Artisan Archive

Thread: Artisans want harvestor certifications. Please Read and submit your comments.

Kershakk
Tue May 18, 2004 7:08 pm
#14






rjbacigalupo wrote:

**** no, this would be terrible for the economy!!! Here is why



  • Few people will waste skill points to put a harvie down

  • Cross-Lot swaps would be destroyed

  • Prices of everything would probably 10 fold minimum!

  • Everything crafted would be rare, and loot sucks to much

  • Newbs would be waiting weeks of doing delivery missions before they could afford even a scout blaster

  • Simply put, just shutup and go back to sleep, you were to tired when you wrote this







1) Waste of skill points? Interesting choice of term.

2) Cross-lot swaps are questionable at best.

3) Doubtful. Doesn't anyone remember BER2 Personals, BER4 Meds and BER7 Heavies? They've doubled (and then some) in extraction capacity since then. I haven't seen major changes.

4) Wrong. I mine all my own resources and run a very successful WS vendor, stocked to the hilt at all times.

5) Nope - because I doubt prices would suddenly soar.

6) Personal attack with no grounds for discussion


People seem to think that should Master Artisan get Heavy mineral class certifications that suddenly the market will explode and die.


First, there's only a marginal benefit from medium to a heavy installation. To imply being restricted to mediums will cut the throat of crafters is weak. In fact in most cases it is more efficient to extract using mediums.


Second, even assuming this passes, if Master Artisans suddenly jack the price up of resources crafters will not just swallow it to pass on. We are not cogs. We'll prefer to pick up MA ourselves and it will all even out.


Third, cross server trades are a bit iffy at best. I have seen a field of well over 100 harvesters that never move. All just extracting whatever appears to be dumped en masse. It's a quirk in the game mechanic and no argument can stand that it's legitimate in terms of actualy game play. No one can say that the devs envisioned static fields of harvesters. Frankly, it is sheer ridiculousness. As a crafter who extracts his own resources I would welcome it so halfa planet is not hogged up by people who don't even theoretically exist in the universe. As an interesting side effect, the reason why demand for architect buidings is so high is exactly because of cross server trades. While this is good for Architects, if cross server swaps stopped, they wouldn't need such huge amounts of resources to cover all these imaginary players. Ironic.


Fourthly, it's not a case of stripping a profession's abilities to give it to another. It's a hangover from the miner profession that was defunct and was given to ALL professions. No one currently owns 'mining'.


Finally, I'd not be surprised that most the people who complain the loudest will be resource resellers who don't have any artisan skills. I'm personally against movingheavy harvester certifications to master artisan, but would be more than happy to see the certs reside in the surveying tree. Resource reselling is an unrecognised income generating 'profession' and even a small point investure like Novice Artisan plus some survey boxes is a small price to pay. Though like the author of the post I quoted, it is deemed a 'waste'. I'd call it wanting your cake and eating it too.


As an important side note, medics and doctors also rely on chemical and organic harvesters. I think that should such a system as harvester certs be implemented, certifications for such harvesters as needed by the medical types be included in their skill tree. It would be unfair to force a Medic to have to pick up Artisan in order to pursue their career.


*shrug* I doubt it'll happen and in the end it bothers me neither way. But you underestimate the sheer number of resources that gets extracted even notincluding cross server trades or non-artisan operated harvesters.
Alciril
Tue May 18, 2004 7:33 pm
#15




KtuluFire wrote:





Alciril wrote:

It would be appropriate to allow everyone to use personal harvesters, but I feel that medium and heavy harvesters shouldn't be available to the general public. As it is, highlevel combat classes can supplement their already high income by reselling resources while some crafters are forced to mine resources solely for their own use.


Harvester decay on death would be pointless. Most dedicated crafters never put themselves in a position to die. And in the case where a crafter picks up a combat certification, then they're subject to the same clothing, weapon, and armor decay that all combatants face. Also, if a combatant would like to use harvesters, they should have to take the same route and learn an artisan/crafting skill. After all, that would only be fair, wouldn't it?


There are already certifications for weapons, stimpacks, medicines, droids, and some buildings. It was an oversight (when the mining profession was removed)that harvesters can be used by anyoneand it simply hasn't been fixed. With plentiful resources driving the cost of crafted goods down, tighter controls on harvesting is something the economy sorely needs.




Are you just retarted or something? How did you ever get elder?







If you'd actually tried to respond to my post, you wouldn't have come across looking like an absolute troll.


So, instead, I'll explain to you why high level combat classes can make upwards of 1 million credits per set of 3 hour buffs. In fact, I'll even cite examples of how people do this.


Quoting Jubakki from that thread:





Jubakki wrote:

Buy brandy and muon gold.


Got to the mining/pirate outpost on Dat.


Get in a solo group.


Get Doc buffs.


Get Mokk shaman missions (avg about 29K per)


Go to the mission, jump off your speeder, blow the crap out of the lair while the shaman beat on you.


Jump on your speeder.


Repeat for 2nd mission.


Now you have 58K in about 10 minutes.




Admittedly, not everyone does this. In spite of that, though, solo hunters can still find missions for 6000-7000 without grouping. Taking two of these missions in the same direction and completing them at even a casual pace will still net you a handsome sum. And honestly, when paintings, rugs, and AV-21 speeders can sell for millions of credits, don't presume to tell me that there's a shortage of money.


By the way, try being more polite. You'll go much farther when you're not insulting people and acting angry.




Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

TheWhiteRaider
Tue May 18, 2004 7:33 pm
#16

Ok I am a Master Doctor and Master TKA with only enough points to get novice artisan and one other box. So tell me why it is I can't use a harvestor to get the stuff I need to make my medical items?



_________________________________________________________

Trayn Loes Master BH on Vaction to Doc
Skee100
Tue May 18, 2004 7:34 pm
#17

The only way I would have a big problem with this is if medics did not get similar certifications. I harvest all my own resources, and with my other proffessions, I can barely afford novice artisan as it is. I still think that it would not be a good idea to have certifications though, because it wouldn't really solve any major problem, and it can only help some crafters who can't harvest all they need.



_________________________________

"And the Lord did grin, and the people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats, and . . . "
Alciril
Tue May 18, 2004 7:47 pm
#18






TheWhiteRaider wrote:
Ok I am a Master Doctor and Master TKA with only enough points to get novice artisan and one other box. So tell me why it is I can't use a harvestor to get the stuff I need to make my medical items?





This is why I believe that personal harvesters should be available for general use. But you can't stockpile massive amounts of harvested materials for the same reason that I as a tailor can't harvest massive amounts of hide unless I'm also a master scout/ranger. I just have to purchase the materials from experienced hunters as I always have.


That being said, whenever I'm dragged along for hunts, I can still harvest a modest amount of hide from creatures as a novice scout. It's not at the level of a master scout or a ranger, but then again, it shouldn't be. And with access to personal harvesters, you'll certainly be able to fill your own medicinal needs. If you're looking to mass produce items for everyone's consumption, you'll either want to look at a change of professions or work out a purchasing order with a master artisan or a veteran crafter.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Alciril
Tue May 18, 2004 7:53 pm
#19






Skee100 wrote:

The only way I would have a big problem with this is if medics did not get similar certifications. I harvest all my own resources, and with my other proffessions, I can barely afford novice artisan as it is. I still think that it would not be a good idea to have certifications though, because it wouldn't really solve any major problem, and it can only help some crafters who can't harvest all they need.






Yes, as Kershakk said above, I too think it would be appropriate for medics and combat medics/doctors to receive certifications for mediumchemical, flora, and moisture harvesters.



Alciril, Master Tailor
"Alciril's Clothing Creations is located south of Coronet, Corellia at (-315, -5780)
"Tailoring-related components (fiber panels, synthetic cloth, trim) always in stock!
"Custom orders welcome! Please see me for any of your tailoring needs!

Kharn_JB
Tue May 18, 2004 7:56 pm
#20



Alciril wrote:


Skee100 wrote:
The only way I would have a big problem with this is if medics did not get similar certifications. I harvest all my own resources, and with my other proffessions, I can barely afford novice artisan as it is. I still think that it would not be a good idea to have certifications though, because it wouldn't really solve any major problem, and it can only help some crafters who can't harvest all they need.



Yes, as Kershakk said above, I too think it would be appropriate for medics and combat medics/doctors to receive certifications for medium chemical, flora, and moisture harvesters.




The Organic chem line would work well for that. I think they also need inorganic mineral, not sure. If they do, they should also get at least medium min certification.
lisasdarren
Wed May 19, 2004 1:04 am
#21






Kharn_JB wrote:





Alciril wrote:


Yes, as Kershakk said above, I too think it would be appropriate for medics and combat medics/doctors to receive certifications for medium chemical, flora, and moisture harvesters.




The Organic chem line would work well for that. I think they also need inorganic mineral, not sure. If they do, they should also get at least medium min certification.




Docs also need Gas, but thats not my main point...


I think the idea of certs is a good idea, but the certs for all harvesters should be in the surveying line, not in master artisan. Surveying is the skill associated with resource gathering.


Give mediums to Doctors and CMs (not medics they can use personals like everyone else)






Trax Treort - Rifleman, Fencer & Imperial Pilot
Saabotage
Wed May 19, 2004 5:46 am
#22

Artisens complain to D.A.M.N.E.D. MUCH. Im a smuggler with 0 artisen skills!!!



I use metals and chemicals in my drugs as well as hides, oils, and other resources!


Why should you control the prices of my resources? You know Molecular clamps are not cheap to make honestly, not unless i harvest my own resources! If i did not i wouldn't be able to put clamps on teh bazaar for sale because they would cost to much to make to be within the 6k cap!



Further more, I have made 200k a week the last 2 weeks selling droid batteries. I get an artisen to make me a schematic then i load about 20k of ore into MY FACTORY, (ohh how about me useing factories for crafting, you selfish b,astards?), make about 40 crates of droid batteres and then sell crates at 6k per crate on the bazaar. THE ONLY REASON YOU DON"T MAKE MONEY IS BECUASE YOU DON'T TRY!


And to think as a master smuggler i was pushing for artisens to be able to harvest glitterstim ore from the ground.....Screw that idea NOW!





br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Kharn_JB
Wed May 19, 2004 6:07 am
#23






lisasdarren wrote:





Kharn_JB wrote:





Alciril wrote:


Yes, as Kershakk said above, I too think it would be appropriate for medics and combat medics/doctors to receive certifications for medium chemical, flora, and moisture harvesters.





The Organic chem line would work well for that. I think they also need inorganic mineral, not sure. If they do, they should also get at least medium min certification.




Docs also need Gas, but thats not my main point...


I think the idea of certs is a good idea, but the certs for all harvesters should be in the surveying line, not in master artisan. Surveying is the skill associated with resource gathering.


Give mediums to Doctors and CMs (not medics they can use personals like everyone else)








I actually agree that the certifications should be in the surveyer line. Of course with the certifications, who's to say that you couldn't still use a harvestor you're not certified for, but you'd just get penalties? Maybe an increase in maintenence and power consumtpion, or maybe a decrease in the extraction rate? *shrugs* just something to consider. Personal harvestors shouldn't need any certification though IMO, so it won't leave medics and smugglers totally out in the cold. Doctors and CMs should get medium harvestor certifiction too for the harvestors types they need,I agree with that.
EnderUK
Wed May 19, 2004 6:17 am
#24

this is a copy and paste job


THIS WON'T STOP LOT SWAPING. IT WILL INCREASE IT


Right my main charater is in my sig below, I use 8 of my lots for harvesters since I can. I also have 2 static lot swaps. If you take away my right to place mines on my current character I will just go on to another server. Grind survaying IV in a day at no cost. Yes no cost what so ever. Get some one that server to do the same on my server. And hay I got my static lots back. Go figure. Oh and if this goes through expect my smuggler prices to go up even if I'm mining my resources myself through lot swapping. I'll need it to cover the cost of that 1million suit ofcrappy composite armor I'll be buying due to price increases.


Also as has been posted before you are not miners. You think you have problems? I'm a smuggler that they won't let smuggle. You artisans moan to much. I see why I didn't chose to be an artisan (yes I did most of the proffession before dropping it), the smuggler community is a much happier place to be in.




I too use to have a fancy sig, then it got pwned - Kenney Ender
JodoKai
Wed May 19, 2004 6:36 am
#25






WarFerret wrote:

Let Master Artisans tweak the extraction rate on their harvesters so they get a better rate, or it uses less power or something,


This is an awesome idea. The higher you get in artisan the more you get out of a harvester and the less it would cost to operate. Wouldn't this statisfy both sides?
RankorCity
Wed May 19, 2004 6:36 am
#26

Wow. Talk about greed....


Look at it this way:


If only Master Artisans can use medium/hvy harvesters, the cost of resources will go thru the roof (as if Ahazi's isn't screwed up enough as it is). This will affect the entire economy, from the dancer to the bounty hunter in such an adverse way most couldnt afford to be competive in any PvE/PvP sense.


You are only allowed 10 lots. Put down a house, there goes two lots right there. Leaves 8. Eight lots for the Master Artisan to use. Not alot of resources can be gotten from 8 lots). That now, most likely, forces you to buy from other MArtisans, who are gouging their prices. That in and of itself will cause resources to skyrocket. Having the ability for everyone to place a harvester keeps prices down. If its made that only Master Artisans can use them, then my next profession will be Master Ranger, and I will charge YOU out the wazoo for hides. I can bet alot of other players would do the same. Its a never ending cycle. Where a pair of boots cost a couple hundred credits now will cost several thousand.



I can see it now....Someone with a Master Artisan/Smuggler title wearing a black trenchcoatis standing in Theed Starport (the susspool of spam)having thefollowing conversation:


Player 1:"Psst...Hey buddy...I got yer steel right here....200 cpu and its yours"...


Player 2: "But its OQ is 12!!! I just need it to grind up to Armorsmith!!"


Player 1: "Tough tookus...Do you have a couple of medium harvesters to get it for you?"


Player 2: "Ummm...no"


Player 2 bends over and takes it where the sun doesnt shine



The ability for everyone to place harvies keeps the economy somewhat in check, and allows the casual player (not a powergamer)to be able to be semi-competitive in all aspects of the game. Further, think about this: Say you need 100K gemstone to make a factory run of whatever. You go to one of your eight harvies and hope you have one already mining it. If not, you have to take the time to survey for it. Place your harvester(s). Come back in however many days (depending on the rate/concentration of spawn) and hope the spawn hasnt shifted. Or look on the trade forums, where someon is selling crap gemstone for out of reach prices. Where as before, you merely had to do a /yell at a busy starport, or again check the trade forums.


What you are wanting to dowould screw the mission terminalscompletely out of the game and blow the economy sky high. The devs would have to increase the mission terminal payouts, effectively negating whatever money you thought you were making before hand. Sure you may sell 1 million creds worth of items on a vendor in a given day. But how is that any better now when it cost you 900K to produce those items?





Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Page 2 of 7