Artisan Archive

Thread: *waves hand* This is not the thread your looking for...

WookieBounty
Mon May 31, 2004 11:04 pm
#1




Deleted b/c some people are just too disrespectful...If you wanna see what I wrote then your gonna have to read on. Thanks... Some decent feed back (overwhelming actually) but I'm sorry to those who had to read posts from idiots!!


K thx

Message Edited by WookieBounty on 06-05-2004 01:22 AM

Message Edited by WookieBounty on 06-05-2004 01:24 AM



§
Soar...Master Smuggler
Soar....lvl 60 Human Mage
h TarquinasLegion.comh
SomeUser
Tue Jun 01, 2004 2:07 am
#2




/against


Remember, many items require multiplesub componentswith the same serial... The example above, Ubese jackets, require 3 id syn cloths... So right there you capped Ubese jacket runs to 33.


As a MBE you just capped my Pet Stim Cs runs to 50... one crate??!! So now I got to run back to my factory every 50 items and re-make my ABEC sub components... runs those through... run back and make another pet stim C... run those through... repeat but next time making all 3 sub components again??!!!


I couldnt run a business that way... my vendor would never be stocked



The most simple way to help break the monopolies will be when SOE revamps merchant. ATM, all one has to do is go up the merchant tree, gain the desired amount of vendors, drop merchant, keep the vendors.


Vendors also have unlimited storage as you can put as many items up for sale.



TH has stated they are fixing the vendor bug and capping vendors to 150 items per vendor.



That alone will go a long way to curve people from having monopolies.



Bottom line is I am against doing anything that adds in more "work" to this game. I should be having fun... not having two computers running... one with the game and the other with multiple spread sheets running trying to make everything fit together...

Message Edited by SomeUser on 06-01-2004 04:11 AM





Vezek


Dark_0ne
Tue Jun 01, 2004 2:52 am
#3

I am against this too - some of the larger architect crafted buildings require more than 10 wall units - which is over 100 structural modules.


In fact, even tho I only do custom builds for guild members and buildings for my cityI can easily get through 1000 structural modules in one evening.


Of course the answer might be to reduce all factory runs to 100 except for the structure factory (say 200) - as this takes up 2 lots with no advantage over the other one lot factories ......


But - as has been pointed out, the proposed changes (fixes)to vendors and the vendor exploit should make things interesting :-)


I only hope they add extra functionality in to allow others to use my vendors (at a price of course !!). At the moment I sell things for a few other people, and it is hard to keep track of things sometimes. Allowing me to add other admin users to my vendors, or to set up a vendor specifically for someone else to use would be a good idea, and I could add a percentage markup on their prices - to cover maintenance, and also to add some profit if I wanted to make any - need to make those skill points pay somehow ...






Tony Weyland - semi retired
Gavvot
Tue Jun 01, 2004 3:23 am
#4

/against.

Build 1 adv R3 droid require an R3 droid chassis.
An R3 chassisrequire 2 identical Adv Droid Brain.
An Adv Droid Brain require 4 identical EGP.

With a factory run of 100, that would be a max of 11 chassis. Not counting, that you'll need more of those for the other parts of the chassis/droid.

Needing 1000 of item isn't really the problem here, having identical serial numbers is.

My business is slow and I use about 1000 EMM & EGP a week.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Guruweaver
Tue Jun 01, 2004 3:57 am
#5

Just askin,


How would you feel if final assembly factory runs were limited to 100 units (ubese jackets, to use the cited example), but factory runs of components (kinetic layers and ubese segements) were allowed to be 1000 units?


Just askin.

Take care,



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Tarnak_Archvold
Tue Jun 01, 2004 4:05 am
#6

I am against a 100 limit on factory runs.
My example as a WS is the T21, it takes 10 Plaster Power Handles. That mean 9 T21 per run! The T21 crate size is 25, that is the minimum I would be prepared to accept for a run and 25 T21 means at least 260 PBH's.

If TH thinks that production runs of 100+ are enabling monopolies then he should try to run a decent WS shop for just one month. The benefit of larger production run is that we can let the factory run over night and have the sup component ready the next day.

If this truly is a problem, then factories should be removed. Making a "production schematic" for 100 items, should instead create the 100 of that of items at the resource cost for 100 items, and it should take 100 times as long at only the xp for 1 item.
Add to that an experimentation system that encroached customised products and any problem factory runs could cause should be solved. Currently in weapons 99% of the items the customers just wand max out damage line(min dam, max dam, speed, and wound chance), any thing else is worthless compared to it. Of cause, we can mass-produce such weapons.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Tarnak_Archvold
Tue Jun 01, 2004 4:06 am
#7


How would you feel if final assembly factory runs were limited to 100 units (ubese jackets, to use the cited example), but factory runs of components (kinetic layers and ubese segements) were allowed to be 1000 units?



That would be ok, then.

Nevertheless, should the question not be: Why does everyone wand the exact same objects?


When 99% of the customers wad the exact same thing then there is something wrong with the way the game mechanics and experimentation.

Message Edited by Tarnak_Archvold on 06-01-2004 01:10 PM

Message Edited by Tarnak_Archvold on 06-01-2004 01:11 PM




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Nadiel26
Tue Jun 01, 2004 4:11 am
#8

architect would be even more hellish if we could only make 100 structural modules per run. walls wouldn't be worth running in a factory since you loose 1 for the schem and they use 10 structural mods each. so much for stocked vendors if this goes live, making everything by hand would take forever




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
Guruweaver
Tue Jun 01, 2004 4:18 am
#9



Nadiel26 wrote:
architect would be even more hellish if we could only make 100 structural modules per run. walls wouldn't be worth running in a factory since you loose 1 for the schem and they use 10 structural mods each. so much for stocked vendors if this goes live, making everything by hand would take forever



Would it be ok if components could go to 1000, but final builds were limited to 100?

To use your example: You could run 1000 struct modules, but only 100 houses/harvesters/etc.

Would this be ok?

Take care,



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
SomeUser
Tue Jun 01, 2004 4:29 am
#10




Guruweaver wrote:
Just askin,


How would you feel if final assembly factory runs were limited to 100 units (ubese jackets, to use the cited example), but factory runs of components (kinetic layers and ubese segements) were allowed to be 1000 units?




Interesting idea Guruweaver.


Hmmmmm....If the sub components were allowed 1000 runs and final products 100 runs.....



My first thoughts would be that it might hurt the smaller casual gamer the most.The powergamers, with the huge monopolies and resource piles,would just have to make a few more trips to their factories... The casual gamer would have his production capped at 100 a day...


I dunno if that might not actually make things worse... Interesting idea that I will like to think about further and see what everyone else thinks of it






Vezek


Gavvot
Tue Jun 01, 2004 4:45 am
#11



Guruweaver wrote:
Just askin,


How would you feel if final assembly factory runs were limited to 100 units (ubese jackets, to use the cited example), but factory runs of components (kinetic layers and ubese segements) were allowed to be 1000 units?


Just askin.

Take care,




Maybe I get this wrong, but if I get it right, it wouldn't make alot of difference for me.

Adv R3 in my previous exemple is a component, and currently max in a factory is about 123. So if I would make a big droid factory run, the max would be 122 if no fails on the final droid.

I really think, as a DE, that this wouldn't make any difference to my business, except for the batteries, 1000 factory run is really helpfull on those.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
lisasdarren
Tue Jun 01, 2004 4:51 am
#12

Let me run through some maths first and then i'll make the point


I'm going to assume:


Aserver population of 60000 (this figure doesn't matter as we will be dealing with proportions)


3/4have some combat profession


1/3 have some crafting profession


1/4 have multiple crafting professions (assume 2)


This gives us 45,000 combatants over 9 combat professions, so 5000 people wanting say rifles


This also gives us 50,000 crafters over say 10 professions (including doc/CM/BE)


That gives us 5000 weaponsmiths


That means each weaponsmith supplies rifles to 1 player.


Now lets assume my figures are horribly wrongand each weaponsmith supplies rifles to 50 players. These are not everyday purchases, but need to be bought between once a week and once a month i'd estimate.


So this gives you between at least 2/3 weeks to make 100 rifles (I am assuming 2 per buyer on average)


With the overall 100 limit thats 11 runs, with the 100/1000 limit that is 1 run. That is hardly difficult to achieve in that timescale now is it?


Oh and remember this is not 100 rifles of each type, but 100 rifles overall.






Trax Treort - Rifleman, Fencer & Imperial Pilot
Tarnak_Archvold
Tue Jun 01, 2004 5:22 am
#13


lisasdarren wrote:

That means each weaponsmith supplies rifles to 1 player.



Well it would be one weapon for each combat profession, witch I count to 10 (CH and squad leader not counted), and the grenades/heavy weapons for the commando as well as mines on top.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Page 1 of 5
Previous Next