Artisan Archive
Thread: Hint at vehicle combat coming after Pub 17?
Well, if these suggestions prove to be true, I'm not sure what to think.
On the one hand, Master Artisans were happy to be able to craft vehicles when they were finally added, but were underwhelmed at the schematic: you bang two big chunks of metal together, and you only get to experiment for condition points. El yawno. So making vehicle assembly more detailed (as the Shipwrights have)would help to improve the crafting game for Artisans-- and that's a Good Thing.
On the other hand (and again, that's if all these suggestions are true), once again a change is apparently only worth making if it's combat-related. Making crafting more fun generally? Naaaaaaaaah -- it only counts if it gives combat players more fun things to do.
Sigh.
I like the idea of vehicular combat; I've said so and I still think so. But why does absolutely everything have to be about combat? This singleminded insistenceon permitting onlychanges thatenhancecombat is making SWG boring -- it's becoming a one-note song.
And yet, even thoughthis would reallybeyet another love note to combat players, it would also give Artisans something more interesting to do.
So I'm conflicted. If this is true, I don't know whether to cheer or grumble.
Maybe I'll do both.
--Flatfingers
and while they're at it, they can finally make the Miner profession too!
Yeah that would be very nice to use vehicles more tactically; in that sense, I just hope passenger vehicles are being the first step. ![]()
If this is true, then I dont see why we cant have MP vehicles such as an AT-AT walker and the like.
Only problem is that the worlds are to small now, unless you got rid of player cites and houses everywhere.
I hope we get Combat Vehicles.
If you read the thread in my sig, lets see post 5 or 6 is about Combat Vehicles, and my ideas have them built much like Starships, with new professions to match...Combat Vehicle Engineer ( in my idea noncombat vehicles remain the province of Artisans) and Combat Vehicle Driver ( the driver works like pilot does now
)
Tanks wrote:
Welcome to Planetside.
i hope some of the stuff from that game gets over to this one. I love flying in space and i love fly on planets like in planetside. Man after playing this game so long and playing the other games this game has so much potenial its not even funny. While playing earth and beyond lots of people thought i would be nice to land and do things on planets. So with swg and the jtl expansion we get that. Again so much potenial never enough time and never enough people to do it right.
ArkonPhoenix wrote:
If this is true, then I dont see why we cant have MP vehicles such as an AT-AT walker and the like.
Only problem is that the worlds are to small now, unless you got rid of player cites and houses everywhere.
so true! make the planets bigger, ive never heard of a planet being 12 kilometers in size :I
It will probably come the same time as the mount revamp.
Mmm.. imagine being able to actually GET INTO your AT-ST's.
GanymedePharuu wrote:Let them be Droid Batteries. They will have less code to create and makes batteries that much more important. I'm sure speeders have a droid brain or something in them so it's not too far of a stretch.
i just hope vehicles get a FUEL bar!
i mean why the heck do we have to watch the vehicle's condition grind downwards all the time?
the condition should go down very slowly, but the fuel should be something we have to refill once in a while.
and Artisans should be the ones to craft fuel cells for vehicles. they'd be no different from droid batteries.