDE, or MARCHI but you wont have soemoen mastered in 3 elite proffessions doing everythign needed to be done for a ship... Personaly I think it should be based on MA, with sub components comming from DE, WS, AS, and Archi...


DE: Droid Subsystems - Nav comp, for plotting courses, runnign the scanners so on so forth... "R2-D2 plugged into the falcon and talked to it"


WS: Weapon systems plain and simple


AS: Deflector Shields "Uber PSG's", the base Armor Plating of the ship...


Archi: the overall Frame Work "Perhaps only a Novice Architect can make the internal shell of the ship. "Lets face it Ships are Big bigger than small houses"


Tailor: interior decorations for the passenger ships


Chef: perhaps needed to make sub components for food replicators for "RP purposes"


Business: Needed to run a viable transport operation... selling tickets, properly financing excursions "Again RP purposes"


Survey: Scanning Asteroids for possible space born minerals, planetary scanning for a "safe" place to land or for a list of available resources, or perhaps even to Gather resources from space...


and finaly MA: The one who brings it all together...


Granted all the "Needed" classes can be mastered seperatly and are based on Engineering but without Survey what is the best material to use in building a good ship?, without Tailor who is gonna make the seat covers or fuzzy dice hanging from the hyperdrive lever, without business who is gonna make and sell tickets, without chef who is gonan serve the pilot, and passengers on a 1 hour flight through possible dangerous space...



Too many people are looking at JTL as just a combat based expansion and not at the RP possibilities... not all people who will get JTL are going to part of an UBER PVP COMBAT guild...


All in all my vote is for MA required... not only because i am an MA and have yet to choose an elite profession but also because i fully believe MA needs more to do aside from being a once in awhile contact for subcomponents for the other elite classes from Eng...


Thank You Have a Nice Day


Asimon Soltaire

Master Artisan


Corbantis Server




Master Artisan
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TMageDrewston
Wed Jul 28, 2004 3:03 pm
#50

Ok so I've heard a few people ask why MA should be a pre-req. to SW, being that they see no reason for learning Domestic Arts, Surveying, or Business. Well here is a few reasons why I think those things have everything to do with building ships.


Domestic Arts: Well there you are sitting in your new spaceship cockpit and well your really uncomfortable because there's no padding on your seat, no fabric to protect you, everything is kind of clunky and bland and well pretty much boering, what in the world could make this a better place to be, How about some Domestic Arts.


Surveying: Again your sitting in your new ship and your starring out your window woundering where in the world is the Hyperspace buoy. Boy you know what I could use up here? Some one who know's about sensors, you know like a Surveyor.


Business: Once again where in your new ship, well well well it's ammazing the amount of cargospace I have and it doesn't cost me an arm and a leg in power to get from place. And why is that? Because the builder was a good with business.


Enginering: Well obviously there's no need to give you reasons why a Enginer should be involved in this, I mean it's where you all seem to think it belong.


On a side note however I liked what I read somewhere on the boards here about being a better SW because you know MA. And for all the reason's I've listed Above that still holds True, so if it ends up that SW follows Eng. IV then so be it but I would hope that I would be A better SW because I'm also a MA.
Morganite
Sat Jul 31, 2004 12:54 pm
#51






IG-88bountyDroid wrote:

Whatever, why should I have to master making food to build a spaceship. How many NASA engineers are good chefs and or good surveyors to get titanium.






domestic arts line of artisan compared to the real world is making peanut butter and jelly sandwitches, cheeseburgers and egg's/bacon. I am fairly sure a NASA engineer is capable of those difficult dishes.



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Valindral
Mon Aug 02, 2004 9:59 am
#52

I also think that Shipwright SHOULDhave the pre-requisite of MA (Master Artisan). It should be considered an Elite profession.


Ifbuilding alandspeeder requires MA, I think a starship would be a logical extension from that tree... especially with me thinking that the Snow-Speedersuse repulsor technology, similar to the landspeeder. I know, I know... no snow-speeders are to be introduced presently... :^) but one can always hope!!


It should be similar to the Commando tree,complexity-wise, in my opinion.




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