Artisan Archive

Thread: Artisans want harvestor certifications. Please Read and submit your comments.

Alciril
Wed May 19, 2004 6:37 am
#27






Saabotage wrote:

Artisens complain to D.A.M.N.E.D. MUCH. Im a smuggler with 0 artisen skills!!!


I use metals and chemicals in my drugs as well as hides, oils, and other resources!


Why should you control the prices of my resources? You know Molecular clamps are not cheap to make honestly, not unless i harvest my own resources! If i did not i wouldn't be able to put clamps on teh bazaar for sale because they would cost to much to make to be within the 6k cap!


Further more, I have made 200k a week the last 2 weeks selling droid batteries. I get an artisen to make me a schematic then i load about 20k of ore into MY FACTORY, (ohh how about me useing factories for crafting, you selfish b,astards?), make about 40 crates of droid batteres and then sell crates at 6k per crate on the bazaar. THE ONLY REASON YOU DON"T MAKE MONEY IS BECUASE YOU DON'T TRY!


And to think as a master smuggler i was pushing for artisens to be able to harvest glitterstim ore from the ground.....Screw that idea NOW!




The only reason you're against artisan harvester certifications is because among others, you've been spoiled by the free use of harvesters.


You mentioned that you're a smuggler. No one complains that smugglers charge what the market will bear for providing their slicing services. Hypothetically, let's pretend that up to this pointsmuggler-craftedmolecular clamps were usable by anyone to slice their weapons. So rather than requiring the services of a slicer, someone only needs to buy a crate of clamps and then apply the slice themselves. Somewhere along the line, a smuggler suggests that smugglers, and smugglers alone, be the sole class that applies slices to items. Their reasoning is simple: slicing shouldn't be available to the general public and that giving it to smugglers just "makes sense". Would people complain? Of course they would. Complaining always happens when something is taken away--even if the change would be better for the game.


We're facing the same situation with harvesters. People who were in beta know that the last few months of testing were hectic and rushed. Professions were removed and their abilities distributed among other classes. Some things slipped through the cracks (the miner's harvester certifications were given to everyone, as were the industrialist's factory certifications). It's time to redistribute these privileges to the appropriate classes.


Personal harvesters are enough for any non-artisan class to fill their own personal resource needs. If you need medium or heavy harvesters in order to keep up with demands, then you need to make a career choice. Will the income from mastering artisan or an elite crafting profession be worth it? Or is it a better decision to keep your current combat skills? In fact, it's the same choice that I made as a tailor. Do I want to harvest my own hides? Or would I rather keep my tailoring/armorsmith skills? I decided to forego scout/ranger and dedicate myself to crafting. I now buy my hides. These are the types of choices that define our characters and make interdependency work.


And why is there panic about resource prices going through the roof? Remember when medium harvesters had a spec rate of 4 and heavies had a spec rate of 7? They didn't cost any less to run back then and resources were still being sold at 3 credits per unit. With cross-server lot trading, it's not uncommon to see miners in charge of fields of heavy harvesters (sometimes 100+ in the extreme cases). On Starsider, some resources have even fallen below the 1 credit mark. Harvester certifications would fix this and would bring the prices of resources back into line.




Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Gavvot
Wed May 19, 2004 6:45 am
#28

Big difference with slice :
People that need the resources the most are the one that have prof based on artisan skill.

Honestly, that would sux for smugglers and medic, but most of the others will just use the skill points to MA, use a friend lot for the shop, and not buying resources, unless they really have to.

So far the main need of resource is hologrind, prices will drop after the jedi publish anyway.

I'm not against this change, I just really don't see the use of it.

Just like ID stat migration, it only achieve to piss off people and has no good side (well I don't see spend what's left of my playtime hunting resources for other when I already need resources for me as a good side).



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
RankorCity
Wed May 19, 2004 6:54 am
#29






Alciril wrote:



There's absolutely no way that prices would reach levels like the 200 credits per unit you claim.








I would advise you to check out the Ahazi Trade Forums. Some resources already are at 40 cpu and higher. 200 cpu for a resource based on the fact that a few people can get it is not out of the question. Must be nice to play on a "cheap" server....



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Alciril
Wed May 19, 2004 7:03 am
#30






RankorCity wrote:


I would advise you to check out the Ahazi Trade Forums. Some resources already are at 40 cpu and higher. 200 cpu for a resource based on the fact that a few people can get it is not out of the question. Must be nice to play on a "cheap" server....





The same goes for any server. Extinct high-qualityresources will always go for a premium. On Starsider it's been a long period of time since we've had any good intrusive ore. The last good batch of this ore sells for upwards of 100 cpu. Why? It's not because it cost 100 cpu to mine. It's because all servers have bad luck and dry spells. You're listing the exception rather than the rule.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Gavvot
Wed May 19, 2004 7:09 am
#31



Alciril wrote:


RankorCity wrote:

I would advise you to check out the Ahazi Trade Forums. Some resources already are at 40 cpu and higher. 200 cpu for a resource based on the fact that a few people can get it is not out of the question. Must be nice to play on a "cheap" server....


The same goes for any server. Extinct high-qualityresources will always go for a premium. On Starsider it's been a long period of time since we've had any good intrusive ore. The last good batch of this ore sells for upwards of 100 cpu. Why? It's not because it cost 100 cpu to mine. It's because all servers have bad luck and dry spells. You're listing the exception rather than the rule.





Hum, let's compare to what exist.
On my server, in spawn Avian meat sell for 75 CU...



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Alciril
Wed May 19, 2004 7:11 am
#32

Just to show you the state of resource harvesting on Starsider (and I'm sure it's the same on many other servers), look at one excerpt from our galaxy trade forums:


SLAGS BULK RESOURSE ORE 1.5 CPU! OVER 20 MILLION UNITS STOCKED! ALL other grinding resourse 1 PER!


I have nothing at all against Slag. In fact, he's making the most of what's available to him. But just take a look at his signature and see what's possible with cross-server lot trades and unchecked harvester certifications:


"MASTER RESOURCE MINER- OPERATING 370+ BER 13 MINERAL HARVESTERS - ABLE TO DELIVER 10MIL+ RESOURCE WEEKLY! SEND TELL /or/ EMAIL INGAME TO SLAG FOR ORDERS. "


Something really needs to be done.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

RankorCity
Wed May 19, 2004 7:11 am
#33






Alciril wrote:



The same goes for any server. Extinct high-qualityresources will always go for a premium. On Starsider it's been a long period of time since we've had any good intrusive ore. The last good batch of this ore sells for upwards of 100 cpu. Why? It's not because it cost 100 cpu to mine. It's because all servers have bad luck and dry spells. You're listing the exception rather than the rule.





These are current resources going for 40 cpu...


Its simple economics....Supply and demand. With you guys wanting only MArtisans to be able to mine anything in large quantities you will effectively cause the number of resources of any quality to drop. Demand will go up. Prices will go up. Its unavoidable.





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Kharn_JB
Wed May 19, 2004 7:13 am
#34






Gavvot wrote:





Alciril wrote:





RankorCity wrote:


I would advise you to check out the Ahazi Trade Forums. Some resources already are at 40 cpu and higher. 200 cpu for a resource based on the fact that a few people can get it is not out of the question. Must be nice to play on a "cheap" server....





The same goes for any server. Extinct high-qualityresources will always go for a premium. On Starsider it's been a long period of time since we've had any good intrusive ore. The last good batch of this ore sells for upwards of 100 cpu. Why? It's not because it cost 100 cpu to mine. It's because all servers have bad luck and dry spells. You're listing the exception rather than the rule.







Hum, let's compare to what exist.
On my server, in spawn Avian meat sell for 75 CU...





Meat can't be harvested using a harvestor, it can only be manually harvested by a player or by a harvestor droid. Also consider that the cost of harvestign it is much higher because someone actually has to go around harvesting it, where a harvestor just sits there and pulls up resources while the players isn't on, and extracts it much faster than someone manually hunting and harvesting organic material from animals. Your point is pretty well... pointless.
Alciril
Wed May 19, 2004 7:17 am
#35






Gavvot wrote:

Hum, let's compare to what exist.
On my server, in spawn Avian meat sell for 75 CU...



The difference, however, is that meat/hide/bone all need to be collected by hand. Harvesters, on the other hand, need no involvement other than finding a concentration, placing the harvester, and re-deeding it the following week. If harvesters didn't exist and all other resources were only available by non-macroable hand sampling, they would be priced similarly.




Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Alciril
Wed May 19, 2004 7:21 am
#36






RankorCity wrote:

These are current resources going for 40 cpu...


Its simple economics....Supply and demand. With you guys wanting only MArtisans to be able to mine anything in large quantities you will effectively cause the number of resources of any quality to drop. Demand will go up. Prices will go up. Its unavoidable.






I'd appreciate it if you could send me a link to currently mined resources that are selling for 40 cpu. Harvested hide, meat, and bone would not count for obvious reasons.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Gavvot
Wed May 19, 2004 7:38 am
#37

Bah, as I said before, it's a loose-loose change that is only based on greed.

As long as I don't see a benefit of this certification for me as a Master artisan, I'll be against it.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
RankorCity
Wed May 19, 2004 7:57 am
#38






Alciril wrote:


I'd appreciate it if you could send me a link to currently mined resources that are selling for 40 cpu. Harvested hide, meat, and bone would not count for obvious reasons.




http://forums.station.sony.com/swg/board/message?board.id=ahazi_trade&message.id=124521 <-- hit buyout on first bid







Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
ZeckAzuenden
Wed May 19, 2004 8:20 am
#39


The class four petro that hit buyout immediately was out of cycle over 100 days ago.


Eeckoldaovoyl was 45 days ago


Otahobene was 58-70 days ago


Llewai - can't find a listing on SWGCraft, but no gas with those stats has been listed recently available and giving the price and other materials, highly doubt it's been in cycle recently.


Message Edited by ZeckAzuenden on 05-19-2004 08:25 AM



Zeck Ravenclaw
BH,day one player, Eclipse

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