Artisan Archive

Thread: I can't believe they really said this.

DesktopSaki
Sun May 08, 2005 3:18 am
#14

Also:


Right, so now someone who's a powerful and strong crafter is going to have friends that will let them get the highest, most incredible stuff which is worth the effort and will give them the elite status they deserve. That doesn't mean that crafters can't craft or that we've taken away the ability to get good resources that will enhance them. People who want to be the masters now have a chance to prove through the system that they can be and will be. They will be noted as such in the game, and I think that's really necessary. We need to have all those levels in there, and this system gives them back.


To me, that translates as, "You have to be in a close-knit group or a guild to get the really rare resources that'll make you the best at your craft." They're not only raising competition for the resources, they're making it that much harder for someone without a strong network of friends--or friends who're on when they are--to reach that goal. Or the money to hire a squad of bodyguards.


Crafting should be about crafting, not about having strong friends to make you a strong crafter.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Giamai
Sun May 08, 2005 12:31 pm
#15

even before the CU that quote from Dickenson is a dramatic misperception of the characters and roles in the game


he's referring to creature harvesting, not harvesting via survey and the use of miners...this is scout/ranger stuff. the people who SELL to the crafters, not the crafters themselves. and most of them are not crafters per se, but combat people.


a pure crafter has almost nothing to do with what he's talking about unless its a crafter with a mixed template...not the level 1 endless victims of today.


its all well and good to expect people to group as opposed to solo larger stuff but what has happened is that grouping for mere survivability on basic planets is a requirement. and this is why pure crafters may become a thing of the past. it simply isn't doable anymore, and with the changes in crafting itself, for many it isn't any fun either.


so the mass exodus will continue...



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
DunkinSPE
Mon May 09, 2005 9:57 pm
#16






DesktopSaki wrote:

Also:


Right, so now someone who's a powerful and strong crafter is going to have friends that will let them get the highest, most incredible stuff which is worth the effort and will give them the elite status they deserve. That doesn't mean that crafters can't craft or that we've taken away the ability to get good resources that will enhance them. People who want to be the masters now have a chance to prove through the system that they can be and will be. They will be noted as such in the game, and I think that's really necessary. We need to have all those levels in there, and this system gives them back.


To me, that translates as, "You have to be in a close-knit group or a guild to get the really rare resources that'll make you the best at your craft." They're not only raising competition for the resources, they're making it that much harder for someone without a strong network of friends--or friends who're on when they are--to reach that goal. Or the money to hire a squad of bodyguards.


Crafting should be about crafting, not about having strong friends to make you a strong crafter.






QFE


I agree with you it seems like they think crafters should be wimps. I don't know about you but when I watched EP 4 I saw a tatooine farmboy who worked on mosture vaporators (hmmm...a harvester) go on adventures with his friends and even destroy the most powerful weapon in the galaxy. Not bad for a crafter who only just unlocked his FS slot.






Dunkan Devlin
D^2
Imperial Master Sgt.
C.O. Requiem Squadron - Mayor Specter Hill, Talus
Master Artisan, Master Architect, Master Merchant, Non-Macro Crafting
"Forum Amigos...Post Trolling for Justice."
Earland
Tue May 10, 2005 1:16 am
#17

I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.





Nri Talani
Giamai
Tue May 10, 2005 3:32 am
#18






Earland wrote:

I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.






yes you do sound condescending




TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Earland
Tue May 10, 2005 3:06 pm
#19

Oh well, can' make everyone happy!



Nri Talani
shilo2
Tue May 10, 2005 3:53 pm
#20

what a joke...it seems like because we are not combat professions, the devs want to punish us. The other day i was on the safe planet of corellia, then WAM!! a mauler one hit incap/killed me!!! now if i cant safely travel around naboo, then there is certainly a poroblem here!



- Support Our Troops


P__Day
Tue May 10, 2005 5:09 pm
#21

Hm so that fact that my master artisan does not survey but my lvl70 combat alt with nov artisan does, doesnt tell em anything?
ZahrIna
Wed May 11, 2005 7:23 am
#22





Giamai wrote:



Earland wrote:

I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.





yes you do sound condescending



Actually, let's just say it's closer to ignorant or callouse. As not to offend:ignorant

Having two chars and seeing the "new" and not so "improved" SWG from both sides of the fence, I believe that Crafters should have their own "levels" that would be comparable to the combat professions. Would this fix everything? Not by a long shot. Would it make starter planets and less dangerous zones passable like they were before? Yes! To me, that's a good start. I truly don't feel that I should swoop past a battle with my Tailor and remain unharmed in the high risk, more difficult areas and planets of the galaxy. That is almost as rediculous as being incapped by a chuba.


The current system however is definately NOT Balanced!!



Zahr'Ina :::: Formerly of Everquest~7th Hammer (4yrs), Everquest II~Steamfont (launch) and Starwars Galaxies~Eclipse (Launch). Choosing to ENJOY my playtime. :::: I wish nothing but happiness to all who remain. Ran out of patience: 6/15/05. Husband and wife team. Four accounts and two station passes, terminated.
DesktopSaki
Wed May 11, 2005 12:50 pm
#23






Earland wrote:

I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.





You weren't sounding condescending until the last line, where you jumped in with both feet. However, as for the rest of your post...


I mine mostly on Tatooine and Lok, because I'm based on Tatooine and Lok is delightfully flat (compared to Corellia or Naboo). My experiences are similar to yours, actually, with the biggest difference being that my guild doesn't have enough combat types to always have one available on short notice. I can log my Carbineer in, but that's only good for clearing out lairs (provided something new doesn't spawn). My friend's list is quitelarge, but most are other crafters, non-combat merchants, newbies I've recently helped, or Jedi. The rest are customers that I don't know well enough to ask them to stop what they're doing and come help me.


But the way it's been has indeed been workable. Still dangerous--I've had to resort to trying to hire strangers in starports as bodyguards--but workable. I've ventured onto Endor at times, even Yavin, but left Dathomir alone. (I note you didn't mention Dathomir, either.) I've had my share of deaths and incaps, and I've also survived under heavy fire. Part luck, part smarts. But reasonable--and never invulnerable. (Some of those incaps came from kreetles!)


But now they're looking at making it LESS workable. In fact, they're looking at making it downright deadly--or highly expensive--to get the resources that'll let you go from being a very good crafter to a great one. They're looking at putting highly-desired resources on Dathomir in areas that would require a hunting party to get.


That means one of three people will get those resources.


- People with friends (or hired help) who can act as a group of bodyguards while they survey, plant harvs, check them, and pull them up.

- People who're combat-heavy but with enough Surveying to find the stuff.

- People who can afford to buy from the first two.


Everyone else will be out of luck. Nevermind that if they want this to specifically be in a dangerous place on a dangerous planet, it means it won't be in shift elsewhere, which means there's that much less to start with.


I just hope it's not some sort of static area. If it is, harvs will go down as soon as it's discovered and will never come up.

Message Edited by DesktopSaki on 05-11-2005 03:51 AM



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Earland
Wed May 11, 2005 9:56 pm
#24






ZahrIna wrote:





Giamai wrote:



Earland wrote:

I don't mean to sound condescending or anything... but I am a level 1 Master Armorsmight/Master Artisan/Master Weaponsmight/Merchant 0414 and I get the points for all my harvie drops myself. I simply put my radar to 256m and stay away form large groups of yellow in case of factional disagreements... and stay away from any reds. Since CU hit I have placed harvies on Lok, Naboo, Corellia, Dant, and Yaviin. I have been incapped once off my swoop at 65 meters from an unfriendly npc, but got back up and finished without dying. I really don't think it's as big a deal as everyone keeps saying, the only problem I have come across is when they spawn around my factories... in which case I take five seconds in guild to say, "Can someone clear this for me?" and one guy says, "Yes." Then I have my factories. On harvies, I pick them up once because I keep enough maint. and power in them to last 2 weeks at all times. So, if there happens to be a spawn there I just ask a friend to come with me. But hey, I guess friends are hard to come by in a multiplayer game.





yes you do sound condescending



Actually, let's just say it's closer to ignorant or callouse. As not to offend:ignorant

Having two chars and seeing the "new" and not so "improved" SWG from both sides of the fence, I believe that Crafters should have their own "levels" that would be comparable to the combat professions. Would this fix everything? Not by a long shot. Would it make starter planets and less dangerous zones passable like they were before? Yes! To me, that's a good start. I truly don't feel that I should swoop past a battle with my Tailor and remain unharmed in the high risk, more difficult areas and planets of the galaxy. That is almost as rediculous as being incapped by a chuba.


The current system however is definately NOT Balanced!!






I also have two characters, and have been playing form release... and I think that no danger for a crafter is ridiculous... I feel the current rendition of the CU is "perfect" because I can do everything without dying, BUT I can't run around in the middle of everything screaming, "Look at me look at me!" You chose to call me ignorant, but how is what I said wrong, invalid, or even resembling an ignorant statement? To you, it seems, a good start would be to allow you to live even easier in your crafting. To me, that is by a long shot, not fair because it just makes crafters like me and you have to pay for even less. I know the age old arguement about loot... but I know from personal experience that, as a crafter, I am more rich than the looter. I know this because I play both of those fields... and I craft for the fun of it.


Secondly, I think callous would of been a better description of my statements because I do not feel sorry for those that die and can't handle the new system. It is very managable... a little challenging, and certainly not "too hard." I guess the people who are used to getting so much for so little will always complain though, so hopefully everyone finds their "happy place."





Nri Talani
Yasha
Thu May 12, 2005 6:31 am
#25


My personal opinion is thatthe base level weapons just need to do more against low level mobs. As I have to agree that no matter how low you are, a bunny should not be a playback of the Monty python scene from the holy grail for ANYONE. As for the rest, I think it's about on track to where it should be, thugs fora level 1 should be at least a hard fight, and if anymore than one get on ya, you should be toast.


Although it would seem alot of people could not adjust or simply refused to, as the servers are looking fairly barren anymore. At least the ones I've played recently. Hoping it'll pick up the month after the movie release as I'd like to think I'm playing an MMRPG rather than an RPG with a few people at a lan party.


It's gotten really dishearting of late, I miss the AH/Bestine days, both towns packed to the gills at all times, coranet and theed actually looking feeling like cities due to the masses of people in them. Now I realize with player cities, alot of people just stay in their own, but up until recently the last two I mentioned were still bustling hubs. If I see more than 10 people in them at a time now I'm surprised, 3 not afk spaming.

Message Edited by Yasha on 05-12-2005 09:35 AM



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
MeciniaLua
Thu May 12, 2005 12:16 pm
#26






DesktopSaki wrote:





Elyssa wrote:
I reposted this for discussion over in the correspondent's forum.
I hope you don't mind.





Not at all; be my guest.





Vaygirl wrote:

Let's not mince words. The people who were doing that sort of thing may have had elite professions in there with their crafting, but I would guess that a vast majority had more then one account. That's the way it's always been. The system they're setting up now absolutely paves the way for the necessity of more then one account if you're a crafter. Otherwise you're going to be paying crazy high prices for components that other crafters simply use their alt/uber elite prof's to collect. Then they can sell their stuff for much cheaper. I'm sure Sony is laughing all the way to the bank. Too bad for the people who can't afford that kind of real life expense.

Message Edited by Vaygirl on 05-07-2005 01:24 AM




One thing to keep in mind is the fact that resources are coming in much greater bulk than ever before. Creatures that used to drop 100 for a Master Ranger are dropping 300 to 800; some are dropping over 1000 units each with the grouping bonus and a good veghash. A group of six (four Novice+ Scouts, one Master Ranger on Veghash, one non-Scout),got 350k hide in about three hours of hunting the other night. (120k was just the Ranger's.) If we'd pulled a little faster and not had so much trouble getting non-bugged missions, it would've been closer to 500k. At that kind of bulk, any Scout or Ranger can afford to slash prices.






Well the actuality I bet is that we'll see little drop in price.


I went hunting with me CH/BE/Ranger ( not much ranger ) with my friends the other night, it was fun but we got discouraged by the freaking bugged missions, still we did pretty good. The others were CH ( not sure her other stuff ) and a Jedi/CH





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