Artisan Archive
Thread: I can't believe they really said this.
Like most devs, he probably doesn't know a crafting tool from a piece of furniture. Trigger happy lootboys, the lot of them. ![]()
I hope you don't mind.
Well alot were close to invincable,
people getting buffed wearing top end armor weilding highend weapons,
definatly not anything like a sissy crafter should look like.
now..
oh yeah we die like the noncombot profs we are.
Message Edited by Vaygirl on 05-07-2005 01:24 AM
Message Edited by DesktopSaki on 05-06-2005 03:58 PM
Elyssa wrote:
I reposted this for discussion over in the correspondent's forum.
I hope you don't mind.
Not at all; be my guest.
Vaygirl wrote:
Let's not mince words. The people who were doing that sort of thing may have had elite professions in there with their crafting, but I would guess that a vast majority had more then one account. That's the way it's always been. The system they're setting up now absolutely paves the way for the necessity of more then one account if you're a crafter. Otherwise you're going to be paying crazy high prices for components that other crafters simply use their alt/uber elite prof's to collect. Then they can sell their stuff for much cheaper. I'm sure Sony is laughing all the way to the bank. Too bad for the people who can't afford that kind of real life expense.
Message Edited by Vaygirl on 05-07-2005 01:24 AM
You know, I just re-read that quote. I'm not sure what the Ancient Krayt Dragon Field is. If that's the Krayt Graveyard, then if they don't want harvs there, make it a no-build zone. It's not like it's a single endless fount of supreme resources.
And the rest of it: ...much higher crafting experience... ...get around game design... ...invincible...
It really doesn't sound like he's talking about SWG.
DesktopSaki wrote:One thing to keep in mind is the fact that resources are coming in much greater bulk than ever before. Creatures that used to drop 100 for a Master Ranger are dropping 300 to 800; some are dropping over 1000 units each with the grouping bonus and a good veghash. A group of six (four Novice+ Scouts, one Master Ranger on Veghash, one non-Scout),got 350k hide in about three hours of hunting the other night. (120k was just the Ranger's.) If we'd pulled a little faster and not had so much trouble getting non-bugged missions, it would've been closer to 500k. At that kind of bulk, any Scout or Ranger can afford to slash prices.
That's great for creature resources but while those should certainly drop in price, the prices for uncommon machine harvestables will rise. Dath evergreen, Endorian flowers, Dath/Dant/Yavin Fiberplast, etc. Take the new doctor and combat medic schematics that BEs use. ALmost evey item has one item as a subcomponent that needs 25 Yavin Fiberplast and need 7-9 of these to make a single item. How much will high end Yavin Fiber cost when so much is needed? Don't be suprised if some machine harvestables start to cost as much as good avian used to.
Brissanna wrote:
That's great for creature resources but while those should certainly drop in price, the prices for uncommon machine harvestables will rise. Dath evergreen, Endorian flowers, Dath/Dant/Yavin Fiberplast, etc. Take the new doctor and combat medic schematics that BEs use. ALmost evey item has one item as a subcomponent that needs 25 Yavin Fiberplast and need 7-9 of these to make a single item. How much will high end Yavin Fiber cost when so much is needed? Don't be suprised if some machine harvestables start to cost as much as good avian used to.
Giamai wrote:
even before the CU that quote from Dickenson is a dramatic misperception of the characters and roles in the game
he's referring to creature harvesting, not harvesting via survey and the use of miners...this is scout/ranger stuff. the people who SELL to the crafters, not the crafters themselves. and most of them are not crafters per se, but combat people.
a pure crafter has almost nothing to do with what he's talking about unless its a crafter with a mixed template...not the level 1 endless victims of today.
its all well and good to expect people to group as opposed to solo larger stuff but what has happened is that grouping for mere survivability on basic planets is a requirement. and this is why pure crafters may become a thing of the past. it simply isn't doable anymore, and with the changes in crafting itself, for many it isn't any fun either.
so the mass exodus will continue...
He's talking about Artisans and crafters, not Rangers and Scouts. Rangers and Scouts are obviously combatants, but as someone who's also a Ranger/Master (TKA/Carbineer, just switched), trust me, *we* are not invulnerable, either. I've abandoned many a corpse unharvested--and got KD'd off my swoop, incapped and deathblowed when I swooped back by to try and harvest it later!
Either way, the quote is grossly inaccurate. Read the full context of the quote; the question is specifically about pure crafters who don't want to be involved in combat. He really does say that they are invulnerable.
A following paragraph (emphasis added):
We also think that if you're going to go and harvest the most essential resource on Dathomir, right next to the witches, you're going to have to bring a friend, or you're going to have to have some form of defense. In the fiction of the world, that's a dangerous place. Right now, for crafters, it isn't, and we think that's against the central design of the game. We're making some changes that are going to make it harder for you to get rare resources but that actually enhance the crafting game. Because, when you have them, they're really valuable.
Message Edited by DesktopSaki on 05-08-2005 06:15 AM