Artisan Archive

Thread: Artisan Top 5 as of Publish 8

Sinist
Mon May 17, 2004 1:49 pm
#14

Your an Armorsmith anyways under harvester certifications you will still be able to use them. You just wont be making armor and selling a whole lote of resources on the side it will be one or the other or both but not in a ridiculous way.



Faiereon Exek
Master Artisan
Mad3D
Mon May 17, 2004 2:02 pm
#15






Sinist wrote:
Your an Armorsmith anyways under harvester certifications you will still be able to use them. You just wont be making armor and selling a whole lote of resources on the side it will be one or the other or both but not in a ridiculous way.






hmm...

lets see, it takes me a whole month to gather my own resources, through my own mining, and my alt to harvest hide.I doubt it will hurt me, but it will help me to get to the good spots where there are 100 harvestors placed like stated before. i think survey should mean more than just gettinga larger scan area.


hell im getting bored of making armor, i wouldnt mind renting out my lots becuase i am a master artisan.





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Madx | MadRDS ZeroSkull

VanFeniX
Mon May 17, 2004 3:29 pm
#16

My friends and Mine shared alt is a master artisan...

I dont think the idea of a certification for a harvester is needed BUT... how about only letting MA drop them and then transfering the structure over.... That would be awesome... good income for the MAs would keep external minning operations down and still allow the people who REALLY want to mine... to mine



VFX

VanFenix
Sinist
Mon May 17, 2004 3:37 pm
#17






Hojiro wrote:
Not a master artisan, but a master doc. trying to get a DECENT ammount of resources sucks. taking away the ability to harvest BULK resources is not only gonna affect artisans. It's gonna drive the prices of buffs up too. I'm not sure what type of resources master artisans need, but doc's need bulk ammounts of specific types of resources, and if these get harder to get, they're gonna charge more to deal with all the hassle







Let me see, Doctors charge almost 10k per buff. Yet you want to be able to buff 1000 people in a row so you can make millions upon million every day all day long?


Each buff takes 24 inorganic resources. The rest is organic resources which doesnt come from harvesters it comes from rangers/scouts.


There are 6 buffs a doctor can do so that equals out to roughly 144 harvested inorganic resources per FULL buff(6 different enhance medpacks). Your joking me right in that you need large BULK resources? You need a total of 3 different resources(inorgranic, gas,chemical). There are no specifics like steel or metal or anything although your prolly buy the best you can get and maybe look for specific stats.


Thats totally something that doesnt take more then one person to be able to mine enough for you to keep you going perpetually. And crafters are going to be able to keep the doctors going on the side easily with extra resources.


But if it really is a problem then let medics and scout certify in personal harvesters. Im comfortable in knowing that any doctor or scout can fully mine all they would ever need with their personals and if I see anyone complain I can laugh at them.


Now where do combat class's fit in with needing harvesters? Oh so they can be rich? Lmfao I make enough money doing missions and killing NPCS then I would ever need as a combat profession. Of course there are different opinions on how much work people want to do to be the best. Any casual gamer can get the best stuff in a weekly or monthly basis and they dont need harvesters to do it.

You cant deny this and if SOE does I will be sure to not feed their pockets and try to lessen it any chance I get( although they are already comfortable rich to live the rest of their lives).





Faiereon Exek
Master Artisan
Camrux
Mon May 17, 2004 4:44 pm
#18




  1. Harvester Certifications. Leave PME's in the first survey box, but medium and heavies need to move well up the skill tree. I can't harvest skins without scout, but anyone can drop a heavy harvester.


I LOVE this idea, I do not believe for 1 second that there would be such Major ramifications to the economy. In fact, I believe that this would be a step towards stabalizing it. Everyone it seems has their fingers in this trade and I feel it needs to reside soley with the crafters. Combat professions do not need to be involved with this.


If a toon cannot survey for the materials, how are they placing harvesters? (I know...it's rhetorical)







Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
JakeBlues21
Mon May 17, 2004 5:39 pm
#19

Insanity... table for 8 please?

Here's the facts that get in the way of this argument.

1. Master Artisans are "losing money" to miners. Don't take this the wrong way, but your job is to BUILD THINGS not mine. The artisan's survey line makes it EASIER to mine... thus saving you money. This will also eliminate lot trading completely. That, and I'm sure that you'll have a TON of lots to place harvesters with, after your house, factory... you'll have like 3 harvs, if you are LUCKY.

2. Prices will inflate exponentially if only 10% (and i'm being charitable here) of the community CAN mine resources. Say goodbye to 3 creds a unit.... and the cost just trickles down, to the consumer.

If this goes through, I want all pistols except the CDEF to go on the pistoleer line. And while you are at it, I want Artisans banned from mission terminals unless they have master marksman/brawler certification.



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AxlerTwinblade
Mon May 17, 2004 6:00 pm
#20






Hojiro wrote:
Not a master artisan, but a master doc. trying to get a DECENT ammount of resources sucks. taking away the ability to harvest BULK resources is not only gonna affect artisans. It's gonna drive the prices of buffs up too. I'm not sure what type of resources master artisans need, but doc's need bulk ammounts of specific types of resources, and if these get harder to get, they're gonna charge more to deal with all the hassle







Ok I think you have just targeted another problem in the game. EVERYONE has buffs. its a common problem that all PVP fighting is pointless without buffs. If the Force intended everyone to walk around with a full buff of +2400 on all his stats ... well then why not just cut to the chase and start every character class off with a additional +2400 on all his stats.


look in the cornet bazaar or any where you go. Everyone. Everyone.. is in a line for a buff. thats the only reason they are there. and they those same people complain to the Dev's about the game being to easy...


Make resources harder to get,, Force the +2400 buffs not to be so common, Force some of this million dollar profits the doctors make into the hands of poor artisans who can collect them thier needed resources. all the fights are now not so easy because not everyone has buff's all the time. Doctors have a renewable resource. the are used up quickly, and the demand will always be there. think about the Architech's demand for houses... well there isnt any.. these buildings are indestructable unless you forget to pay your maintenance.


I see certifications bringing a better balance. I understand all of those Bounty hunters, and Master commando's, Snipers and everyone else who uses Heavies ending up with useless deed's. I see how these deeds will initially flood the market. So.. make harvesters decay. and Die. after all they are coreboring through the crust of a planet, i think they would break eventually.


and Personal Harvestors should remain open to anyone. in any class....hence "personal" harvestor.


--axler


Sinist
Mon May 17, 2004 6:18 pm
#21








JakeBlues21 wrote:
Insanity... table for 8 please?

Here's the facts that get in the way of this argument.

1. Master Artisans are "losing money" to miners. Don't take this the wrong way, but your job is to BUILD THINGS not mine. The artisan's survey line makes it EASIER to mine... thus saving you money. This will also eliminate lot trading completely. That, and I'm sure that you'll have a TON of lots to place harvesters with, after your house, factory... you'll have like 3 harvs, if you are LUCKY.

2. Prices will inflate exponentially if only 10% (and i'm being charitable here) of the community CAN mine resources. Say goodbye to 3 creds a unit.... and the cost just trickles down, to the consumer.

If this goes through, I want all pistols except the CDEF to go on the pistoleer line. And while you are at it, I want Artisans banned from mission terminals unless they have master marksman/brawler certification.






1) A person who places more then one house is his own fault and will suffer the consequence of doing so. Another man's ill fortune is another man's gain I think a saying goes. The choice is yours wether you want 1 house and 2 factories and7 harvesters or9 houses and 1 harvester. And well our job of "building things" isnt fun when you have an unbalanced game with no integrity.





2) You forgot to mention how only 10% of the community NEEDS resources so how is 10% of the community harvesting them going to "inflate exponentially" the cost of resources?


3) .....



Faiereon Exek
Master Artisan
cragar
Mon May 17, 2004 6:32 pm
#22

I must say this is an annoying idea.


while i have novice artisan so i can survey for radioactive energy, I have no interest in being a full on master artisan again. been there done it and im just not a crafting type. making harvester certifications any higher than just having novice artisan skills will force another round of players into dropping the game. and i think we can all tell the game has lost way to many to go thru another big loss of players.


while i dont know all the problems artisans are having these days as i have tried alot of professions, I dont think trying to make harvesting a artisan only skill is going to work to your advantage in the long run. but i have mastered all the artisan skill professions and if you can make money off the other professions needs for subcomponents your just not trying. sure there are a few bugs to be fixed that when they are will help you. chef barrels for example will need 2 subcomponents from artisans.


alot is still broken and needs to be fixed, dont try to break something thats already working.


Sinist
Mon May 17, 2004 6:59 pm
#23

Would be :


Heavy Harvesters = Master Artisan.


Medium harvesters = Novice in any elite crafting profession.


Personal Harvesters = Novice Medic, Novice Scout, Novice Artisan.


Factories = Appropiate factory for mastering your elite crafting profession -or/and- All of the factories at Master Artisan.


10 lots per account so no cross server lotting *optional* but still needed in some degree in my opinion.


All current harvesters are redeeded and ready to be sold by their respected owners.


No compensation are to be made to any other profession regarding this.



This is my proposal anyways in its entirety after much arguiing and after considering all of the concerns from every other profession in the gameand balancing ideas.





Faiereon Exek
Master Artisan
mocxx
Mon May 17, 2004 7:24 pm
#24

No NO NOO. Harvester Cert should never be. I like collecting my own resource and not having to master artisian to do it. would hurt a great deal of people. Paying 5 creds for high end resources i should be able to mine myself at a decent extraction rate is BS.
Sinist
Mon May 17, 2004 7:41 pm
#25






mocxx wrote:
No NO NOO. Harvester Cert should never be. I like collecting my own resource and not having to master artisian to do it. would hurt a great deal of people. Paying 5 creds for high end resources i should be able to mine myself at a decent extraction rate is BS.







What professions are you?


Im asssuming your a full combat template which means you have no need or right to harvest resources you dont need except to ruin the economy and reap in 99% profit from whatever you do manage to sell. Way to be!




Faiereon Exek
Master Artisan
Mariki
Mon May 17, 2004 8:01 pm
#26


1. Harvestor certifications. Everything above a "Personal Harvestor" should require artisan skill to operate.


2. Harvestor Certifications


3. Harvestor Certifications


4. Harvestor Certifications


5. Birds that can be placed in bird cages. (Even electronic ones will do... droid birds... whatever...) (Oh, and master artisan should get the droid birds since that is the only elite profession off our skill trees that we really don't get a complete little product).


Thats my five


Message Edited by Mariki on 05-17-2004 08:06 PM



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
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