Artisan Archive
Thread: Non-Masters and experimentation: An idea
Drashk wrote:
BeesKnees wrote:
Drashk wrote:
BeesKnees wrote:
My product isn't good enough for the DE. Bleh!)
OT -
What is the DE wanting you to make that requires Experimentation?
Experimentation on Artisan parts has ZERO impact on anything that a DE needs. If the DE in question doesn't take your word for it, point him my way and I will set him straight.
You mean that if I make a control unit and it comes out at -2 that it would work for a factory run and would be okay as a component in micro sensor suites and would satisfy the needs of the DE?
Quality does not matter at all for Droid Engineer required Artisan parts. A 0% Experimentation component will have the same benefit as a 100% Experimentation component. This includes EEMs, EGPs, Control Units, and Micro Sensors. You can use any junk resources to build these components for a Droid Engineer's requirements. BTW, you also do not need the optional component for the Micro Sensor either.
Take a look at the DE 101 guide, listed in my sig and sticked to the DE forums. Section 9 covers what needs experimenation and what doesn't need it, for a DE.
Hope that helps.
CTRL_ALT wrote:I like the gap between novice and master, although having 10 points at novice would help alot. Would 12 points be possible at novice, would 12 pointers exist?
Think the only comment made so far about this is letting someone get 11pt at the second box of the Exp tree and 12pt at Master.
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I like this idea, but maybe an even quicker solution (that doesn't bring up as many issues of interdependence) is bringing some experimentation points down from Master to make a progression like 4-1-1-1-1-2 or 3.5-1.5-1-1-1-2. Lastly, how would this be effected by things like Bespin and FS Experimentation (would these just be added on to the ES like FS Melee Acc is added to each Melee Prof's Acc)?
CalArsou wrote:
CTRL_ALT wrote:
I like the gap between novice and master, although having 10 points at novice would help alot. Would 12 points be possible at novice, would 12 pointers exist?
Think the only comment made so far about this is letting someone get 11pt at the second box of the Exp tree and 12pt at Master.
---
I like this idea, but maybe an even quicker solution (that doesn't bring up as many issues of interdependence) is bringing some experimentation points down from Master to make a progression like 4-1-1-1-1-2 or 3.5-1.5-1-1-1-2. Lastly, how would this be effected by things like Bespin and FS Experimentation (would these just be added on to the ES like FS Melee Acc is added to each Melee Prof's Acc)?
So all the people who are already 11 and 12 pointers will become obsolete? After having dropped alot of money or taking the time to find the attachments themselveswouldn't go too well with some people. Bespin just increases good rolls, not points.
CTRL_ALT wrote:
CalArsou wrote:
CTRL_ALT wrote:I like the gap between novice and master, although having 10 points at novice would help alot. Would 12 points be possible at novice, would 12 pointers exist?
Think the only comment made so far about this is letting someone get 11pt at the second box of the Exp tree and 12pt at Master.
---
I like this idea, but maybe an even quicker solution (that doesn't bring up as many issues of interdependence) is bringing some experimentation points down from Master to make a progression like 4-1-1-1-1-2 or 3.5-1.5-1-1-1-2. Lastly, how would this be effected by things like Bespin and FS Experimentation (would these just be added on to the ES like FS Melee Acc is added to each Melee Prof's Acc)?
So all the people who are already 11 and 12 pointers will become obsolete? After having dropped alot of money or taking the time to find the attachments themselves wouldn't go too well with some people. Bespin just increases good rolls, not points.
Think you misunderstood me. At Tech 2, +10/15 in Skill Tapes would work (you still need the tapes, they just won't work at Novice), then at Master the other +15/10 in Tapes would work. Meaning, you're still a 10pt WS if you have +25 in Exp tapes, but are only Novice , then at Tech 2, 1pt of those tapes will work, and at Master the rest of it would work.
I smell an infestation of bugs.
CalArsou wrote:
CTRL_ALT wrote:
CalArsou wrote:
CTRL_ALT wrote:
I like the gap between novice and master, although having 10 points at novice would help alot. Would 12 points be possible at novice, would 12 pointers exist?
Think the only comment made so far about this is letting someone get 11pt at the second box of the Exp tree and 12pt at Master.
---
I like this idea, but maybe an even quicker solution (that doesn't bring up as many issues of interdependence) is bringing some experimentation points down from Master to make a progression like 4-1-1-1-1-2 or 3.5-1.5-1-1-1-2. Lastly, how would this be effected by things like Bespin and FS Experimentation (would these just be added on to the ES like FS Melee Acc is added to each Melee Prof's Acc)?
So all the people who are already 11 and 12 pointers will become obsolete? After having dropped alot of money or taking the time to find the attachments themselves wouldn't go too well with some people. Bespin just increases good rolls, not points.
Think you misunderstood me. At Tech 2, +10/15 in Skill Tapes would work (you still need the tapes, they just won't work at Novice), then at Master the other +15/10 in Tapes would work. Meaning, you're still a 10pt WS if you have +25 in Exp tapes, but are only Novice , then at Tech 2, 1pt of those tapes will work, and at Master the rest of it would work.
sciguyCO wrote:
One area that may be negatively impacted by this are cross-profession components where quality matters. If a dabbler can make these themselves without commiting to Mastery of the other profession, many crafters may choose to do so. I've already mentioned BEs. Armorsmiths may prefer to get 0200 tailor for access to Wookiee battle padding (since they'd also have the full 10 experimentation points for it). Are there any other components similar to these? The artisan components needed by DE and Architect don't count, as those are Master schematics.
Master Doctor-made subcomponents are currently sold to Bio-Engineers and Combat Medics for Pet Stims and Randged/Area Stims respectively. BEs and CMs already have the schematics from the medic skills, but they currently lack the experimentation points (I think they both get 5, while a master doc gets 10).
Still, this is currently a very small market for doctors. Also, some doctors might protest as this would open open the stim market to medics or doctor dabblers, but there are still essential schematics at master for both combat medics (area poisons and diseases) and doctors (enhance Ds) that protect the full master crafters.
Anyway, good proposal, Guruweaver.
that the DEVS change it so that some rookie can come close to me!!! No way man, no way!!!
Now...if i can just get force sensitive
THANKS OSNA
Happymob wrote:
sciguyCO wrote:
One area that may be negatively impacted by this are cross-profession components where quality matters. If a dabbler can make these themselves without commiting to Mastery of the other profession, many crafters may choose to do so. I've already mentioned BEs. Armorsmiths may prefer to get 0200 tailor for access to Wookiee battle padding (since they'd also have the full 10 experimentation points for it). Are there any other components similar to these? The artisan components needed by DE and Architect don't count, as those are Master schematics.
Master Doctor-made subcomponents are currently sold to Bio-Engineers and Combat Medics for Pet Stims and Randged/Area Stims respectively. BEs and CMs already have the schematics from the medic skills, but they currently lack the experimentation points (I think they both get 5, while a master doc gets 10).
Still, this is currently a very small market for doctors. Also, some doctors might protest as this would open open the stim market to medics or doctor dabblers, but there are still essential schematics at master for both combat medics (area poisons and diseases) and doctors (enhance Ds) that protect the full master crafters.
Anyway, good proposal, Guruweaver.
The proposal would be useful for medics considering it takes two mastered professions to gain the full experimentation and assembly points. Keeping the best and most important schematics at the upper level and master skill would help protect against dabblers.