Artisan Archive
Thread: New
evanight
Wed Jun 16, 2004 11:48 am
#14
I like to try new proffesions and I may give CM a try, after looking over the forums I know that there is a benifit to master, but my question is 4/4/0/4 and buying my own stims.
Would this be effective pve and pvp?
I know questions like this have been asked before but cant find a straight answer so dont flame.
Thanks in advance.
Jenden
Thu Jun 23, 2005 9:47 am
#16
take a day or two and read all the posts and links stickied at the top of the boards... DE is complicated as all hell and it helps to read up on it.
Br-10n
Thu Jun 23, 2005 10:05 am
#17
Also go to www.swgcraft.com and read the guides and forums there.
ninerOciag
Thu Jun 23, 2005 10:06 am
#18
" DE is complicated as all hell "
lol, could have fooled me jenden.
lol, could have fooled me jenden.
RasalTheWise
Thu Jun 23, 2005 10:24 am
#19
ninerOciag wrote:
" DE is complicated as all hell "
lol, could have fooled me jenden.
Just because experimentation doesn't have much of a role anymore, doesn't make Droid Engineering any less of a complex profession. Lots of subcomponents within subcomponents need to be made to get a final product, and there is a lot of modules to make lots of different combinations of droids.
ninerOciag
Thu Jun 23, 2005 10:31 am
#20
It has to be the least complicated of any crafting profession.
Yes lots of subcomponents, but quality of resources nor expiermentation matter.
Lots of modules but very few do quality of resources or expiermentation matter.
Final build, quality of resources and expiermentation do not matter.
You do have to gather resources, lots of unique ones. So does every other crafter.
You do have to make a lot of subcomponents and so does every other crafter.
Yes lots of subcomponents, but quality of resources nor expiermentation matter.
Lots of modules but very few do quality of resources or expiermentation matter.
Final build, quality of resources and expiermentation do not matter.
You do have to gather resources, lots of unique ones. So does every other crafter.
You do have to make a lot of subcomponents and so does every other crafter.
ninerOciag
Thu Jun 23, 2005 10:32 am
#21
Most complicated part of DE is convincing people to buy a droid.
ninerOciag
Thu Jun 23, 2005 10:40 am
#23
"All a matter of opinion, then."
I truely beg to differ, it may be a matter of pride which is skewing your opioin but if you look at the facts its quite clear.
DE, by far, is the simplest crafting profession.
Cruise by any of the other crafting forums and take a look man.
I truely beg to differ, it may be a matter of pride which is skewing your opioin but if you look at the facts its quite clear.
DE, by far, is the simplest crafting profession.
Cruise by any of the other crafting forums and take a look man.
RasalTheWise
Thu Jun 23, 2005 10:43 am
#24
ninerOciag wrote:
"All a matter of opinion, then."
I truely beg to differ, it may be a matter of pride which is skewing your opioin but if you look at the facts its quite clear.
DE, by far, is the simplest crafting profession.
Cruise by any of the other crafting forums and take a look man.
Dude, its a matter of opinion. Let it go.
Jenden
Thu Jun 23, 2005 11:44 am
#25
ninerOciag wrote:
It has to be the least complicated of any crafting profession.
Yes lots of subcomponents, but quality of resources nor expiermentation matter.
Lots of modules but very few do quality of resources or expiermentation matter.
Final build, quality of resources and expiermentation do not matter.
You do have to gather resources, lots of unique ones. So does every other crafter.
You do have to make a lot of subcomponents and so does every other crafter.
Yes, but you also have to factor in bugs and the way the profession works. Such as the fact that you can use structure maintenance modules only if they're outisde of a combat socket cluster or they are the last module in the socket. Or take a look at our closest guess for the creature harvesting module formula. Knowing what to experiment on and what not to. Knowing what modules stack, how they stack, and which ones don't. The whole combat capable socket cluster/ general module socket cluster situation. Which droids can be named (and how the naming filter works) and which droids can't be. Programming droids.... The list goes on. Most of the other crafting professions are simple. The only thing they have to worry about is resource quality and loot parts.
Shian_Tavkin
Thu Jun 23, 2005 11:45 am
#26
ninerOciag wrote:
"All a matter of opinion, then."
I truely beg to differ, it may be a matter of pride which is skewing your opioin but if you look at the facts its quite clear.
DE, by far, is the simplest crafting profession.
Cruise by any of the other crafting forums and take a look man.
You certainly know how to make friends and influence people
Have a cookie and drink your milk, theres a good fellow ![]()