Artisan Archive
Thread: I can't believe they really said this.
Also:
Right, so now someone who's a powerful and strong crafter is going to have friends that will let them get the highest, most incredible stuff which is worth the effort and will give them the elite status they deserve. That doesn't mean that crafters can't craft or that we've taken away the ability to get good resources that will enhance them. People who want to be the masters now have a chance to prove through the system that they can be and will be. They will be noted as such in the game, and I think that's really necessary. We need to have all those levels in there, and this system gives them back.
even before the CU that quote from Dickenson is a dramatic misperception of the characters and roles in the game
he's referring to creature harvesting, not harvesting via survey and the use of miners...this is scout/ranger stuff. the people who SELL to the crafters, not the crafters themselves. and most of them are not crafters per se, but combat people.
a pure crafter has almost nothing to do with what he's talking about unless its a crafter with a mixed template...not the level 1 endless victims of today.
DesktopSaki wrote:
Also:
Right, so now someone who's a powerful and strong crafter is going to have friends that will let them get the highest, most incredible stuff which is worth the effort and will give them the elite status they deserve. That doesn't mean that crafters can't craft or that we've taken away the ability to get good resources that will enhance them. People who want to be the masters now have a chance to prove through the system that they can be and will be. They will be noted as such in the game, and I think that's really necessary. We need to have all those levels in there, and this system gives them back.
To me, that translates as, "You have to be in a close-knit group or a guild to get the really rare resources that'll make you the best at your craft." They're not only raising competition for the resources, they're making it that much harder for someone without a strong network of friends--or friends who're on when they are--to reach that goal. Or the money to hire a squad of bodyguards.
Crafting should be about crafting, not about having strong friends to make you a strong crafter.
QFE
I agree with you it seems like they think crafters should be wimps. I don't know about you but when I watched EP 4 I saw a tatooine farmboy who worked on mosture vaporators (hmmm...a harvester) go on adventures with his friends and even destroy the most powerful weapon in the galaxy. Not bad for a crafter who only just unlocked his FS slot. ![]()
I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.
yes you do sound condescending
Earland wrote:
I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.
Actually, let's just say it's closer to ignorant or callouse. As not to offend:ignorant
Giamai wrote:
yes you do sound condescending
Earland wrote:
I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.
You weren't sounding condescending until the last line, where you jumped in with both feet.
Earland wrote:
I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.
Message Edited by DesktopSaki on 05-11-2005 03:51 AM
ZahrIna wrote:
Actually, let's just say it's closer to ignorant or callouse. As not to offend:ignorant
Giamai wrote:
yes you do sound condescending
Earland wrote:
I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.
Having two chars and seeing the "new" and not so "improved" SWG from both sides of the fence, I believe that Crafters should have their own "levels" that would be comparable to the combat professions. Would this fix everything? Not by a long shot. Would it make starter planets and less dangerous zones passable like they were before? Yes! To me, that's a good start. I truly don't feel that I should swoop past a battle with my Tailor and remain unharmed in the high risk, more difficult areas and planets of the galaxy. That is almost as rediculous as being incapped by a chuba.
The current system however is definately NOT Balanced!!
I also have two characters, and have been playing form release... and I think that no danger for a crafter is ridiculous... I feel the current rendition of the CU is "perfect" because I can do everything without dying, BUT I can't run around in the middle of everything screaming, "Look at me look at me!" You chose to call me ignorant, but how is what I said wrong, invalid, or even resembling an ignorant statement? To you, it seems, a good start would be to allow you to live even easier in your crafting. To me, that is by a long shot, not fair because it just makes crafters like me and you have to pay for even less. I know the age old arguement about loot... but I know from personal experience that, as a crafter, I am more rich than the looter. I know this because I play both of those fields... and I craft for the fun of it.
Secondly, I think callous would of been a better description of my statements because I do not feel sorry for those that die and can't handle the new system. It is very managable... a little challenging, and certainly not "too hard." I guess the people who are used to getting so much for so little will always complain though, so hopefully everyone finds their "happy place."
Message Edited by Yasha on 05-12-2005 09:35 AM
DesktopSaki wrote:
Elyssa wrote:
I reposted this for discussion over in the correspondent's forum.
I hope you don't mind.
Not at all; be my guest.
Vaygirl wrote:
Let's not mince words. The people who were doing that sort of thing may have had elite professions in there with their crafting, but I would guess that a vast majority had more then one account. That's the way it's always been. The system they're setting up now absolutely paves the way for the necessity of more then one account if you're a crafter. Otherwise you're going to be paying crazy high prices for components that other crafters simply use their alt/uber elite prof's to collect. Then they can sell their stuff for much cheaper. I'm sure Sony is laughing all the way to the bank. Too bad for the people who can't afford that kind of real life expense.
Message Edited by Vaygirl on 05-07-2005 01:24 AM
One thing to keep in mind is the fact that resources are coming in much greater bulk than ever before. Creatures that used to drop 100 for a Master Ranger are dropping 300 to 800; some are dropping over 1000 units each with the grouping bonus and a good veghash. A group of six (four Novice+ Scouts, one Master Ranger on Veghash, one non-Scout),got 350k hide in about three hours of hunting the other night. (120k was just the Ranger's.) If we'd pulled a little faster and not had so much trouble getting non-bugged missions, it would've been closer to 500k. At that kind of bulk, any Scout or Ranger can afford to slash prices.