Artisan Archive

Thread: I can't believe they really said this.

Emotemaster
Fri May 06, 2005 4:05 pm
#1

Invincible crafters? Where'd they get that?





ÎVا§?
-X-
Poldano
Fri May 06, 2005 4:30 pm
#2

Like most devs, he probably doesn't know a crafting tool from a piece of furniture. Trigger happy lootboys, the lot of them.

Elyssa
Fri May 06, 2005 4:46 pm
#3

I reposted this for discussion over in the correspondent's forum.
I hope you don't mind.



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Milgram
Fri May 06, 2005 6:50 pm
#4

lol, wow, that is pretty screwed up. I read the first two pages, and thought the devs were very reasonable, and for the most part, gave good answers to the questions posed to them. Wow, that is defenently a disconect. I guess the real question is, "What is the exploit so I can too."




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Ani_cul
Fri May 06, 2005 6:53 pm
#5

Well alot were close to invincable,


people getting buffed wearing top end armor weilding highend weapons,


definatly not anything like a sissy crafter should look like.


now..


oh yeah we die like the noncombot profs we are.






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Vaygirl
Fri May 06, 2005 10:23 pm
#6

Let's not mince words. The people who were doing that sort of thing may have had elite professions in there with their crafting, but I would guess that a vast majority had more then one account. That's the way it's always been. The system they're setting up now absolutely paves the way for the necessity of more then one account if you're a crafter. Otherwise you're going to be paying crazy high prices for components that other crafters simply use their alt/uber elite prof's to collect. Then they can sell their stuff for much cheaper. I'm sure Sony is laughing all the way to the bank. Too bad for the people who can't afford that kind of real life expense.

Message Edited by Vaygirl on 05-07-2005 01:24 AM



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DesktopSaki
Sat May 07, 2005 12:57 am
#7



(Quoted) Players who are playing the crafting game are, for all practical intents and purposes, invincible and are able to harvest resources in the Ancient Krayt Dragon Field. That's not what we intended. We're going to be changing that experience for some people, people who have found their way around the game design in order to have a much higher crafting experience than should be available to them.




My level 8 Master Artisan/Master Merchantis speechless. Partly because he just got incapped in one round by those Desert Demons over there.


Whoops. Deathblowed. LOADING, PLEASE WAIT...

Message Edited by DesktopSaki on 05-06-2005 03:58 PM



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Zanholo
Sat May 07, 2005 1:33 am
#8

I am clingning by a thread to this game. My crafter on tempest has been so much fun for a year and half, but now gets two hit incapped by durni...freakin bunnies!


I personally kicked the crap out of three attack dogs many years ago in an alley far, far away with only one bite and some scratches to myself and the dogs ruined and retreating. I didn't even havea republic blaster or a combat droid (not that he's any help either anymore...)


So, an advanced race being capable of heavy harvesting and inventory movement, a being capable of space travel and ship creation, a being who manages 2 stores with over 3,000 items listed steadily for over a year... such a being can't take more than 1 or 2 bites from a BUNNY without taking a dirt nap?


Mid to high level stuff 1 or 2 shot killing me, I might be ok with, but newb to low level things should be fauder. .....all this level crap...I have to drop skills just to not get owned by a FIRE BEETLE? An advance caster in eq doesn't get insta-owned by newb mobs...seems the eq'ification of swg is here to stay, so why do newb mobs own veteran characters that have multiple masters and many, many badges?




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DesktopSaki
Sat May 07, 2005 3:01 am
#9






Elyssa wrote:
I reposted this for discussion over in the correspondent's forum.
I hope you don't mind.





Not at all; be my guest.





Vaygirl wrote:

Let's not mince words. The people who were doing that sort of thing may have had elite professions in there with their crafting, but I would guess that a vast majority had more then one account. That's the way it's always been. The system they're setting up now absolutely paves the way for the necessity of more then one account if you're a crafter. Otherwise you're going to be paying crazy high prices for components that other crafters simply use their alt/uber elite prof's to collect. Then they can sell their stuff for much cheaper. I'm sure Sony is laughing all the way to the bank. Too bad for the people who can't afford that kind of real life expense.

Message Edited by Vaygirl on 05-07-2005 01:24 AM




One thing to keep in mind is the fact that resources are coming in much greater bulk than ever before. Creatures that used to drop 100 for a Master Ranger are dropping 300 to 800; some are dropping over 1000 units each with the grouping bonus and a good veghash. A group of six (four Novice+ Scouts, one Master Ranger on Veghash, one non-Scout),got 350k hide in about three hours of hunting the other night. (120k was just the Ranger's.) If we'd pulled a little faster and not had so much trouble getting non-bugged missions, it would've been closer to 500k. At that kind of bulk, any Scout or Ranger can afford to slash prices.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

DesktopSaki
Sat May 07, 2005 3:13 am
#10

You know, I just re-read that quote. I'm not sure what the Ancient Krayt Dragon Field is. If that's the Krayt Graveyard, then if they don't want harvs there, make it a no-build zone. It's not like it's a single endless fount of supreme resources.


And the rest of it: ...much higher crafting experience... ...get around game design... ...invincible...


It really doesn't sound like he's talking about SWG.




Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Brissanna
Sat May 07, 2005 3:51 am
#11



DesktopSaki wrote:

One thing to keep in mind is the fact that resources are coming in much greater bulk than ever before. Creatures that used to drop 100 for a Master Ranger are dropping 300 to 800; some are dropping over 1000 units each with the grouping bonus and a good veghash. A group of six (four Novice+ Scouts, one Master Ranger on Veghash, one non-Scout),got 350k hide in about three hours of hunting the other night. (120k was just the Ranger's.) If we'd pulled a little faster and not had so much trouble getting non-bugged missions, it would've been closer to 500k. At that kind of bulk, any Scout or Ranger can afford to slash prices.




That's great for creature resources but while those should certainly drop in price, the prices for uncommon machine harvestables will rise. Dath evergreen, Endorian flowers, Dath/Dant/Yavin Fiberplast, etc. Take the new doctor and combat medic schematics that BEs use. ALmost evey item has one item as a subcomponent that needs 25 Yavin Fiberplast and need 7-9 of these to make a single item. How much will high end Yavin Fiber cost when so much is needed? Don't be suprised if some machine harvestables start to cost as much as good avian used to.





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DesktopSaki
Sat May 07, 2005 1:38 pm
#12






Brissanna wrote:

That's great for creature resources but while those should certainly drop in price, the prices for uncommon machine harvestables will rise. Dath evergreen, Endorian flowers, Dath/Dant/Yavin Fiberplast, etc. Take the new doctor and combat medic schematics that BEs use. ALmost evey item has one item as a subcomponent that needs 25 Yavin Fiberplast and need 7-9 of these to make a single item. How much will high end Yavin Fiber cost when so much is needed? Don't be suprised if some machine harvestables start to cost as much as good avian used to.





I see what you're saying--good point. I don't know about 100 cpu, but I can definitely see 8, 15, 20 cpu for the really sought after resources.


Maybe one thing that'll happen is the "Combat Surveyor"--someone with an Elite combat skill who also has Artisan. They go out, survey, and sell off the waypoint for 100k each to non-combat Artisans. Who then hire bodyguards several times to place, check and eventually pull up their harvs.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

DesktopSaki
Sun May 08, 2005 3:12 am
#13






Giamai wrote:

even before the CU that quote from Dickenson is a dramatic misperception of the characters and roles in the game


he's referring to creature harvesting, not harvesting via survey and the use of miners...this is scout/ranger stuff. the people who SELL to the crafters, not the crafters themselves. and most of them are not crafters per se, but combat people.


a pure crafter has almost nothing to do with what he's talking about unless its a crafter with a mixed template...not the level 1 endless victims of today.


its all well and good to expect people to group as opposed to solo larger stuff but what has happened is that grouping for mere survivability on basic planets is a requirement. and this is why pure crafters may become a thing of the past. it simply isn't doable anymore, and with the changes in crafting itself, for many it isn't any fun either.


so the mass exodus will continue...






He's talking about Artisans and crafters, not Rangers and Scouts. Rangers and Scouts are obviously combatants, but as someone who's also a Ranger/Master (TKA/Carbineer, just switched), trust me, *we* are not invulnerable, either. I've abandoned many a corpse unharvested--and got KD'd off my swoop, incapped and deathblowed when I swooped back by to try and harvest it later!


Either way, the quote is grossly inaccurate. Read the full context of the quote; the question is specifically about pure crafters who don't want to be involved in combat. He really does say that they are invulnerable.


A following paragraph (emphasis added):


We also think that if you're going to go and harvest the most essential resource on Dathomir, right next to the witches, you're going to have to bring a friend, or you're going to have to have some form of defense. In the fiction of the world, that's a dangerous place. Right now, for crafters, it isn't, and we think that's against the central design of the game. We're making some changes that are going to make it harder for you to get rare resources but that actually enhance the crafting game. Because, when you have them, they're really valuable.

Message Edited by DesktopSaki on 05-08-2005 06:15 AM



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

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